Zardnaar
Legend
Its why I put it ahead of the other fighters. Tier 1 for example (lvl 1-5) I would put it tier 1 or 2.
Its why I put it ahead of the other fighters. Tier 1 for example (lvl 1-5) I would put it tier 1 or 2.
Then you should have just said I’m tiering classes by power and not by versatility.
I think tiering by power is a lot more subjective and campaign dependent than tiering by versatility. Does you see why I was trying to avoid tiers by power and instead want to focus on tiers by versatility. Also there is the historical approach that 3.5e also tiered by versatility and not power.
THe old tiers were really about power IMHO, back then you could use wands etc for versatility.
Its why spellcasters in 5E are a lot less powr. Weaker spells, less of them less wands/staves/potions/scrolls etc.
Versatility is a thing but I rate stuff overall its why I put a Rgue up at say tier 3 even if they might be tier 4 for damage as I don''t just focus on nuking. I consider defensive, utility/versatility etc as well.
That is why I put Paladins so high. At higher levels DCs are quite high and can mess up PCs badly. Have a Paladin around and its very powerful especially the Oath of the Ancients ones. That aura is fairly unique/powerful/useful and spellcasters can't duplicate it.
5E also rewards teamwork, a party of primary caster might struggle at higher levels without a beatstick around although you could have beatstick focused builds but you need to know what you're doing there.
I rate overall, versatile can be useful but it can vary by DM. Some adventures are very combat centric and versatility falls behind killing stuff faster. Charisma classes are a lot better at social stuff, sorcerers are very good at buffing (better than wizard).
Versatility is over rated in 5E IMHO. A lot of classes are reasonable at it- Rogues, bards, wizards with the right spells etc. Wizards are also a bit dependent on the DM, you might not be able to buy scrolls/spells for example.
Well, I think versatility translated directly into more power back in 3.5e. So you are right that the 3.5e tier chart also represented power. In 5e versatility and power aren't quite as correlated. I still think power is too subjective to rate in 5e. I mean how do you compare a stunning strike monk to a CE SS Battlemaster Fighter in terms of power?
Stunning strike has a save. CE+ sharpshooter is more reliable vs most things. Vs a high AC stunning strike is potentially better.
Way of the fist monk is very good. Tiers change if feats are used as well.
But, it's really up to the DM: how he rules, what challenges he throws, what items he drops, where he applies pressure. RAW & System Mastery are largely moot. If you want to build a character that dominates play, build whatever you want - and game the DM.
5e did a fair job balancing the most readily quantifiable power stat: DPR.. In 5e versatility and power aren't quite as correlated. I still think power is too subjective to rate in 5e.
They both tick the combat bad-ass box.I mean how do you compare a stunning strike monk to a CE SS Battlemaster Fighter in terms of power?
5e did a fair job balancing the most readily quantifiable power stat: DPR.
side from that, though, I don't see how versatility rules any less.
Especially as neo-Vancian is a more versatile mechanism than 3.5 Tier-1 prep casting.
They both tick the combat bad-ass box.
You could get insane single-target DPR from a non- or half-casting charge build, too. DPR wasn't exactly an optimal path to power in 3.5, though, so it was kinda moot.I seem to recall that even in 3.5e the path of DPR power single target or multi target was being a full caster.
A SorLock is a non-full caster?In 5e non-full casters tend to dominate the single target DPR domain.
Or martial characters are more dependent on a small number of very tough enemies over many rounds - 6 of 1, half-dozen of the other.Nearly every class is much more closely distributed in daily damage output than you would have ever excepted to happen. It's almost like this was planned. Full casters are a little more "all over the place" when it comes to daily damage output and are also highly dependent on the number of enemies per encounter remaining higher to match the martial damage output.
But, with raw combat power nominally balanced, versatility to bring something else when it matters is just that much more significant. Even within the realm of raw DPR, versatility can enhance combat power - being able to engage equally well at range or melee, for instance, vs being worse at one or the other, readily varying damage types, etc.Of course all their carefully preplanned balance falls apart when you play in a 0-1 short rest 2-3 encounter per day game (which in my experience is more common). That's also going to impact the power level of certain classes, but it really doesn't change the versatility rankings any.