My third character. A Lady of the Light. Malloren!
Malloren
Race: Human Class: Cleric (Light) 13
Background: Acolyte Alignment: Neutral Good
Sex: Female Age: 24 Height: 5'4” Weight: 120lbs. Size: Medium
Senses: passive perception 15
Speed: 30 ft
Abilities
Str 19 +4 (base 13, +1 human, set to 19 by gauntlets)
Dex 14 +2 (base 13, +1 human)
Con 14 +2 (base 12, +1 human, +1 feat)
Int 10 +0 (base 9, +1 human)
Wis 20 +5 (base 15, +1 human, +4 ASI)
Cha 12 +1 (base 11, +1 human)
Proficiency: (+5)
Saving Throws: Constitution +7, Wisdom +10, Charisma +7
Skills: Insight +10, Medicine +10, Persuasion +6, Religion +5
Tools: none
Languages: common, dwarvish, elvish
Combat
Initiative: +2
Defense:
Armor Class: 20
Hit Points: 94 (13d8+26)
Hit Dice: 13d8
Attacks:
Mace of Disruption: +9 to hit (reach 5 ft.; one creature).
Damage: 1d6+4 bludgeoning damage
Sacred Flame: Dex save DC18 (range 60 ft.; one creature).
Damage: 3d8+5 radiant damage
Class Features
Bonus Cantrip: Gain Light as a cantrip.
Warding Flare: When attacked by a creature within 30 feet of her that she can see, Malloren can use her reaction to impose disadvantage on the attack roll. An attacker that can’t be blinded is immune to this feature.
Malloren can use this feature a 5 times a day. She regains all expended uses after a long rest.
Channel Divinity: Turn Undead: As an action, Malloren present her holy symbol and speak a prayer censuring the undead. Each undead that can see or hear her within 30 feet of her must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from her as it can, and it can’t willingly move to a space within 30 feet of her. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Channel Divinity: Radiance of the Dawn: As an action, Malloren presents her holy symbol, and any magical darkness within 30 feet of her is dispelled. Additionally, each hostile creature within 30 feet of her must make a Con save. A creature takes radiant damage equal to 2d10+13 on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
Destroy Undead: When an undead fails its saving throw against Malloren's Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below 2.
Improved Flare: Malloren can also use her Warding Flare feature when a creature that you can see within 20 feet of her attacks a creature other than her.
Resilient (Constitution): You gain proficiency in Constitution saving throws.
Potent Spellcasting: Malloren adds her Wisdom modifier to the damage she deals with any cleric cantrip.
Divine Intervention: Malloren can call on her deity to intervene on her behalf when her need is great.
Imploring her deity’s aid requires her to use her action. Describe the assistance she seeks, and roll percentile dice. If you roll a number equal to or lower than her cleric level, her deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.
If her deity intervenes, she can’t use this feature again for 7 days. Otherwise, she can use it again after she finishes a long rest.
Prepared Spells
DC: 18
Cantrips: Guidance, Light, Resistance, Sacred Flame, Spare the Dying, Thaumaturgy
Level 1 (4 slots): Bless, Burning Hands, Cure Wounds, Faerie Fire, Sanctuary
Level 2 (3 slots): Aid, Flaming Sphere, Lesser Restoration, Prayer of Healing, Scorching Ray, Spiritual Weapon
Level 3 (3 slots): Daylight, Dispel Magic, Fireball, Revivify, Spirit Guardians
Level 4 (3 slots): Death Ward, Freedom of Movement, Guardian of Faith, Wall of Fire
Level 5 (2 slots): Flame Strike, Greater Restoration, Raise Dead, Scrying
Level 6 (1 slot): Heal, Blade Barrier, True Seeing
Level 7 (1 slot): Conjure Celestial
Equipment
Mace of Disruption, +1 half plate armor, shield w/ holy symbol emblazoned, Gauntlets of Ogre Power, diamonds (1,000gp worth), diamond dust (500 gp worth), eye ointment (100gp worth), silver mirror (1,000gp), backpack, a blanket, holy symbol, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, spell component pouch, 2 days of rations, healer’s kit, 2 potions of greater healing and a waterskin.
Money: ?gp
Personal Characteristics
Description: Malloren is athletic and well built. She is more comfortable in armor than a dress and wears her light brown hair in a no-nonsense, shoulder length cut. She is pretty with sparkling green eyes, but is more cute than beautiful. Her smile can light up a room and she has a smile for everyone, unless they prove themselves undeserving.
Feature: Shelter of the Faithful
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Personality Trait: Nothing can shake my optimistic attitude.
Personality Trait: I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
Ideal: Charity. I always try to help those in need, no matter what the personal cost. (Good)
Bond: Everything I do is for the common people.
Flaw: My piety sometimes leads me to blindly trust those that profess faith in my god.
Malloren
Race: Human Class: Cleric (Light) 13
Background: Acolyte Alignment: Neutral Good
Sex: Female Age: 24 Height: 5'4” Weight: 120lbs. Size: Medium
Senses: passive perception 15
Speed: 30 ft
Abilities
Str 19 +4 (base 13, +1 human, set to 19 by gauntlets)
Dex 14 +2 (base 13, +1 human)
Con 14 +2 (base 12, +1 human, +1 feat)
Int 10 +0 (base 9, +1 human)
Wis 20 +5 (base 15, +1 human, +4 ASI)
Cha 12 +1 (base 11, +1 human)
Proficiency: (+5)
Saving Throws: Constitution +7, Wisdom +10, Charisma +7
Skills: Insight +10, Medicine +10, Persuasion +6, Religion +5
Tools: none
Languages: common, dwarvish, elvish
Combat
Initiative: +2
Defense:
Armor Class: 20
Hit Points: 94 (13d8+26)
Hit Dice: 13d8
Attacks:
Mace of Disruption: +9 to hit (reach 5 ft.; one creature).
Damage: 1d6+4 bludgeoning damage
Sacred Flame: Dex save DC18 (range 60 ft.; one creature).
Damage: 3d8+5 radiant damage
Class Features
Bonus Cantrip: Gain Light as a cantrip.
Warding Flare: When attacked by a creature within 30 feet of her that she can see, Malloren can use her reaction to impose disadvantage on the attack roll. An attacker that can’t be blinded is immune to this feature.
Malloren can use this feature a 5 times a day. She regains all expended uses after a long rest.
Channel Divinity: Turn Undead: As an action, Malloren present her holy symbol and speak a prayer censuring the undead. Each undead that can see or hear her within 30 feet of her must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from her as it can, and it can’t willingly move to a space within 30 feet of her. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Channel Divinity: Radiance of the Dawn: As an action, Malloren presents her holy symbol, and any magical darkness within 30 feet of her is dispelled. Additionally, each hostile creature within 30 feet of her must make a Con save. A creature takes radiant damage equal to 2d10+13 on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
Destroy Undead: When an undead fails its saving throw against Malloren's Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below 2.
Improved Flare: Malloren can also use her Warding Flare feature when a creature that you can see within 20 feet of her attacks a creature other than her.
Resilient (Constitution): You gain proficiency in Constitution saving throws.
Potent Spellcasting: Malloren adds her Wisdom modifier to the damage she deals with any cleric cantrip.
Divine Intervention: Malloren can call on her deity to intervene on her behalf when her need is great.
Imploring her deity’s aid requires her to use her action. Describe the assistance she seeks, and roll percentile dice. If you roll a number equal to or lower than her cleric level, her deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.
If her deity intervenes, she can’t use this feature again for 7 days. Otherwise, she can use it again after she finishes a long rest.
Prepared Spells
DC: 18
Cantrips: Guidance, Light, Resistance, Sacred Flame, Spare the Dying, Thaumaturgy
Level 1 (4 slots): Bless, Burning Hands, Cure Wounds, Faerie Fire, Sanctuary
Level 2 (3 slots): Aid, Flaming Sphere, Lesser Restoration, Prayer of Healing, Scorching Ray, Spiritual Weapon
Level 3 (3 slots): Daylight, Dispel Magic, Fireball, Revivify, Spirit Guardians
Level 4 (3 slots): Death Ward, Freedom of Movement, Guardian of Faith, Wall of Fire
Level 5 (2 slots): Flame Strike, Greater Restoration, Raise Dead, Scrying
Level 6 (1 slot): Heal, Blade Barrier, True Seeing
Level 7 (1 slot): Conjure Celestial
Equipment
Mace of Disruption, +1 half plate armor, shield w/ holy symbol emblazoned, Gauntlets of Ogre Power, diamonds (1,000gp worth), diamond dust (500 gp worth), eye ointment (100gp worth), silver mirror (1,000gp), backpack, a blanket, holy symbol, 10 candles, a tinderbox, an alms box, 2 blocks of incense, a censer, vestments, spell component pouch, 2 days of rations, healer’s kit, 2 potions of greater healing and a waterskin.
Money: ?gp
Personal Characteristics
Description: Malloren is athletic and well built. She is more comfortable in armor than a dress and wears her light brown hair in a no-nonsense, shoulder length cut. She is pretty with sparkling green eyes, but is more cute than beautiful. Her smile can light up a room and she has a smile for everyone, unless they prove themselves undeserving.
Feature: Shelter of the Faithful
As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.
Personality Trait: Nothing can shake my optimistic attitude.
Personality Trait: I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
Ideal: Charity. I always try to help those in need, no matter what the personal cost. (Good)
Bond: Everything I do is for the common people.
Flaw: My piety sometimes leads me to blindly trust those that profess faith in my god.
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