Instant feedback- the Ceramic DM judge free feedback zone of death!
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  1. #1

    Instant feedback- the Ceramic DM judge free feedback zone of death!

    Well, not really death.

    But still, this is where you can chat openly using biasing comments and all else.

    The rules of civility amongst Ceramic DM and evenmoreso on ENWorlds still aplly.

  2. #2
    My thoughts on BSF's 3rd round story:

    Awesome Opening! It really drew me in. I was intrigued by the world, and Rainmaker really did come across as being quite evil. Good stuff.

    But then it faltered a little. The middle had some pacing issues, I think. Still very good, but it just seemed to slow down, then jump forward, then slow down again, and then jump forward.

    I also know that you were thinking about stating out your protagonist. I think that shows through in your writing. It is both a strength and a weakness. It does codify the hero's abilities, making it clearer what he can do, as opposed to my story, which had fairly vague "rules." On the other hand, I just don't like the feel of writing to the rules, so to speak. It's really just my preference: when it becomes clear that your hero has a set of rules binding him, it becomes to easy to guess what he can and cannot due, in my opinion.

    I think the time limit worked against you alot. Then end of the story was good, but it could have been great, It did seem like you just barely got it in on time. Suddenly the story just rushed by, what could have been a dramatic confrontation seemed too rushed.

    But now I'm sounding too neagtive. I really liked your story, the protagonist was memorable, Rainmaker was a great villian, and the world it set up would make an awesome d20 Setting. My biggest advice , if I could give any (who am I to give advice) would be to not limit your writing by game rules. Obviously having stats helped some aspects of the story, but at the same time, the infiltration of the tower in particular just got a little too close to just relating d20 combat, which is fun to run, but not so fun to read.

    Argh, I still sound too negative! I can't figure out how to make this sound any nicer, I really am just trying to tell you my thoughts on the story. It was a great story, and I don't mean to rip it apart, I just want to tell you what I think of it, and I like it alot. Please don't read my comments as critizing, I really did like the story alot, I just want to give you some feedback.

  3. #3

  4. #4
    I really do hope that this gets used. I prefered the winter competition where spoilers were used, 'cause I often have a gut response, but if I can't post it right away, I forget after the judging.


  5. #5
    Acolyte (Lvl 2)

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    Thanks Clay! While I appreciate Macbeth's comments, I have been waiting to see if anybody had anything else to say before I reply.

    The mechanical elements of writing aside (those are good though), I am interested in hearing how the story made people feel. Did it make anyone stop and think? There are elements to the story that I don't think are very transparent, but they exist. I am not sure how well I conveyed that.

  6. #6
    Yes, it is much easier to hold forth on these thing immediately after reading--the gut response of "ooh" or "wow" still fresh in my mind and the reasons why. Being able to post directly in thread lets me give a Maldur-type response. Waiting a while to think things over gives me time to be more Arwink-like. By the time I get there, I'm usually too restrained to really hold forth with the deep analysis for fear of hurting someone's feelings.

    Except in this case.

    Macbeth wrote a fine piece, and I really enjoyed reading it and thought, well BSF sure has his work cut out for him.

    And then BSF posted, and any attempt at being disinterested flew out the window. It's a really good thing I'm not judging this round, because this is one of the few stories that have been posted where I absolutely could not make a judgment that wasn't 100% biased. I knew that was a risk when I started doing the illustrations, which is why I refused to judge--when my own work is involved, I'm not fair, and I'm not reasonable.

    Only, this wasn't about the illustrations.

    Consciously or not, BSF put together a story that showed me exactly the type of world I had envisioned for my winter Ceramic GM series, before the Fall of Men occurred, which predates my timeline by several thousand years.

    I knew it like it was a place I had been before, even though I never went there when I was writing the winter stuff. I knew what the rules of that world were the way an archaeologist knows what Ancient Egypt was like. But I had never really been there. BSF breathed life into it so I could walk around in it and see how it felt to be there. It felt exactly right.

    The rules of gametime were actually part of that experience. In the way that our world's technology controls that there are certain things a cell phone can and cannot do, the rules of game mechanics control that world. There is magic, but it's not completely free of constraints. They are familiar constraints to those of us that D20, and we can take them as given.

    It may be that the only audience for this set of stories is ENWorld (and related forums). So be it. We're not writing for Asimov's here--we're writing for us. The piece had an acute awareness of its intended audience, which made it very personal. That may limit its universal human truth appeal, but I think it brings us much closer to an intimate and personal human truth. To me, that's more appealing.

    I also liked the local flavor and culture. Rooting a fantasy story in a particular locale with it's particular weather and cuisine and clothing and philosophy is a great way to avoid the McDonald'sification (run that through your spellcheck!) of fantasy cultures--you know--the white bread, ren-faire mock medieval european thing we all like as our standard comfort fantasy fare. There's unbelievable richness to human cultures, and even New Jersey is different from Ohio. A world that gives me even a glimpse of the kind of local context that makes a place live feels good to me. So I'm biased because BSF wrote in a world that I wanted to create in--a world that I would like to game in or write about. (Although not live in <shudder>)

    Which is not to say that Macbeth did or didn't go there--only that after reading BSF's story, I got lost in my own thoughts about things for a while.

    And then I started writing again.

    So, I'm biased, because something in BSF's story made me want to get back to my world and start working there again.

    And this little bird is always surprised and delighted and biased and unreasonable when she finds that she has more songs in her than she expected.

    (As a final note, though--to both Macbeth and BSF--if whichever of you wins does not take care to have somebody else proofread and spellcheck your round 4 entry before you post it, you are going to get clobbered. Leave yourself time to do the proofing!! In the absence of glaring typos, I see no reason why either of you should not do well in the final. Good luck!!)
    Last edited by Sialia; Tuesday, 4th May, 2004 at 05:10 PM.

  7. #7
    Acolyte (Lvl 2)

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    Thank you for sharing that. Though, it was not a conscious effort to tap into your delicious stories.

    Don't worry about sounding too negative. I know you, I have met you and we game together. I have a context to place body language in with what your words are saying. Besides, I happen to agree with some of your assessments. Mechanically, this story could be much, much stronger. And I fully expect the judges to note the mechanical weaknesses. They have to.

    As Sialia rightfully points out, you and I both have spelling errors. I have editing errors that are almost inexcusable. Sadly, some of them were not errors that I noted until several readings into the story. Too close to the story to see them really.

    And that is part of the strength and part of the weakness of this story. It is close to me. I hope I have written a story that is fun to read. It is a niche piece. For now, it needs to stay there. I need to figure out how to rewrite it to pull it out of that niche. If I do that, I am not sure I want it to remain a short story. Perhaps a novella, or even a novel would work better? I'm just not sure. But, I digress.

    I chose to stat out the characters in my mind so I would understand the parameters of the world I was creating. I agree that doing so can create a rigid boundary that might confine the story. Nevertheless, it was something I wanted to do.
    - Heck, first of all, I am a DM. Going through that little mental excercise creates NPC material for me. I can present two possible builds for Jake, depending on how scary I want him to be. But, that is a minor consideration.
    - Secondly, this is Ceramic DM. The roots of alsih2o's little contest are in adventure story writing around the D20 system. I wanted to pay homage to the roots. (I always enjoyed Gary Gygax's Gord the Rogue books and those are very D&D-centric.)

    - Thirdly, I wanted a rigid parameter around these characters. They do have limitations, very codified limitations. Something like Rainmaker Inc has found a way to break those limitations. They exert their weather control over most of the United States. By borrowing the limitations, I take a shortcut to developing the history. I can easily envision how Rainmaker grew and what it's influence is across the nation, and indeed the world. I know this because I borrowed the 2 mile radius limitation of Control Weather (when a wizard or sorceror casts it) and reversed it. I took those rules, warped them and then used that as an overlay for what the antagonist of the story would do. (Indeed, what almost any corporation would do if they had the chance to corner the market.) But really, this all builds up to one of the biggest reasons.

    - Fourthly, borrowing the game mechanics that most of the readers are going to be passingly familiar with allows me to take certain ... shortcuts. I can refer to something in a game-centric parlance that allows me to save time and words. While I have never come close to running against the word limit, it does take time to type it all out. (Such as the time I am not working while writing this. ) 72 hours is awfully short if you work and sleep during that time. I also had gaming. I was desperately running out of time and I hadn't figured out the perspective of how I was going to tell the story. Without some of those shortcuts, I would have needed a couple more hours of writing time.

    I know what the intended audience for this story is, so I chose to embrace the limitations of game mechanics for the benefits it would bring me, and because on some level it will appeal to the audience. I would be delighted to hear that somebody wanted to make a PC like Dancing Bull, or Little Bird. I would grin if somebody asked me for more history about Rainmaker. You get these things out of writing around the game mechanics.

    But really, these were very minor considerations for the story.

    Characterization was fun. Sialia, I am so very, very pleased that you enjoyed that. It was a very conscious decision to tap into a few regional things. An anglo looking guy who is named Julio, but goes by Jake and speaks with a mixture of English and Spanish. A Native American Hispanic that speaks english. These are people I could meet anywhere along the Rio Grande, from Taos, down to El Paso. I could meet them in places along the Gulf of Mexico. I wanted them to feel authentic. OK, I have never met a talking buffalo, but this is a world of magic, and spirits and it really isn't that hard for me to imagine meeting a talking buffalo. I hope the characterization is where you get glimpses of what is going on beneath the obvious story. Because, really, Jake and Cheryl are just window dressing for what the story was really about.

    But, maybe that is best left for another post?

  8. #8
    hmmm, I did spellcheck. Thought I got most of the errors. Damn. Never was very good at spelling/grammer, I always focused on the writing itself. Damn.

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