[sblock=Frost]
Backstory: Frieza's race, a once proud, powerful, but harsh race. It was hell to be born as one of them for death was certain for many. Those that did survive grew up highly trained and powerful. The royal family ran the infamous Planet Trade Organization, and spread terror across the northern galaxy. The race's true name was never found out, nor did it matter since the death of the royal family by some monkeys. It was with Frieza's intentions to eradicate the monkeys in fear of a legend that came true, and destroyed his race. Without the royal family to keep order and spread the power, the race became erased and forgotten. There are some stragglers here and there that try to rise up to the royal family's power and that's where Frost comes in.
Frost was born weak but with a good outlook in the Planet Trade Organization. He had a problem with his transformations, and was more merciful and nicer than most of his people. His team would pick up the slack for his kindness. Things were looking out for him until one day where he was mortally wounded on his first mission. He almost gave up his life so that his group could successfully take a planet. Instead of leaving him to die, he was given a second chance. Utilizing technology the organization brought him back more powerful than before. he preached that synthetic modifications could bring his people to greater heights, but his beliefs were shot down. No one wanted to be turned into a cyborg willingly. Being a valuable asset to the organization he was given the boring far away tasks, which is probably the reason he is alive. He along with the power of his race disappeared admist the chaos. Centuries pass and he returns to bring back his people to their former glories through the use of synthetic modifications, bring back the organization, and eradicate anything connecting to the monkeys! None of the stragglers of his people could refuse him now, but is this what he truly wants?
Name: Frost
Height: 153 cm
Weight: 90.8 kg
Sex: Male
Skin: Blue, silver carapaces some with spikes, Silver horns, and some old black mixed Planet Trade Technology replacing some body parts
Powerup and Aura colour: Black
Archetype: Troubled Antihero
Archetype Power: The character loses their cool for a second and powers through an enemy that’s resisting them. You can draw 1 card from the game deck. You can draw additional cards (for a total of three) conditionally. You can draw an additional card if your attack last round hit any damage barrier, or if your attack last round hit the deadly or final category barrier.
Attributes:
Strength: 22(15+7 Super Strength) Attacks Strength
Speed: 10 Attacks Energy
Mind: 10 Attacks Skill
Skill: 10 Attacks Mind
Energy: 10 Attacks Speed
Techniques:
Spade's Passive: We ... never ... DIE! (Fighting Spirit) Rank 4:
Powerup Score is 3, Aura 6, Powerup Wildcard (all), Transformation unlock x2, Retain one fighting spirit card in aura between battles, Upkeep costs is reduced by 1 PT, Overpower 22
Heart's Active: Super Strength Rank 5:
Super Strength Combos gain x5 Attack Boost and Super Strength blocks gain x5 Defense Boost, Expend 5 to 10 heart card in aura to add half the value to attack or defense, +2 attack and defense during a round in which anyone is suffering from cripple or intense cripple, signature move option, Bone Crusher: 2-card super strength combos inflict cripple, +7 Str, Super Strength Smash: All attacks with strength recieve +2
Diamond's Active: Synthetic Modifications (Gadget) Rank 1:
Gadget Combos gain x1 Attack Boost and Gadget blocks gain x1 Defense Boost
Club's Active: Death Ki (Death) Rank 1:
Death Combos gain x1 Attack Boost and Death blocks gain x1 Defense Boost
Powerup: 3
Aura: 7 (6 from Fighting Spirit, 1 from Obvious Foreigner)
Signature Moves:
Defensive Beatdown: Standing proudly and intimidatingly, waiting for the opponent to react first then counter and strike!
Attribute: Strength, Technique: Super Strength (Endure)
Base Attack 10, +3 per PT
3 PT: Inflict Cripple, 4 PT: +10 Attack, 6 PT: Inflict Intense Cripple, 8 PT: +10 Defense, 9 PT: Ignore Strength overpower Limit, +12 PT: +10 Defense
Merciless Assault: Enough with the standing proudly and waiting, use those synthetic modifications to break the enemy!
Attribute: Speed, Technique: Gadget (Overload)
Base Attack 10, +3 per PT
3 PT: Inflict Paralyze, 4 PT: +10 Attack, 6 PT: Inflict Intense Paralyze, 8 PT: +10 Attack, 9 PT: Ignore Speed Overpower Limit, 12 PT: +10 Attack
Death Grasp: Extends a hand forward in the form of a grasping hand, charging up some death ki to blast forward a large dark handa to shown terror and horror to the enemy.
Attribute: Energy, Technique: Death (Entropy)
Base Attack 10, +3 per PT
3 PT: Inflict Drain, 4 PT: +10 Attack, 6 PT: Inflict Intense Drain, 8 PT: Inflict Intense Hopeless, 9 PT: Ignore Energy Overpower Limit, 12 PT: Inflict Intense Terror
Transformations:
1 form, 5 stages (2 Unlocked)
As the stages go higher, height and weight changes along with the technology growing and shifting till it envelopes the body. Any Silver carapace covered stays the same colour
Stage 1: second form - Just grows to 168 cm and weight goes to 113.4 kg
*Locked*+1 Draw from the game deck, +1 to powerup, Amazing Strength (+4 Str/lvl)
Hyper Powerup
Reserve Power
*Locked*Stage 2: Third Form - The Technology parts start to shift to cover the head, height: 183 cm, weight: 136.1 kg
Mind Equalization (Mind = 25)
Amazing Mind (+4 Mind/lvl)
*Locked* Stage 3: Fourth Form! - Technology shifts to cover upper body, height: 199 cm, weight: 158.8 kg
Final Strength (+10 Strength, Strength Overpower +10, Inflicting Cripple becomes Intense Cripple)
Light Speed (+10 Speed, Speed Overpower +10, Inflicting Paralyze becomes Intense Paralyze)
*Locked* Stage 4: Fifth Form! WHAT? - Technology envelopes the body, height: 214 cm, weight: 181.5 kg
Amazing Skill (+4 Skill/lvl)
Amazing Speed (+4 Speed/lvl)
Perfect Talent (+10 Skill, Skill Overpower +10, Inflicting Trick becomes Intense Trick)
*Locked* Stage 5: I HAVE A SIXTH FORM!? - Silver Carapace turns to gold, height: 244 cm, weight: 226.8 kg
Ultimate Form
Down, But Never Out
Energy Nova (+10 Energy, Energy Overpower +10, Inflicting Terror becomes Intense Terror)
Amazing Energy (+4 Energy/lvl)
Gimmicks:
*Equiped* Chang-... Arcos-... An Alien of Frieza's Race (Obvious Foreigner): Increase your aura by 1.
Robotic Eye (Ki Detection Device): Increase your final defense by 3 when you are attacked by Energy.
Allies:
Disgraced Defeat (Transformation Assist):
The memory burned in all of the race, the history of the great defeat of the royal family. All by the hands of a stupid monkey! Some use this memory to drive them forward and bring back the glory of their race to their once rightful place: The dominant race!
Hobby:
Level 1: Reduce Transforming this round by 2 PT, to a minimum of 1
Level 2: Reduce Transforming this round by 3 PT, to a minimum of 1
Level 3: Reduce Transforming this round by 4 PT, to a minimum of 1
*Equiped* Fight beyond last breath! (Healing):
This race has a knack for never giving up ... even when one is chopped off in half by his own technique ...
Hobby:
Level 1: Heal 5
Level 2: Heal 10
Level 3: Heal 15
Hobbies:
Inspire: 1, Frighten: 1, Deceive: 1
Action: Craft: 1, Exercise: 1
[/sblock]