Hi all,
I am just working on a prestige class for one of my players, an Uthgardt barbarian (Forgotten Realms). The Uthgardt barbarians are divided into distinct clans, each revering a totem animal, such as Red Tiger, Sky Pony (Pegasus), Black Raven and so on. The players character is a Sky Pony, so the following prestige class is geared towards the Sky Pony Chieftain. If something has (Sky Pony) behind it, it's meant to be clan-specific.
Uthgardt are reverring their ancestors and a god of battle (Uthgar). Their Totem animals are manifestations of their god.
Uthgardt Chieftain
Through fate, strength and valor you stand upon the shield of the chieftains, looking at your clan, strong men and women ready to bring sword and fire to the so-called civilization of the north if they dare to push their borders into your territory. You have struggled with orc hordes, defeated giants and trolls and plundered their hordes. You have suffered wounds which would have killed ten bulls but still you live against all odds. Your clan has chosen you to lead them, for your might has no equal and your axe is feared by your enemies.
Hit Die: d12
Requirements:
BAB: +7
Skills: Intimidate 10, Wilderness Lore 5, Ride 4 (Sky Pony Tribe)
Feats: Leadership, Power Attack, Mounted Combat (Sky Pony)
Race: Human (Uthgardt)
Special: must be chosen as the successor of a deceased chieftain or challenge the current chieftain
Class Skills: Climb, Craft, Handle Animal, Intimidate, Intuit Direction, Jump, Listen, Ride, Sense Motive, Swim, Wilderness Lore
Skill Points at each Level: 4 + Int modifier
Class Features:
Chieftains Voice (Ex): The chieftain gains +2 on his Leadership score and on all charisma-based skill checks versus Uthgarth barbarians. This bonus increases to +4 at level 4.
Battle Cry (Ex): All allies within hearing range seeing you get +1 morale bonus on attack rolls and damage rolls and +2 morale bonus on saving throws versus fear and charm effects. This bonus lasts for an number of rounds equal to your charisma bonus (+ your chieftains voice bonus for clan members). You can shout a battle cry once per day per class level.
Veteran of Countless Battles (Ex): Your damage reduction increases by 1 at level 2 and 5. If you don't have damage reduction, you gain DR 1/- at 2nd and DR 2/- at 5th level.
Fearless(Su): Beginning at 1st level, a barbarian chieftain is immune to fear (magical or otherwise). Allies within 10 feet of the chieftain gain a +4 morale bonus on saving throws against fear effects. If standing on higher ground this bonus extends to all allies in 60' range seeing him.
Run for your Life (Ex): Once per day you can evoke a fear effect (DC 10 + charisma bonus + class level) on all enemies in 30' range witnessing you slaying an enemy (reducing him to to 0 or lower hit points). Your allies are immune to this fear effect.
Ancestral Guidance (Su): Once per day your ancestors may help you with guidance. This has the effect of an Augury spell.
Ancestral Wisdom(Su): Once per week your ancestors may help you with wisdom and knowledge. This has the same effect as the spell "Legend Lore".
Totem Power (Sky Pony): You gain a Pegasus cohort. This cohort does not count as your Leadership cohort, i. e. is additional to your normal cohort. The pegasus starts at maximum ECL allowed with your Leadership score, and is advanced accordingly in HD.
Ritual Enemy (Su): You can change your tribes ritual enemy. You can change it only once during your reign as a chieftain of your tribe. If you die the Ritual Enemy stays the same until changed by a new chieftain. Groups such as wolves, orcs, trolls, giants, and even people of a specific city may be chosen as Ritual Enemy.
The Hunt (Su): You can call out a Ritual Hunt. While on a Ritual Hunt called out by you, all members of your clan gain a +1 bonus to Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against the Ritual Enemy. Likewise, they get the same bonus to weapon damage rolls against the Ritual Enemy. They also get the damage bonus with ranged weapons, but only against targets within 30 feet. The bonus doesn't apply to damage against creatures that are immune to critical hits. You can use this ability once a season, after communing with the tribes shaman and the spirits of your ancestors. Using this ability is a ritual and takes at least eight hours and the attendance of all clan members who benefit from it. The Ritual Hunt lasts from dusk until dawn of the next day.
Class Features per Level
1st: Chieftains Voice +2, Fearless, The Hunt
2nd: Battle Cry, Veteran of Countless Battles (+1/- DR)
3rd: Ancestral Guidance, Run for your Life (1/day)
4th: Chieftains Voice +4, Totem Power (Pegasus)
5th: Veteran of Countless Battles (+1/- DR), Ancestral Wisdom, Ritual Enemy
BAB: +3/4 Level
BAB/Fort/Ref/Will saves:
1st: +0/+2/+0/+2
2nd: +1/+3/+0/+3
3rd: +2/+3/+1/+3
4th: +3/+4/+1/+4
5th: +3/+4/+1/+4
Notes:
This prestige class seems a bit on the powerful side. Any comments?
The Knowledge requirements are for flavor and to burn some skill points on a character concept. The Leadership feat and the BAB reqs make this class available for barbarians of at least 7th level (my player will get it at 12th).
Ancestral Guidance/Wisdom and Totem Animal are also more a flavor thing but useful nonetheless, as is the Chieftains Voice. Fearless and Chieftains Voice have been added to strengthen the role as a leader.
- Battle Cry functions as the Inspire Courage bard ability but with lower duration.
- Run For Your Life is the same as the Purple Dragon Knight "Fear" ability, but with an additional requirement (slaying an enemy).
- Fearless is the same as the paladins ability with a "power-up" in range when standing on higher ground (inspired by the tradition of the chieftain standing on a shield carried by two warriors).
Changes:
- Edited Ancestral Guidance so that Legend Lore is usable less often (don't want this class to replace the bard role).
- Edited Fearless to be like the paladin ability Aura of Courage
- Changed saves to Cleric saves
- Changed BAB to 3/4a
- Changed Pegasus cohort, so that it starts at higher HD
- Removed Cleave as Pre-Req
- Changed Pre-Req Intimidate Ranks to 10
- Removed Pre-Req Diplomacy
- Added Ritual Enemy
- Added The Hunt
- Removed Run For Your Life (2/day)
- Modified Battle Cry so that the chieftains bonus only adds to duration for clan members
- Removed Pre-Req Knowledge skills
- Removed Knowledge skills from Class Skills
I am just working on a prestige class for one of my players, an Uthgardt barbarian (Forgotten Realms). The Uthgardt barbarians are divided into distinct clans, each revering a totem animal, such as Red Tiger, Sky Pony (Pegasus), Black Raven and so on. The players character is a Sky Pony, so the following prestige class is geared towards the Sky Pony Chieftain. If something has (Sky Pony) behind it, it's meant to be clan-specific.
Uthgardt are reverring their ancestors and a god of battle (Uthgar). Their Totem animals are manifestations of their god.
Uthgardt Chieftain
Through fate, strength and valor you stand upon the shield of the chieftains, looking at your clan, strong men and women ready to bring sword and fire to the so-called civilization of the north if they dare to push their borders into your territory. You have struggled with orc hordes, defeated giants and trolls and plundered their hordes. You have suffered wounds which would have killed ten bulls but still you live against all odds. Your clan has chosen you to lead them, for your might has no equal and your axe is feared by your enemies.
Hit Die: d12
Requirements:
BAB: +7
Skills: Intimidate 10, Wilderness Lore 5, Ride 4 (Sky Pony Tribe)
Feats: Leadership, Power Attack, Mounted Combat (Sky Pony)
Race: Human (Uthgardt)
Special: must be chosen as the successor of a deceased chieftain or challenge the current chieftain
Class Skills: Climb, Craft, Handle Animal, Intimidate, Intuit Direction, Jump, Listen, Ride, Sense Motive, Swim, Wilderness Lore
Skill Points at each Level: 4 + Int modifier
Class Features:
Chieftains Voice (Ex): The chieftain gains +2 on his Leadership score and on all charisma-based skill checks versus Uthgarth barbarians. This bonus increases to +4 at level 4.
Battle Cry (Ex): All allies within hearing range seeing you get +1 morale bonus on attack rolls and damage rolls and +2 morale bonus on saving throws versus fear and charm effects. This bonus lasts for an number of rounds equal to your charisma bonus (+ your chieftains voice bonus for clan members). You can shout a battle cry once per day per class level.
Veteran of Countless Battles (Ex): Your damage reduction increases by 1 at level 2 and 5. If you don't have damage reduction, you gain DR 1/- at 2nd and DR 2/- at 5th level.
Fearless(Su): Beginning at 1st level, a barbarian chieftain is immune to fear (magical or otherwise). Allies within 10 feet of the chieftain gain a +4 morale bonus on saving throws against fear effects. If standing on higher ground this bonus extends to all allies in 60' range seeing him.
Run for your Life (Ex): Once per day you can evoke a fear effect (DC 10 + charisma bonus + class level) on all enemies in 30' range witnessing you slaying an enemy (reducing him to to 0 or lower hit points). Your allies are immune to this fear effect.
Ancestral Guidance (Su): Once per day your ancestors may help you with guidance. This has the effect of an Augury spell.
Ancestral Wisdom(Su): Once per week your ancestors may help you with wisdom and knowledge. This has the same effect as the spell "Legend Lore".
Totem Power (Sky Pony): You gain a Pegasus cohort. This cohort does not count as your Leadership cohort, i. e. is additional to your normal cohort. The pegasus starts at maximum ECL allowed with your Leadership score, and is advanced accordingly in HD.
Ritual Enemy (Su): You can change your tribes ritual enemy. You can change it only once during your reign as a chieftain of your tribe. If you die the Ritual Enemy stays the same until changed by a new chieftain. Groups such as wolves, orcs, trolls, giants, and even people of a specific city may be chosen as Ritual Enemy.
The Hunt (Su): You can call out a Ritual Hunt. While on a Ritual Hunt called out by you, all members of your clan gain a +1 bonus to Bluff, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skills against the Ritual Enemy. Likewise, they get the same bonus to weapon damage rolls against the Ritual Enemy. They also get the damage bonus with ranged weapons, but only against targets within 30 feet. The bonus doesn't apply to damage against creatures that are immune to critical hits. You can use this ability once a season, after communing with the tribes shaman and the spirits of your ancestors. Using this ability is a ritual and takes at least eight hours and the attendance of all clan members who benefit from it. The Ritual Hunt lasts from dusk until dawn of the next day.
Class Features per Level
1st: Chieftains Voice +2, Fearless, The Hunt
2nd: Battle Cry, Veteran of Countless Battles (+1/- DR)
3rd: Ancestral Guidance, Run for your Life (1/day)
4th: Chieftains Voice +4, Totem Power (Pegasus)
5th: Veteran of Countless Battles (+1/- DR), Ancestral Wisdom, Ritual Enemy
BAB: +3/4 Level
BAB/Fort/Ref/Will saves:
1st: +0/+2/+0/+2
2nd: +1/+3/+0/+3
3rd: +2/+3/+1/+3
4th: +3/+4/+1/+4
5th: +3/+4/+1/+4
Notes:
This prestige class seems a bit on the powerful side. Any comments?
The Knowledge requirements are for flavor and to burn some skill points on a character concept. The Leadership feat and the BAB reqs make this class available for barbarians of at least 7th level (my player will get it at 12th).
Ancestral Guidance/Wisdom and Totem Animal are also more a flavor thing but useful nonetheless, as is the Chieftains Voice. Fearless and Chieftains Voice have been added to strengthen the role as a leader.
- Battle Cry functions as the Inspire Courage bard ability but with lower duration.
- Run For Your Life is the same as the Purple Dragon Knight "Fear" ability, but with an additional requirement (slaying an enemy).
- Fearless is the same as the paladins ability with a "power-up" in range when standing on higher ground (inspired by the tradition of the chieftain standing on a shield carried by two warriors).
Changes:
- Edited Ancestral Guidance so that Legend Lore is usable less often (don't want this class to replace the bard role).
- Edited Fearless to be like the paladin ability Aura of Courage
- Changed saves to Cleric saves
- Changed BAB to 3/4a
- Changed Pegasus cohort, so that it starts at higher HD
- Removed Cleave as Pre-Req
- Changed Pre-Req Intimidate Ranks to 10
- Removed Pre-Req Diplomacy
- Added Ritual Enemy
- Added The Hunt
- Removed Run For Your Life (2/day)
- Modified Battle Cry so that the chieftains bonus only adds to duration for clan members
- Removed Pre-Req Knowledge skills
- Removed Knowledge skills from Class Skills
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