Tales and Chronicles
Jewel of the North, formerly know as vincegetorix
Hey guys,
while reading the thread about Arcana of the Ancients, it gave me the urge to go back and read the Numenera corebook to find and steal some mechanics to implement in my 5e games.
Numenera use ''short rest'' called recoveries that give back some fighting power to the PC, but take longer and longer the more time you use them in a day. So in my game, ''short rest recoveries'' would take
1st: 10 minutes
2nd: 30 minutes
3rd: 1 hour
4th: 8 hours
Now, in my games I dont want to use the HD pool to spend on short rest, I'd prefer to have the PCs recover a set amount of health at each ''short rest recovery'' (no full healing at 8 hours rest though).
I was thinking something like (1dX, where X is the class HD, + Con) * Level, but I cant do math, so it may be to much.
Could somebody help me figure out a good way to calculate an adequate amount of recovered HP per ''recoveries''?
while reading the thread about Arcana of the Ancients, it gave me the urge to go back and read the Numenera corebook to find and steal some mechanics to implement in my 5e games.
Numenera use ''short rest'' called recoveries that give back some fighting power to the PC, but take longer and longer the more time you use them in a day. So in my game, ''short rest recoveries'' would take
1st: 10 minutes
2nd: 30 minutes
3rd: 1 hour
4th: 8 hours
Now, in my games I dont want to use the HD pool to spend on short rest, I'd prefer to have the PCs recover a set amount of health at each ''short rest recovery'' (no full healing at 8 hours rest though).
I was thinking something like (1dX, where X is the class HD, + Con) * Level, but I cant do math, so it may be to much.
Could somebody help me figure out a good way to calculate an adequate amount of recovered HP per ''recoveries''?