Matt James
Game Developer
One of my players thinks that (a) shields should qualify as 'light' improvised weapons, and (b) characters should retain the shield AC bonus while using a shield as a weapon.
I can't find anything in the PHB about attacking with a shield other than the option in the Shield Master feat. Have I missed something? I know that in previous editions/PF the shield bonus to AC was generally lost when attacking with a shield, and only light shields (+1 AC) were light weapons. It looks like spiked shields in the playtest had balance issues because they worked similarly to my player's interpretation.
It seems to me that, due to the low cost of attacking with an offhand weapon and the already sizable benefit of carrying a shield, this interpretation makes the 'sword and board' option much better than other dual wielding options (and great weapons for that matter).
Thoughts?
Depends on how you're running the game. If you are aiming more for a real-world analog, fighting with your actual shield (effectively, more than to merely bash or push) is difficult. In most situations, I wouldn't allow it unless in specific circumstances (action narrative, et al.). If you're running a more fantastic (fantasy) game, you could draft up your own feat, or work with the player for some kind of trade-off; such as losing proficiency in something else, and filling it with some kind of Weapon Proficiency: Shield.
Anyways, I always advise to say Yes and then find a resolution. Makes for more fun. If the player is trying to squeeze the most out of RAW, then you may need to address that separately.