Touch Attacks page 187
Holding the Charge:
"You can continue to make touch attacks round after round."
d20pfsrd.com said:If you don't discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges.
Malgwyn said:"You can touch one friend as a standard action or up to six friends as a full-round action."
Thanks for clarifying this for meWe need more of the rule to see what they mean. Here it is from the PFSRD:
So if you cast something like shocking grasp, try to use it in an attack and miss - the spell does not discharge, you can try to make the attack again next round without needing to recast Shocking Grasp. If you miss again in the next round the spell is still not discharged and you can try again next round.
If you do touch your opponent the spell is discharged.
This is more for spells that all you to touch more than one person which will be stated in the spell. For example the spell teleport allows you to cast it on yourself and one additional creature for every 3 levels you have. This section just lets you know how long it takes to touch the other people you want to use the spell on and you can touch up to 6 of them as a full round action.
Does the npc stat block include all modifiers to statistics due to the feats?
And more importantly, if not, how do you manage to keep the game moving if you have to keep looking them up? I imagine some high level npcs would have a load of feats.
Thanks
For spell-casters, pick the 5 or 6 spells he would actually use, and kind of ignore everything else. If the spell-caster lasts that long in combat, he should either be winning or should be considering an exist strategy regardless of his actual HP total. It's amazing how many villains can get away if they simply start running BEFORE they lose half their HP!