Holiday Cheer, Jayaint!
jayaint said:
Hi Col...
As someone who owned the red-box set, but never really got anything more out of it than waxing in the numbers on the dice (hey, I was 7) and who has only played casually and never been to Cons, fairs, etc... I just wanted to say that I am always glued to these Q & A threads with you.
Well darn! Why not break on through to the other side, do some RPGing. then you'd have a great time at cons

Pleased that you enjoy the Q&A threads, of course.
Two questions today:
1. Can you let us in on any more "secrets" about the origins of different elements of GH? I really enjoyed learning, and have wow'ed some of my friends by pointing out, that the GH map is Northern Ill, Wisc. and Mich just turned like 270 degrees upside down.
Actually, most of the singular sinister attitude of mind expressed in the original WoG work has been revealed--the names of persons, places, and things drawn from actual persons or puns--although the website dealing with that has a number of erroneous ones.
Maybe if you have specific questions I can supply something, though.
[/QUOTE]and 2. What do you think about stroytelling based games, like interactive fiction, or Rpg's with less number crunching and dice rolling? With your background, I have no idea whether those kinds of games interest you at all.
Thanks for the great thread and the info.[/QUOTE]
"Storytelling" games are not RPGs. Neither are "diceless" games.
An RPG creates a story, does not follow a script. That's a play, possibly improv theater. In a real RPG the GM develops a backstory and plot, sets the scenes, and then the PCs interact with those and by their actions create the actual tale, the events and conclusion of which are indeterminate until that occurs.
As in real life, chance and random occurrances must be a part of an RPG adventure. As a matter of fact you and I do not know what will happen in the next minute. As is oft quoted, "There's many a slip between cup and lip." to ignore random events, not allow chance into play, is to consign the game to predestination. For example, the best golfer might be stung by a bee at the moment he is about to make an easy putt, thus miss it. Who knows when a tire will blow out? Can anyone predict with certainty that a sudden gust of wind won't blow an obstructing object onto a windshield? throw off the course of a missile?
Nuff said
Anyway, I am a gamer who will happily play just about any sort of game given time and opportunity. I run a regular RPG campaign, play cards, board, and table games now and then, but shun computer games as too bloody addictive to me, for I am one who needs to be writing creatively most of each day.
Welcome!
Gary