clockworkjoe
First Post
I've been trying to think of some effective but mostly unused class combos for 3e. For example:
Paladin/sorcerer: Get 1 or 2 levels of paladin for the hit point, weapons and armor feats, but most importantly the divine grace bonus which makes your high charisma bonus even more effective!
monk/sorcerer: You don't need any gear to adventure aside from magic items, you're fast, got that wonderful evasion and other passive feats and powers that don't stop you from rocking the house as a sorcerer. Plus, for roleplaying purposes you can say your sorcerer powers result from your years of meditation and inner reflection.
That's all I can think of right now, but what other unusual class combos can you think of?
Paladin/sorcerer: Get 1 or 2 levels of paladin for the hit point, weapons and armor feats, but most importantly the divine grace bonus which makes your high charisma bonus even more effective!
monk/sorcerer: You don't need any gear to adventure aside from magic items, you're fast, got that wonderful evasion and other passive feats and powers that don't stop you from rocking the house as a sorcerer. Plus, for roleplaying purposes you can say your sorcerer powers result from your years of meditation and inner reflection.
That's all I can think of right now, but what other unusual class combos can you think of?