Yavathol
Explorer
Gul Torast, level 7 (Warlock 2, Evoker 5) Variant Human
STR 10 DEX 14 (+1 feat) CON 12 INT 18 (+1 racial) WIS 10 CHA 14 (+1 racial)
Saving Throws: Wis(+3), Cha(+5)
hp: 40/40
AC: 18 (Scale + Shield, Disadvantage on Stealth)
Passive Perception: 10
1st level Spells/day: 4/4
2nd level Spells/day: 3/3
3nd level Spells/day:
Hit Dice: 5d6+2d8(max 5d6+2d8)
Initiative: +2
Proficiency Bonus: +3
Alignment: NG
Skill Proficiencies: Arcana +7, Religion +7, Investigation +7, Stealth +5, Survival +3
Darkvision: 120' as normal light
Age: 28 Sex: Male Size: Medium Speed: 30
Languages: Common, Giant, Infernal, Draconic
[sblock=Background]
Acolyte/Heretic
Traits: I feel a strong moral duty to help people, I'm intrigued by secrets and gossip
Ideal: People are important, only by working together can we improve our conditions
Flaw: Sometimes my curiosity exceeds my wisdom
Bond: I came very close to selling my soul for knowledge, I must use the power I gained for good[/sblock]
[sblock=Abilities]
Human Feat: Moderately Armored
Christmas bonus feat: War Caster
Otherworldly Patron: Fiend
Invocations: Fiendish Vigor, Devils Sight
Spell Recovery: Up to 3 spell levels
Sculpt Spells: 1+spell level takes no damage[/sblock]
[sblock=Spellcasting]
Wizard Spell Save DC: 15, Spell Attack: +7, replenish after long rest
Warlock Spell Save DC: 13, Spell Attack: +5, replenish after short rest
Concentration saves: +1
Cantrips: Sword Burst, Mage Hand, Shocking Grasp, Eldritch Blast, Poison Spray,Prestidigitation
1st level spells: Burning Hands, ^Hellish Rebuke
2nd level spells: *Darkness, *Mirror Image, Spider Climb,
Suggestion,^Scorching Ray
3nd level spells:
[sblock=Equipment]Scale mail, shield, dungeoneers pack, arcane focus, dagger, holy water x2, potion of superior healing x1, potion of greater healing x1, riding horse, spare travellers clothes, 75gp, Rod of the Vonindod, potion of flying, potion of gaseous form, potion of invisibility, cold weather clothing[/sblock]
[sblock=Description & Background] A handsome man of average height, Gul wears clothes suitable for the North, and seems like a native, but his accent still reveals his Waterdhavian origins. He comes across as sincere, though possibly a little nosy and is generally good company, able to converse on a wide range of subjects.
Image by http://bogdan-mrk.deviantart.com/
When Gul was a teenager in Waterdeep, he studied magic at one of the colleges. He joined a secret society, excited by the intrigue while being slightly naive. It transpired that the group was a front for a group of diabolists who were making pacts with fiends. When Gul realised what was really going on, he left the cult, and Waterdeep, ending up in the Frozen North where he has put his past behind him. Though he retains a small measure of power from the pacts he made, he has sworn to use this power for good, and to focus on the harder, longer road to arcane power through study of the Weave and worship of Mystra.[/sblock]
STR 10 DEX 14 (+1 feat) CON 12 INT 18 (+1 racial) WIS 10 CHA 14 (+1 racial)
Saving Throws: Wis(+3), Cha(+5)
hp: 40/40
AC: 18 (Scale + Shield, Disadvantage on Stealth)
Passive Perception: 10
1st level Spells/day: 4/4
2nd level Spells/day: 3/3
3nd level Spells/day:
2/2
Pact Magic(1st): 2Hit Dice: 5d6+2d8(max 5d6+2d8)
Initiative: +2
Proficiency Bonus: +3
Alignment: NG
Skill Proficiencies: Arcana +7, Religion +7, Investigation +7, Stealth +5, Survival +3
Darkvision: 120' as normal light
Age: 28 Sex: Male Size: Medium Speed: 30
Languages: Common, Giant, Infernal, Draconic
[sblock=Background]
Acolyte/Heretic
Traits: I feel a strong moral duty to help people, I'm intrigued by secrets and gossip
Ideal: People are important, only by working together can we improve our conditions
Flaw: Sometimes my curiosity exceeds my wisdom
Bond: I came very close to selling my soul for knowledge, I must use the power I gained for good[/sblock]
[sblock=Abilities]
Human Feat: Moderately Armored
Christmas bonus feat: War Caster
Otherworldly Patron: Fiend
Invocations: Fiendish Vigor, Devils Sight
Spell Recovery: Up to 3 spell levels
Sculpt Spells: 1+spell level takes no damage[/sblock]
[sblock=Spellcasting]
Wizard Spell Save DC: 15, Spell Attack: +7, replenish after long rest
Warlock Spell Save DC: 13, Spell Attack: +5, replenish after short rest
Concentration saves: +1
Cantrips: Sword Burst, Mage Hand, Shocking Grasp, Eldritch Blast, Poison Spray,Prestidigitation
1st level spells: Burning Hands, ^Hellish Rebuke
,^Hex
, *Shield,*Grease,*Thunderwave, Ice Knife,*Detect Magic, *Absorb Elements2nd level spells: *Darkness, *Mirror Image, Spider Climb,
Suggestion,^Scorching Ray
3nd level spells:
*Fireball, *Vampiric Touch
* Prepared ^ Warlock known[/sblock][sblock=Equipment]Scale mail, shield, dungeoneers pack, arcane focus, dagger, holy water x2, potion of superior healing x1, potion of greater healing x1, riding horse, spare travellers clothes, 75gp, Rod of the Vonindod, potion of flying, potion of gaseous form, potion of invisibility, cold weather clothing[/sblock]
[sblock=Description & Background] A handsome man of average height, Gul wears clothes suitable for the North, and seems like a native, but his accent still reveals his Waterdhavian origins. He comes across as sincere, though possibly a little nosy and is generally good company, able to converse on a wide range of subjects.

Image by http://bogdan-mrk.deviantart.com/
When Gul was a teenager in Waterdeep, he studied magic at one of the colleges. He joined a secret society, excited by the intrigue while being slightly naive. It transpired that the group was a front for a group of diabolists who were making pacts with fiends. When Gul realised what was really going on, he left the cult, and Waterdeep, ending up in the Frozen North where he has put his past behind him. Though he retains a small measure of power from the pacts he made, he has sworn to use this power for good, and to focus on the harder, longer road to arcane power through study of the Weave and worship of Mystra.[/sblock]
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