green_destiny
Explorer
Fellow Warlocks of the Book, Blade and Chain,
We know that our Eldritch Invocations is half of a Warlock's Fun and Power. What are your experiences on them?
What's your favorite, why? What's you least favorite, why?
Here are some of my comments on some:
* Agonizing Blast
- the usual first pick for blaster (eldritch blast) warlocks
- however with my recent acquisition of magic items, recently I seldom use eldritch blast and just spams Fireball or Thunderbolt at high levels.
* Armor of Shadows
- invocation slots are a precious commodity, I can just wear a good armor and just pick another invocation
- does not fit with my theme
* Ascendant Step
- as a blaster, I was really excited to get this and be an turret that spams AOE and eldritch blasts 20ft above the battle field
- since I have acquired a Broom of Flying so I skipped this
* Beguiling Influence
- already took Deception and Persuasion skills, skipped
* Chains of Carceri
- I have yet to gain level 15 as a Warlock, though the monster types affected are limited, since its a hold monster at-will ability, this is awesome in the right campaign and monsters choices
* Devil's Sight
- as a blaster, I can't have my vision impaired, this is a must
- Combo with Darkness spell makes it awesome for defensive and offensive
- a few times my PC was saved by melee ambushes by casting Darkness on me and fleeing the attacker
- Darkness spell also for defensive purposes when dueling with a fellow spell caster/long range attackers
- take note normal dark vision only works for natural darkness and not with magical darkness
* Eldritch Sight
- cool at-will ability but I think not the first option you pick
- some magic items grants at-will/limited detect magic
* Eyes of the Rune Keeper
- nice combo for Pact of Book?
- can be DM dependent if your DM believes the 'You can read it, but it does not automatically mean that you understand it' debate
* Fiendish Vigor
- a buffer of 1d4 + 4 Temp HP is great for lower levels
- Fiend Patrons may skip this since Dark One's Blessing already provides temp HP and temp HPs does not stack
--- CONTINUATION ---
* Mask of Many Faces
- most of my memorable and fun moments are with this
- for enemy infiltration/deception purposes
* Minions of Chaos
- cool yet once per day and a concentration check, else your summon can wreck havoc in your party
- i guess will depend on the situation and campaign
- magic items can also let you summon elementals
* Mire the Mind
- planning on getting this next
- once per day but can be a game changer for cut throat battles
* Misty Visions
- one of my favorite because illusions (Have you seen Eight in Stranger Things)
- Visual illusion, most of my out of the box thinking moments are using this
- combined with minor illusion to accompany visuals with sound (cast separately or with a fellow spell caster)
* Repelling Blast
- cool that it can push regardless of size and its still per eldritch blast hit right?
- most of the time I don't need to push enemies around if our melee party members are toe to toe with the enemies
- depends on the terrain, traps, if there's a need to push - one time I was able to push enemies on a lava pit. if there's a need to push and you have the terrain to make if effective then the stars are in our favor
* Sculptor of Flesh
- would be great if a party member volunteers to be a beast
- once per day, meh ok
* Voice of the Chain Master
- as a pact of the chain warlock I haven't got the need to let my familiar speak using my voice however making your familiar scout for you regardless of distance (as long as you are on the same plane) sure is awesome
* Aspect of the Moon
- see combo with coffee sorcerer/warlock then ask your DM if he will allow it
* Cloak of Flies
- as a long range attacker, this does not appeal to me unless my DM also says the flies around me grants me partial cover or disadvantage to my attacker with long range attacks
* Ghostly Gaze
- Byakugan for 1 minute every short rest, awesome
- circumstantial but great for investigations and looking for traps
* Lance of Lethhargy
- will sure be annoying if combined with Repelling blast
- push an enemy 10ft away (per eldritch blast hit) and at the same time reduce speed by 10ft
- that's like reducing a minimum of 20ft of movement per round
* Shroud of Shadow
- invisibility at-will, what's not to love?
- can't wait to hit level 15
* Tomb of Levistus
- grants you an emergency panic button per short rest, for nova spells or attacks that deals huge damage in a round
- the more warlock levels you have the more you can reap its benefit
- my warlock can currently soak 100 points of damage
- losing 1 turn is still better than losing several turns because your dead or rolling for death saves
We know that our Eldritch Invocations is half of a Warlock's Fun and Power. What are your experiences on them?
What's your favorite, why? What's you least favorite, why?
Here are some of my comments on some:
* Agonizing Blast
- the usual first pick for blaster (eldritch blast) warlocks
- however with my recent acquisition of magic items, recently I seldom use eldritch blast and just spams Fireball or Thunderbolt at high levels.
* Armor of Shadows
- invocation slots are a precious commodity, I can just wear a good armor and just pick another invocation
- does not fit with my theme
* Ascendant Step
- as a blaster, I was really excited to get this and be an turret that spams AOE and eldritch blasts 20ft above the battle field
- since I have acquired a Broom of Flying so I skipped this
* Beguiling Influence
- already took Deception and Persuasion skills, skipped
* Chains of Carceri
- I have yet to gain level 15 as a Warlock, though the monster types affected are limited, since its a hold monster at-will ability, this is awesome in the right campaign and monsters choices
* Devil's Sight
- as a blaster, I can't have my vision impaired, this is a must
- Combo with Darkness spell makes it awesome for defensive and offensive
- a few times my PC was saved by melee ambushes by casting Darkness on me and fleeing the attacker
- Darkness spell also for defensive purposes when dueling with a fellow spell caster/long range attackers
- take note normal dark vision only works for natural darkness and not with magical darkness
* Eldritch Sight
- cool at-will ability but I think not the first option you pick
- some magic items grants at-will/limited detect magic
* Eyes of the Rune Keeper
- nice combo for Pact of Book?
- can be DM dependent if your DM believes the 'You can read it, but it does not automatically mean that you understand it' debate
* Fiendish Vigor
- a buffer of 1d4 + 4 Temp HP is great for lower levels
- Fiend Patrons may skip this since Dark One's Blessing already provides temp HP and temp HPs does not stack
--- CONTINUATION ---
* Mask of Many Faces
- most of my memorable and fun moments are with this
- for enemy infiltration/deception purposes
* Minions of Chaos
- cool yet once per day and a concentration check, else your summon can wreck havoc in your party
- i guess will depend on the situation and campaign
- magic items can also let you summon elementals
* Mire the Mind
- planning on getting this next
- once per day but can be a game changer for cut throat battles
* Misty Visions
- one of my favorite because illusions (Have you seen Eight in Stranger Things)
- Visual illusion, most of my out of the box thinking moments are using this
- combined with minor illusion to accompany visuals with sound (cast separately or with a fellow spell caster)
* Repelling Blast
- cool that it can push regardless of size and its still per eldritch blast hit right?
- most of the time I don't need to push enemies around if our melee party members are toe to toe with the enemies
- depends on the terrain, traps, if there's a need to push - one time I was able to push enemies on a lava pit. if there's a need to push and you have the terrain to make if effective then the stars are in our favor
* Sculptor of Flesh
- would be great if a party member volunteers to be a beast
- once per day, meh ok
* Voice of the Chain Master
- as a pact of the chain warlock I haven't got the need to let my familiar speak using my voice however making your familiar scout for you regardless of distance (as long as you are on the same plane) sure is awesome
* Aspect of the Moon
- see combo with coffee sorcerer/warlock then ask your DM if he will allow it
* Cloak of Flies
- as a long range attacker, this does not appeal to me unless my DM also says the flies around me grants me partial cover or disadvantage to my attacker with long range attacks
* Ghostly Gaze
- Byakugan for 1 minute every short rest, awesome
- circumstantial but great for investigations and looking for traps
* Lance of Lethhargy
- will sure be annoying if combined with Repelling blast
- push an enemy 10ft away (per eldritch blast hit) and at the same time reduce speed by 10ft
- that's like reducing a minimum of 20ft of movement per round
* Shroud of Shadow
- invisibility at-will, what's not to love?
- can't wait to hit level 15
* Tomb of Levistus
- grants you an emergency panic button per short rest, for nova spells or attacks that deals huge damage in a round
- the more warlock levels you have the more you can reap its benefit
- my warlock can currently soak 100 points of damage
- losing 1 turn is still better than losing several turns because your dead or rolling for death saves
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