Toj
First Post
In a current campaign I am running, the heroes have taken over a castle that used to belong to a lich. The lich has permanent gates within his castle that lead to various areas in the world. They are all in one room. The gates operate on passwords. You say the password and the gate 'opens' and then you step through and must say the password again to close the gate.
They party has two passwords at the moment (they found them in the Lich's journal).
Gate 1:This leads to the Dragontooth Caverns, which are very similar to the Undermountain from Forgotten Realms. The lich used the portal to go in and gather monsters etc for experiments.
Gate 2: This leads to the lair of a Red Dragon. The red dragon made a pact with the lich many 100's of years ago, basically in order for protection. The lich has been dead now for about 35 years and the Red Dragon has since forgotten about the lich, and the portal into his lair. The Red Dragon has also allied himself with a human wizard and his protector. The are their only little triad.
Currently the party has done a few excusions into the Gate 1, and they have only opened Gate 2 and looked inside. They saw what appeared to be a Dragon lair, and in their wisdom decided it was not a wise time to go in and look around.
There are 4 other gates. The party does not have passwords to any of them, but searching out the password, or discovering the magical way to open them will eventually come up. What are your ideas to what should be on the other side of these gates? What are your adventure ideas for these other gates. Should one lead to another ally, and that ally comes by for a visit?
They party has two passwords at the moment (they found them in the Lich's journal).
Gate 1:This leads to the Dragontooth Caverns, which are very similar to the Undermountain from Forgotten Realms. The lich used the portal to go in and gather monsters etc for experiments.
Gate 2: This leads to the lair of a Red Dragon. The red dragon made a pact with the lich many 100's of years ago, basically in order for protection. The lich has been dead now for about 35 years and the Red Dragon has since forgotten about the lich, and the portal into his lair. The Red Dragon has also allied himself with a human wizard and his protector. The are their only little triad.
Currently the party has done a few excusions into the Gate 1, and they have only opened Gate 2 and looked inside. They saw what appeared to be a Dragon lair, and in their wisdom decided it was not a wise time to go in and look around.
There are 4 other gates. The party does not have passwords to any of them, but searching out the password, or discovering the magical way to open them will eventually come up. What are your ideas to what should be on the other side of these gates? What are your adventure ideas for these other gates. Should one lead to another ally, and that ally comes by for a visit?