I guess a dragon wouldn't just forget about a gate... I mean he did do it when he was young and not a "genius", but it just makes more sense if it's a different dragon all together. So I'll say the dragon that was an ally of the lich was taken out by another dragon.
The group is actually not that powerful. When they got the castle, they were only 5 - 6th level. The lich was already vanquished (supposedly) and the heroes that had vanquished it were unable to find any treasure. Well a paladin of the party heard about the castle in the woods and thought it would make a nice home base. So the paladin enlisted the help of the other members and they cleared out the castle (which was infested with goblins). So the party has had the castle for a while now and has there own little city (70 or so workers, guards, smiths, farmers, etc) and they have been trying to get more people to come out in the woods and live around the castle.
Also, this campaign takes place on a homebrewed world, which I really need to make a website for. Some other information you guys might need, or that might be helpful:
The party currently consists of:
Level 10/1, Monk/Dragon Clan Master
Level 3/8, Rogue/Wizard
Level 5/4 , Fighter/Rogue
Level 8 Cleric
Now on to the ideas:
* Treasure room: Could be a portal to a gigantic room carved out of the heart of a mountain, in which something nasty guards the apparent treasure. When the PCs go to pick any of it up, mimics galore assault them.
The lich was 19th level, so what do you think he would have guarding his treasure room? It doesn't have to be something that the party can take out now, it could be something they fight and retreat, and come back later (when they are higher level) for.
I do think I am going to have one of the gates lead to the Forgotten Realms. I used to run all my games there, but then I made up a new world. This gate to the realms would actually lead into a big story arc, since there are not suppose to be ways to travel to other primes (history of the world stuff).
I know that the Negative Material Plane heals undead, and also harms the living... but what are the mechanics? All undead heals 1d6HP per round and living takes 1d6? All undead gain +2 to turn resistance? Do undead hang out in this plane? Is it a big cemetary?