Atanatotatos
First Post
Definitely too good.
To address Evo's concerns, which I think are valid, how about changing the second part to this:Battlerage Vigor
Once per round, when an enemy hits you with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier (after the attack is resolved).
When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you’re wielding an axe, a hammer, a mace, or a pick.
"When wearing light armor or chainmail, whenever you gain temporary hit points you also gain a +1 bonus to damage rolls with melee and close weapon attacks until the end of your next turn. This bonus increases to +2 if you're wielding an axe, a hammer, a mace, or a pick."
Changed part italicized for emphasis. Basically, you get the damage bonus if you've had temp hp anytime in the last round.
I think this works for me as well. Once per round, no stacking, and damage boost is retained until end of next turn (pretty much whenever the battlerager is doing his thing).Here is what I propose same as many others:
Battlerage Vigor
Once per round, when an enemy hits you with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier (after the attack is resolved).
When wearing light armor or chainmail, whenever you gain temporary hit points you also gain a +1 bonus to damage rolls with melee and close weapon attacks until the end of your next turn. This bonus increases to +2 if you're wielding an axe, a hammer, a mace, or a pick
This may have a little more bookkeeping, but I think it may be the best solution if it's the only solution. Remember, not everybody wants a 16 or 18 Con to take advantage of this feature.