(Record) Official Character Thread - Page 22
  1. #211

    Approved And Ready To Rock

    Name: Kyle Widebelly, Gourmet of Geoth, (sometimes called the Gastronome of Gluttony by his enemies)
    Class: Cleric
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Geoth
    Str: 12 +1 (04p.)     Level: 2        XP: 1350
    Dex: 08 -1 (00p.)     BAB: +1         HP: 20 (3/4 HD + con)
    Con: 16 +3 (06p.)     Grapple: +2     Dmg Red: -/-
    Int: 10 +0 (02p.)     Speed: 20'/x4   Spell Res: -
    Wis: 16 +3 (10p.)     Init: -1        Spell Save: -
    Cha: 13 +1 (08p.)     ACP: -9         Spell Fail: n/a
    Racial +2 Con, -2 Cha
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +1    -1    +0    +0    +0    15
    Touch: 9              Flatfooted: 15
    +4 Dodge versus Giant types
                             Base   Mod  Misc  Total
    Fort:                     3      +3        +6
    Ref:                      0      -1        -1
    Will:                     3      +3        +6
    +2 poison, spells and spell-like effects
    Weapon                  Attack   Damage     Critical
    Skillet                    +2      1d6+1      20/x2
    Rolling Pin                +2      1d6+1      20/x2 10'
    Sickle                     +2      1d6+1      20/x2
    Sling                      0      1d4        19-20/x2 50'
    +1 attacks orcs and gobliniods
    Languages: Common, Dwarf
    Class: Turn Undead; Spells (3; 1+1; bonus 1/1/1)
    Race: Darkvision 60'; Stone-cunning; Eapon Familiarity (dwarven waraxe and urgosh);
    Stability; +2 savs vs Poision; +2 saves vs Spells and Spell-like Effects; +1 attacks orcs
    and gobliniods; +4 Dodge vs Giant Types; +2 Appraise stone and metal; +2 Craft stone
    and metal
    Feats: Combat Casting (+4 Concentration when casting defensively)
    Skill Points: 10       Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Concentration               2    +3   00     05
    Heal                        2    +3   00     05
    Knowledge (religion)        2    +0   00     02
    Profession  (Chef)         3    +3   00     06  
    Spellcraft                  1    -1   00     00
    Equipment:               Cost  Weight
    Chainmail               150gp   40lb
    Shield, small steel       9gp   6lb 
    Skillet                   2gp   3lb
    Rolling Pin               2gp   2lb
    Sickle                    6gp   2lb
    Sling                      -   -
    20 Bullets                1sp   10lb
    Backpack                  2gp   2lb
    3 Bottles of Wine         3gp   4lb
    5 Candles                 5cp   -
    Flask                     3cp   1.5lb
    Flint and Steel           1gp   -
    Clay tankard              2cp   1lb
    5 flasks oil              5sp   5lb
    Belt pouch                1gp   1.5lb
    Waterskin                 1gp   4lb
    Whetstone                 2cp   1lb
    Total Weight:83lb      Money: vow of gluttony (5gp 4sp 8cp - spare money must be spent on food and drink as soon as is possible) - bank 522.4gp 
                               Lgt    Med    Hvy     Lift    Push
    Max Weight:                43   4486   87130  130/260   650 
    Age: 76
    Height: 4'8"
    Weight: 320lb
    Eyes: Agate
    Hair: Black
    Skin: Pale often florid due to over-exertion, always seems to be covered in flour
    Spells Per Day: 4x0 2+1+1x1

    Appearance: Kyle is round, no other word could describe him so perfectly. He has small arms and legs that stick out from the folds of fat like toothpicks. He has a wild mop of black curly hair and a handlebar moustache (one of his pride and joys, behind his cooking of course). He wears a heavily food stained white apron over his chain mail when out-in-the-world and heavy, hard soled boots. When cooking he ties his hair back in a pony tail. He always seems to be covered in flour and a subtle spicy aroma hangs perpetually around him.

    Background: Kyle has always loved food. This fact may have something to do with the circumstances surrounding his birth. His mother squeezed a little to hard just as the midwife bent down to retrieve a swaddling rag and the poor child flew through the air, over the midwive's back and landed in the middle of the birthing feast that was being prepared to welcome him into the world. His parents, coming from a deeply religious family, saw the event as an omen and immediately enrolled him in the clergy of Geoth.

    At quite a young age Kyle left his parents to study at the seminary of Geoth, which is actually a huge bakehouse, kitchen, festhall and bar that sits on the highest hill (outside of those in the noble quarter) of Orussus. It was here that Kyle learnt his arts, although he did spend most of the time eating the other students work rather than doing his actual studies. But, lucky for him, the priests of Geoth saw in him the very essence of their great god and tended to turn a blind eye to his over indulgences, afterall, he was kind, friendly and good fun to be around.

    Kyle is quite keen to expand his taste buds, he wants to travel the world discovering (well, eating) new dishes, fruits, spices, meats, in fact anything remotely gastronomic would find a welcome home in the big dwarf's belly.
    Last edited by D20Dazza; Thursday, 22nd June, 2006 at 11:16 AM. Reason: Took 55gp off for backpack essentials

  2. #212
    Novice (Lvl 1)

    Join Date
    Aug 2005
    Plainfield, IL
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    Block elapse


    Character Submisson: Nym

    Any ideas on how to make the formatting stay the same from notepad to the messageboard?

    Name: Nym
    Class: Wizard
    Race: Gray Elf
    Size: Medium
    Gender: Female
    Alignment: Neutral
    Deity: No specific devotion (Polytheistic)
    Str: 8 -1 (2p.)	 Level: 1		XP: 0
    Dex: 12 +1 (2p.)	 BAB: +0		 HP: 3 (1d4-1)
    Con: 8 -1 (2p.)	 Grapple: +0	 Dmg Red: -/-
    Int: 20 +5 (16p.)	Speed: 30'	 Spell Res: -
    Wis: 14 +2 (6p.)	 Init: +5		Spell Save: +0
    Cha: 10 +0 (2p.)	 ACP: -0		 Spell Fail: 0%
    				 Base Armor Shld Dex Size Nat Misc Total
    Armor:			 10	+0	+0	+1	+0	+0	+0	11
    Touch: 11			 Flatfooted: 10
    						 Base Mod Misc Total
    Fort:					 0	-1		 -1
    Ref:					 0	+1		 +1
    Will:					 2	+2		 +4
    Weapon				 Attack Damage	 Critical
    Dagger					 -1	 1d4-1	 19-20x2
    Short Bow	 +1	 1d6-1		20x3
    Languages: Common, Elven, Draconic, Sylvan, Gnome, Goblin, Gnoll
    Abilities: Low-light vision, immune to magical sleep, +2 vs Enchantments
    Feats: Scribe Scroll, Improved Initiative
    Spells: All 0th level (Daze, Ray of Frost, Detect Magic), First Level - Identify, Comprehend Languages, Feather Fall, 
    *Expeditious Retreat, Magic Missle, Shield, *Mage Armor, *Sleep
    Skill Points: 28	 Max Ranks: 4/2
    Skills				 Ranks Mod Misc Total
    Spellcraft				 4	+4	+0	+8
    Conentration			 4	-1	+0	+3
    Knowledge Arcana		 4	+4	+0	+8
    Knowledge Planes		 4	+4	+0	+8
    Decipher Script			4	+4	+0	+8
    Craft: Alchemy			 4	+4	+0	+8
    Use Magic Device		 2	+0	+0	+2
    Listen					 0	+2	+2	+4
    Search					 0	+4	+2	+6
    Spot					 0	+2	+2	+4
    Equipment:			 Cost Weight
    Spellbook				 0gp	3lb
    Sunrodx4				 8gp	4lb
    Tindertwigx6			 6gp	 -
    Backpack				 2gp	2lb
    Bedroll				 1sp	5lb
    Paper x10				 4gp	 -
    Belt Pouch				1gp	.5lb
    Spell Component Pouch	 5gp	2lb
    Waterskin				 1gp	4lb
    Vial, Ink/Quill		 1gp	.10lb
    Traveler's Outfit		 0gp	 -
    Rations x4				2gp	4lb
    Dagger					2gp	1lb
    Short Bow 30gp	2lb
    Arrows (20)		 1gp	3lb
    Total Weight:24.6lb	 Money: 52gp 8sp 10cp
    						 Lgt Med Hvy Lift Push
    Max Weight:			 26 27 54 80 400
    Age: 145
    Height: 5'8"
    Weight: 95 lb
    Eyes: Amber
    Hair: Silver
    Skin: Pale white
    Appearance: She is slight of frame, looking so frail as if she'd snap in a strong wind. She is garbed in common clothes as to not draw attention to herself.

    Background: Hailing from the elven lands, Nym has travelled to the Red Dragon Inn in search of adventure. She is eager to meet others, but her time spent in the study and practice of magic leaves alot to be said for her social skills. Nym's current goal is to explore and advance her skills with the arcane. She has not decided on a specific direction to take her studies, but she assumes she has time to decide that later.

  3. #213
    Gallant (Lvl 3)

    Join Date
    Feb 2005
    Palm Coast, FL 32164
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    Block LogicsFate


    Finished and Submitted

    Name: Mearran Longtail
    Class: Druid 1
    Race: Katara
    Size: Small
    Gender: Male
    Alignment: N
    Deity: Verdante
    Str: 08 -1 (02p.-2race) Level: 1        XP: 0000
    Dex: 10 +0 (00p.+2race) BAB: +0         HP: 7 (1d8-1)
    Con: 08 -1 (02p.-2race) Grapple: -5     Dmg Red: 0/0
    Int: 12 +1 (04p.)       Speed: 20'      Spell Res: 00
    Wis: 18 +4 (16p.)       Init: +0        Spell Save: +4
    Cha: 16 +3 (06p.+2race) ACP: -0         Spell Fail: 10%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +0    +0    +1    +0    +0    13
    Touch: 11              Flatfooted: 13
                             Base   Mod  Misc  Total
    Fort:                      2    -1          +1
    Ref:                       0    +0          +0
    Will:                      2    +4          +6
    -1 vs Enchantment/charm effects
    Weapon                  Attack   Damage     Critical
    Lowlight Vision
    Animal Copanion(Riding Dog)(Noone accually rides it.)
    Wild Empathy +4
    WP:club,dagger,dart,quarterstaff,scimitar,sickle,shortspear,sling,and spear. 
    Druids are also proficient with all natural attacks 
    AP:light and medium armor, prohibited from wearing metal armor
    SP:shields (except tower shields) but must use only wooden ones. 
    Track(Level 1 feat)
    Skill Points: 20       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Balance               +0mod +2race = +02
    Concentration +4ranks -1mod -2race = +01
    Diplomacy     +1ranks +3mod        = +04
    Handle Animal +3ranks +3mod        = +06
    Hide                  +0mod +4size = +04
    Jump                  -1mod +8race -6speed = +01
    Know(nature)  +4ranks +2mod +2class= +08
    Listen        +4ranks +4mod +2race = +10
    Move Silently         +3mod +2race = +05
    Sense Motive          +4mod -2race = +02
    Survival      +4ranks +4mod +2class= +10
    Tumble                +3mod +2race = +05
    Equipment:               Cost   Weight
    Armor, Leather           10gp 7.5lb
    Black opal necklace      50gp  --lb
    Travelers Outfit         Free Worn
    Sprig of Holly
    Coins                        1lb
    Total Weight:8.5lb      Money: 7gp 28sp 20cp
                  Lgt      Med      Hvy   Lift  Push
    Max Weight:  19 1/2lb  39.75lb  60lb 120lb 300lb
    Spells Normally Prepared
    0- Know Direction, Detect Magic, Create Water
    1- Cure Light Woundsx2 (1+1 for high Wisdom)
    Age: 14
    Weight: 32lb
    Eyes: One bright green/ One crystal blue
    Fur: Black
    Mearran has Short Black fur, a longtail and is wearing ratting clothes and armor from all his traveling.

    Mearran Prepares his spells at dawn

    A faithful compainion, Triton is a Great Dane analog, White with splotches of black and grey.

    Come, comand is a whistle

    Size/Type: Medium Animal
    Hit Dice: 2d8+4 (13 hp)
    Initiative: +2
    Speed: 40 ft. (8 squares)
    Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
    Base Attack/Grapple: +1/+3
    Attack: Bite +3 melee (1d6+3)
    Full Attack: Bite +3 melee (1d6+3)
    Space/Reach: 5 ft./5 ft.
    Special Attacks:
    Special Qualities: Low-light vision, scent
    Saves: Fort +5, Ref +5, Will +1
    Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
    Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1
    +4 to survival when tracking by scent

    Edit: payed ten gold for rations
    Last edited by LogicsFate; Sunday, 3rd February, 2008 at 02:22 PM.

  4. #214
    Novice (Lvl 1)

    Gray Shade's Avatar

    Join Date
    May 2005
    Southern Illinois
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    Block Gray Shade


    Submitted and Approved--Currently on a "Rathunt"

    Name: Eddy the Tough
    Class: Cleric
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Good
    Deity: Shurassa
    Domains: Air and Water

    Str: 16 +3 (10p.) Level: 1 XP: 00
    Dex: 12 +1 ( 4p.) BAB: +0 HP: 16 (1d8+2+Toughness x 2)
    Con: 14 +2 ( 6p.) Grapple: +3 Dmg Red: -
    Int: 10 ( 2p.) Speed: 20' Spell Res: -
    Wis: 14 +2 ( 6p.) Init: +1 Spell Save: -
    Cha: 10 ( 2p.) ACP: -7 Spell Fail: -

    Base Armor Shld Dex Size Nat Misc Total
    Armor: 10 +5 +2 +1 0 0 0 18
    Touch: 11 Flatfooted: 17

    Base Mod Misc Total
    Fort: 2 +2 +0 +4
    Ref: 0 +1 +0 +1
    Will: 2 +2 +0 +4

    Weapons: Attack Damage Critical Range
    Hvy. Mace (melee) +3 1d8+3 x2 --
    Dagger +3 1d4+3 19-20/x2 --
    Sling +1 1d4+3 x2 50

    Languages: Common, Aquan

    Abilities: Cast Spells; Spontaneous Casting (heal); Turn/Destroy Undead, Earth and Fire creatures; Rebuke, Command and Bolster Air and Water Creatures; +1 Feat (race); +4 Skill Points (race)

    Feats: Toughness; Toughness

    Skill Points: 12 Max Ranks: 4/2
    Skills: Ranks Mod Misc Total
    Concentration 2 +2 -- +4
    Heal 3 +2 -- +5
    Know. Religion 1 +0 -- +1
    Know. Geography (cross-class) 1 +0 -- +1
    Profession: Sailing 1 +2 -- +3
    Speak Aquan (cross-class) -- -- -- --
    Spellcraft 1 +0 -- +1

    Equipment: Cost Weight Charges
    Heavy Mace 12gp 8lb
    Sling -- --
    10 Bullets 1sp 5lb
    Chain Mail Armor 150gp 40lb
    Heavy Steel Shield 20gp 15lb
    Wooden Holy Symbol 1gp 0lb
    Dagger 2gp 1lb
    Backpack 2gp 2lb
    -Whetstone 2cp 1lb
    -Flint and Steel 1gp 0lb
    -Lantern, Hooded 7gp 2lb
    -Sack x2 2sp 1lb

    Total Weight: 75 lb Money: 4gp 6sp 8cp

    Lgt Med Hvy Lift Push
    Max Weight: 76 153 230 460 1150

    Spells per day:
    Level 0: 3
    Level 1: 2 + 1

    Spells Memorized:
    Level 0: Detect Magic
    Level 0: Light
    Level 0: Mending
    Level 1: Protection from Evil
    Level 1: Shield of Faith
    Level 1 (Domain): Obscuring Mist

    Age: 24
    Height: 5'10"
    Weight: 169lb
    Eyes: Dark Blue
    Hair: Short, Blond
    Skin: Dark, tanned, white

    Description: Eddy has a medium build and piercing eyes that are used to scanning the seas. His armor is trimmed in blue-green and decorated with carvings of serpents. He wears a broad belt and helmet. He has a generally friendly attitude and many tattoos from his travels through ports far and wide.

    History: Eddy was orphaned early in life and does not remember either of his parents. He was a scullery boy as a child and grew up on ships and docks. He's traveled far on trading vessels as a professional sailor. Like most sailors he took to worshipping Shurassa, both loving and distrusting her. Recently, a ship he was Boats'n on ran into a huge storm that sank it. He was the only survivor and he decided that Shurassa must have allowed him to live for a reason, and has decided to stay where he washed ashore (near the city wherein lies the Red Dragon), until Shurassa gives him a sign that he should go back out to sea. Using what limited knowledge he has of adventuring, he's headed to the Red Dragon to find ways to serve his mistress.
    Last edited by Gray Shade; Wednesday, 21st September, 2005 at 04:44 PM.

  5. #215
    Acolyte (Lvl 2)

    Patlin's Avatar

    Join Date
    Mar 2004
    Colorado Springs
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    Block Patlin

    Note: This character could only be played if one of my existing characters dies or retires. It is not yet finished and has not yet been submitted for aproval.

    Name: Orion Wildwind
    Class: Conjurer 1/Kineticist 1
    Race: Elan
    Size: Medium
    Gender: Male
    Alignment: NG
    Deity: None
    Str:  8 -1 (0p)     Level: 2        XP: 0
    Dex: 10 +0 (2p)     BAB: +0         HP: 11 (4 Conj; 3 Psion; 4 Con)
    Con: 14 +2 (6p)     Grapple: -1 
    Int: 18 +4 (16p)    Speed: 30' 
    Wis: 14 +2 (6p)     Init: +2 (+2 from Psicrystal)
    Cha:  6 -2 (0p)     ACP: 0
                      Base  Armor Shld  Dex  Size  Nat   Misc   Total
    Armor:             10    +0   +0    +0    +0    +0    +0      10
    Touch:             10
    Flatfooted:        10
                             Base   Mod  Misc  Total
    Fort:                      0    +2    +2     +4 (Includes Rat Familliar)
    Ref:                       0    +0    +0     +0
    Will:                      4    +2    +0     +6
    Weapon                 Attack           Damage             Critical
    Quarterstaff            -1                1d6               x2
    Abilities: Racial Abilities (See Below)
    Feats: Arcane Tap (1st), Scribe Scroll (B), Psicrystal Affinity(Nimble) (B)
    Skill Points: 30       Max Ranks: 5/2.5
    Skills              Ranks  Mod  Misc   Total
    Autohypnosis          5   +2   +0       7
    Concentration         4   +2   +0       6
    Knowledge(Arcana)     4   +4   +0       8 [spoiler]6 ranks req.: Cerebremancer[/spoiler]
    Knowledge(Dung.)      2   +4   +0       6 
    Knowledge(Geography)  2   +4   +0       6 [spoiler]1 rank req. for feats[/spoiler]
    Knowledge(Psionics)   4   +4   +0       8 [spoiler]6 ranks req.: Cerebremancer[/spoiler]
    Knowledge(Religion)   2   +4   +0       6
    Knowledge(The Planes) 2   +4   +0       6
    Listen                0   +2   +2       4 (Includes Alertness)
    Psicraft              1   +4   +0       5
    Spellcraft            4   +4   +0       8
    Spot                  0   +2   +2       4 (Includes Alertness)
    (cc)=Cross-Class skill (No skill ranks spent in cross class skills)
    Equipment:                                Cost   Weight
      Quarterstaff                           0 gp     4 lb
      Explorer's outfit                       N/A     N/A
      "Whiskers", Rat Familliar            100 gp
      "Thought", Psicrystal (Nimble)
      Backpack                                   2gp    2lb
        Bedroll                                  1sp    5lb
        Waterskin                                1gp    4lb
        Winter Blanket                           5sp    3lb
        Trail Rations 
    Money:  (Not calculated.  Waiting on determination of starting level.)
    Total Weight: ?? lb (light load)
                               Lgt   Med   Hvy
    Max Weight:      26    53    80
    Caster Level = 2 (1 from Wizard, 1 from Arcane Tap, 0 from Cerebremancer)

    Cantrips: Acid Splash* x3; Prestidigitation
    1st:Grease*, Shield, Color Spray
    Forbidden Schools Enchantment & Necromancy

    All Non-Prohibited Cantrips
    1: Magic Missile, Grease*, Feather Fall, Shield, Identify, Color Spray, Mount*
    PP per Day: 4 (2 class table + 2 from Intelligence)
    Manifester Level = 1 (1 Psion, 0 Power Tap, 0 Cerebremancer)

    1st: Inertial Armor, Vigor, Entangling Ectoplasm
    [spoiler]Next up: Precognition, Defensive; Skate
    Then: Share Pain, Energy Missile[/spoiler]
    Racial Abilities
    Resistance (Su): Elans can use psionic energy to increase their resistance to
    various forms of attack. As an immediate action, an elan can spend 1 power
    point to gain a +4 racial bonus on saving throws until the beginning of her
    next action.

    Resilience (Su): When an elan takes damage, she can spend power points to
    reduce its severity. As an immediate action, she can reduce the damage she
    is about to take by 2 hit points for every 1 power point she spends.

    Repletion (Su): An elan can sustain her body without need of food or water.
    If she spends 1 power point, an elan does not need to eat or drink for 24

    Description: Orion is 5'8, 120 lbs. His skin is unnaturally pale, and his hair is auburn.

    History: Years ago, Orion had another name. He was old, and powerfull in magic. He was also possessed of moderate psionic talent. He was aproached in secret, and offered an opportunity at renewed youth. It would cost him all of his wealth and most of his arcane might, but his new body would be immune to the ravages of time. He investigated the matter thoroughly, using powerfull divinations, and became satidfied that the offer was genuine, and that his new associates could in fact deliver what they promised. He set out on a new adventure... and was reborn. He now seeks to regain his mastery over the arcane, but hopes to greatly expand his mastery of psionics, which had never previously been a major strength of his. He believes that the two studies can be blended together, creating a mix of mental and arcane energies stronger than either alone could be.
    Last edited by Patlin; Saturday, 17th February, 2007 at 10:02 PM.

  6. #216
    Novice (Lvl 1)

    Join Date
    Mar 2005
    Montreal, Canada
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    Block ChefOrc

    Name: Borkel Hardknuckles
    Class: Monk
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: Sela

    Str: 16 +3 (10p.) Level: 1 XP: 0
    Dex: 14 +2 ( 6p.) BAB: +0 HP: 11 (1d8+3)
    Con: 16 +3 ( 6p.+2 dwarf) Grapple: +7 (3+4feat) Dmg Red: -
    Int: 8 -1 ( 0p.) Speed: 20' Spell Res: -
    Wis: 14 +2 ( 6p.) Init: +2
    Cha: 8 -1 ( 2p.-2 dwarf)

    Base Dex Size Nat Misc Total
    Armor: 10 +2 +2(wis) 14
    Touch: 14 Flatfooted: 12
    Conditional bonus: +1 dodge vs 1 opponent (feat), +4 dodge vs giants (dwarf)

    Base Mod Misc Total
    Fort: +2 +3 +5
    Ref: +2 +2 +4
    Will: +2 +2 +4
    Conditional bonus: +2 vs spells and spell-like effects (dwarf), +2 vs poison (dwarf)

    Weapons: Attack Damage Critical
    Unarmed strike +3 1d6+3 20x2
    Flurry of blows +1/+1 1d6+3 20x2
    Conditional bonus: +1 vs goblinoids and orcs (dwarf)

    Languages: Common, dwarven

    Abilities: Darkvision 60'(dwarf), Stonecutting (dwarf), stability (dwarf), AC bonus (monk), Flurry of blows (monk), Unarmed strike (monk)

    Feats: improved grapple (monk), dodge

    Skill Points: 12 (4x(4-1)) Max Ranks: 4/2
    Skills: Ranks Mod Misc Total
    Hide 3 +2 +5
    Listen 2 +2 +4
    Move silently 3 +2 +5
    Tumble 4 +2 +6
    Conditional bonus: +2 craft stone and metal (dwarf), +2 appraise stone and metal (dwarf), +2 search stone (dwarf)

    Equipment: Cost Weight
    Backpack 2gp 2lb
    -Bedroll 1sp 5lb
    -Caltrops 1gp 2lb
    -Chalk 1cp 0lb
    -Fishhook 1sp 0lb
    -2x Flask (empty) 6cp 3lb
    -Grappling hook 1gp 4lb
    -3x Oil flask 3sp 3lb
    -Ration, trail (2 days) 1gp 2lb
    -Rope, hempen (50') 1gp 10lb
    -Sack (empty) 1sp 1/2lb
    -Waterskin 1gp 4lb

    Total Weight: 35.5lb Money: 0gp 3sp 3cp

    Lgt Med Hvy Lift Push
    Max Weight: 0-76 77-153 154-230 460 1150

    Age: 64
    Height: 3'11"
    Weight: 164lb
    Eyes: dark brown
    Hair: dark brown
    Skin: dark

    Description and personality: Borkel is a young dwarf that's short and stocky. He religiously takes care of his body and proudly uses it to show others what dedication can lead to. As a very pious monk, he is simple, honest and very trustworthy. His whole world is build on the dogmas taught by the goddess Sela about the paramount importance of unity and perseverance. Borkel always tries to let his actions speak for himself to convince people of the honesty of what he wants to bring to the world. He loves to be part of groups of people, even though he is a bit lacking in communication skills.

  7. #217
    Defender (Lvl 8)

    Krug's Avatar

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    Jan 2002
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    Block Krug


    (Approved) Krug Stormhammer

    Class: Rogue 1/Fighter 1
    Race:  Dwarf
    Size:  Medium
    Gender: Male
    Alignment: Chaotic Good
    Str: 13 (+1/5)      Level: 2        XP: 1,800
    Dex: 17 (+3/13)     BAB: +1         HP: 19
    Con: 16 (+3/6)      Grapple: +2     Dmg Red: -/-
    Int: 12 (+1/4)      Speed: 20'      Craft Points: 100
    Wis: 10 (0/2)       Init: +3        Spell Save: - 
    Cha: 6  (-2/0)      ACP: -1         Spell Fail: -
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:             10    +3    +0    +3    0    +0    +0       16
    Touch: 14               Flatfooted: 13
                             Base   Mod  Misc  Total
    Fort:                      2    +3        +5
    Ref:                       2    +3        +5
    Will:                      0     0         0
    Armor                    Bonus   Dex   ACP   ASF  Weight    Cost
    Studded Leather             +3     5    -1    15%   20lbs    25gp
    Weapon                  Attack   Damage     Critical   Range     Weight  Cost
    Light XboW                   +4      1d8P        19-20/x2   80ft      4lbs    35gp
    20 bolts                                                              2lb      2gp
    Mace, Heavy                  +2      1d8B+1       x2        -         8lb     12gp     
    Languages: Common, Dwarf, Orc
    Abilities: Darkvision, Stonecunning, Weapon Familiarity (Dwarven Waraxe, Urgosh), Stability, +2 against poison/spells, +1 attack against orcs and goblins, +4 against giants, +2 Appraise, +2 Craft (Stone/Metal), Sneak Attack +1d6, Trapfinding
    Feats: Point Blank Shot, Precise Shot
    Skill Points: 39    Max Ranks: 5
    Skills                  Abil Ranks  Mod  Misc  Total
    Appraise                    Int   2    +1   +2      5
    Climb                       Str   3    +1   -1      3
    Craft (Trapmaking)          Int   4    +1           5
    Disable Device              Int   4    +1   +2      7
    Escape Artist               Dex   2    +3           5
    Forgery                     Int   2    +1           3
    Hide                        Dex   3    +3           6
    Jump                        Str   3    +1   -1      2
    Knowledge (Local)           Int   1    +1           2
    Listen                      Wis   2                 3
    Move Silenty                Dex   1    +3           4
    Open Lock                   Dex   3    +3   +2      8
    Search                      Int   3    +1           4          
    Spot                        Wis   2                 2
    Swim                        Str   1    +1   -2      0
    Use Magic Device            Cha   2    -2           0
    Use Rope                    Dex   1    +3           4
    Equipment:                Cost  Weight
    Backpack                   2gp    2lb
    Traveler's Outfit          -gp    -lb
    Rations (4 days)           2gp    2lb
    Thieves' Tools, MW       100gp    2lb
    Waterskin                  1gp    4lb
    Pipe - weed                3gp    -lb
    Donkey (Grath)             8gp    -lb
    Feed (4 days worth)       .2gp   40lb (on mule)
    Total Weight: 44lb                  Money: 9gp 8sp
                               Lgt   Med   Hvy  Lift
    Max Weight:         50lb   100lb   150lb  200lb   
    Age: 42 years
    Height: 4'2"
    Weight: 150 lbs
    Eyes: Grey
    Hair: Messy Black
    Skin: Brown
    Background: Amongst dwarves, warriors that employ ranged weapons are looked upon with scorn, and Krug, unfortunately, is treated as such. Born into a family whose line has always wielded the hammer, the dwarf took an interest in the crossbow, and becamequite good at it. However, his father did not accept the dwarf's skill with the crossbow and made him an outcast. He learnt trapmaking skills from an outcast dwarf, Ritnor, as well as the ability to make minor repair on devices and fixing locks.

    Since then, he has wandered the realms, offering his services as a bolter, and
    generally getting drunk as he makes it his personal quest to try every kind of alcoholic beverage there is. He's also worked as a stonemason to pay his way around, as well as using his mule to deliver goods. Self-interested and greedy, he's nevertheless a pretty good shot with his crossbow and skillful with traps.

    Description: Krug is an ugly looking dwarf, with dishevelled beard and armor
    that appears to be pulled together and meshed from other loose pieces. His crossbow is the only weapon that he keeps in good condition. He smokes some fungi-weed that smells awful, but at least dampens the smell of the dwarf. He smells thickly of beer and
    alcohol, and you wonder when was the last time he had a bath.

    Notes: 1800 xp gained from IA adventure.
    Last edited by Krug; Wednesday, 19th October, 2005 at 03:12 AM. Reason: Stat points were wrong

  8. #218
    Novice (Lvl 1)

    Join Date
    Jun 2005
    Lincoln, NE
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    Block mfrench


    Daylrune Kelvin

    Name: Daylrune Kelvin
    Class: Rogue 1
    Race: Halfling
    Size: Small
    Gender: Male
    Alignment: Neutral Good
    Deity: Grendath
    Str: 09 -1 (3 p)     Level: 1        XP: 0
    Dex: 16 +3 (6 p)     BAB: +0         HP: 8 (1d6+2)
    Con: 14 +2 (6 p)     Grapple: -5     Dmg Red: 0/-
    Int: 16 +3 (10 p)    Speed: 20'      Spell Res: 00
    Wis: 13 +1 (5 p)     Init: +3        Spell Save: +3
    Cha: 08 -1 (0 p)     ACP: -1         Spell Fail: 15%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:          10    +3    +0    +3    +1    +0    +0    17
    Touch: 14              
    Flatfooted: 14
                             Base   Mod  Misc  Total
    Fort:                  0    +2   +1    +3
    Ref:                   2    +3   +1    +6
    Will:                  0    +1   +1    +2
    Save Conditionals: +2 morale bonus on saves vs. fear; +1 (racial) to all
    Weapon                  Attack   Damage     Critical
    Sling                     +4     1d3-1      20/x2
    Dagger (Melee)            -1     1d3-1      19-20/x2
    Dagger (Thrown)           +4     1d3-1      19-20/x2
    Languages: Common, Halfling, Elven, Dwarven, Gnome
    Abilities: Sneak attack + 1d6; trapfinding. 
    Feats: Dodge
    Skill Points: 44       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Move Silently              3    +3   +2-1  +7
    Hide                       1    +3   +4-1  +7
    Spot                       4    +1         +5
    Listen                     2    +1   +2    +5
    Search                     2    +3         +5
    Disable Device             4    +3         +7
    Open Lock                  2    +3         +5
    Escape Artist              2    +3   -1    +4
    Tumble                     2    +3   -1    +4
    Jump                       4    -1   +2-7  -2
    Swim                       4    -1   -1    +2
    Climb                      2    -1   +2-1  +2
    Forgery                    2    +3         +5
    Decipher Script            2    +3         +5
    Craft (Alchemy)            2    +3         +5
    Bluff                      2    -1         +1
    Sleight of Hand            2    +3   -1    +4
    Use Magic Device           2    -1         +1
    Equipment:              Cost   Weight
    Studded Leather          25gp   10lb
    Dagger                   2gp    0.5lb
    Sling                     --     -- 
    Sling Bullets (10)       1sp    2.5lb
    Explorer's Outfit         --     --
    Thieves' Tools           30gp   1lb
    Everburning Torch        110gp  1lb
    Silk Rope (50')          10gp   5lb
    Backpack                 2gp    0.5lb
    Trail Rations [4days]   2gp   1lb
    Total Weight:21.5lb      Money: 18gp 9sp 0cp
                                  Lgt   Med   Hvy  Lift  Push
    Max Weight:          22.5  45  67.5  67.5  337.5
    Age: 23
    Height: 3'1"
    Weight: 34 lb
    Eyes: Green
    Hair: Brown
    Skin: Fair
    Appearance: Working on it . . .

    Background: Daylrune is quite the wanderer. His curious nature has led him to many professions, but none of them has stuck. He is basically good-natured, but he can be duped quite easily, and has gained some of his skills working for what he later found out to be not-so-legitimate businesses. He prefers to pursue ventures based on his curiosity, but he has yet to find a living that would make him settle into one location or occupation. Thus, he's headed to the Red Dragon Inn in search of adventure.
    Last edited by mfrench; Tuesday, 27th September, 2005 at 05:15 AM.

  9. #219
    Cutpurse (Lvl 5)

    SelcSilverhand's Avatar

    Join Date
    Mar 2005
    Frozen Wastelands of Michigan
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    Block SelcSilverhand

    Name: Lookspring
    Class: Ranger
    Race: Katara
    Size: Small
    Gender: Male
    Alignment: Chaotic Evil
    Deity: None
    Str: 12 +1 (6p.)     Level: 5        XP: 13926
    Dex: 17 +3 (6p.)     BAB: +5         HP: 37 (5d8+5)
    Con: 12 +1 (6p.)     Grapple: +2     Dmg Red: -/-
    Int: 14 +2 (6p.)     Speed: 20'      Spell Res: -
    Wis: 14 +2 (6p.)     Init: +3        Spell Save: +0
    Cha: 10 +0 (0p.)     ACP: -0         Spell Fail: -%
    Racial:+2 dex, +2 cha, -2 str, -2 con
    Level 4: +1 Dex
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +1    +3    +1    +0    +0    20
    Touch: 14              Flatfooted: 17
                             Base   Mod  Misc  Total
    Fort:                      4    +1    +1    +6
    Ref:                       4    +3    +1    +8
    Will:                      1    +2    +1    +4
    Note: -1 to will saves against enchantments and charms.
    Weapon                  Attack   Damage     Critical
    Handaxe                      +7      1d4+1          x3
    C. Longbow+1                 +10     1d6+2          x3
    (+5 Bab, +ability, +1 magic, +1 small size)
    Bonus Languages: Goblin, Gnome
    Katara - Small Size +1 AC/Attack +4 Hide
    Katara - Wandering Mind: -1 to will saves against enchantments and charms, -2 sense motive concentration checks.
    Katara - Low Light Vision
    Ranger - Favored Enemy1 - Animal +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks, and weapon damage rolls when using these skills against creatures of this type.
    Ranger - Favored Enemy2 - Magical Beast +4 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks, and weapon damage rolls when using these skills against creatures of this type.
    Ranger - Track
    Ranger - Wild Empathy +5
    Ranger - Combat Style: Rapid Shot: Extra Ranged Attack at -2 to both attacks.
    Ranger - Endurance: +4 on checks to avoid non-lethal damage from environmental effects. 
    Point Blank Shot - +1 to attack roll when firing at a target within 30'.
    Precise Shot - No Penalty for firing into melee
    Skill Points: 64       Max Ranks: 8/4
    Skills                   Ranks  Mod  Misc  Total
    Balance                    3    +3     +2   +8
    Climb                      3    +1          +4
    Concentration              0    +1     -2   -1
    *Disguise                  2    +0          +2
    Hide                       8    +3     +4   +15
    Jump                       5    +1     +8-6 +8
    Knowledge(Dungeoneering)   2    +2          +4
    Knowledge(Geography)       2    +2          +4
    Knowledge(Nature)          5    +2     +2   +9
    Listen                     4    +2     +2   +8
    Move Silently              8    +3     +2   +13
    Search                     6    +2          +8
    Sense Motive               0    +2     -2   +0
    Spot                       6    +2          +8
    Survival                   6    +2          +8 (+2 above ground, +2 tracking)
    Tumble                     0    +3     +4   +7
    Use Rope                   2    +3          +5 (+2 if using Silk Rope)
    Equipment:                 Cost  Weight
    Handaxe                    6gp     1.5lb
    Mithril ChainShirt +1   2250gp     6.25lb
    MW Buckler               165gp     2.5lb
    Cloak of Resist +1      1000gp       1lb
    Backpack                   2gp       .5lb
    Grappling Hook             1gp       4lb - DC10 +2 per 10' to Throw.
    Chalk                      1cp        -
    Flint and Steel            1gp        -
    Rations x7                 3gp5sp 1.75lb
    Rope, Silk                10gp       5lb - +2 to Climb checks When Using.
    Composite LongBow(1)+1 2,500gp     1.5lb
    Arrows(20)                 1gp       3lb
    Antitoxin x4             200gp        -
    Holywater                 25gp       1lb
    Elixir of Love           150gp        -
    Silversheen              250gp        -
    Sunrodsx5                 10gp
    Not carried:
    -Lock, Good (DC30)     80gp
    -Caltrops                     1gp
    Total Weight:28lb      Money: 549gp 5sp 6cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:               32.25   33-64.5   77-97   195   485
    Age: 24
    Height: 2'4"
    Weight: 30lb
    Eyes: Hazel
    Hair: Spotted Tabby
    Skin: Dark
    Appearance: Lookspring is small even for a Katara. His fur is black and gray with a spotted tabby coloration. He is excitable and prone to lash out when surprised. He wears a shining mithril chain shirt with a handaxe at his side and a composite longbow on his back. Upon his head is a wolf's head that he can pull down over his face like a mask when he desires.

    Medium Viper Animal Companion

    Lookspring hasn't yet bothered naming his animal companion. He considers it more of a research aid. When his companions told him they would be combating the reptilian Yuan-Ti, he selected a pet that would let him study their vulnerabilities.

    Hit Dice: 2d8 (9 hp)
    Initiative: +3
    Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft.
    Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
    Base Attack/Grapple: +1/+0
    Attack: Bite +4 melee (1d41 plus poison)
    Full Attack: Bite +4 melee (1d41 plus poison)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Poison
    Special Qualities: Scent
    Saves: Fort +3, Ref +6, Will +1
    Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2
    Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7
    Feats: Weapon Finesse
    Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC is DC11
    Link (Ex): A ranger can handle his animal companion as a free action, or push it as a move action, even if he doesnt have any ranks in the Handle Animal skill. The ranger gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

    Share Spells (Ex): At the rangers option, he may have any spell (but not any spell-like ability) he casts upon himself also affect his animal companion. The animal companion must be within 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the ranger before the duration expires. Additionally, the ranger may cast a spell with a target of You on his animal companion (as a touch range spell) instead of on himself. A ranger and his animal companion can share spells even if the spells normally do not affect creatures of the companions type (animal).

    Lookspring was orphaned early in life when his parents were killed by predators back in their homeland of Kanatisis. He spent his early years scrounging for food and stealing anything he could get his hands on. Some unscrupulous individuals encouraged his behavior, sometimes directing him to steal things for them. It wasn't long before he was caught and sentanced to serve the community as a scout. He was often put in dangerous positions on the borders of civilized lands, responsible for reporting of any danger approaching the community. One day he grew weary of his conscripted life and abandoned his post, wandering off into the wilderness. He spent the next several years living off the land until his wanderlust abated and he began craving the pleasures of civilization. Knowing he would be punished back in his home, he struck out for other lands.

    Adventure History
    Level 1
    Lookspring traveled to the lawless Trindle Isle to fetch healing herbs for the Raddanor Family. He was with an orc named Prig and a human named Jeremiah. Prig was killed when he challenged the crew of the ship. Jeremiah disappeared during a bar fight that ended when the Royal Monemvasian Navy forcibly recruited everyone in the bar. Lookspring slipped out onto the roof and made his escape, returning triumphantly with his herbs but suspiciously without the companions he set out with.
    Trindle Isle

    Level 2
    Lookspring took a job working for a rich family to reclaim a house that had fallen into ruin. There were a great many insects inside that had to be killed. After clearing the house they also discovered some family heirlooms that were returned for a reward.
    House Cleaning

    Lookspring accepted a job to retrieve a drunken sailor from being silenced by his shipmates before he could reveal the coordinates of a secret location. He narrowly avoided ambushes in the street and later being trapped in a warehouse set ablaze in A Sailor Talks Too Much

    The sailor he rescued turned out to be a navigator with information on an island. Lookspring and Phoenix were hired to sail to the island with a crew and set up a trade route. Once there they had to defeat a horde of undead to rescue a savage village.

    Level 3
    The villagers convinced him to find out what happened inside their well and where all their fresh water has gone. Inside he found a dam guarded by dwarves that he killed. Among their treasures were notes linking them to the Yuan-ti. The fightened villagers offered Phoenix and him huge sums of money to find heroes in Orussus who would help save them from this new threat. If they could do this they would be Rich Beyond Dreams

    Level 4
    Lookspring returned to Orussus quite rich and told tales of the savage island everywhere he went. Phoenix and him managed to recruit a barbarian and have set out to return to the savage isle and combat the growing menace of the Yuan-ti

    Public Information
    Lookspring returned from Trindle Isle on a mission for the Raddanor Family. 3 set out and only he returned to claim the reward.
    He also took a job working for a rich family to clean out a house of its vermin. All his companions returned alive and the employer was satisfied with their work.
    He was last spotted in the Docks District the night one of the warehouses caught on fire.
    Months later he returned to Orussus aboard a sailing ship. He was quite rich when he returned and showed off his gold and large pearls he claimed were from an island at the edge of the world. He was summoned to court but before judgment could be passed a battle broke out and he fled.

    Level 2 Changes

    Ranger Level 2
    +6 Hit Points + 1 from Con = +7
    +1 BAB
    +1 FORT/REF
    8 Skill Points / 6 + Int(+2)
    +1 Climb
    +1 Hide
    +1 Jump
    +2 Knowledge(Dungeoneering)
    +1 Move Silently
    +1 Spot
    +1 Use Rope
    Combat Style: Rapid Shot
    102gp 4sp 2cp - gained from dead orc companion. EN World D&D / RPG News - View Single Post - The Trindle Isle Market [Manzanita Judging]
    60gp - gained from successful adventure completion.
    EN World D&D / RPG News - View Single Post - Economics of Magic Items
    Selling Bedroll for half price, 5cp.
    Buying a Grappling Hook - 1gp
    Added on to fluff, background and recent adventures.
    Reposted info after database crash 5/7/06

    House Cleaning Rewards:

    A Sailor Talks Too Much Rewards:

    Sold Leather Armor
    Sold 20 Arrows
    MW Studded Leather Armor - 175gp
    MW Buckler - 165gp

    3rd Level Changes

    +1 BAB
    +1 Will
    Ranger: Endurance
    3rd Feat: Precise Shot
    8 SP
    Hide +1
    Move Silently +1
    Listen +1
    Spot +1
    Survival +1 (+2 Synergy K. Nature)
    K. Nature +3 (+2 Synergy Survival)

    4th level changes

    +1 BAB
    +1 fort ref
    8 skill points
    +1 MS
    +1 listen
    +3 Search
    +1 survival
    +1 use rope
    +1 balance
    Medium Viper Animal Companion

    Level 5 Changes

    +1 BAB
    +7 hp
    8 skill points
    +1 Move Silently
    +2 Hide
    +2 Disguise (cross class)
    +1 Search
    Second Favored Enemy - Magical Beast
    Increased bonus for second favored enemy


    Things purchased for Sailor talks too much
    EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)
    Sold for trading profit
    EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)
    + 200gp reward from the captain

    Gold reward
    EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)

    Selling gold/pearls
    EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)

    Final Gold Split
    EN World D&D / RPG News - View Single Post - Rich beyond dreams (El Jefe Judging)
    Gold from previous level: 662
    MW C. Longbow(1) - 250gp
    MW Stud. Leather Armor - 87.5gp

    Purchase History

    Mithril Chain Shirt +1 - 2250gp
    C. Longbow(1) +1 - 2500gp
    Cloak of Resistance +1 - 1000gp
    Antitoxin x4 200gp
    Holywater 25gp
    Elixir of Love 150gp
    Silversheen 250gp
    Lock, good - 80gp
    Caltrops - 1gp

    Simple Lock - 10gp

    Last edited by SelcSilverhand; Wednesday, 29th April, 2009 at 07:10 PM. Reason: Level 5

  10. #220
    Acolyte (Lvl 2)

    Tinner's Avatar

    Join Date
    May 2004
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    Block Tinner

    Name: Finnegan Rose
    Class: Monk
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Neutral
    Str: 14+2 (6p.)     Level: 1        XP: 0
    Dex: 14+2 (6p.)     BAB: +0         HP: 8 (1d8+0)
    Con: 10+0 (2p.)     Grapple: +6     Dmg Red: 0/0
    Int: 13+1 (5p.)     Speed: 30'      Spell Res: 0
    Wis: 15+2 (8p.)     Init: +2        Spell Save: +0
    Cha: 11+0 (3p.)     ACP: -0         Spell Fail: 0
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +2    +0    +0    +2    14
    Touch: 14              Flatfooted: 12
                             Base   Mod  Misc  Total
    Fort:                     2    +0   +0      +2
    Ref:                      2    +2   +0      +4
    Will:                     2    +2   +0      +4
    Weapon                  Attack   Damage     Critical
    Sling                  	    +2      1d4+2      20X2
    Unarmed Strike         	    +2      1d6+2      20x2
    Flurry of Blows        	    +0/+0   1d6+2      20x2
    Languages: Common, Sylvan
    Abilities: Flurry of Blows, Proficiency: Monk Weapons, Wisdom Bonus to AC
    Feats: Improved Unarmed Strike(B), Improved Grapple(B), Combat Expertise, Improved Disarm
    Skill Points: 24       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Climb                        4   +2          +6
    Hide                         4   +2          +6
    Jump                         4   +2          +6
    Move Silently                4   +2          +6
    Spot                         4   +2          +6
    Tumble                       4   +2          +6
    Equipment:               Cost  Weight
    Ale, gallon               2 s    8	
    Backpack                  2 g    2	
    Bedroll                   1 s    5	
    Explorer`s outfit         0 g    0	
    Flint and steel           1 g    	
    Grappling Hook            1 g    4	
    Rope, hemp (50 ft.)       1 g   10	
    Bullets, sling (50)       5 s    5	
    Sling                     0 g    
    Total Weight:34lb      Money: 14gp 2sp 0cp
                               Lgt   Med     Hvy      Lift  Push
    Max Weight:                1-50  51-116  117-175  350   875
    Age: 21
    Height: 5'9"
    Weight: 197lb
    Eyes: Green
    Hair: Red
    Skin: Pale White
    Appearance: Stocky and well built, Finnegan has the build of a wrestler. His pale skin is offset by the rusty red of his hair. His eyes are the green of emerelds and have a merry twinkle in them.

    Background: Finnegan's home island was often beset by fey creatures who preyed on and pranked the local inhabitants. As such, a special school was founded to train those who wished to become fey fighters in the special martial techniques necessary to defeat creatures of faerie. Finnegan was placed in the school as a boy, and has just recently graduated. As is traditional, the graduates are required to spend some time walking the earth before they return to their homeland. Each must have bested at least one fey creature for each year of their life, and have a trophy to prove it before their homecoming.
    Last edited by Tinner; Monday, 3rd October, 2005 at 10:46 PM.

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