blargney the second
blargney the minute's son
Oh yeah, I've been contemplating what parts of core-only PF will be affected most by this mod:
- Vital Strike just adds bonus [W]s to the first attack on your turn.
- Spring Attack works as written except you can make all your attacks with no AoOs from the target.
- Cleave could just be swapped for classic 3.5 Cleave.
- Charge would remain unchanged as the only way to get an attack after a double move, or all of them with Pounce.
On the whole I suspect this will make combat a bit more deadly, which should end fights more quickly. I'd not be displeased with that outcome - high level D&D combat can take rather a long time in any edition.
-blarg
- Vital Strike just adds bonus [W]s to the first attack on your turn.
- Spring Attack works as written except you can make all your attacks with no AoOs from the target.
- Cleave could just be swapped for classic 3.5 Cleave.
- Charge would remain unchanged as the only way to get an attack after a double move, or all of them with Pounce.
On the whole I suspect this will make combat a bit more deadly, which should end fights more quickly. I'd not be displeased with that outcome - high level D&D combat can take rather a long time in any edition.
-blarg