Tone it down, dude. First, you don't get to decide what and how I build characters. Second, not all strength based characters are barbarians. Third, not all barbarians are built according to your specifications. Last but not least, if you use a longbow and don't add dex you get average 4.5 damage per hit modified by your dexterity adjustment.
Therefore if I'm a paladin or a fighter in heavy armor with an 8 dex (or lower if you roll for stats) my average damage per hit is 3.5 with a long bow. At ... I don't know ... 5th level I'm a +2 to hit after adjustments. So an average AC of 16, I'm going miss 70% of the time. While I was talking about damage per hit, the average damage for this guy per round is a sad and pathetic 2 points of damage.
So thanks for pointing out that it's even worse than what I was saying by misrepresenting my words.
But let's assume for a moment that I don't even bother with strength for my barbarian. Max out the dex and ignore strength because you're running around naked so you never have to worry about encumbrance. True, you won't be using that two-handed weapon but you're more than compensated by higher initiative, better AC, ranged attack options, getting good numbers for one of the most common save in the games. Throw in two-weapon fighting with rapiers and you'll be on par for damage vs the two-handers until sometime after 10th level (and even then it's only a couple of points).
So yeah. Total and complete "garbage". A 14 dex barbarian is playing wrong, their dex should be far higher.