They were even cooler (arguably less broken, no CoDzillas) in 1e!I've been really excited to play a druid in 5e. Especially circle. I know most people gush over moon druids but, from 3.5, druids had some of the coolest rp and utility spells.
Warp wood was always a goofy spell - really /only/ good for 'getting creative' with. The on-label uses - springinig doors and ruining spears & arrows? Really?Then I looked at their spells list:
-No warp wood
Newfangled stuff, anyway.-No shape wood
-Hallow is no longer a druid spell?
At least you've got 8th & 9th level spells.-Control weather is now 8th instead of 7th.
One thing to consider is that with 5e's neo-Vancian spellcasting system, situational spells are easier to bring to bear - you don't 'waste' slots/day in preparing them, and some can be used as rituals. That consideration may have made some of the odder corner-case-usage spells problematic to retain. (Though, really, I can't think why, specifically, either.)Most of these spell had very little combat utility but were very useful (although situational) for long campaigns. Stone shape, for example. They should have kept it as is but raised the level to 4th or, changed it to (almost useless) but kept it at 3rd. Am I the only one disappointed by this? Would you allow these spells back in your campaigns?
I suppose it's easy to just add Hallow to their list. But then you have to have a conversation with your DM. Which rubs me the wrong way.
The classes in 5E are (sadly) different in fluff than prior editions. The paladin is by far the most unrecognizable (any alignment, and no god required)
I remember a druid ability to travel quickly by entering a tree and appearing out of the same type of tree elsewhere... 2nd ed I think. Sure were a different flavor of druid back then.