Jemal
Adventurer
You know what I haven't seen on here?
Battletech.
No, I'm not talking about all that variant stuff like that Dungeon magazine's attempt at Mechs, I'm talking good, old-fashioned, honest-to-god battletech. Now, I know that technically it's a wargame, and as such not exactly receptive of the PbP format, but just look at D20 Modern and d&D combat, it's much the same... You have to figure out distance, terrain, and other variables... so why not do the same with BTech?
PLUS there's the fact that I'ld be more inclined to go with a more Role-playery version of BTech than simply "battle 1 over, begin battle 2". I'ld be expecting comradery, competition, diplomacy, etc in addition to the obvious battles.
I've mostly played IRL with the 'citytech' rules, but have come to realize that most of the pages I've seen on the net use either the exact same, or very similar rules systems, so it shouldn't be too hard to get everyone on the same page.
What I'm proposing is the following: The year is 3050, the clans are begining their invasions on the Inner sphere after a few minor setbacks. You are young Clan mechwarriors (or Elementals) On the way up, ready to lead the assault to reunify the inner sphere and restore the Star League.
I'll provide more details after I find out if there's interest in a role Play of the Clan invasion of the inner sphere.
So would anybody be interested in trying out a game of Battletech? (For those who're wondering about the rules, it's actually fairly simple, and I found a site recently that has a quick-start rules guide PDF, once I find it again I'll post the address, and I can provide answers to any questsions.)
Battletech.
No, I'm not talking about all that variant stuff like that Dungeon magazine's attempt at Mechs, I'm talking good, old-fashioned, honest-to-god battletech. Now, I know that technically it's a wargame, and as such not exactly receptive of the PbP format, but just look at D20 Modern and d&D combat, it's much the same... You have to figure out distance, terrain, and other variables... so why not do the same with BTech?
PLUS there's the fact that I'ld be more inclined to go with a more Role-playery version of BTech than simply "battle 1 over, begin battle 2". I'ld be expecting comradery, competition, diplomacy, etc in addition to the obvious battles.
I've mostly played IRL with the 'citytech' rules, but have come to realize that most of the pages I've seen on the net use either the exact same, or very similar rules systems, so it shouldn't be too hard to get everyone on the same page.
What I'm proposing is the following: The year is 3050, the clans are begining their invasions on the Inner sphere after a few minor setbacks. You are young Clan mechwarriors (or Elementals) On the way up, ready to lead the assault to reunify the inner sphere and restore the Star League.
I'll provide more details after I find out if there's interest in a role Play of the Clan invasion of the inner sphere.
So would anybody be interested in trying out a game of Battletech? (For those who're wondering about the rules, it's actually fairly simple, and I found a site recently that has a quick-start rules guide PDF, once I find it again I'll post the address, and I can provide answers to any questsions.)