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Tuesday, 23rd August, 2005, 12:37 PM #211
Novice (Lvl 1)
Approved And Ready To RockCode:
Name: Kyle Widebelly, Gourmet of Geoth, (sometimes called the Gastronome of Gluttony by his enemies) Class: Cleric Race: Dwarf Size: Medium Gender: Male Alignment: Chaotic Good Deity: Geoth Str: 12 +1 (04p.) Level: 2 XP: 1350 Dex: 08 -1 (00p.) BAB: +1 HP: 20 (3/4 HD + con) Con: 16 +3 (06p.) Grapple: +2 Dmg Red: -/- Int: 10 +0 (02p.) Speed: 20'/x4 Spell Res: - Wis: 16 +3 (10p.) Init: -1 Spell Save: - Cha: 13 +1 (08p.) ACP: -9 Spell Fail: n/a Racial +2 Con, -2 Cha Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +1 -1 +0 +0 +0 15 Touch: 9 Flatfooted: 15 +4 Dodge versus Giant types Base Mod Misc Total Fort: 3 +3 +6 Ref: 0 -1 -1 Will: 3 +3 +6 +2 poison, spells and spell-like effects Weapon Attack Damage Critical Skillet +2 1d6+1 20/x2 Rolling Pin +2 1d6+1 20/x2 10' Sickle +2 1d6+1 20/x2 Sling 0 1d4 19-20/x2 50' +1 attacks orcs and gobliniods Languages: Common, Dwarf Abilities: Class: Turn Undead; Spells (3; 1+1; bonus 1/1/1) Race: Darkvision 60'; Stone-cunning; Eapon Familiarity (dwarven waraxe and urgosh); Stability; +2 savs vs Poision; +2 saves vs Spells and Spell-like Effects; +1 attacks orcs and gobliniods; +4 Dodge vs Giant Types; +2 Appraise stone and metal; +2 Craft stone and metal Feats: Combat Casting (+4 Concentration when casting defensively) Skill Points: 10 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Concentration 2 +3 00 05 Heal 2 +3 00 05 Knowledge (religion) 2 +0 00 02 Profession (Chef) 3 +3 00 06 Spellcraft 1 -1 00 00 Equipment: Cost Weight Chainmail 150gp 40lb Shield, small steel 9gp 6lb Skillet 2gp 3lb Rolling Pin 2gp 2lb Sickle 6gp 2lb Sling - - 20 Bullets 1sp 10lb Backpack 2gp 2lb 3 Bottles of Wine 3gp 4lb 5 Candles 5cp - Flask 3cp 1.5lb Flint and Steel 1gp - Clay tankard 2cp 1lb 5 flasks oil 5sp 5lb Belt pouch 1gp 1.5lb Waterskin 1gp 4lb Whetstone 2cp 1lb Total Weight:83lb Money: vow of gluttony (5gp 4sp 8cp - spare money must be spent on food and drink as soon as is possible) - bank 522.4gp Lgt Med Hvy Lift Push Max Weight: 43 44–86 87–130 130/260 650 Age: 76 Height: 4'8" Weight: 320lb Eyes: Agate Hair: Black Skin: Pale often florid due to over-exertion, always seems to be covered in flour
Appearance: Kyle is round, no other word could describe him so perfectly. He has small arms and legs that stick out from the folds of fat like toothpicks. He has a wild mop of black curly hair and a handlebar moustache (one of his pride and joys, behind his cooking of course). He wears a heavily food stained white apron over his chain mail when out-in-the-world and heavy, hard soled boots. When cooking he ties his hair back in a pony tail. He always seems to be covered in flour and a subtle spicy aroma hangs perpetually around him.
Background: Kyle has always loved food. This fact may have something to do with the circumstances surrounding his birth. His mother squeezed a little to hard just as the midwife bent down to retrieve a swaddling rag and the poor child flew through the air, over the midwive's back and landed in the middle of the birthing feast that was being prepared to welcome him into the world. His parents, coming from a deeply religious family, saw the event as an omen and immediately enrolled him in the clergy of Geoth.
At quite a young age Kyle left his parents to study at the seminary of Geoth, which is actually a huge bakehouse, kitchen, festhall and bar that sits on the highest hill (outside of those in the noble quarter) of Orussus. It was here that Kyle learnt his arts, although he did spend most of the time eating the other students work rather than doing his actual studies. But, lucky for him, the priests of Geoth saw in him the very essence of their great god and tended to turn a blind eye to his over indulgences, afterall, he was kind, friendly and good fun to be around.
Kyle is quite keen to expand his taste buds, he wants to travel the world discovering (well, eating) new dishes, fruits, spices, meats, in fact anything remotely gastronomic would find a welcome home in the big dwarf's belly.
Last edited by D20Dazza; Thursday, 22nd June, 2006 at 11:16 AM. Reason: Took 55gp off for backpack essentials
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Wednesday, 24th August, 2005, 11:51 PM #212
Novice (Lvl 1)
Character Submisson: Nym
Any ideas on how to make the formatting stay the same from notepad to the messageboard?
Appearance: She is slight of frame, looking so frail as if she'd snap in a strong wind. She is garbed in common clothes as to not draw attention to herself.Code:Name: Nym Class: Wizard Race: Gray Elf Size: Medium Gender: Female Alignment: Neutral Deity: No specific devotion (Polytheistic) Str: 8 -1 (2p.) Level: 1 XP: 0 Dex: 12 +1 (2p.) BAB: +0 HP: 3 (1d4-1) Con: 8 -1 (2p.) Grapple: +0 Dmg Red: -/- Int: 20 +5 (16p.) Speed: 30' Spell Res: - Wis: 14 +2 (6p.) Init: +5 Spell Save: +0 Cha: 10 +0 (2p.) ACP: -0 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +1 +0 +0 +0 11 Touch: 11 Flatfooted: 10 Base Mod Misc Total Fort: 0 -1 -1 Ref: 0 +1 +1 Will: 2 +2 +4 Weapon Attack Damage Critical Dagger -1 1d4-1 19-20x2 Short Bow +1 1d6-1 20x3 Languages: Common, Elven, Draconic, Sylvan, Gnome, Goblin, Gnoll Abilities: Low-light vision, immune to magical sleep, +2 vs Enchantments Feats: Scribe Scroll, Improved Initiative Spells: All 0th level (Daze, Ray of Frost, Detect Magic), First Level - Identify, Comprehend Languages, Feather Fall, *Expeditious Retreat, Magic Missle, Shield, *Mage Armor, *Sleep Skill Points: 28 Max Ranks: 4/2 Skills Ranks Mod Misc Total Spellcraft 4 +4 +0 +8 Conentration 4 -1 +0 +3 Knowledge Arcana 4 +4 +0 +8 Knowledge Planes 4 +4 +0 +8 Decipher Script 4 +4 +0 +8 Craft: Alchemy 4 +4 +0 +8 Use Magic Device 2 +0 +0 +2 Listen 0 +2 +2 +4 Search 0 +4 +2 +6 Spot 0 +2 +2 +4 Equipment: Cost Weight Spellbook 0gp 3lb Sunrodx4 8gp 4lb Tindertwigx6 6gp - Backpack 2gp 2lb Bedroll 1sp 5lb Paper x10 4gp - Belt Pouch 1gp .5lb Spell Component Pouch 5gp 2lb Waterskin 1gp 4lb Vial, Ink/Quill 1gp .10lb Traveler's Outfit 0gp - Rations x4 2gp 4lb Dagger 2gp 1lb Short Bow 30gp 2lb Arrows (20) 1gp 3lb Total Weight:24.6lb Money: 52gp 8sp 10cp Lgt Med Hvy Lift Push Max Weight: 26 27 54 80 400 Age: 145 Height: 5'8" Weight: 95 lb Eyes: Amber Hair: Silver Skin: Pale white
Background: Hailing from the elven lands, Nym has travelled to the Red Dragon Inn in search of adventure. She is eager to meet others, but her time spent in the study and practice of magic leaves alot to be said for her social skills. Nym's current goal is to explore and advance her skills with the arcane. She has not decided on a specific direction to take her studies, but she assumes she has time to decide that later.
Monday, 29th August, 2005, 08:56 AM #213
Gallant (Lvl 3)
- Join Date
- Feb 2005
- Palm Coast, FL 32164
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ø Ignore LogicsFate
Finished and Submitted
Appearance:Code:Name: Mearran Longtail Class: Druid 1 Race: Katara Size: Small Gender: Male Alignment: N Deity: Verdante Str: 08 -1 (02p.-2race) Level: 1 XP: 0000 Dex: 10 +0 (00p.+2race) BAB: +0 HP: 7 (1d8-1) Con: 08 -1 (02p.-2race) Grapple: -5 Dmg Red: 0/0 Int: 12 +1 (04p.) Speed: 20' Spell Res: 00 Wis: 18 +4 (16p.) Init: +0 Spell Save: +4 Cha: 16 +3 (06p.+2race) ACP: -0 Spell Fail: 10% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +2 +0 +0 +1 +0 +0 13 Touch: 11 Flatfooted: 13 Base Mod Misc Total Fort: 2 -1 +1 Ref: 0 +0 +0 Will: 2 +4 +6 -1 vs Enchantment/charm effects Weapon Attack Damage Critical N/A Languages: Common Katara Sylvan Druidic Abilities: Lowlight Vision Animal Copanion(Riding Dog)(Noone accually rides it.) Wild Empathy +4 Feats: WP:club,dagger,dart,quarterstaff,scimitar,sickle,shortspear,sling,and spear. Druids are also proficient with all natural attacks AP:light and medium armor, prohibited from wearing metal armor SP:shields (except tower shields) but must use only wooden ones. Track(Level 1 feat) Skill Points: 20 Max Ranks: 4/2 Skills Ranks Mod Misc Total Balance +0mod +2race = +02 Concentration +4ranks -1mod -2race = +01 Diplomacy +1ranks +3mod = +04 Handle Animal +3ranks +3mod = +06 Hide +0mod +4size = +04 Jump -1mod +8race -6speed = +01 Know(nature) +4ranks +2mod +2class= +08 Listen +4ranks +4mod +2race = +10 Move Silently +3mod +2race = +05 Sense Motive +4mod -2race = +02 Survival +4ranks +4mod +2class= +10 Tumble +3mod +2race = +05 Equipment: Cost Weight Armor, Leather 10gp 7.5lb Black opal necklace 50gp --lb Travelers Outfit Free Worn Sprig of Holly Coins 1lb Total Weight:8.5lb Money: 7gp 28sp 20cp Lgt Med Hvy Lift Push Max Weight: 19 1/2lb 39.75lb 60lb 120lb 300lb Spells Normally Prepared 0- Know Direction, Detect Magic, Create Water 1- Cure Light Woundsx2 (1+1 for high Wisdom) Age: 14 Height:3'2" Weight: 32lb Eyes: One bright green/ One crystal blue Fur: Black
Mearran has Short Black fur, a longtail and is wearing ratting clothes and armor from all his traveling.
Mearran Prepares his spells at dawn
A faithful compainion, Triton is a Great Dane analog, White with splotches of black and grey.
Come, comand is a whistle
Edit: payed ten gold for rations
Last edited by LogicsFate; Sunday, 3rd February, 2008 at 01:22 PM.
Trivially Analytic, Righteously Skeptical
Wednesday, 7th September, 2005, 06:01 PM #214
Novice (Lvl 1)
Submitted and Approved--Currently on a "Rathunt"
Name: Eddy the Tough
Alignment: Chaotic Good
Domains: Air and Water
Str: 16 +3 (10p.) Level: 1 XP: 00
Dex: 12 +1 ( 4p.) BAB: +0 HP: 16 (1d8+2+Toughness x 2)
Con: 14 +2 ( 6p.) Grapple: +3 Dmg Red: -
Int: 10 ( 2p.) Speed: 20' Spell Res: -
Wis: 14 +2 ( 6p.) Init: +1 Spell Save: -
Cha: 10 ( 2p.) ACP: -7 Spell Fail: -
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +5 +2 +1 0 0 0 18
Touch: 11 Flatfooted: 17
Base Mod Misc Total
Fort: 2 +2 +0 +4
Ref: 0 +1 +0 +1
Will: 2 +2 +0 +4
Weapons: Attack Damage Critical Range
Hvy. Mace (melee) +3 1d8+3 x2 --
Dagger +3 1d4+3 19-20/x2 --
Sling +1 1d4+3 x2 50
Languages: Common, Aquan
Abilities: Cast Spells; Spontaneous Casting (heal); Turn/Destroy Undead, Earth and Fire creatures; Rebuke, Command and Bolster Air and Water Creatures; +1 Feat (race); +4 Skill Points (race)
Feats: Toughness; Toughness
Skill Points: 12 Max Ranks: 4/2
Skills: Ranks Mod Misc Total
Concentration 2 +2 -- +4
Heal 3 +2 -- +5
Know. Religion 1 +0 -- +1
Know. Geography (cross-class) 1 +0 -- +1
Profession: Sailing 1 +2 -- +3
Speak Aquan (cross-class) -- -- -- --
Spellcraft 1 +0 -- +1
Equipment: Cost Weight Charges
Heavy Mace 12gp 8lb
Sling -- --
10 Bullets 1sp 5lb
Chain Mail Armor 150gp 40lb
Heavy Steel Shield 20gp 15lb
Wooden Holy Symbol 1gp 0lb
Dagger 2gp 1lb
Backpack 2gp 2lb
-Whetstone 2cp 1lb
-Flint and Steel 1gp 0lb
-Lantern, Hooded 7gp 2lb
-Sack x2 2sp 1lb
Total Weight: 75 lb Money: 4gp 6sp 8cp
Lgt Med Hvy Lift Push
Max Weight: 76 153 230 460 1150
Spells per day:
Level 0: 3
Level 1: 2 + 1
Level 0: Detect Magic
Level 0: Light
Level 0: Mending
Level 1: Protection from Evil
Level 1: Shield of Faith
Level 1 (Domain): Obscuring Mist
Eyes: Dark Blue
Hair: Short, Blond
Skin: Dark, tanned, white
Description: Eddy has a medium build and piercing eyes that are used to scanning the seas. His armor is trimmed in blue-green and decorated with carvings of serpents. He wears a broad belt and helmet. He has a generally friendly attitude and many tattoos from his travels through ports far and wide.
History: Eddy was orphaned early in life and does not remember either of his parents. He was a scullery boy as a child and grew up on ships and docks. He's traveled far on trading vessels as a professional sailor. Like most sailors he took to worshipping Shurassa, both loving and distrusting her. Recently, a ship he was Boats'n on ran into a huge storm that sank it. He was the only survivor and he decided that Shurassa must have allowed him to live for a reason, and has decided to stay where he washed ashore (near the city wherein lies the Red Dragon), until Shurassa gives him a sign that he should go back out to sea. Using what limited knowledge he has of adventuring, he's headed to the Red Dragon to find ways to serve his mistress.
Last edited by Gray Shade; Wednesday, 21st September, 2005 at 04:44 PM.
"Did you see what he was wearing?"
" . . . yeah. It was cool."
Thursday, 15th September, 2005, 07:54 PM #215
Acolyte (Lvl 2)
Note: This character could only be played if one of my existing characters dies or retires. It is not yet finished and has not yet been submitted for aproval.
Code:Name: Orion Wildwind Class: Conjurer 1/Kineticist 1 Race: Elan Size: Medium Gender: Male Alignment: NG Deity: None Str: 8 -1 (0p) Level: 2 XP: 0 Dex: 10 +0 (2p) BAB: +0 HP: 11 (4 Conj; 3 Psion; 4 Con) Con: 14 +2 (6p) Grapple: -1 Int: 18 +4 (16p) Speed: 30' Wis: 14 +2 (6p) Init: +2 (+2 from Psicrystal) Cha: 6 -2 (0p) ACP: 0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +0 +0 +0 +0 10 Touch: 10 Flatfooted: 10 Base Mod Misc Total Fort: 0 +2 +2 +4 (Includes Rat Familliar) Ref: 0 +0 +0 +0 Will: 4 +2 +0 +6 Weapon Attack Damage Critical Quarterstaff -1 1d6 x2 Languages: Abilities: Racial Abilities (See Below) Feats: Arcane Tap (1st), Scribe Scroll (B), Psicrystal Affinity(Nimble) (B) Skill Points: 30 Max Ranks: 5/2.5 Skills Ranks Mod Misc Total Autohypnosis 5 +2 +0 7 Concentration 4 +2 +0 6 Knowledge(Arcana) 4 +4 +0 8 [spoiler]6 ranks req.: Cerebremancer[/spoiler] Knowledge(Dung.) 2 +4 +0 6 Knowledge(Geography) 2 +4 +0 6 [spoiler]1 rank req. for feats[/spoiler] Knowledge(Psionics) 4 +4 +0 8 [spoiler]6 ranks req.: Cerebremancer[/spoiler] Knowledge(Religion) 2 +4 +0 6 Knowledge(The Planes) 2 +4 +0 6 Listen 0 +2 +2 4 (Includes Alertness) Psicraft 1 +4 +0 5 Spellcraft 4 +4 +0 8 Spot 0 +2 +2 4 (Includes Alertness) (cc)=Cross-Class skill (No skill ranks spent in cross class skills) Equipment: Cost Weight Quarterstaff 0 gp 4 lb Explorer's outfit N/A N/A "Whiskers", Rat Familliar 100 gp "Thought", Psicrystal (Nimble) Backpack 2gp 2lb Bedroll 1sp 5lb Waterskin 1gp 4lb Winter Blanket 5sp 3lb Trail Rations Money: (Not calculated. Waiting on determination of starting level.) Total Weight: ?? lb (light load) Lgt Med Hvy Max Weight: 26 53 80SpellsSpellbookPowersRacial Abilities
Description: Orion is 5'8, 120 lbs. His skin is unnaturally pale, and his hair is auburn.
History: Years ago, Orion had another name. He was old, and powerfull in magic. He was also possessed of moderate psionic talent. He was aproached in secret, and offered an opportunity at renewed youth. It would cost him all of his wealth and most of his arcane might, but his new body would be immune to the ravages of time. He investigated the matter thoroughly, using powerfull divinations, and became satidfied that the offer was genuine, and that his new associates could in fact deliver what they promised. He set out on a new adventure... and was reborn. He now seeks to regain his mastery over the arcane, but hopes to greatly expand his mastery of psionics, which had never previously been a major strength of his. He believes that the two studies can be blended together, creating a mix of mental and arcane energies stronger than either alone could be.
Friday, 16th September, 2005, 08:08 PM #216
Novice (Lvl 1)
Name: Borkel Hardknuckles
Alignment: Lawful Good
Str: 16 +3 (10p.) Level: 1 XP: 0
Dex: 14 +2 ( 6p.) BAB: +0 HP: 11 (1d8+3)
Con: 16 +3 ( 6p.+2 dwarf) Grapple: +7 (3+4feat) Dmg Red: -
Int: 8 -1 ( 0p.) Speed: 20' Spell Res: -
Wis: 14 +2 ( 6p.) Init: +2
Cha: 8 -1 ( 2p.-2 dwarf)
Base Dex Size Nat Misc Total
Armor: 10 +2 +2(wis) 14
Touch: 14 Flatfooted: 12
Conditional bonus: +1 dodge vs 1 opponent (feat), +4 dodge vs giants (dwarf)
Base Mod Misc Total
Fort: +2 +3 +5
Ref: +2 +2 +4
Will: +2 +2 +4
Conditional bonus: +2 vs spells and spell-like effects (dwarf), +2 vs poison (dwarf)
Weapons: Attack Damage Critical
Unarmed strike +3 1d6+3 20x2
Flurry of blows +1/+1 1d6+3 20x2
Conditional bonus: +1 vs goblinoids and orcs (dwarf)
Languages: Common, dwarven
Abilities: Darkvision 60'(dwarf), Stonecutting (dwarf), stability (dwarf), AC bonus (monk), Flurry of blows (monk), Unarmed strike (monk)
Feats: improved grapple (monk), dodge
Skill Points: 12 (4x(4-1)) Max Ranks: 4/2
Skills: Ranks Mod Misc Total
Hide 3 +2 +5
Listen 2 +2 +4
Move silently 3 +2 +5
Tumble 4 +2 +6
Conditional bonus: +2 craft stone and metal (dwarf), +2 appraise stone and metal (dwarf), +2 search stone (dwarf)
Equipment: Cost Weight
Backpack 2gp 2lb
-Bedroll 1sp 5lb
-Caltrops 1gp 2lb
-Chalk 1cp 0lb
-Fishhook 1sp 0lb
-2x Flask (empty) 6cp 3lb
-Grappling hook 1gp 4lb
-3x Oil flask 3sp 3lb
-Ration, trail (2 days) 1gp 2lb
-Rope, hempen (50') 1gp 10lb
-Sack (empty) 1sp 1/2lb
-Waterskin 1gp 4lb
Total Weight: 35.5lb Money: 0gp 3sp 3cp
Lgt Med Hvy Lift Push
Max Weight: 0-76 77-153 154-230 460 1150
Eyes: dark brown
Hair: dark brown
Description and personality: Borkel is a young dwarf that's short and stocky. He religiously takes care of his body and proudly uses it to show others what dedication can lead to. As a very pious monk, he is simple, honest and very trustworthy. His whole world is build on the dogmas taught by the goddess Sela about the paramount importance of unity and perseverance. Borkel always tries to let his actions speak for himself to convince people of the honesty of what he wants to bring to the world. He loves to be part of groups of people, even though he is a bit lacking in communication skills.
Saturday, 17th September, 2005, 01:53 AM #217
Defender (Lvl 8)
(Approved) Krug Stormhammer
Background: Amongst dwarves, warriors that employ ranged weapons are looked upon with scorn, and Krug, unfortunately, is treated as such. Born into a family whose line has always wielded the hammer, the dwarf took an interest in the crossbow, and becamequite good at it. However, his father did not accept the dwarf's skill with the crossbow and made him an outcast. He learnt trapmaking skills from an outcast dwarf, Ritnor, as well as the ability to make minor repair on devices and fixing locks.Code:Class: Rogue 1/Fighter 1 Race: Dwarf Size: Medium Gender: Male Alignment: Chaotic Good Deity: Str: 13 (+1/5) Level: 2 XP: 1,800 Dex: 17 (+3/13) BAB: +1 HP: 19 Con: 16 (+3/6) Grapple: +2 Dmg Red: -/- Int: 12 (+1/4) Speed: 20' Craft Points: 100 Wis: 10 (0/2) Init: +3 Spell Save: - Cha: 6 (-2/0) ACP: -1 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 0 +0 +0 16 Touch: 14 Flatfooted: 13 Base Mod Misc Total Fort: 2 +3 +5 Ref: 2 +3 +5 Will: 0 0 0 Armor Bonus Dex ACP ASF Weight Cost Studded Leather +3 5 -1 15% 20lbs 25gp Weapon Attack Damage Critical Range Weight Cost Light XboW +4 1d8P 19-20/x2 80ft 4lbs 35gp 20 bolts 2lb 2gp Mace, Heavy +2 1d8B+1 x2 - 8lb 12gp Languages: Common, Dwarf, Orc Abilities: Darkvision, Stonecunning, Weapon Familiarity (Dwarven Waraxe, Urgosh), Stability, +2 against poison/spells, +1 attack against orcs and goblins, +4 against giants, +2 Appraise, +2 Craft (Stone/Metal), Sneak Attack +1d6, Trapfinding Feats: Point Blank Shot, Precise Shot Skill Points: 39 Max Ranks: 5 Skills Abil Ranks Mod Misc Total Appraise Int 2 +1 +2 5 Climb Str 3 +1 -1 3 Craft (Trapmaking) Int 4 +1 5 Disable Device Int 4 +1 +2 7 Escape Artist Dex 2 +3 5 Forgery Int 2 +1 3 Hide Dex 3 +3 6 Jump Str 3 +1 -1 2 Knowledge (Local) Int 1 +1 2 Listen Wis 2 3 Move Silenty Dex 1 +3 4 Open Lock Dex 3 +3 +2 8 Search Int 3 +1 4 Spot Wis 2 2 Swim Str 1 +1 -2 0 Use Magic Device Cha 2 -2 0 Use Rope Dex 1 +3 4 Equipment: Cost Weight Backpack 2gp 2lb Traveler's Outfit -gp -lb Rations (4 days) 2gp 2lb Thieves' Tools, MW 100gp 2lb Waterskin 1gp 4lb Pipe - weed 3gp -lb Donkey (Grath) 8gp -lb Feed (4 days worth) .2gp 40lb (on mule) Total Weight: 44lb Money: 9gp 8sp Lgt Med Hvy Lift Max Weight: 50lb 100lb 150lb 200lb Age: 42 years Height: 4'2" Weight: 150 lbs Eyes: Grey Hair: Messy Black Skin: Brown
Since then, he has wandered the realms, offering his services as a bolter, and
generally getting drunk as he makes it his personal quest to try every kind of alcoholic beverage there is. He's also worked as a stonemason to pay his way around, as well as using his mule to deliver goods. Self-interested and greedy, he's nevertheless a pretty good shot with his crossbow and skillful with traps.
Description: Krug is an ugly looking dwarf, with dishevelled beard and armor
that appears to be pulled together and meshed from other loose pieces. His crossbow is the only weapon that he keeps in good condition. He smokes some fungi-weed that smells awful, but at least dampens the smell of the dwarf. He smells thickly of beer and
alcohol, and you wonder when was the last time he had a bath.
Notes: 1800 xp gained from IA adventure.
Last edited by Krug; Wednesday, 19th October, 2005 at 03:12 AM. Reason: Stat points were wrong
Avatar by Sialla
Monday, 26th September, 2005, 04:32 AM #218
Novice (Lvl 1)
Appearance: Working on it . . .Code:Name: Daylrune Kelvin Class: Rogue 1 Race: Halfling Size: Small Gender: Male Alignment: Neutral Good Deity: Grendath Str: 09 -1 (3 p) Level: 1 XP: 0 Dex: 16 +3 (6 p) BAB: +0 HP: 8 (1d6+2) Con: 14 +2 (6 p) Grapple: -5 Dmg Red: 0/- Int: 16 +3 (10 p) Speed: 20' Spell Res: 00 Wis: 13 +1 (5 p) Init: +3 Spell Save: +3 Cha: 08 -1 (0 p) ACP: -1 Spell Fail: 15% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +3 +0 +3 +1 +0 +0 17 Touch: 14 Flatfooted: 14 Base Mod Misc Total Fort: 0 +2 +1 +3 Ref: 2 +3 +1 +6 Will: 0 +1 +1 +2 Save Conditionals: +2 morale bonus on saves vs. fear; +1 (racial) to all Weapon Attack Damage Critical Sling +4 1d3-1 20/x2 Dagger (Melee) -1 1d3-1 19-20/x2 Dagger (Thrown) +4 1d3-1 19-20/x2 Languages: Common, Halfling, Elven, Dwarven, Gnome Abilities: Sneak attack + 1d6; trapfinding. Feats: Dodge Skill Points: 44 Max Ranks: 4/2 Skills Ranks Mod Misc Total Move Silently 3 +3 +2-1 +7 Hide 1 +3 +4-1 +7 Spot 4 +1 +5 Listen 2 +1 +2 +5 Search 2 +3 +5 Disable Device 4 +3 +7 Open Lock 2 +3 +5 Escape Artist 2 +3 -1 +4 Tumble 2 +3 -1 +4 Jump 4 -1 +2-7 -2 Swim 4 -1 -1 +2 Climb 2 -1 +2-1 +2 Forgery 2 +3 +5 Decipher Script 2 +3 +5 Craft (Alchemy) 2 +3 +5 Bluff 2 -1 +1 Sleight of Hand 2 +3 -1 +4 Use Magic Device 2 -1 +1 Equipment: Cost Weight Studded Leather 25gp 10lb Dagger 2gp 0.5lb Sling -- -- Sling Bullets (10) 1sp 2.5lb Explorer's Outfit -- -- Thieves' Tools 30gp 1lb Everburning Torch 110gp 1lb Silk Rope (50') 10gp 5lb Backpack 2gp 0.5lb Trail Rations [4days] 2gp 1lb Total Weight:21.5lb Money: 18gp 9sp 0cp Lgt Med Hvy Lift Push Max Weight: 22.5 45 67.5 67.5 337.5 Age: 23 Height: 3'1" Weight: 34 lb Eyes: Green Hair: Brown Skin: Fair
Background: Daylrune is quite the wanderer. His curious nature has led him to many professions, but none of them has stuck. He is basically good-natured, but he can be duped quite easily, and has gained some of his skills working for what he later found out to be not-so-legitimate businesses. He prefers to pursue ventures based on his curiosity, but he has yet to find a living that would make him settle into one location or occupation. Thus, he's headed to the Red Dragon Inn in search of adventure.
Last edited by mfrench; Tuesday, 27th September, 2005 at 05:15 AM.
Tuesday, 27th September, 2005, 11:30 PM #219
Cutpurse (Lvl 5)
- Join Date
- Mar 2005
- Frozen Wastelands of Michigan
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Appearance: Lookspring is small even for a Katara. His fur is black and gray with a spotted tabby coloration. He is excitable and prone to lash out when surprised. He wears a shining mithril chain shirt with a handaxe at his side and a composite longbow on his back. Upon his head is a wolf's head that he can pull down over his face like a mask when he desires.Code:Name: Lookspring Class: Ranger Race: Katara Size: Small Gender: Male Alignment: Chaotic Evil Deity: None Str: 12 +1 (6p.) Level: 5 XP: 13926 Dex: 17 +3 (6p.) BAB: +5 HP: 37 (5d8+5) Con: 12 +1 (6p.) Grapple: +2 Dmg Red: -/- Int: 14 +2 (6p.) Speed: 20' Spell Res: - Wis: 14 +2 (6p.) Init: +3 Spell Save: +0 Cha: 10 +0 (0p.) ACP: -0 Spell Fail: -% Racial:+2 dex, +2 cha, -2 str, -2 con Level 4: +1 Dex Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 +1 +3 +1 +0 +0 20 Touch: 14 Flatfooted: 17 Base Mod Misc Total Fort: 4 +1 +1 +6 Ref: 4 +3 +1 +8 Will: 1 +2 +1 +4 Note: -1 to will saves against enchantments and charms. Weapon Attack Damage Critical Handaxe +7 1d4+1 x3 C. Longbow+1 +10 1d6+2 x3 (+5 Bab, +ability, +1 magic, +1 small size) Languages: Common Bonus Languages: Goblin, Gnome Abilities: Katara - Small Size +1 AC/Attack +4 Hide Katara - Wandering Mind: -1 to will saves against enchantments and charms, -2 sense motive concentration checks. Katara - Low Light Vision Feats: Ranger - Favored Enemy1 - Animal +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks, and weapon damage rolls when using these skills against creatures of this type. Ranger - Favored Enemy2 - Magical Beast +4 bonus on Bluff, Listen, Sense Motive, Spot, Survival checks, and weapon damage rolls when using these skills against creatures of this type. Ranger - Track Ranger - Wild Empathy +5 Ranger - Combat Style: Rapid Shot: Extra Ranged Attack at -2 to both attacks. Ranger - Endurance: +4 on checks to avoid non-lethal damage from environmental effects. Point Blank Shot - +1 to attack roll when firing at a target within 30'. Precise Shot - No Penalty for firing into melee Skill Points: 64 Max Ranks: 8/4 Skills Ranks Mod Misc Total Balance 3 +3 +2 +8 Climb 3 +1 +4 Concentration 0 +1 -2 -1 *Disguise 2 +0 +2 Hide 8 +3 +4 +15 Jump 5 +1 +8-6 +8 Knowledge(Dungeoneering) 2 +2 +4 Knowledge(Geography) 2 +2 +4 Knowledge(Nature) 5 +2 +2 +9 Listen 4 +2 +2 +8 Move Silently 8 +3 +2 +13 Search 6 +2 +8 Sense Motive 0 +2 -2 +0 Spot 6 +2 +8 Survival 6 +2 +8 (+2 above ground, +2 tracking) Tumble 0 +3 +4 +7 Use Rope 2 +3 +5 (+2 if using Silk Rope) Equipment: Cost Weight Handaxe 6gp 1.5lb Mithril ChainShirt +1 2250gp 6.25lb MW Buckler 165gp 2.5lb Cloak of Resist +1 1000gp 1lb Backpack 2gp .5lb Grappling Hook 1gp 4lb - DC10 +2 per 10' to Throw. Chalk 1cp - Flint and Steel 1gp - Rations x7 3gp5sp 1.75lb Rope, Silk 10gp 5lb - +2 to Climb checks When Using. Composite LongBow(1)+1 2,500gp 1.5lb Arrows(20) 1gp 3lb Antitoxin x4 200gp - Holywater 25gp 1lb Elixir of Love 150gp - Silversheen 250gp - Sunrodsx5 10gp Not carried: Chest -Lock, Good (DC30) 80gp -Caltrops 1gp Total Weight:28lb Money: 549gp 5sp 6cp Lgt Med Hvy Lift Push Max Weight: 32.25 33-64.5 77-97 195 485 Age: 24 Height: 2'4" Weight: 30lb Eyes: Hazel Hair: Spotted Tabby Skin: Dark
Medium Viper Animal Companion
Lookspring was orphaned early in life when his parents were killed by predators back in their homeland of Kanatisis. He spent his early years scrounging for food and stealing anything he could get his hands on. Some unscrupulous individuals encouraged his behavior, sometimes directing him to steal things for them. It wasn't long before he was caught and sentanced to serve the community as a scout. He was often put in dangerous positions on the borders of civilized lands, responsible for reporting of any danger approaching the community. One day he grew weary of his conscripted life and abandoned his post, wandering off into the wilderness. He spent the next several years living off the land until his wanderlust abated and he began craving the pleasures of civilization. Knowing he would be punished back in his home, he struck out for other lands.
Lookspring traveled to the lawless Trindle Isle to fetch healing herbs for the Raddanor Family. He was with an orc named Prig and a human named Jeremiah. Prig was killed when he challenged the crew of the ship. Jeremiah disappeared during a bar fight that ended when the Royal Monemvasian Navy forcibly recruited everyone in the bar. Lookspring slipped out onto the roof and made his escape, returning triumphantly with his herbs but suspiciously without the companions he set out with.
Lookspring took a job working for a rich family to reclaim a house that had fallen into ruin. There were a great many insects inside that had to be killed. After clearing the house they also discovered some family heirlooms that were returned for a reward.
Lookspring accepted a job to retrieve a drunken sailor from being silenced by his shipmates before he could reveal the coordinates of a secret location. He narrowly avoided ambushes in the street and later being trapped in a warehouse set ablaze in A Sailor Talks Too Much
The sailor he rescued turned out to be a navigator with information on an island. Lookspring and Phoenix were hired to sail to the island with a crew and set up a trade route. Once there they had to defeat a horde of undead to rescue a savage village.
The villagers convinced him to find out what happened inside their well and where all their fresh water has gone. Inside he found a dam guarded by dwarves that he killed. Among their treasures were notes linking them to the Yuan-ti. The fightened villagers offered Phoenix and him huge sums of money to find heroes in Orussus who would help save them from this new threat. If they could do this they would be Rich Beyond Dreams
Lookspring returned to Orussus quite rich and told tales of the savage island everywhere he went. Phoenix and him managed to recruit a barbarian and have set out to return to the savage isle and combat the growing menace of the Yuan-ti
Lookspring returned from Trindle Isle on a mission for the Raddanor Family. 3 set out and only he returned to claim the reward.
He also took a job working for a rich family to clean out a house of its vermin. All his companions returned alive and the employer was satisfied with their work.
He was last spotted in the Docks District the night one of the warehouses caught on fire.
Months later he returned to Orussus aboard a sailing ship. He was quite rich when he returned and showed off his gold and large pearls he claimed were from an island at the edge of the world. He was summoned to court but before judgment could be passed a battle broke out and he fled.
Level 2 Changes
3rd Level Changes
4th level changes
Level 5 Changes
Last edited by SelcSilverhand; Wednesday, 29th April, 2009 at 07:10 PM. Reason: Level 5
Sunday, 2nd October, 2005, 04:11 PM #220
Acolyte (Lvl 2)
Appearance: Stocky and well built, Finnegan has the build of a wrestler. His pale skin is offset by the rusty red of his hair. His eyes are the green of emerelds and have a merry twinkle in them.Code:Name: Finnegan Rose Class: Monk Race: Human Size: Medium Gender: Male Alignment: Lawful Neutral Str: 14+2 (6p.) Level: 1 XP: 0 Dex: 14+2 (6p.) BAB: +0 HP: 8 (1d8+0) Con: 10+0 (2p.) Grapple: +6 Dmg Red: 0/0 Int: 13+1 (5p.) Speed: 30' Spell Res: 0 Wis: 15+2 (8p.) Init: +2 Spell Save: +0 Cha: 11+0 (3p.) ACP: -0 Spell Fail: 0 Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +2 +0 +0 +2 14 Touch: 14 Flatfooted: 12 Base Mod Misc Total Fort: 2 +0 +0 +2 Ref: 2 +2 +0 +4 Will: 2 +2 +0 +4 Weapon Attack Damage Critical Sling +2 1d4+2 20X2 Unarmed Strike +2 1d6+2 20x2 Flurry of Blows +0/+0 1d6+2 20x2 Languages: Common, Sylvan Abilities: Flurry of Blows, Proficiency: Monk Weapons, Wisdom Bonus to AC Feats: Improved Unarmed Strike(B), Improved Grapple(B), Combat Expertise, Improved Disarm Skill Points: 24 Max Ranks: 4/2 Skills Ranks Mod Misc Total Climb 4 +2 +6 Hide 4 +2 +6 Jump 4 +2 +6 Move Silently 4 +2 +6 Spot 4 +2 +6 Tumble 4 +2 +6 Equipment: Cost Weight Ale, gallon 2 s 8 Backpack 2 g 2 Bedroll 1 s 5 Explorer`s outfit 0 g 0 Flint and steel 1 g — Grappling Hook 1 g 4 Rope, hemp (50 ft.) 1 g 10 Bullets, sling (50) 5 s 5 Sling 0 g — Total Weight:34lb Money: 14gp 2sp 0cp Lgt Med Hvy Lift Push Max Weight: 1-50 51-116 117-175 350 875 Age: 21 Height: 5'9" Weight: 197lb Eyes: Green Hair: Red Skin: Pale White
Background: Finnegan's home island was often beset by fey creatures who preyed on and pranked the local inhabitants. As such, a special school was founded to train those who wished to become fey fighters in the special martial techniques necessary to defeat creatures of faerie. Finnegan was placed in the school as a boy, and has just recently graduated. As is traditional, the graduates are required to spend some time walking the earth before they return to their homeland. Each must have bested at least one fey creature for each year of their life, and have a trophy to prove it before their homecoming.
Last edited by Tinner; Monday, 3rd October, 2005 at 10:46 PM.