rycanada said:Wow, Khuxan... just wow. Please keep me updated as you work on this, this is fantastic. What program are you using before converting to .pdf?
rycanda said:Do you know about the ones that The Other Game Company made? Those could be the "Ability Scores", "Races" and "Equipment" chapters.
Wow, I'm really excited for this project again.
The Great and Mighty Nifft said:Hmm. Interested in a SW Saga (style) adaptation? Six levels is easier to balance than 20, so it would be an interesting exercise IMHO.
You gave me quite an idea here - I'm homebrewing a (gritty) anime spacepulp system based on SW saga and escalating hp was a concern of mine.Nifft said:Hmm. Interested in a SW Saga (style) adaptation? Six levels is easier to balance than 20, so it would be an interesting exercise IMHO.
-- N
Khuxan said:Not sure I understand what you mean? Just cutting off the Star Wars classes at level 6?
True, but SW Saga is hot right now. Many intelligent people consider that it might be a preview for 4e. So the effort may be less wasted.rycanada said:There's a downside, though - the more you stray from D&D, the less outside material remains compatible.
SW Saga has a neat solution for this: the way you get trained in a new skill is to raise your Int bonus (skill training is retro-active) or take a Feat. We can price those; skills fold into the system nicely, without any independent mechanic.rycanada said:To get your skill consolidation, and maintain compatibility, you could add on Iron Heroes-style skill groups, where you pay 1 skill point to get 1 point in a set of skills (like Tumble, Jump, and Balance).