Snipehunt
First Post
The depradations of the slavers off the coasts of Southern Flanneas were too terrible for many. Swift black-sailed ships roamed at will, pillaging defenseless villages, kiling many, enslaving the rest. Villages emptied, walled towns and cities became isolated fortresses, farmland turned fallow, merchants stayed at home rather than face this evil plague.
Vast migrations towards the central lands and into the Great Kingdom had made many old counties and duchies virtually wastelands, dark, wild places inhabited by bandits, savages, agents of the Hand, and worse. Finally, Keoland had endured enough. The Keolanders were going to strike back, at the heart of the slaver power. The rumored Pirate Keep of Highport.
An escaped slave had told of this ruined city in the orcish kingdom of the Pomarj (changed my mind about the Sea Barons). Racked with pain from torture, she described the city. Some in Keoland argued that an army and naval forces should be mustered to erase this scourge. BUt cooler heads prevailed. The armed forces were needed to fight the Scarlet Brotherhood and its allied in the Solnor Ocean. Besides, any large force would simply make the pirates dissapear, killing their beloved friends and relatives now imprisoned.
They have come upon a bold plan. The escaped slave told of ruined temple compound that provided a back door to the slaver stronghold. Highport, once a human city, is now overrun by evil humanoids. It would be relatively simple for a small band to sneak in, find the leaders of this evil gang, and eliminate them. Once their leaders were gone, the unoranginzed remaining slavers would lack the ability to cause extensive damage. Left unsaid was the hope that the infiltrators would kill many of the wicked creatures.
You were recruited for a variety of reasons. Money, prestige, advancement in the nobility, or a simple quest for justice or revenge for kidnapped relatives. Regardless, you have joined this mission. It seems daunting now, sneaking into a hostile city, infiltrating an evil organization, and finding and killing the leaders of a vast slave empire. Once you get to Highport, it will be simple to get the ruined temple entrance.
But first, you must find a slaver ship, capture it, and sail to Highport . . .
Vast migrations towards the central lands and into the Great Kingdom had made many old counties and duchies virtually wastelands, dark, wild places inhabited by bandits, savages, agents of the Hand, and worse. Finally, Keoland had endured enough. The Keolanders were going to strike back, at the heart of the slaver power. The rumored Pirate Keep of Highport.
An escaped slave had told of this ruined city in the orcish kingdom of the Pomarj (changed my mind about the Sea Barons). Racked with pain from torture, she described the city. Some in Keoland argued that an army and naval forces should be mustered to erase this scourge. BUt cooler heads prevailed. The armed forces were needed to fight the Scarlet Brotherhood and its allied in the Solnor Ocean. Besides, any large force would simply make the pirates dissapear, killing their beloved friends and relatives now imprisoned.
They have come upon a bold plan. The escaped slave told of ruined temple compound that provided a back door to the slaver stronghold. Highport, once a human city, is now overrun by evil humanoids. It would be relatively simple for a small band to sneak in, find the leaders of this evil gang, and eliminate them. Once their leaders were gone, the unoranginzed remaining slavers would lack the ability to cause extensive damage. Left unsaid was the hope that the infiltrators would kill many of the wicked creatures.
You were recruited for a variety of reasons. Money, prestige, advancement in the nobility, or a simple quest for justice or revenge for kidnapped relatives. Regardless, you have joined this mission. It seems daunting now, sneaking into a hostile city, infiltrating an evil organization, and finding and killing the leaders of a vast slave empire. Once you get to Highport, it will be simple to get the ruined temple entrance.
But first, you must find a slaver ship, capture it, and sail to Highport . . .