perrinmiller
Adventurer
A dungeon crawl adventure near a small town
DM: Perrinmiller
Judge: Jkason
Heroes:
Qalabash Baram (GlassEye) - 1st Level Human Magus
Mystie Thissiledew (Satin_Knights) - 1st Level Gnome Oracle
Jonas Psalter (Mowgli) - 1st Level Half-orc Inquisitor
Mirra Weathersmith (Systole) - 1st Level Aasimar Alchemist
[sblock=XP]Clock Starts on 8 Nov 2013 (7 Nov for Calculations) & Ends 24 Apr 2014
Qalabash starts at 963xp; Leveled 2nd on 26 Dec 2013 (1306xp);
Mystie starts at 963xp; Leveled 2nd on 26 Dec 2013 (1306xp);
Jonas starts at 1050xp; Leveled 2nd on 13 Dec 2013 (1302xp); Leveled 3rd on 20 Apr 2014 (3310xp)
Mirra starts at 210xp; Leveled 2nd on 31 Dec 2013 (1418xp);
Enc1: 800XP (31 Dec 2013)
Enc2: 1400XP (28 Jan 2014)
Enc3: 200XP (19 Feb 2014)
Total = 600xp each[/sblock][sblock=Treasury]Enc1: None
Enc2: 3 Mwk Comp shortbow(+2 Str) (1575gp) with 60 arrows (3gp) = 1578gp
Enc3: 2 Sapphires (1000gp)
Reward: 50gp Each
Total = 694.5gp each[/sblock][Sblock=Final Awards]
DMC = 11.76
Qalabash receives 2252xp & 2297.5gp
Mystie receives 2252xp & 2297.5gp
Jonas receives 2320xp & 2386.5gp
Mirra receives 2232xp & 2272.5gp
[/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or http://www.coyotecode.net/roll/ on-line dice rollers for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Please use the exact BBCode link Invisible Castle provides. This requires an Account at Invis Castle to add. Notes section of the Dice Roll should list exactly what the roll is for and the target designated (ie. "Bite vs. Orc 4") in the block that is provided when you are logged in. Including any variable modifiers that make the bonuses different than normal such as flanking, Point Blank Shot, or Penalty for firing into Melee. This is a good example: Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14)
I do not want to take the extra time to click any extra links during my updates.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level, generally you may do so immediately once combat is finished. Subject to DM approval if the timing is okay. Regardless the date of actual leveling will not change even if use of the new level is delayed in IC action.
* Leveling up mid-campaign: This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.
* Game Mechanics should be placed in a sblock, leaving only IC content/narration & a character avatar in the meat of a post.
* Do not quote another person's IC content in your post narration.
* Tactical Grids will be using Ditzie, the players will be updating their movements themselves in combat and posting up the new URLs. Whenever you post IC, include the latest map even if your character did not move. This way everyone knows you are done with it. There is no limit to the number times we can update the map. Instead of editing a map link (unless you are the last post), please post a new link if you update again.[/sblock]
DM: Perrinmiller
Judge: Jkason
Heroes:
Qalabash Baram (GlassEye) - 1st Level Human Magus
Mystie Thissiledew (Satin_Knights) - 1st Level Gnome Oracle
Jonas Psalter (Mowgli) - 1st Level Half-orc Inquisitor
Mirra Weathersmith (Systole) - 1st Level Aasimar Alchemist
[sblock=XP]Clock Starts on 8 Nov 2013 (7 Nov for Calculations) & Ends 24 Apr 2014
Qalabash starts at 963xp; Leveled 2nd on 26 Dec 2013 (1306xp);
Mystie starts at 963xp; Leveled 2nd on 26 Dec 2013 (1306xp);
Jonas starts at 1050xp; Leveled 2nd on 13 Dec 2013 (1302xp); Leveled 3rd on 20 Apr 2014 (3310xp)
Mirra starts at 210xp; Leveled 2nd on 31 Dec 2013 (1418xp);
Enc1: 800XP (31 Dec 2013)
Enc2: 1400XP (28 Jan 2014)
Enc3: 200XP (19 Feb 2014)
Total = 600xp each[/sblock][sblock=Treasury]Enc1: None
Enc2: 3 Mwk Comp shortbow(+2 Str) (1575gp) with 60 arrows (3gp) = 1578gp
Enc3: 2 Sapphires (1000gp)
Reward: 50gp Each
Total = 694.5gp each[/sblock][Sblock=Final Awards]

DMC = 11.76
Qalabash receives 2252xp & 2297.5gp
Mystie receives 2252xp & 2297.5gp
Jonas receives 2320xp & 2386.5gp
Mirra receives 2232xp & 2272.5gp
[/Sblock][sblock=Adventure Rules]* I will use group initiatives, rolling them myself. So in combat you must post your actions within 48-72 hours of the players turn coming up. Unless stated by a character that their actions are to follow another character, they will be resolved in posted order. After that time, if there was no communication with the DM, I will NPC the MIA player and move on.
* Dice rollers can be Invisible Castle or http://www.coyotecode.net/roll/ on-line dice rollers for the players. The DM will use his own purple dice at home or an on-line random number generator.
* Please use the exact BBCode link Invisible Castle provides. This requires an Account at Invis Castle to add. Notes section of the Dice Roll should list exactly what the roll is for and the target designated (ie. "Bite vs. Orc 4") in the block that is provided when you are logged in. Including any variable modifiers that make the bonuses different than normal such as flanking, Point Blank Shot, or Penalty for firing into Melee. This is a good example: Spiked Chain vs. Orc 4 (Kn Dev & -2/+4 PA) (1d20+11=12, 2d4+10=14)
I do not want to take the extra time to click any extra links during my updates.
* Any absences for longer than 2-3 days should be communicated to the DM. If you do not post for a week or more without having informed the DM, he reserves the right to remove you from the adventure giving you your share of the XP and treasure earned as well as time XP and gp to the date of your last post
* If your character gets enough XP to level, generally you may do so immediately once combat is finished. Subject to DM approval if the timing is okay. Regardless the date of actual leveling will not change even if use of the new level is delayed in IC action.
* Leveling up mid-campaign: This grants the extra hp, but does not heal damage, and grants any additional spell slots, but not spells prepared. A caster capable of spontaneously casting could use these slots normally, a cleric could only use them for cure or inflict spells, a druid for summon nature's ally, etc. Prepared casters may prepare spells in these slots as if they had left the slots blank for the day, if they are able to do so. They can go through the appropriate spell preparation as if they had already rested if applicable.
* All characters need an appropriate character picture, head-shot preferably, for token on the tactical grids. Also a mini-stat spoiler block that includes a link to your character sheet will be required in every IC post.
* Game Mechanics should be placed in a sblock, leaving only IC content/narration & a character avatar in the meat of a post.
* Do not quote another person's IC content in your post narration.
* Tactical Grids will be using Ditzie, the players will be updating their movements themselves in combat and posting up the new URLs. Whenever you post IC, include the latest map even if your character did not move. This way everyone knows you are done with it. There is no limit to the number times we can update the map. Instead of editing a map link (unless you are the last post), please post a new link if you update again.[/sblock]
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