Messing around with decker builds, just for curiosity. It's trickier than I expected to balance the trifecta of skills, attributes and money. Technomancers have the benefit of not needing the monstrously expensive deck...but they pay for it in lack of access to the superior stats available to decks and via augmentation.
A decker version of Death Otter IS slightly better at hacking... Logic 7 (via augmentation) helps a lot, and while the Tsurugi cyberdeck has Matrix Attributes comparable to the TM's overall...it can freely swap the low score to whatever it doesn't need at the moment, making it much more efficient. Not to mention the various programs available on decks provide bonuses that TMs simply can't get until they submerge, and even then only one at a time.
For all that though, TM Death Otter is better at stealth, slightly better with guns, and will probably be able to Submerge and improve her attributes long before Decker Otter can afford a substantial upgrade to her deck. I would project that TM Otter could potentially get an edge on Decker Otter as a hacker...especially if Decker Otter decided to backfill some of the deficiencies I saddled her with so I could afford a semi-decent deck, with karma. However, Decker Otter has 5 Edge. 5! That alone can make a huge difference on a long run.
To anyone reading this who is actually good at character design, and may be experiencing actual physical pain from reading this, please bear in mind that I'm pretty new to building hackers in 5th Ed and don't claim to know the power combos...and that making the super uber hacker who can't do much else isn't really my goal with this character. Ideally I have a character who can reliably accomplish objectives against the types of systems we'll be going up against. It doesn't have to be easy...just fairly reliable.
A decker version of Death Otter IS slightly better at hacking... Logic 7 (via augmentation) helps a lot, and while the Tsurugi cyberdeck has Matrix Attributes comparable to the TM's overall...it can freely swap the low score to whatever it doesn't need at the moment, making it much more efficient. Not to mention the various programs available on decks provide bonuses that TMs simply can't get until they submerge, and even then only one at a time.
For all that though, TM Death Otter is better at stealth, slightly better with guns, and will probably be able to Submerge and improve her attributes long before Decker Otter can afford a substantial upgrade to her deck. I would project that TM Otter could potentially get an edge on Decker Otter as a hacker...especially if Decker Otter decided to backfill some of the deficiencies I saddled her with so I could afford a semi-decent deck, with karma. However, Decker Otter has 5 Edge. 5! That alone can make a huge difference on a long run.
To anyone reading this who is actually good at character design, and may be experiencing actual physical pain from reading this, please bear in mind that I'm pretty new to building hackers in 5th Ed and don't claim to know the power combos...and that making the super uber hacker who can't do much else isn't really my goal with this character. Ideally I have a character who can reliably accomplish objectives against the types of systems we'll be going up against. It doesn't have to be easy...just fairly reliable.
