OUTLINE
GROUP STRUCTURE
GAME STRUCTURE
PARTY STRUCTURE
MISCELLANEOUS
DETAILED
GROUP STRUCTURE
System: What game will you play?
In addition to the time and date you will meet, determine whether the game will be a one-shot, weekly, bi-weekly, irregular, etc.
Location: Where will the group meet?
Will this be a face to face or online game? If the former, will you play at a gaming store or someone's home?
Social contract: Something something words
Hey look, more words!
GM expectations: What does the GM want from the players? What does the GM want to give them?
Player expectations: What do the players want from the GM? What do the players want to give the GM?
GAME STRUCTURE
Setting
Theme
Tone
Length
Rate of progression
Allowable sources
PARTY STRUCTURE
Group identity
Character creation
Party roles
Player roles
MISCELLANEOUS
House rules, rulings, variants
GROUP STRUCTURE
- System
- Schedule
- Location
- Social contract
- GM expectations
- Player expectations
GAME STRUCTURE
- Setting
- Theme
- Tone
- Length
- Rate of progression
- Allowable sources
PARTY STRUCTURE
- Group identity
- Character creation
- Party roles
- Player roles
MISCELLANEOUS
- House rules, rulings, variants
- Verify and finalize session 0 settings
DETAILED
GROUP STRUCTURE
System: What game will you play?
Blah blah blah placeholder.
Schedule: What time and date will the group convene?
In addition to the time and date you will meet, determine whether the game will be a one-shot, weekly, bi-weekly, irregular, etc.
Will this be a face to face or online game? If the former, will you play at a gaming store or someone's home?
Hey look, more words!
GM expectations: What does the GM want from the players? What does the GM want to give them?
Player expectations: What do the players want from the GM? What do the players want to give the GM?
GAME STRUCTURE
Setting
Theme
Tone
Length
Rate of progression
Allowable sources
PARTY STRUCTURE
Group identity
Character creation
Party roles
Player roles
MISCELLANEOUS
House rules, rulings, variants
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