(Record) Official Character Thread - Page 24
  1. #231

    Eternity, elan egoist 8

    Name: Eternity
    Class: Psion (Egoist)
    Race: Elan
    Size: Medium
    Gender: Female
    Alignment: LG
    Deity: Verdante
    Craft Points: 795
    Str: 08 -1 (00p.)     Level: 8        XP: 33.357
    Dex: 14 +2 (04p.)     BAB: +4         HP: 65 (8d4+40)
    Con: 18 +4 (10p.)     Grapple: +3     Dmg Red: 0/-
    Int: 21 +5 (10p.)     Speed: 30'      Spell Res: 00
    Wis: 13 +1 (04p.)*    Init: +1        Spell Save: +0
    Cha: 10 +0 (02p.)     ACP: +0         Spell Fail: 00%
    +1 Wis @4th, +1 Int @8th
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +3    +2    +0    +0    +0    20
    Touch: 12              Flatfooted: 18
                             Base   Mod  Misc  Total
    Fort:                     2    +4    +3      +9
    Ref:                      2    +2    +3      +7
    Will:                     6    +1    +3     +10
    Weapon                  Attack   Damage     Critical
    dagger, melee              +3     1d4-1     19-20x2
    dagger, ranged             +6     1d4-1     19-20x2, 10'
    ranged touch		   +6	  by power  20/x2
    Languages: Common, Elven, Aquan, Celestial
    Aberration: Elans are not subject to spells or effects that affect humanoids 
    only, such as charm person or dominate person.
    Naturally Psionic: Elans gain 2 bonus power points at 1st level. This 
    benefit does not grant them the ability to manifest powers unless they gain 
    that ability through another source, such as levels in a psionic class.
    Resistance (Su): Elans can use psionic energy to increase their resistance 
    to various forms of attack. As an immediate action, an elan can spend 1 
    power point to gain a +4 racial bonus on saving throws until the beginning 
    of her next action.
    Resilience (Su): When an elan takes damage, she can spend power points
    to reduce its severity. As an immediate action, she can reduce the damage 
    she is about to take by 2 hit points for every 1 power point she spends.
    Repletion (Su): An elan can sustain her body without need of food or water. 
    If she spends 1 power point, an elan does not need to eat or drink for 24 
    Feats: Overchannel, Talented, Craft Universal Item, Psionic Body, 
    Metamorphic Transfer
    Skill Points: 55       Max Ranks: 11/5.5
    Skills                   Ranks  Mod  Misc  Total
    Autohypnosis               10   +1     +2   +13
    Concentration              10   +4          +14
    Craft (Tattooing)          2    +5          +7
    Heal                       11   +1          +12
    Knowledge (psionics)       11   +5     +2   +18
    Psicraft                   11   +5     +2   +18
    Psionics: 80 pp
    1st - Vigor, Force Screen, Energy Ray, Entangling Ectoplasm, 
    Telempathic Projection
    2nd - Empathic Transfer, Animal Affinity, Mental Disruption, 
    Swarm of Crystals
    3rd - Energy Burst, Body Purification, Share Pain, Forced, Dispel Psionics
    4th - Metamorphosis, Dimension Door, Psionic, Divination, Energy Adaptation
    Equipment:               Cost  Weight
    dagger                    2gp    1lb
    mithril chain shirt +1   2100gp  12.5lb
    darkwood heavy shield +1 1257gp	 5lb
    backpack                  2gp    2lb (on horse)
    10 candles               10cp    -lb
    flint and steel           1gp    -lb
    belt pouch                1gp    0.5lb (on horse)
    waterskin                 1gp    4lb (on horse)
    power stones (sense link) 
                              25gp   -lb
    dorje (energy ray, 5d6+5, 5th level, 23 charges)
    			862.5gp	-lb
    crawling tattoos (forced share pain, mental disruption)
    			1050gp	-lb
    headband of int +4	16000gp	-lb
    amulet of health +2	4000gp	-lb
    guantlets of dex +2	4000gp -lb
    cloak of resistance +1	1000gp	-lb
    Torc of Self Mastery	30000gp	-lb
    light riding horse (w/saddle, bit & briddle, saddle bags) 
                              67.5gp 26lbs (on horse)
    Total Weight:18.5lb      Money: 3504gp 15sp 5cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                 26   53    80   160   400
    Age: 23
    Height: 5'3"
    Weight: 98lb
    Eyes: blue
    Hair: dark black
    Skin: pale

    Appearance: Eternity appears for all intents and purposes to be a young human woman in her early twenties. She has long straight black hair and piercingly bright blue eyes. She is very fit and lean, though not very strong. She travels in modest travel clothing, with a well cut shirt and stylish pants. She has a distinctive abstract tattoo on her left cheek which trails down her neck and around her behind to her right shoulder. The tattoo is a deep reddish-brown colour and consists mainly of swirls looking vaguely like a curled dragon perched on her shoulder.

    Background: Eternity is originally from an island far to the west called Undaria. Across the great ocean and near to the Elemental Tower of Water, Undaria is a small floating island that moves with the tides. Most of the population of Undaria is human, though Maenads are also prevalent. Ruled by the wonderous Celestial Emperor, Undaria is a peaceful land far from trouble. The people there live simple lives fishing and living off of the bounty of the sea. Gigantic fish called tenkalu are hunted each season by the villages on the coast and provide a bounteous feast when they are caught.

    Rising above the island is the now long dormant volcano Skyspire. On the western face of Skyspire a group of monks meditate almost constantly, seeking enlightenment and transcendence. The Inner Path that the monks study requires extreme dilegence and inner reflection concentrating on finding, maintaining and releasing their inner spirit or 'Nm'.

    Those who transcend their mortal shells are invited by the Eluari, a powerful group of Elan, to be reborn as an Elan. Through a long and arduous ritual candidates must demonstrate not on their mastery of 'Nm' but also their willingness to abandon their bodies as wellas their mindsl. Those who successfully complete the ritual are reborn as Elan.

    Assuming new names and setting out in the world to explore and experience everything from a fresh perspective, the new Elan of Undaria seek to hone their 'Nm' and earn their way onto the council of the Eluari. Eternity is one such new born Elan. She set sail from Undaria with a merchant ship bound for a place called Orussus.

    Completely new and naive, she enters the inn ready to explore an entirely new corner of Enworld.

    Quote Originally Posted by Rystil Arden
    Torc of Self-Mastery: This powerful necklace immediately sends psionic shoots throughout the wearer's body and connects itself to the wearer's very being. Whenever the wearer uses a Psychometabolism power that affects her own body, the torc symbiotically (without any negative effect to the wearer) gathers a tiny bit of the energy used in the power and spreads it to any areas of the body that are damaged or injured. Thus, the wearer recovers 1 HP for each 1 PP spent on their self-targeted Psychometabolism powers.
    Quote Originally Posted by Rystil Arden
    Aglaia's Gift: +2 profane bonus to your Charisma score and to all saving throws

    XP Log
    D1: Ashin's Commission 2843 +300 +2750 +375 +9000 -269 (1 level rule) +5553 +450 +5460 +700
    3 DM Points spend @ 7th level +1050
    1 DM Point of Rystil Arden's spent @ 8th level +400
    5 DM Points spend @ 8th level +2400
    Items Crafted @ 8th level -2282
    MA: Terra Shard +685 +4342

    GP Log
    Mithril Chain Shirt +1 2100gp
    Darkwood Heavy Shield +1 1257gp
    Cloak of Resistance +1 1000gp
    Total: 4357gp

    headband of intellect +4 8000gp 640xp 1600cp
    amulet of health +2 2000gp 160xp 400cp
    guantlets of dexterity +2 2000gp 160xp 400cp
    headbank of intellect +6 for Zaeryl -7000gp 1280xp 3600cp
    Crawling Tattoos (Forced Share Pain, Mental Disruption) 525gp 42xp 105cp
    Total: 5525gp 2282xp 6105cp

    Leather Armor -5gp
    Total: -5gp

    Treasure Gained:
    Dorje of Energy Ray
    Torc of Self Mastery


    Edit Log
    L2 (Psion 2) -> +6 hp; +1 Bab; +1 Will; +5 Skill Points (Concentration, Autohypnosis, Heal, Know - Psionics, Psicraft); +6PP; +2 1st level powers (Entangling Ectoplasm, Telempathic Projection)

    L3 (Psion 3) -> +6 hp; +1 Fort, +1 Ref; +5 Skill Points (Concentration, Autohypnosis, Heal, Know - Psionics+2); +6PP; +2 2nd level powers (Empathic Transfer, Animal Affinity); +1 feat (Craft Universal Item)

    L4 (Psion 4) -> +6 hp; +1 Bab, +1 Will; +1 Wis; +5 Skill Points (Heal, Know - Psionics*2, Psicraft*2); +8PP; +2 2nd level powers (mental disruption, swarm of crystals).

    L5 (Psion 5) -> +12 hp; +5 Skill Points (Heal, Know - Psionics, Psicraft, Concentration, Autohypnosis); +11PP; +2 3nd level powers (energy burst, body purification); +1 feat (Psionic Body).

    L6 (Psion 6) -> +8 hp; +1 Bab, +1 Fort, +1 Refl, +1 Will; +5 Skill Points (Heal, Know - Psionics, Psicraft, Concentration, Autohypnosis); +12PP; +2 3nd level powers (share pain, forced, dispel psionics); +1 feat (Metamorphic Transfer).

    L7 (Psion 7) -> +6 hp; +5 Skill Points (Heal, Know - Psionics, Psicraft, Concentration, Autohypnosis); +12PP; +2 4nd level powers (metamorphosis, dimension door).

    L8 (Psion 8) -> +6 hp; +1 Bab, +1 Will; +1 Int; +5 Skill Points (Heal, Know - Psionics, Psicraft, Concentration, Autohypnosis); +14PP; +2 4nd level powers (divination psionic, energy adaptation).

    Item/Curses -> +2 Con, +2 Dex, +4 Int, +2 Cha; +4 Fort (+1 Con, +1 Cloak, +2 Profane), +4 Refl (+1 Dex, +1 Cloak, +2 Profane), +3 Wis (+1 Cloak, +2 Profane); +8hp; +8pp; +1 Concentration, +2 Knowledge, +2 Psicraft, +2 Craft; +1 Ranged attacks.

    Horse, Light
    Large Animal
    Hit Dice: 3d8+6 (19 hp)
    Initiative: +1
    Speed: 60 ft. (12 squares)
    Armor Class: 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
    Base Attack/Grapple: +2/+8
    Attack: Hoof –2 melee (1d4+1*)
    Full Attack: 2 hooves –2 melee (1d4+1*)
    Space/Reach: 10 ft./5 ft.
    Special Attacks: —
    Special Qualities: Low-light vision, scent
    Saves: Fort +5, Ref +4, Will +1
    Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 10, Cha 8
    Skills: Listen +4, Spot +4
    Feats: Endurance, Run
    Environment: Temperate plains
    Organization: Domesticated or herd (6–30)
    Challenge Rating: 1
    Advancement: —
    Level Adjustment: —

    The statistics presented here describe smaller breeds of working horses such as quarter horses and Arabians as well as wild horses. These animals are usually ready for useful work by age two. A light horse cannot fight while carrying a rider.

    Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds.
    Last edited by Erekose13; Tuesday, 18th November, 2008 at 07:25 AM. Reason: added XP

  2. #232
    Acolyte (Lvl 2)

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    Rowan McTavish

    Name:Rowan McTavish
    Class: Barbarian 3/Fighter 1/Ranger 1/Sorcerer 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Chaotic Neutral
    Deity: Grendath
    Str: 16 +3 (8)     Level: 7        XP: 23,318 / 21,000
    Dex: 14 +2 (6)     BAB: +5         HP: 58 (3d12+1d10+1d8+1d4+12)
    Con: 14 +2 (6)     Grapple: +8     Dmg Red: 0/0
    Int: 14 +2 (6)     Speed: 30'      Spell Res: 0
    Wis:  8 -1 (0)     Init: +6        Spell Save: +1
    Cha: 12 +1 (4)     ACP: -3(or -5)  Spell Fail: 25%/40% w/shield
    +1 to Strength @ 4th level
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +6    +0    +2    +0    +0    +0    18 (20 w/shield)
    Touch: 12              Flatfooted: 18 w/uncanny dodge
                             Base   Mod  Misc  Total
    Fort:                      7    +2          +9
    Ref:                       3    +2          +5
    Will:                      3    -1           +2
    Weapon                  Attack   Damage     Critical
    MW Guissarme            +9     2d4+4      20x3
    Cold Iron Heavy Flail   +8     1d10+4     19-20x2
    Dagger(silvered)        +8     1d4+2      19-20x2
    Flail(silvered).........+8        1d8+2      20x2
    MW Greatsword...........+9........2d6+4.....19-20/x2
    Languages: Common, Orc, Goblin
    Abilities: Fast Movement, Rage(1x/day), illiterate, human feat/skill bonus, 
    uncanny dodge, Trap Sense +1, Wild Empathy (+4), Favored Enemy:  Shapechangers, 
    Summon Familiar
    Feats: Combat Expertise(lvl1), Improved Trip(human bonus), Power Attack(3rd lvl),
    Combat reflexes(Ftr1), Track (Ran1), Improved Initiative (6th level)
    Skill Points: 61       Max Ranks: 9/4.5
    Skills                   Ranks  Mod  Misc  Total
    Climb                       6    +3      -3     +7 (+9 w/rope)
    Handle Animal               5    +1             +6
    Jump                        7    +3      -3     +7
    Knowledge (Arcana)..........5....2...0........+7
    Knowledge (Nature)..........1....+2......+2.....+5 (incl. survival synergy)
    Knowledge (Dungeoneering)...1.....+2.....+3
    Listen                      6    -1             +5
    Ride                        6    +2       +2    +10
    Survival                    8    -1             +7
    Swim                        6    +3      -6     +3
    Use Rope....................5...+2..............+7
    Spells: (5/4 per day)
    Level 0:  Dancing Lights (V,S), Detect Poison (V,S), 
    Ghost Sound (V, M(bit of wool or wax), Mage Hand (V,S)
    Level 1: Shield (V,S), Magic Weapon (V,S)
    Equipment:               Cost(gp)  Weight(lbs)
    Backpack                     2     2
    []5 days rations             2.5   5
    []Waterskin                  1     4
    []3 torches                  .03   3
    []Flint & steel              1      0
    []Potion of CLW
    []bottle of ink, quill, & 5 sheets of parchment
    []potion of neutralize poison
    []wand of CLW
    +1 Breastplate             100     30
    Signal whistle               .8    0
    MW Guissarme                  9     12
    Cold Iron Heavy Flail       15     10
    Silvered dagger              22      1
    Mighty +3 MW Long composite bow   3 lbs
    Quiver with 20 arrows..............3 lbs
    Total Weight:73lb   Medium Load   Money: 298.77 gp 
    On 'Wolfbane' Male Roan light warhorse
    Riding saddle............25
    bit & bridle..............1
    MW Greatwsword...........8
    silvered flail............5
    Heavy wooden shield......10
    []5 days feed............50
    []50 feet silk rope.......5
    []quiver w/20 arrows......3
    []Silver manacles..........2
    []5 days trail rations.....5
    []small bag of belladonna..0
    []winter blanket..........3
    Weight of gear on horse...121 light load  230 lbs is light load  Add Rowan & his equipment:
    total weight:  374 medium load.  (up to 460 is a medium load)
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:             76lbs   153   230   460   1150   
    Age: 17
    Height: 6 foot
    Weight: 180lb
    Eyes: Black
    Hair: Black
    Skin: light coffee
    Appearance: Rowan is classically good looking; tall, dark and hansom. When in civilized settings, he shaves his face, but out in the wilderness, he quickly develops a beard.

    Background: Rowan McTavish grew up in a small village along the River Roars in Hendralia. Although their existence was somewhat precarious, at the edge of civilization, the warriors were doughty and occational raids on other tribes supplemented the hunting, trading and farming to make a reasonably nice lifestyle.

    Rowan was a strong, bright young man, and was well liked in the community, as was his twin brother Vanth. This was not surprising since the brothers were physically identical, and similar in personality. Their father owned a rather large flock of sheep and spent much of his time escorting them to various pastures. The twins had little interest in sheparding, and both trained with the town’s warriors, leaving their younger brothers to take over their father’s work. Rowan’s life took a turn for the worse when his father returned one night seriously wounded from fighting off a wolf. The wounds seemed to heal quickly, but their father was no longer the same man. He was often tired and irritable, almost as though another person had taken over his body. Sometimes he would disappear for days on end. Vanth and Rowan had to assume more and more of his duties as shepards and hunters. At the same time, people started to be found mauled and killed at night. Their village had become hunted by some unknown beast.

    One of the elders studied the matter and contacted Vanth and Rowan in secret, telling them he feared their father had been bitten by a werewolf and had become a werewolf himself. He armed them and himself with weapons of silver, and set watch one night on the full moon. Sure enough a strange wolf-man emerged from their house and began stalking the village. Confronted, the wolf-man attacked. Vanth and Rowan were both severely injured in the battle, but the wolf-man was slain. Upon death, he reverted to the form of Rowan’s father.

    Vanth and Rowan began a period of recuperation and contemplation. Although both brothers seemed to recover, Vanth was no longer the same. Suspecting him of lycanthropy, Rowan confronted him. Vanth fled. Rowan took that as an admission of infection.

    Although it seems hopeless, Rowan has committed himself to finding his brother, curing him, and bringing him home to his village. He has little idea where his brother may have fled to, and figures he’ll start his search in the great trading city of Orussus.

    Tournement of Flowers: Rowan wandered the lands for a time before hearing tales of mutilated livestock in the viscinity of the Long Zheng monestary. Arriving, he found himself just in time for a tournement. He decided to participate as he waited for his newfound friend Kirin to help him research lycanthropy at the monestary library. She also started teaching him to read. At the monestary, Rowan practiced his balance crossing a river, ran a race underground and dueled a monk. But the tournement was suddenly canceled as some of the contestants were kidnapped. Some investigation revealed that three prisoners had been taken. Following up, Rowan with the telepath Boog and the warrior Juliana defeated a knight, a cleric and an artificer, eventually freeing the prisoners. The artificer and cleric were killed. The knight later escaped. One of the prisoners turned out to be Rowan's brother Vanth. The monks told them of an ancient shrine located in the northern mountains where a cure might be found for Vanth's condition. Rowan decided to seek it out with his brother and whatever companions accompanied him.

    On this trip, the were beset by giant wasps, thought eaters, and winterwolves. They also visited the training ground of Mistress Katrina, Juliana's teacher. Rowan received regular reading instruction from Eusebius, and can now read.

    At the shrine, Vanth was cured. Rowan and his comrades traveled to the town of Steadwell and killed a weretiger which had been oppressing the villagers. Rowan himself was bitten, but cured by the shrine of any lycanthropy.

    After some more adventuring, Rowan met a dragon, who warned him of upcoming danger. Rowan was fascinated with this dragon, feeling a certain strange kinship. He returned to Orussus and used his newfound reading skills to research dragons, the draconic language, and magic at the Orussus library.

    Eventually he met Phoenix and Lookspring, who convinced him to accompany them on a trip to an island, where he expected to be treated like a Prince. Instead, he ended up in some strange underground world, where his arcane powers finally manifested.

    Public: Vanth, Rowan’s twin brother/werewolf is public fodder. He was found, cured of lycanthrope, and now resides back in Rowan's home village of Nib.

    Treasure details
    Received 1672 GPs & a potion of CLW from Tournement of Flowers.
    321.88 gps on equipping brother Vanth
    150 gps - Warhorse, roan, gelding
    31.25 - riding saddle, saddlebags, 5 days feed, bit & bridle
    304.5 - MW Guisarme (less selling price of original guisarme)
    700 - MW Mighty +3 Long Composite Bow
    10 - 50 feet silk rope
    100- silvered battle axe
    4.5 - quiver, 40 arrows, 5 days rations
    9.1 - black ink, quill & 5 sheets of parchment

    40.77 gps remaining in cash.
    Gained 1956 GPs from Weretiger in Blood of the Werewolf.
    Revised total: 1996.77
    200 gps on MW breastplate from Juliana(lesss 50 from selling chainshirt)
    80 gps Silvered Flail from Juliana
    6 gps on heavy wooden sheild from Juliana
    1000 gps to enchante breastplate to +1
    350 MW greatsword
    22.5 gps cold iron heavy flail (sold heavy flail)
    10 gps Battleaxe
    298.27 remaining.
    Gained 333 gps from Looking for Trouble
    631.27 gps at end of that adventure
    1500 gps advanced by Phoenix & Lookspring
    Bought wand of CLW & potion of neutralize poison for 1500 gps.

    10/04/06: Gave Silvered Battle axe away to elves near shrine as gift.

    Spent 100 CPs to help Juliana craft a silvered flail & a heavy wooden shield (for 86 GPs total)
    Spent 35 craft points on MW Breastplate for himself. (Cost 250 GPs)

    Need to enchant breastplate, buy cold iron mw greatsword, silvered flail

    XP awards
    Tournement of flowers:
    1650: part I. Exact post lost. Monk fight, skill tests 2nd Level!
    07/17/06: 2100 for investigations, defeating mounted knight, and cleric with zombies. 3rd Level!
    07/25/06: 900 XPs for artifactor duel.
    07/26/06: 62 XPs time spent and RP

    Blood of the Werewolf
    08/09/06: 300 XPs for 2 giant wasps.
    09/03/06: 660 XPs for 3 thought eaters, avoiding battle in Ravensblight & Time Spent
    09/22/06: 770 XPs for winter wolves, RP 4th Level!
    10/08/06: 1400 XPs for handling wild elves and Holy Shrine
    10/16/06: 1040 XPs for Weretiger & time Spent

    Looking for Trouble
    02/12/07: 171 XPs for two dire weasels
    04/20/07: 1329 XPs for time spent, ogre zombies, kobolt zombies and RP. 5th Level!
    06/01/07: 733 XPs for bullette & time.

    Rich Beyond Dreams
    100 XPs for time spent & RP

    The Sinister Spire.
    2245 for ogres
    908 XPs for roaches
    07/08/08: 100 XPs for kua toa ambush
    08/25/08: 500 XPs for another kua toa ambush...
    11/24/08: 500 XPs for Drider ambush Level 6!
    03/06/09: 1100 XPs for mushroom island
    04/29/09: 2000 XPs for invisible mushrooms and quest completion.
    11/04/09: 2100 xps for grimlocks and such.
    04/23/10: 2650XPs for routing a cult & handwave escape from the underworld.
    Advancement Log
    Level 2 (barbarian2)
    +1d12+2 HPs (11)
    Uncanny dodge
    Skill ranks to climb, handle animal, Jump, listen, survival, tumble(cc)
    +1 BAB & Fort save

    Level 3 (barbarian3)
    +1d12+2 HPs (11)
    Trap Sense +1
    Feat: Power attack
    Skill ranks to climb, jump, listen, survival, swim(2), ride
    +1 BAB, +1 Will & Ref saves

    Level 4 (Fighter 1)
    1d10+2 HPs (9)
    Skill ranks(5) in Intimidate(2), Jump, climb, Ride
    Feat: Combat reflexes
    +1 BAB
    +2 Fort

    Level 5 (Ranger 1)
    1d8+2 HPs (8)
    Abilities: Track, Wild Empathy, Favored Enemy (Shapechangers)
    +1 BAB
    +2 Fort, +2 Ref
    Skill Ranks (9): Survival(2), Knowledge (dungeoneering, Nature), Use Rope(5)

    Level 6 (Sorcerer 1)
    +1d4+2 HPs (5)
    +2 Will save
    Add familiar
    Feat: Improved Initiatve
    Skill ranks (5): K-arcana(5)
    Spells Known: detect poison, ghost sounds, light, mage hand, shield, Magic Weapon
    Last edited by Manzanita; Saturday, 24th April, 2010 at 01:57 PM.

  3. #233

    Korash the Relentless

    Name: Korash the Relentless
    Class: Fighter
    Race: Dwarf
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: Sela
    Str: 16 +3 (10p.)     Level: 1        XP: 600/1000
    Dex: 8  -1 (0 p.)     BAB: +1         HP: 14 (1d10+4)
    Con: 18 +4 (10p.)     Grapple: +4     Dmg Red: --/--
    Int: 10 +0 (2 p.)     Speed: 20'      Spell Res: --
    Wis: 10 +0 (2 p.)     Init: -1        Spell Save: +0
    Cha: 12 +1 (6 p.)     ACP: -5         Spell Fail: --%
                 Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:        10    +4    +1    -1    +0    +0    +0    14*
    Touch: 9*              Flatfooted: 14*
    * Does not include +4 dodge AC modifier VS giants
                   Base   Mod  Misc  Total
    Fort:           2    +4     +0    +6/+8  vs spell/spell like and poison
    Ref:            0    -1     +0    -1/+1  vs spell/spell like
    Will:           0    +0     +0    +0/+2  vs spell/spell like
    Weapon                  Attack*   Damage     Critical
    Dwarven War Axe             +4     1d10+3     x3
    Dwarven War Axe(2 handed)   +4     1d10+4     x3
    Glaive                      +4     1d10+4     x3
    War Hammer                  +4     1d8+3      x3
    Dagger                      +4     1d4+3      x2/19-20
    Heavy Crossbow              +0     1d10       x2/19-20
    * Attack bonus does not include +1 bonus VS Orcs and goblinoids
    Languages: Common Dwarven
    Dwarven Traits
    Abilities: Dwarf Traits (Ex): Dwarves possess the following racial traits. — +2 Constitution, –2 Charisma. —Medium size. —A dwarf ’s base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load. —Darkvision out to to 60 feet. —Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes. —Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. —Stability: Dwarves are exceptionally stable on their feet. A dwarf has a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground). — +2 racial bonus on saving throws against poison. — +2 racial bonus on saving throws against spells and spell-like effects. — +1 racial bonus on attack rolls against orcs (including halforcs) and goblinoids (including goblins, hobgoblins, and bugbears). — +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants). — +2 racial bonus on Appraise checks that are related to stone or metal items. — +2 racial bonus on Craft checks that are related to stone or metal. —Automatic Languages: Common, Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, Undercommon. —Favored Class: Fighter.
    Feats: Endurance, Power Attack Skill Points: 8 Max Ranks: 4/2 Skills Ranks Mod Misc Total Appraise 0 +0 +2* +0/+2* Climb 0 +3 +3 Craft (Armorsmithing) 2 +0 +2* +2/+4* Craft (stonemasonry) 1 +0 +2* +1/+3* Craft (weaponsmithing) 2 +0 +2* +2/+4* Handle Animal 0 +1 +1 Intimidate 2 +1 +3 Jump 0 +3 +3 Ride 1 -1 +0 Swim 0 +3 +3 *Applicable modifier applies only to stone and metal related checks Equipment: Cost Weight Dwarven War Axe 30 gp 8 lb Glaive 8 gp 10lb War Hammer 12 gp 5 lb Dagger 2 gp 1 lb Heavy Crossbow 50 gp 8 lb Bolts, Crossbow (10) 1 gp 1 lb Scale Mail 50 gp 30lb Explorers Outfit -- gp -- (worn) Light Steel Shield 9 gp 6 lb Total Weight:69lb Money: 545gp 31sp 14cp Lgt Med Hvy Lift Push Max Weight: 76 77-153 154-230 460 1150 The following Items are carried by the donkey (8gp) Artisian's Tools 5 gp 5 lb Bolts, Crossbow (30) 3 gp 3 lb Cold Weather Outfit 8 gp 7 lb Bedroll 1 sp 5 lb Winter Blanket 5 sp 3 lb Flint and steel 1 gp -- Hammer 5 sp 2 lb Sledge 1 gp 10lb Rope, hempen (100 ft.) 2 gp 20lb Torch (5) 5 cp 5 lb Waterskin (2) 2 gp 8 lb Whetstone 2 cp 1 lb Backpack (empty) 2 gp 2 lb Crowbar 2 gp 5 lb Flask (empty) (3) 9 cp 4.5lb Rations, trail(per day) (5) 25 sp 5 lb Total Weight Carried by Donkey:85.5lb Experience/Treasure HO2 House Cleaning 600 Exp 500 gld Age: 58 Height: 4'1" Weight: 218lb Eyes: Green Hair: Auburn, worn long, multiple braids Skin: Burnt Sienna
    Appearance: Broad of shoulder, thick as an ancient oak,
    and as lumbering as a water buffalo, Korash's appearance embodies
    what it means to be a dwarf without the dour attitude. His hair is
    carefully braided as is his beard. Small decorations hang from the
    end of the braids and he wears a decorative binder around both his hair
    and beard. His clothing, well maintained is often worn in subdued
    earth tones, generally muted greens, browns and reds. He is often seem
    smiling with a knowing grin on his face and his open presence says join me.

    Background: Born to an ancient line of dwarven defenders, Korash
    realized early on, due to his ponderous nature he would be unable to
    make the cut, however that did not deter this dwarf from
    his dream, becoming a bastion of dwarven culture. Beginning his
    adventuring career at a young age, Korash quickly learned that he would
    have to tough it out and bear a heavy burden yet develop an attitude of
    acceptence, perservence and a presence in working with others and as
    such his demeanor is quite a welcome change from the typical dour dwarf.

    Personality: Korash knows he is strong, tough and slow and as
    such tries to play into his strengths. During melee he softens up his
    opponents with range weapons until they close where he has the advantage
    of his strength, fortitude, and tireless nature. He understands that
    there are those who possess a greater aptitude,insight or presence
    than himself, yet there are very few that possess all three of these
    traits in abundance. It is these poeple that Korash seeks for while
    he tries to instill a sense of greatness in himself he has found that he is
    able to spark an amount of greatness in others. Those that earn his trust
    and friendship earn a great amount of loyalty from him but this is a
    2-edged sword for Korash expects the same in return.
    Last edited by Gli'jar; Thursday, 24th August, 2006 at 05:32 AM. Reason: After adventure update

  4. #234

    Calinthia Pyress Spiritos, a.k.a. "Phoenix"

    Level 6- Approved 5-20-2009
    Name: Calinthia Pyress Spiritos, a.k.a. "Phoenix"
    Class: Soulknife
    Race: Elan (Newmade)
    Size: Medium
    Gender: Female
    Alignment: CG
    Deity: None
    Str: 17 +3 (10p.)     Level: 6          XP: 17,302/21,000
    Dex: 14 +2 (6p.)      BAB: +4           HP: 67 (6d10+12,+8 feat)
    Con: 14 +2 (6p.)      Grapple: +7       Dmg Red: 0/-
    Int: 10 +0 (2p.)      Speed: 40'/30'*   Spell Res: 0
    Wis: 10 +0 (2p.)      Init: +2          Spell Save: +0
    Cha: 10 +0 (4p.)      ACP: -2           Craft Points: 2,708
    (+1 STR at 4th level)
    *30' Base speed, +10' if psionically focused & not wearing heavy armor
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total AC
    Armor Class:    10    +5    +3    +2    +0    +0    +0 =    20
    Touch AC: 12   Flatfooted AC: 18
              Base   Mod     Misc  Total
    Fort:       2    +2      (+4)  +4(+8)
    Ref:        5    +2      (+4)  +7(+11)
    Will:       5    +0      (+4)  +5(+9)
    Weapon                    Attack   Damage    Critical    Range
    +1 Keen Mind Blade          +9     1d8+4     17-20x2      -
        w/Psionic Weapon               +2d6
        w/Psychic Strike               +1d8 dmg to living non-mindless target
    Thrown +1 Keen Mind Blade   +8     1d8+4     17-20x2      30'
        w/Psychic Strike               +1d8 dmg to living non-mindless target
    Light Crossbow              +6     1d8       19-20x2      80'
    Morningstar                 +7     1d8+3      20x2        -
    Languages: Common
     -Immune to spells that affect humanoids only
     -Naturally Psionic (2 bonus Power Points)
     -Resistance (SU):+4 racial saving throw bonus if power point spent
     -Resilience(SU): -2 damage per power point spent
     -Repletion(SU): Can go without food or water for 24 hours if one power point spent
     -Proficiency w/ all Simple wpns, Mind Blade, Light Armors & Shields (except tower)
     -Mind Blade(SU)
     -Throw Mind Blade(EX)
     -Psychic Strike +1d8 damage to living non-mindless target(move action to charge) (SU)
     -Mind Blade +1
     -Free Draw
     -Shape Mind Blade(Longsword or Bastard Sword)
     -Mind Blade Enhancement +1
     -Speed of Thought bonus feat (+10' speed if psionically focused/no hvy armor
     -Psionic Weapon (Expend Psionic Focus to add 2d6 damage to melee attack)-1st level
     -Weapon Focus (+1 to Mind Blade attacks) -Soulknife 1st lvl bonus feat
     -Wild Talent (+2 Power Points) -Soulknife 1st lvl bonus feat
     -Psionic Talent (+2 Power Points) -3rd level
     -Speed of Thought (bonus feat)
     -Psionic Body (+2 HP per psionic feat known including this one)
    Skill Points: 36       Max Ranks: 9/4.5     Underlined are Class Skills
    Skills-	  		 Ranks  Mod     Misc    Total
    Appraise(INT)              0    +0      (+2)    +0/+2 (Synergy-if for Armor)
    Autohypnosis(WIS)          0    +0               +0 (Can't use untrained)
    Balance(DEX)               0    +2     -2/+2     +2 (ACP/Synergy)
    Bluff(CHA)                 0    +0               +0
    Climb(STR)                 1    +3       -2      +2 (ACP)
    Concentration(CON) *       9    +2              +11
    Craft(Alchemy)(INT)        1    +0               +1
    Craft(Armorsmithing)(INT)  9    +0       +2     +11 (MW Tools)
    Craft(Tattooing)(INT)      2    +0               +2
    Diplomacy(CHA)             0    +0               +0
    Disguise(CHA)              0    +0               +0
    Escape Artist(DEX)         0    +2       -2      +0 (ACP)
    Forgery(INT)               0    +0               +0
    Gather Information(CHA)    0    +0               +0
    Heal(WIS)                  0    +0               +0
    Hide(DEX)                  0    +2       -2      +0 (ACP)
    Intimidate(CHA)            0    +0               +0
    Jump(STR)                  1    +3     -2/+2     +4 (ACP/Synergy)
    Knowledge(psionics)(INT)   3    +0               +3
    Listen(WIS)                1    +0               +1
    Move Silently(DEX)         0    +2       -2      +0 (ACP)
    Perform(CHA)               0    +0               +0
    Profession(WIS)            0    +0               +0 (Can't use untrained)
    Ride(DEX)                  0    +2               +2
    Search(INT)                0    +0               +0
    Sense Motive(WIS)          0    +0               +0
    Spot(WIS)                  0    +0               +0
    Survival(WIS)              0    +0               +0
    Swim(STR)                  0    +3       -4      -1 (ACPx2)
    Tumble(DEX)                9    +2       -2      +9 (ACP)
    Use Rope(DEX)              0    +2               +2
    * Full round action to make DC20 check to regain Psionic Focus
    Psionics: 6PP (2 from race, +2 from class, +2 from Psionic Talent feat)
    Equipment:			Cost   Weight
    +1 Chain Shirt                 83 gp    25 lb (Crafted MW,Tenebrynn enchanted)
    +1 Hvy St. Shield              57 gp    15 lb (Crafted MW,Tenebrynn enchanted)
    Light Crossbow		       35 gp     4 lb
    20 bolts			2 gp     2 lb
    Morningstar			8 gp     6 lb
    Backpack			2 gp     2 lb
    --2 Sunrods		        4 gp     2 lb (In Backpack)
    --Flint & Steel		        1 gp     -    (In Backpack)
    Waterskin			1 gp     4 lb
    Belt Pouch			1 gp    .5 lb
    Empty Sack			1 sp    .5 lb
    Explorer's Outfit		0 gp     0 lb
    Antitoxin vial x2             100 gp     -
    Neutralize Poison potion x2 1,500 gp     -
    Cure Light Wounds potion x3   150 gp     -
    Bag of Holding I            2,500 gp    15 lb (33/250 lb. capacity)
    --MW Artisan's Tools	       55 gp     0 lb (5 lb in Bag of Holding)
    --Bedroll		    	1 sp     0 lb (5 lb in Bag of Holding)
    --3 days Trail Rations	       10 sp     0 lb (3 lb in Bag of Holding)
    --150' Silk Rope               30 gp     0 lb (15 lb in Bag of Holding)
    --Grappling Hook                1 gp     0 lb (4 lb in Bag of Holding)
    --Soap, 1 lb                    5 sp     0 lb (1 lb in Bag of Holding)
    Money: 3 pp 466 gp 7 sp 10 cp  (weight= .5 lb)
                              Total Weight: 76 lb (+.5 lb  of coins)
                Lgt   Med   Hvy  Lift  Push
    Max Weight:  86   173   260   520   1,300
    Age: 26
    Height: 5'11"
    Weight: 125lb
    Eyes: violet
    Hair: fiery red
    Skin: creamy but pale
    Appearance & Background
    Looking striking in her studded leather shirt/skirt and studded thigh high boots, Calinthia's constant frown seems to turn people off before they can really get to know her. With stuningly violet eyes and fiery red hair, she lights up any room she enters, at least until her lack of manners or even common courtesy dim peoples thoughts of her.

    Growing up in a small village at the foot of a hill in the shadow of a monestary was boring. At least until Calinthia discovered the secret of the monks. It seems that they were immortal or nearly so. The monks even took an interest in her and tutored her some in their ways. But then the accident happened. The monk she was sitting with was teaching her how to meditate and feel her inner energy. She did it on the first try. So well in fact that as she opened her eyes to tell Jevik it had worked, she saw him bursting into flames. The surprised look on his face was the worst. Like he expected it to stop at any time. But it didn't stop until nothing was left of Jevik but a small pile of ash and a bad smell.

    After that, the practice sessions stopped. The monks held her captive for a whole day and night before giving her a choice. She could become one of them and start a new life, or go on to the afterlife. Of course she chose the first option. She became one of the newmade Elan. They wiped her old life away and remade her. After the ceremony was complete, they told her that she was the fulfillment of an ancient prophecy. She was destined to be born here and that was the reason the monestary had been located here in the first place. To await her coming and to stop what she was destined to become.

    So they changed her and remade her in their image before leaving the now unneeded monestary. Now, she hated them. Hated them all with a passion. She left the monestary to get away from them, but not before setting fire to the place just to watch it burn. After that, they left her alone to wander the world and find her own path in this new life. But there was one ironic bit which she soon discovered. While making one last attempt at inner peace, she sat down and meditated just like Jevik had shown her. Again she felt her energies swell within her, threatening to leap out of control. Focusing her new and stronger mental energies, she suddenly felt it encase her hand and form into a blade created from the power of her mind. With this new ability, she would never have to be subject to another's will again. Now it was time to find some way to earn money to survive on. She had heard rumors of an Inn where employment was easy to find. She would go there and see what turned up.
    Adventure History
    HO2-House Cleaning
    HO2- House Cleaning (Gained 600 XP and 500 GP)- Phoenix helped Tumna, Kamdar, Korash, Samuel Undermane, and Lookspring to clear out a deserted house and find a few valuable family treasures for their employer. They battled numerous insects and other hazards to finally win free with the needed items before the deadline. Among other notable events: Phoenix used her Mind Blade's full psionic force (Psionic Weapon feat) to shatter a barred door that the party was unable to bypass otherwise.
    A Sailor Talks too much
    A Sailor talks too much (Gained 600 XP and 300 GP)- Phoenix allied with Verrick, Lookspring, Ray, and Pinkie to find and 'rescue' a sailor named Uggla from his own shipmates. After interrogating him in a wharehouse, their employer got the information he needed and made it possible for them to go after treasure via a voyage over water. They escaped the burning wharehouse to meet up at the docks for the voyage in hopes of becoming...
    Rich Beyond Dreams
    Rich Beyond Dreams (Gained 6,499 XP, spent 126 GP before leaving, and earned 457 GP profit (252 from personal trade on my 126GP worth brought, 5 GP on items sold by Verrick who dropped out, and a bonus of 200 GP from the captain and crew due to their high profit on the venture), paid 4,500 GP from the villagers for help as well as in exchange for dwarven armor and weapons recovered from underground lair. Lost 1,000 GP worth due to thieving sailors on the trip back to Orussus.)-

    Phoenix allied again with Verrick, Lookspring, Ray, and Pinkie on a sea voyage to an uncharted isle in a venture to make all of them rich. Spent 126 GP on items for trade before leaving port. Along the way, they were attacked by some nasty sea creatures that killed several sailors before being driven off by the party. After finally reaching the island and starting the trek inland, Pinkie became ill. Ray and Verrick decided to take her back to the ship, leaving Phoenix and Lookspring to continue alone. They reached the village and proposed trading with the chief, but there was a problem. Their well was infested with undead and they needed help to get rid of the undead. Phoenix and Lookspring destroyed the undead that came up out of the well but the source of water had been blocked somewhere below. The village chief asked and the two adventurers returned and descended into the well followed be five sailors from the ship to battle more undead in the search for what was stopping the waters from flowing. Destroying some skeletons and a couple zombies, the small group then found a cavern guarded by 3 dwarves that could turn invisible and enlarge themselves. After defeating them, the party found some rocks with gold in them scattered around the floor to be collected. Proceeding further in they came to a room where a dam had been built to hold back the water. Up on top of the dam were more of the strange dwarves to slay. They set off an alarm, summoning more dwarves to get killed. After going back to the surface to rest, they returned down the well and made their way further in to the cave to see what had constructed the dam. Running into a nasty ambush by several dwarves and a few wild badgers, Phoenix gets heavily injured forcing her to use 2 of her Cure Light Wounds potions to very little effect. After overcoming the ambush, they explored further up the tunnel past the dam.

    Defeating several more dwarves along the way, Phoenix and Lookspring finish off the leader who is a spellcaster. Finding no enemies left to pursue, they gather the treasure's they've found along with a map and some scrolls and go to see about breaking down the dam. Devising a plan to break or burn the dam, Phoenix begins chopping at the dam with her mindblade while Lookspring and the sailors go topside to collect kindling to burn against the outside of the dam if needed. In the end, all that is needed is Phoenix and her very tired arm to chop down the dam. It finally explodes with great force, but Phoenix manages to stay on her feet against the rush of water. Walking back to the well chamber, she is pulled up to the surface where they all return to the village to report the fixing of the well and the destruction of it's invaders. The village Elder is pleased and the village offers it's thanks in the form of pearls! Then the morning comes and the trading begins in earnest. More pearls and gold are earned in profit. Including a bonus from the captain and crew due to their overwhelming success. Having concluded trading, the Elder invites Phoenix and Lookspring to take part in a hunt tomorrow with the tribe and show them how mighty of warriors we are. Phoenix accepts the invitation with a bow.

    The hunt was difficult as they killed a huge bear and a 7 headed Hydra. Many of the villages warriors were lost, but Phoenix and Lookspring prevailed. Afterwards, a huge feast was held to celebrate their victory. The trading was finally able to commence and the two heroes were paid grandly for their services to the tribe. Chests of gold and pearls were brought forward in payment. They also presented a chest of 4,500 GP to use in hiring more adventurers to return and help the villagers against the Yuan-Ti threat revealed by the translated scrolls. Trading complete, the ship left port to return to Orussus and resupply for a return trip to the island. On the journey, some of the sailors used the distraction of a pirate ship following to steal 2,000 GP of the 9,000 the tribe had paid Phoenix & Lookspring. Finally making it back to the city from which they left, the two adventurers sold the pearls and gold for another 950 GP total and set about trying to recruit some help to return to the island once more. Meeting and hiring Rowan McTavish, Phoenix and Lookspring talk with him some before researching the Yuan-ti they are going to battle. They are quickly summoned to a court meeting where they are accused of kidnapping Uggla. After an impassioned plea, Phoenix convinces some of the judges to side with them against the corrupt judge. A battle breaks out, and Captain Purdy, Phoenix, Lookspring and Rowan are helped to escape by some friendly members of the court guards. Running to escape, they make a couple stops to gather their gear before getting to the docks and again boarding the Prowling Panther and making ready to leave Orrussus once more.
    Sinister Spire
    Sinister Spire (Gained 2245 XP and 0 Treasure so far.)
    Phoenix, Lookspring, and Rowan McTavish left Orussus aboard the Prowling Panther under command of Captain Purdy. Bound for the far away isle where they have pledged to help the natives fight the menace of the Yuan-Ti! Heading back down the well, the trio followed the previously unexplored passage deep into the earth. Along the tunnel, the fought 3 Ogres, one of which was much tougher than the other two. Phoenix got clobbered so hard she nearly died.
    Character Logs
    Crafting Log
    Crafting checks:
    Craft(Armorsmithing) check for Chain Shirt (DC14) (1d20+9=19)
    Made 1st check, spent 10 Craft Points and 33 GP.
    Craft(Armorsmithing) check for MW Chain Shirt component (DC20) (1d20+9=24)
    Made 1st check, spent 15 Craft Points and 50 GP.
    Craft(Armorsmithing) check for Hvy Steel Shield (DC 12) (1d20+9=25)
    Made 1st check, spent 2 Craft Points and 7 GP.
    Craft(Armorsmithing) check for MW Hvy Steel Shield component (DC 20) (1d20+9=28)
    Made 1st check, spent 15 Craft Points and 50 GP.
    Total spent for crafting MW Chain shirt and MW Hvy Steel Shield= 42 Craft Points and 140 GP.
    Spent 400 Craft Points & 161 PP to assist Tenebrynn in magical crafting to make items +1.
    Money and Equipment Log
    As of 10/23/2007 between level 3 & 4 (after 'Rich Beyond Dreams' adventure)
    Starting at 15pp 230gp 22sp 10cp
    +252 GP (profit from trading done in 'Rich Beyond Dreams')
    +5 GP (profit from trading items brought by character who dropped out of 'Rich Beyond Dreams'
    +200 GP (Paid by Captain of ship for our help in making his journey profitable)
    +4,500 GP (Paid by Island Villagers for help and in trade of Dwarven Armor/Weapons)
    -1,000 GP (Stolen by thieving sailors on the journey back to Orussus)
    ---New Total: 405pp 287gp 22sp 10cp
    -140 GP (For Crafting MW Chain Shirt & MW Hvy Steel Shield)
    +12GP 5SP (For selling Studded Leather armor at half price)
    +1GP, 5SP (Sold 30 Crossbow Bolts to reduce weight)
    -161 PP (To Tenebrynn for enchanting MW Chain Shirt and Hvy St. Shield to +1 each)
    -1 GP (Paid child for contact with gold/pearl appraiser/buyer)
    +425 GP (Sold pearls and gold from island)
    -2500 GP (Purchased a Bag of Holding, type I)
    -350 GP (Purchased 7 Potions of Cure Light Wounds, Total=8)
    +1,500 GP (Advance Payment for next adventure)
    -1,500 GP (Bought 2 Potions of Neutralize Poison, Total= 2)
    -100 GP (Bought 2 vials of Antitoxin)
    ---New Total: 7 pp 7 gp 2 sp 10 cp
    -1 potion Cure Light Wounds used (7 remaining)
    -30 GP (Bought 150' Silk Rope)
    -1 GP (Bought Grappling Hook)
    -5 SP (Bought 1 lb of Soap)
    ---New Total: 4 pp 5 gp 7 sp 10 cp
    -6 GP (Bought meal, drink, and room at underdark Inn)
    ---New totalL: 3 PP, 9 GP, 7 SP, 10 CP
    -3 potions of Cure Light Wounds (4 remaining)
    -3 more CLW potions (1 remaining)
    +2 potions of Cure Light Wounds(3 total) and 457gp from treasure gained after beating dwarves by dock.
    ---New totalL: 3 PP, 466 GP, 7 SP, 10 CP
    XP Log
    600 XP from entire 'House Cleaning' adventure.
    600 XP from 'A Sailor Talks Too Much' adventure.
    -----Gained 2nd Level----- Total XP= 1,200
    500 XP for killing fish people swarming ship.
    500 XP for killing skeletons.
    700 XP for destroying skeletons and zombies from the well.
    180 XP for defeating dark dwarves in well.
    -----Gained 3rd level----- Total XP= 3,080
    300 XP for dwarves under well.
    473 XP for killing dark dwarves and badgers.
    337 XP for dealing with trap.
    569 XP for defeating dark dwarf leader and for RPing so far.
    100 XP for destroying the dam and returning villagers water/well to normal.
    740 XP for beating bear and Hydra.
    200 XP for killing wolves.
    100 XP for dealing with pirate ship situation. (Ignore incorrect Time XP, see next XP entry)
    1800 XP for 1 year time in adventure. (Level 3 x 50xp x 12 months)
    -----Gained 4th Level----- Total XP= 7,699
    150 XP for RPing Court encounter
    2,245 XP for defeating 2 Ogres and a smart Ogre Barbarian
    -----Gained 5th Level----- Total XP= 10,094
    908 XP for slaying giant bugs and roaches
    100 XP for fighting some water critters while crossing broken bridge
    500 XP for fighting creatures at gate of Underdark city
    1,100 XP for dealing with dwarven boatsmen and invisible mushroom monsters.
    2,000 XP for dwarves in alley and returning mushrooms to EsSarch
    500 XP from 2 DM credits spent
    -----Gained 6th Level----- Total XP= 15,202
    2,100 XP from cave fight.

    Level 2
    For 2nd level, she took another level of Soulknife gaining:
    +1 BAB
    +9HP (+7 base, +2 Con)
    +1 to base Ref and Wil saves
    +4 Skill points[+1 rank Concentration, +1 rank Craft(Armorsmithing), +1 rank Knowledge(psionics), +1 rank Tumble]
    +200 Craft Points
    Level 3
    Changes: Soulknife level 3
    +1 BAB
    +1 Grapple (due to +1 BAB)
    +10 HP (8 for 3rd level and +2 for CON)
    +450 Craft Points
    +1 Fort Save
    Gained Psychic Strike +1d8
    Gained 4 Skill Points (+1 Climb, +1 Concentration, +1 Craft(Armorsmithing), +1 Tumble)
    Feat: Psionic Talent (+2 Power Points)
    Level 4
    Changes: Soulknife level 4
    +1 BAB
    +1 Grapple (due to +1 BAB)
    +9 HP (7 for 4th level and +2 for Con)
    +600 Craft Points
    +1 Ref Save
    +1 Will Save
    +1 Str
    +4 Skill Points (+1 Concentration, +1 Craft:Armorsmithing, +1 Jump, +1 Tumble)
    Class ability: +1 Mindblade (adding +1 more to attack and damage with Mindblade)
    Level 5
    Changes: Soulknife level 5
    +10 HP (8 for 5th level and +2 for Con)
    +750 Craft Points
    +4 Skill Points (+1 Concentration, +1 Craft: Armorsmithing, +1 Craft: Tattooing, +1 Tumble)
    Level 6
    Changes: Soulknife level 6
    +17 HP (7 for 6th level, +2 Con, +8 Psionic Body feat)
    +900 Craft Points
    BAB +4, Base Fort save +2/Reflex save +5/Will save +5
    class features: Mindblade Enhancement +1 (Keen), Bonus feat: Speed of Thought (+10 speed)
    Lvl 6 feat: Psionic Body (+2 hp per Psionic Feat)
    +4 Skill Points (+1 Concentration, +1 Craft: Armorsmithing, +1 Craft: Tattooing, +1 Tumble)
    Future Plans: Take Greater Psionic Weapon feat at 9th level. Other possible feats include: Ghost Attack, Psionic Talent, Mind Over Body, Rapid Metabolism, Blind Fight, and Power Attack(for cleave later).
    Attached Files Attached Files  
    Last edited by Phoenix8008; Thursday, 29th October, 2009 at 01:59 AM. Reason: Updated for level 6

  5. #235
    Name:Lokin Barnwill
    Alignment:Neutral Good
    Str:16 +3 (10p.)     Level:3        XP:2500
    Dex:12 +1 (04p.)     BAB:+3         HP:31 (3d10+6)
    Con:14 +2 (06p.)     Grapple:+6     Dmg Red:0
    Int:12 +1 (04p.)     Speed:20'      Spell Res:0
    Wis:12 +1 (04p.)     Init:+5        Spell Save:0
    Cha:10 +0 (02p.)     ACP:-5 (-7)        
                         Base  Armor Shld   Dex  Size   Nat  Misc     Total
    Armor:Banded Mail     10    +6    +3    +1    +0    +0    +0       20
    Touch:11              Flatfooted:19
                         Base   Mod  Misc  Total
    Fort:                  3    +2          +5
    Ref:                   1    +1          +2
    Will:                  1    +1          +2
    Weapon                      Attack  Damage     Critical
    Bastard Sword, Mstrwrk       +7     1d10+3     19-20/x2
    Dagger                       +6     1d4+3      19-20/x2
    Shortbow                     +4     1d6+0         x3
    Languages:Common; Orcish
    Abilities:Proficient: All simple and martial weapons,all armor, shields; Bonus Feats
    Feats:Exotic Weapon: Bastard Sword; Weapon Focus: Bastard Sword; Power Attack; Cleave; Improved Initiative 
    Skill Points:12(base) + 6(Int) + 6(Race) Max Ranks: 6/3
    Skills                      Ranks  Mod  Misc  Total
    Climb                        3     +3    -5    +6(+1)(03p.)
    Intimidate                   5     +0          +5    (05p.)
    Spot                         3     +1          +4    (06p.)
    Ride                         6     +1          +7    (06p.)
    Survival                     2	   +1	       +3    (04p.)
    Equipment:                  Cost  Weight
    Bastard Sword, Mstwrk       335gp    6lb
    Banded Mail Armor           150gp   35lb
    Shield Hvy, Steel +1         -      15lb
    Shortbow                    30gp    2lb
      Arrows (20)		    1gp	    3lb
    Dagger			    2gp     1lb
    Backpack		    2gp     2lb
    Bedroll			    1sp	    5lb
    Rope, 50'		    1gp     10lb
    Waterskin		    1gp     4lb
    Sack                        1sp     1/2lb
    Whetstone                   2cp	    1lb
    Rations, trail (6)          3gp     6lb
    Torches (2)		    2cp     2lb
    Traveler's outfit	     -	     -		
    Total Weight:92.5lb    Money:221gp 0sp 6cp
                           Lgt   Med     Hvy    Lift   Push
    Max Weight:230         <77  77-153 154-230  230    1150      
    Appearance:Lokin is tall human male with short, dirt-colored hair and deep-set eyes. He wears rough, simple trousers, heavy dirt-caked boots, a loose knit shirt, and a torn hooded cloak. His armor and weaponry, however are polished and impeccably maintained. He wears a bastard sword at his left side, a round shield across one shoulder, and a shortbow across the other.

    Background:Born the son of a farmer, Lokin ran off with a passing mercenary band when he was 13 and worked as a soldier for years, eventually becoming an officer. The tedious weeks of boredom, low pay, and moral difficulties with being a sellsword led Lokin to give up military life and seek another way to make a living.

    Experience: Exploring the Hase-Suna Complex

    Money Spent
    Banded Armor: -250 gp
    Masterwork Bastard Sword: -335 gp
    Gambling Losses: -3 gp

    Items Sold
    Chainmail Armor: +75 gp
    Medium Wooden Shield: +3.5 gp
    Last edited by Lot; Tuesday, 18th December, 2007 at 04:31 PM.

  6. #236

    Eircheard Fordyce, Wiz1 (repost--originally created 4-30-06)

    Name: Eircheard Fordyce (ER-chart FOR-dis)
    Class: Wizard 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Neutral Good
    Religion: Chennet'
    Str: 14 +2 (6p.)      Level: 1        XP: 0
    Dex: 10 +0 (2p.)      BAB: +0         HP: 5 (1d4+1)
    Con: 12 +1 (4p.)      Grapple: +2     Dmg Red: 0/-
    Int: 18 +4 (16p.)     Speed: 30'      Spell Res: 0
    Wis: 8  -1 (0p.)      Init: +0        Spell Save: ?
    Cha: 10 +0 (2p.)      ACP: 0          Spell Fail: 0%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +0    +0    +0    +0    +0    +0    10
    Touch: 10              Flatfooted: 10
                             Base   Mod  Misc  Total
    Fort:                      0    +1          +1
    Ref:                       0    +0          +0
    Will:                      2    -1          +1
    Weapon                  Attack   Damage     Critical
    Dagger                    +2      1d4+2     19-20x2
    Quarterstaff              +2      1d6          20x2
    Heavy Crossbow            +0      1d10      19-20x2    (range 120ft.)
    Languages: Common, Draconic, Dwarf, Elf, Orc, Goblin.
    Class features:
    -Arcane spellcasting, CL 1.
    -Familiar: None yet.
    -Bonus feat: Scribe Scroll.
    Human: Endurance
    Level 1: Die Hard
    Bonus (Wizard): Scribe Scroll
    Skill Points: 28       Max Ranks: 4/2
    Skills                   Ranks  Mod  Misc  Total
    Climb                 (2cc)1    +4          +3
    Concentration              4    +1          +5
    Craft(Blacksmith)          3    +4          +7
    Jump                  (2cc)1    +4          +3
    Knowledge(Arcana)          3    +4          +7
    Knowledge (Nature)         3    +4          +7
    Knowledge (Planes)         3    +4          +7
    Swim                  (2cc)1    +4          +3
    Speak Language        (2cc)1            Goblin
    Spellcraft                 4    +4          +8
    Listen                     0    -1          -1
    Search                     0    +4          +4
    Spot                       0    -1          -1
    Equipment:               Cost  Weight
    Worn or Carried:
      Dagger                    2gp    1 lb
      Quaterstaff              free    4 lb
      Heavy Crossbow           50gp    8 lb
      Bolts (20)                2gp    2 lb
      Pouch                     1gp  0.5 lb
      Backpack                  2gp    2 lb
      Explorer’s Outfit        free   free
      Spell component pouch     5gp    2 lb
      Bedroll                   1sp    5 lb
      Waterskin                 1gp    4 lb
      Spellbook                15gp    3 lb
      Artisan’s Tools           5gp    5 lb
      Ink                       8gp    ---
      Pen                       1sp    ---
      Torches (3)               3cp    3 lb
      Sack                      1sp    2 lb
      Oil (2)                   2sp    2 lb
      Flint and Steel           1gp    ---
      Parchment (10)            2gp    ---
      Case, scroll              1gp   0.5 lb
      Candles (5)               5cp    ---
    Money: 24gp 4sp 2cp
    Total Weight: 43lb (Light Load)
                              Lgt   Med   Hvy   Lft   Psh
    Max Weight:                58   116   175   350   875
    Cantrips: All PHB cantrips.
    1st level: Detect Secret Doors, Feather Fall, Jump, Mage Armor, Shocking Grasp, T’s Floating Disk, Unseen Servant.
    Spells per Day:
    Cantrips 3
    1st      2
    Age: 21
    Height: 5'10"
    Weight: 180lb
    Eyes: Blue
    Hair: Red
    Skin: Fair
    Appearance: Eircheard has red hair and a red braided beard. He has blue eyes. His skin is fair, but reddened from exposure to the sun and heat of the forge. He dresses in a blue and green great kilt. He carries a quarterstaff that has whorls and celtic knot-work traced in various metals pounded into the wood.

    Background: Eircheard was trained as a blacksmith in a small town in the foothills. Although he became somewhat skilled in the craft passed on by his father, he has recently discovered magic. He sees the magic inherent in the fire of the forge, in living metals and in the ring of the hammer.
    He sought answers to his arcane questions from local hedge wizards, and traveling sorcerers. With their help he has collected a small collection of spells and a meager store of supplies. He has set out to find adventure at the Red Dragon Inn. He hopes to find more knowledge of magic, new spells, and, of course, a few good companions.
    Or maybe he will just enjoy observing the magic buried within the glowing embers of life.

  7. #237
    Name: Eskon Bharris
    Class: Paladin
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: Lawful Good
    Deity: Hyrag
    Str: 14 +2 (06p.)     Level: 2        XP: 2100
    Dex: 12 +1 (04p.)     BAB: +2         HP: 21 (2d10+4)
    Con: 14 +2 (06p.)     Grapple: +4     Dmg Red: XX/XXXX
    Int: 10 +0 (04p.)     Speed: 30'(20') Spell Res: XX
    Wis: 14 +2 (04p.)     Init: +1        Spell Save: +X
    Cha: 14 +2 (06p.)     ACP: -5         Spell Fail: XX%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +0    +1    +0    +0    +0    16
    Touch: 11              Flatfooted: 15
                             Base   Mod  Misc  Total
    Fort:                      3    +2    +2    +7
    Ref:                       0    +1    +2    +3
    Will:                      0    +2    +2    +4
    Weapon                  Attack   Damage     Critical
    Greatsword                +5     2d6+3      19-20x2
    Dagger                    +4     1d4+2      19-20x2
    Dagger, thrown            +3     1d4+2      19-20x2
    Languages: Common
    Abilities: Proficient: All simple and martial weapons, all armor, shields; Aura of Good; Smite Evil (1/day, +2 to hit, +2 damage); Divine Grace (+2 to all saving throws); Lay on Hands (4 hp/day) 
    Feats: Weapon Focus: Greatsword; Power Attack
    Skill Points: 15     Max Ranks: 5/2.5
    Skills                   Ranks  Mod  Misc  Total
    Diplomacy                  4    +2          +6
    Heal                       5    +2          +7
    Knowledge(Religion)        2    +0          +2
    Ride                       2    +1          +3
    Spot                       1    +2          +3
    Equipment:               Cost  Weight
    Greatsword               50gp    8lb
    Chainmail               150gp    40lb
    Dagger(x2)		  2gp    1lb
    Backpack		  2gp    2lb
    Bedroll	                  2sp    5lb
    Rope, Silk 50'		 10gp    5lb
    Waterskin	          1gp    4lb
    Sack                      1sp    1/2lb
    Whetstone                 2cp    1lb
    Rations, trail(x5)       25sp    5lb
    Torches (2)	          2cp    2lb    
    Traveler's outfit          -      -	   
    Total Weight:73.5lb      Money: 72gp 1sp 6cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                58    59   116   175   875
    Age: 20
    Height: 6'0"
    Weight: 190lb
    Eyes: Brown
    Hair: Black
    Skin: Tan
    Appearance: Eskon is a tall man with short black hair and a neatly trimmed beard and mustache. He is attractive, with dark expressive eyes and a cheerful, mischievous grin. He wears light gray trousers, polished black boots, and a dark gray cloak. His armor is well-maintained and gleams brightly.

    Background: Eskon was born the son of an importer in Orussus, yet his father doted on him and rarely involved him in any of the business. He had a pleasant childhood, growing to be an athletic and likeable young man who, though only an average student, showed uncommonly good sense. When Eskon was seventeen, he was escorting a caravan outside the city with his father that was attacked by bandits. Though having no training, Eskon leapt to the defense. Though he caught an arrow in the leg for his trouble, Eskon never seemed happier. His father, knowing that his son had no head for numbers or interest in trading, did his best to find a mentor for his son's courage and blossoming martial talent. Knowing a retired paladin through business, he set up his only son as a squire. Eskon has trained for the last two years, getting some lessons and little practical experience. Now, as he was just released from his service, he has come to the Red Dragon Inn looking for work.

    Wizard and Cook by Velmont: 750 Exp, 50 gp
    Bounty of the Endless Sands: 675 Exp
    Showdown in the Forgotten Ruins: 675 Exp

    Wealth: Wizard and Cook by Velmont: 50 gp, 1 potion of cure moderate wounds, 1 potion of jump.
    Last edited by Lot; Tuesday, 18th December, 2007 at 04:37 PM.

  8. #238
    Acolyte (Lvl 2)

    Join Date
    Dec 2005
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    ø Block Heckler

    ø Friend+

    approved for level 3

    Name: Rinya Starflower
    Class: Barbarian 2/Ranger 2
    Race: Half (Wild) Elf
    Size: Medium
    Gender: Female
    Alignment: CN
    Deity: XXXX
    Str: 15 +2 (6p.)*     Level: 4        XP: 9769 (10,000)
    Dex: 16 +3 (10p.)     BAB: +4         HP: 37 (1d12+9+6+6+4)
    Con: 12 +1 (4p.)     Grapple: +6     Dmg Red: XX/XXXX
    Int: 14 +2 (6p.)     Speed: 40'      Spell Res: XX
    Wis: 12 +1 (4p.)     Init: +3        Spell Save: +X
    Cha: 8 -1 (0p.)     ACP: 0         Spell Fail: 10%
     *+1 @ 4th level
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +5    +X    +3    +X    +X    +X    18
    Touch: 13              Flatfooted: 15
                             Base   Mod  Misc  Total
    Fort:                     +6    +1          +7
    Ref:                      +3    +3          +6
    Will:                      0    +1          +1
    Immune to magical sleep 
    +2 vs. spell/enchantment
    Weapon                  Attack   Damage     Critical
    Shortbow                   +7     1d6+0        20x3
    Dagger                    +6     1d4+2     19-20x2
    Quarterstaff                +6     1d6+3     20x2
    Greatsword                 +6    2d6+3      19-20x2
    Languages: Common, Elf, Gnome, Sylvan
    Abilities: Lowlight vision
               Rage 1/day
               Uncanny Dodge
               Favored Enemy-Magical Creatures+2(Bluff, Listen, Sense Mot, Spot, Survival, Damage)
               Wild Empathy(+1)
    Feats: Combat Reflexes
           Power Attack
           Track(Ranger 1)
            Rapid Shot (Combat Style)
    Skill Points: 46       Max Ranks: 7/3.5
    Skills                   Ranks  Mod  Misc  Total
    Bluff                       0    -1    (+2)    -1(+1)
    Climb                       6    +2      0      +8
    Diplomacy                   0    -1    +2*      +1
    Gather Information          0    -1    +2*      +1
    Hide                        5    +3      0      +8
    Jump                        6    +2      0      +8
    Kn(Nat)                     1    +2    +2     +5
    Listen                      6    +1    +1*(+2)  +8(+10)
    Move Silently               5    +3     0    +8
    Ride                        5    +3    +X      +8
    Search                      0    +2    +1*      +3
    Sense Motive                0    +1    (+2)    +1(+3)
    Spot                        0    +1    +1*(+2)  +2(+4)
    Survival                    6    +1    (+2)    +7(+9)
    Swim                        6    +2     0      +8
    *=racial bonus
    (#)=favored enemy
    Equipment:               Cost  Weight
    Mithral Chain Shirt +1             2100gp   10lb
    Greatsword              50gp   8lb
    Quarterstaff                   -gp    4lb
    Shortbow                     30gp   2lb
    Arrows                     1gp   3lb
    Dagger                      2gp   1lb
    Backpack                  2gp    2lb
    Flint&Steel              1gp    -
    Belt Pouch               1gp    1/2lb
    Rations(10)                7gp    10lb
    Sack                   1sp    1/2lb
    Torch(5)                  5cp    5lb
    Waterskin                     1gp    4lb
    Whetstone                      2cp    1lb
    Wand, CLW(1d8+1)(35 charges)          750gp
    Light Warhorse                     150gp    -
    Riding Saddle                      10gp    25lb
    Saddlebags                      4gp    8lb
    Bit&Bridle                       2gp    1lb
    Feed(4)                      2sp    40lb
    Bedroll                        1sp    5lb
    Blanket                        5sp    3lb
    50' Hemp Rope                1 gp    10lb
    Total Weight: 51lb      Money: 244gp 9sp 3cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                66   133   200   400   1000
    Age: 22
    Height: 5'3"
    Weight: 130lb
    Eyes: Green
    Hair: Red
    Skin: Tanned
    Appearance: Rinya's long red hair is generally unkempt and frames her perpetually frowning face. Her clothing is made of doeskin and reflects practicality over fashion. She has a triangular scar on her left shoulder from a particularly nasty wound which was healed without the benefit of magic.

    Background: Rinya's mother was a member of a xenophobic tribe of wild elves far to the north. Her father was one of the human slavers that raided the tribe while the warriors were out hunting. The warriors retaliated, killing the slavers and recovering the prisoners, but Rinya's mother was treated as damaged goods, as was Rinya upon her birth. One day the two of them were surprised in the woods by an owlbear which nearly killed Rinya and did kill her mother. As she was now alone among her own people, Rinya left as soon as she had recovered.

    Gold Log
    Looking for Trouble
    Leather Armor=5
    Light Horse=37.5
    Net Income=377

    Purchase Greatsword=50
    Chain Shirt=100
    Light Warhorse=150
    Potion, CLW=50
    Total Expenditures=350

    Net Profit=77

    The Blind Watchers of the Sylvan Shard

    share of gems=2250
    share of dragon scales(adjusted for purchase of CLW wand)=14.5
    sell chain shirt +50
    buy Mithral chain shirt +1 -2100

    level 2
    +Barbarian 2
    BAB +1
    FORT +1
    +10 hp
    skills: +1 climb, jump, listen, ride, survival, swim; +2 synergy tumble, Kn(Nat)
    Uncanny Dodge

    level 3
    +Ranger 1
    FORT +2, REF +2
    +7 hp
    skills: +4 Hide, +4 Move Silently
    feats: Power Attack, Track(Ranger)
    Favored Enemy Magical Creatures +2
    Wild Empathy
    Lose Illiteracy

    level 4
    +Ranger 2
    BAB +1
    +1 FORT, REF
    +1 STR
    HP +6 (Ranger), +1 (CON)
    +8 skill points
    +1 Climb, Hide, Jump, Kn(Nature), Listen, Move Silently, Survival, Swim
    Combat Style (Archery)(add Rapid Shot)

    note to self
    level 5 and beyond advance spot instead of ride
    Last edited by Heckler; Sunday, 24th May, 2009 at 07:31 PM. Reason: added xp

  9. #239
    Acolyte (Lvl 2)

    Join Date
    Dec 2005
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    approved level 3

    Name: Babette Delacroix
    Class: Sorcerer
    Race: Human
    Size: Medium
    Gender: Female
    Alignment: NG
    Deity: XXXX
    Str: 10 +0 (2p.)     Level: 4        XP: 7625 (10,000)
    Dex: 12 +1 (4p.)     BAB: +2         HP:   21 (4d4+8)
    Con: 14 +2 (6p.)     Grapple: +2     Dmg Red: XX/XXXX
    Int: 14 +2 (6p.)     Speed: 30'      Spell Res: XX
    Wis: 10 +0 (2p.)     Init: +1        Spell Save: 13+spell level
    Cha: 17 +3 (10p.)(+1 leveling)     ACP: -0         Spell Fail: 00%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    (+4*)    +0    +1    +0    +0    +0    11(15*)
    Touch: 11              Flatfooted: 10(14*)
    *Mage Armor
                             Base   Mod  Misc  Total
    Fort:                      +1    +2          +3
    Ref:                       +1    +1          +2
    Will:                      +4    +0          +4
    Weapon                  Attack   Damage     Critical
    Light Crossbow             +3     1d8       19-20x2
    Dagger                    +2     1d4+0     19-20x2
    XXXX                      +X     XdXX+X     XX-XXxX
    XXXX                      +X     XdXX+X     XX-XXxX
    Languages: Common, Elf, Halfling
    Abilities: Spells per day: 0th-6, 1st-7, 2nd-4
                Spells known: 0-Detect Magic, Read Magic, Prestidigitation, Light, Mage Hand, Ghost Sound
                              1-Grease, Mage Armor, Magic Missile
    Feats: Eschew Materials(human)
                       Still Spell(level 1)
                       Silent Spell(level 3)
    Skill Points: 35       Max Ranks: 7/3.5
    Skills                   Ranks  Mod  Misc  Total
    Concentration               7    +2          +9
    Diplomacy(cc)               2    +3          +5
    Knowledge(Arcana)            6    +2          +8
    Profession(Farmer)           6    +0          +6
    Ride(cc)                    3.0    +1          +4
    Spellcraft                   6    +2   +2     +10
    Equipment:               Cost  Weight
    L. Crossbow                     35gp   4lb
    Bolts(23)                     2gp   2.3lb
    Dagger                     2gp   1lb
    Backpack                     2gp   2lb
    Bedroll*                       1sp    5lb
    Blanket, Winter *                    5sp    3lb
    Flint&Steel                         1gp    -lb
    Ink(1oz. vial)                     8gp    -lb
    Inkpen                      1gp    -lb
    Belt Pouch                      1gp    .5lb
    Rations(6)                    3gp    6lb
    Waterskin                     1gp    1lb
    Sunrod(6)                     12gp    6lb
    Tindertwig(10)                   10gp    -lb
    Paper, Sheet(5)                   2gp    -lb
    Silver Dagger                    22gp    1lb
    Silver Bolts(10)                   3gp    1lb
    Alchemists Fire                   20gp    1lb
    Chalk                                  1cp    -
    Perfume, Bottle                    ?gp    -
    Scarf                                   ?gp    -
    Potion, Hide from Animals           50gp    -lb
    Potion, Cure Moderate Wounds (2d8+3)         300gp     -lb
    Scrolls, Ray of Enfeeblement          25gp    -lb
    Invisibility x3                  150gp ea -lb
    Scorching Ray                150gp    -lb
    Comprehend Languages x2     50gp ea  -lb
    Detect Secret Doors x2         50gp ea  -lb
    Disguise Self x2                50gp ea  -lb
    Identify                        125gp     -lb
    Resist Energy                150gp     -lb
    Glitterdust                     150gp     -lb
    Knock x2                         150 ea  -lb
    Locate Object                 150gp     -lb
    See Invisibility                 150gp     -lb
    Alter Self                           150gp     -lb
    *left in room at inn
    Total Weight:25.8lb      Money: 194gp 6sp 4cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                33    66   100   200   500
    Age: 19
    Height: 5'5"
    Weight: 145lb
    Eyes: Brown
    Hair: Brown
    Skin: Tan
    Appearance: Babette is an attractive young country girl. Having grown up working on her family's farm she is more "healthy" rather than dainty. She usually has a pleasant smile on her face, and keeps her long hair pulled back in a ponytail. Instead of arcanists' robes, she normally dresses in the simple skirts and blouses she is accustomed to.

    Background: Babette grew up on a farm outside of Orussus, the oldest of seven children. Her life was mostly what one would expect for a farmgirl, except that she would occasionally notice something...odd. Her mother would tell stories of people descended from dragons who were able to perform great feats of magic. Father would claim the stories were foolishness, but then mother would reply with a wink that the stories were true, and one could never tell where such a bloodline might turn up.

    As Babette approached adulthood, she noticed she was able to do unusual things. Her mother took her aside and secretly trained her in the basics of the arcane arts. Once she felt that Babette was ready, and after a less than pleasant discussion with father, she encouraged Babette to go out into the world and find her own way.

    Rats in a Maze +500gp reward, -350 cure disease
    Rats in a Maze 2416gp, 4sp, 3cp
    purchases atdiSenzio's-300
    Rats in a Maze+52gp, 5sp
    purchases -1925gp
    Undine the Sea-225 ship fare

    Level 2
    +1 level Sorcerer
    +1 BAB
    +1 WILL
    +5 HP
    Spells per Day +1 0th, +1 1st
    Spells Known +1 0th (Mage Hand)
    +1 Concentration, Kn(Arc), Spellcraft, Profession
    + .5 Ride (cc)
    +2 synergy to Spellcraft from Kn(Arc)

    Level 3
    +1 Level Sorcerer
    +1 FORT
    +1 REF
    HP +5
    +1 Conc., Kn(Arc), Spellcraft, Profession
    +.5 Ride(cc)
    Silent Spell
    Spells per Day +1 first
    Spells Known +1 1st (Magic Missile)

    Level 4
    +1 level Sorcerer
    +1 BAB
    +1 WILL
    +1 CHA
    HP +5
    +5 skill points (+1 concentration, +4 diplomacy(cc))
    Spells per Day +1 1st, +3(+1 CHA) 2nd
    Spells known:
    +1 0th Ghost Sound
    +1 2nd Glitterdust
    Swap one 0th level; Daze for Light
    Last edited by Heckler; Monday, 18th May, 2009 at 04:30 AM. Reason: xp

  10. #240
    Acolyte (Lvl 2)

    Join Date
    Dec 2005
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    approved level 3

    Name: Octavio Amontillado
    Class: Rogue 2/Fighter 1
    Race: Human
    Size: Medium
    Gender: Male
    Alignment: CG
    Deity: Grendath
    Str: 12 +1 (4p.)     Level: 3        XP: 4800 (6000)
    Dex: 16 +3 (10p.)     BAB: +2         HP: 18 (6+7+5)
    Con: 10 +0 (2p.)     Grapple: +3     Dmg Red: XX/XXXX
    Int: 14 +2 (6p.)     Speed: 30'      Spell Res: XX
    Wis: 8 -1 (0p.)     Init: +3        Spell Save: +X
    Cha: 15 +2 (8p.)     ACP: -0         Spell Fail: XX%
                       Base  Armor Shld   Dex  Size   Nat  Misc  Total
    Armor:              10    +2    +X    +3    +X    +X    +X    15
    Touch: 13              Flatfooted: 12
                             Base   Mod  Misc  Total
    Fort:                     +2    +0          +2
    Ref:                      +3    +3          +6
    Will:                     +0    -1          -1
    Weapon                  Attack   Damage     Critical
    MW Rapier                      +6     1d6+1     18-20x2
    MW Light Mace              +6       1d6+1     20x2
    Dagger(3)                   +5     1d4+1     19-20x2
    Dagger, thrown              +5     1d4+1     19-20x2
    Sap                      +5     1d6+1*        20x2
    Whip                      +1    1d3+1*        20x2
    Languages: Common, Elf, Dwarf
    Abilities: Sneak Attack +1d6
    Feats: Dodge(human)
           Combat Expertise(L1)
           Weapon Finesse(F1)
            Improved Feint(L3)
    Skill Points: 60       Max Ranks: 6/3
    Skills                   Ranks  Mod  Misc  Total
    Balance                     5    +3    +2    +10
    Bluff                       5    +2          +7
    Climb                       1     +1          +2
    Diplomacy                   5    +2    +4    +11
    Disguise                     0     +2    (+2)*    +2(+4)*
    Escape Artist               5    +3          +8
    Intimidate                 0      +2     +2(+4)@     +4(+6)@
    Jump                        6     +1    +2     +9
    Listen                      5     -1            +4
    Perform(Gladitorial)        6     +2    (+1)#    +8(+9)#
    Ride                        1      +3          +4
    Sense Motive                5      -1            +4
    Sleight of Hand            0      +3       +2     +5
    Spot                        5      -1            +4
    Swim                        6      +1            +7
    Tumble                      5      +3     +2     +10
    Use Rope                     0     +3     (+2)^     +3(+5)^
    all misc. bonuses are synergy bonuses unless otherwise noted
    *=bonus from bluff to remain in character
    #=misc. bonus from MW Rapier to Per(Glad) check
    @=synergy from Per(Glad) to demoralize an opponent
    ^=synergy from EA to Use Rope checks involving bindings
    Equipment:               Cost  Weight
    Entertainer's Outfit                     -cp   -lb
    MW Rapier                     320gp   2lb
    MW Light Mace               306gp   4lb
    Whip                                1gp    2lb
    Dagger(3)                     6gp   3lb
    Sap                     1gp   2lb
    Banjo                      5gp    3lb
    Leather Armor              10gp    15lb
    Backpack                  2gp    2lb
    Bedroll                    1sp    5lb
    Flint&Steel                   1gp    -lb
    Mirror, small steel                 10gp    .5lb
    Pouch, Belt                     1gp    .5lb
    Soap                     5sp    1lb
    Waterskin                   1gp    4lb
    Whetstone                  2cp    1lb
    MW Flute (+2)                  100gp    3lb
    Potion, Cure Light(1d8+1)        50gp    .1lb
    Traveler's Outfit               1gp   5lb(left at Inn)
    Total Weight:48.1lb      Money: 0pp 283gp 11sp 2.5cp
                               Lgt   Med   Hvy  Lift  Push
    Max Weight:                43    86   130   260   650
    Age: 19
    Height: 5'11"
    Weight: 185lb
    Eyes: Brown
    Hair: Black
    Skin: Olive
    Appearance: Octavio is a handsome devil, and he knows it. He keeps his dark hair, moustache and goatee neatly trimmed, and his clothing is often more flambotant than practical.

    Background: Octavio is the eighth son of a local funeral director, Adolphus. With a sympathetic voice for his customers and the shrewd businessman's eye for profit, Adolphus found himself very successful and brought each of his sons into the business when they came of age...except Octavio.

    Octavio didn't care for his family's profiting at the misfortune of others. "Comforting bereaved relatives while taking their monies is no way to live life," thought Octavio. So, rather than learning the family trade, Octavio started to try various other things until he found what would become the love of his life: the art of swordplay. After becoming serious about his studies as a swordsman, and aligning himself with a temple of Grendath (to further enjoy life free of restraints) he was branded a black sheep by the rest of the family and they now have little to do with each other. However, his next older brother, Septimus, does secretly keep in touch with Octavio, as he respects his decisions, even if he doesn't understand them.

    XP Log

    Treasure Log
    di Senzio's Tournament - Darkwood Statue
    400gp+MW Flute
    25pp, 87gp, 5sp from Bizarre Bazaar
    178gp, 6sp, 2.5cp from Bizarre Bazaar

    -320 MW Rapier
    -50 Po. CLW
    -306 MW Light Mace

    level 2
    +Fighter 1
    BAB +1
    FORT +1
    +7 hp (d10+0)
    Skills: +1 to Climb, Jump, Per(Gladitorial), Ride, Swim; +2 synergy to Tumble
    Fighter Feat: Weapon Finesse

    level 3
    +Rogue 2
    +1 BAB
    +1 REF
    HP +5
    Skills: +1 to Balance, Bluff, Diplomacy, Esc. Art., Jump, Listen, Per(Glad), Sense M., Spot, Swim, Tumble; +4 synergy to Diplomacy, +2 synergy to Balance, Disguise, Intim., Jump, Sleight of Hand
    Improved Feint
    Last edited by Heckler; Sunday, 3rd May, 2009 at 07:59 PM. Reason: bought mace

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