Greg Benage
Legend
The Slaadi instantly initiate combat with fireballs, repeating this tactic on turn two.
Ouch.
The Slaadi instantly initiate combat with fireballs, repeating this tactic on turn two.
Ouch.
Shoulda spent some of that gold on hirelings.
Or at least trained dogs. They're good for scouting things with their vulnerable doggy faces.
That's the way I read it. Now that the encounter is history and things have moved on, I'm curious. How would you have ruled if the Paladin had tried to communicate with his giant using dumb show, to persuade him to let them go? For example: he smiles, makes an open-handed gesture of peace, taps his sheathed sword, points vigorously towards the cave mouth and brandishes an imaginary sword, hoping the giant will understand that they are not enemies and he, the paladin, is concerned with what is outside the cavern.It's entirely in line with the challenge. It's whether or not a 13th level party can be challenged via a 6-8 [medium to hard] encounters in an adventuring day. Its not just the individual encounters that we need to worry about; its the bigger picture of the entire adventure. Thats where the challenge lies.
Key to this challenge is expending as few resources as possible. If you can talk your way (or sneak your way) past encounters without having to enter combat (which is very resource intensive) then you make all your subsequent encounters that adventuring day easier.
DnD is on a fundamental level a resource management game. In this test, the party are being asked to overcome a standard adventuring day using the DMG guidelines. If you can overcome a combat encounter using just a tounges spell and a skill check (saving your 3rd, 4th and 5th level slots for later on in the day) its a massive win for the party.
Charmed winter wolves? Choice of four, if you haven't killed them?Shoulda spent some of that gold on hirelings.
Or at least trained dogs. They're good for scouting things with their vulnerable doggy faces.
That's the way I read it. Now that the encounter is history and things have moved on, I'm curious. How would you have ruled if the Paladin had tried to communicate with his giant using dumb show, to persuade him to let them go? For example: he smiles, makes an open-handed gesture of peace, taps his sheathed sword, points vigorously towards the cave mouth and brandishes an imaginary sword, hoping the giant will understand that they are not enemies and he, the paladin, is concerned with what is outside the cavern.
If I'd been DMing, I would have allowed that as an Action and called for a persuade check against the giant's Wisdom with disadvantage given that the giant was already hostile, but that's probably more generous than many DMs would do.
(Pause for 5 pages of people telling me I don't DM right either )
Encounter 2:
Re your actions described above, the giants were hungry and would likely have viewed what you were doing as a sign of weakness. I would most likely have ruled it wouldnt have worked. A show of force and an intimidation check was a better option.
Dinner had just teleported into the chamber. Maybe if (after a round of combat) you had done some serious damage to the giants, and dropped one or two, I would allow it then.