Background List
Academic
Academics include librarians, archaeologists, scholars, professors, teachers, and other education professionals.
Skill Proficiencies: Education and Investigation.
Languages: Uncommon and one other language of your choice.
Tool Proficiencies: Field Journal
Starting Equipment: Field Journal
Researcher: You almost always know where you can go to get the information you’re looking for. This might take the form of a library, university, research facility or a particular scholar. Furthermore, your reputation as an academic allows you and your allies access to most of these locations.
Adventurer
Adventurers include professional monster hunters, relic hunters, explorers, dungeon delvers, thrill-seekers, and others called to face danger for a variety of reasons.
Skill Proficiencies: Dungeonrering and Athletics
Languages: Pick one of your choice.
Tool Profiiencies: Pick either Thieves’ tools or field journals.
Starting Equipment:
Seasoned: Your reputation as an adventure gains you the support of local populations. You and your allies can live in a modest lifestyle for free as long as you don’t cause problems for the local population. Additionally, people with problems know of you and will often seek you out to offer you various odd and dangerous jobs.
Criminal
This illicit starting occupation reveals a background from the wrong side of the law. This occupation includes con artists, burglars, thieves, crime family soldiers, gang members, bank robbers, and other types of career criminals.
Skill Proficiencies: Stealth and Deception.
Languages: Outlandish.
Tool Proficiencies: Pick one from; Thieves’ Tools, Forgery kit or Disguise kit.
Starting Equipment:
Criminal Background: You are a criminal with a criminal record which causes problems for you from time to time. You also gain two of the following features;
• Notorious: You have such a reputation of violence and havoc that you and your companions can commit minor crimes without fear of repercussions.
• Criminal Network: You can easily gain access to criminal organizations.
• Card Shark: You gain proficiency with one gaming set. You gain advantage on all rolls made to cheat when using that gaming set.
Dilettante
Dilettantes usually get their wealth from family holdings and trust funds. The typical dilettante has no job, few responsibilities, and at least one driving passion that occupies his or her day. That passion might be a charity or philanthropic foundation, an ideal or cause worth fighting for, or a lust for living a fun and carefree existence
Skill Proficiencies: Culture and Education
Other Proficiencies: Choose one language, musical instrument, or gaming set.
Equipment:
Feature: Choose one of the following features;
Broad Access: You are well known and respected throughout the galaxy. Many seek your opinion and favor. You can easily gain access to Noble, National and Cooperate organizations for you and your allies.
1%: You can afford for you and your close friends to live a comfortable lifestyle without paying for it. If you chose to live at a wealthy or aristocratic lifestyle, subtract 2gp from the price each day.
Entertainer
Perhaps you were on reality TV, maybe you hit a billion views on Ütube, and maybe you’re a concert violinist. Regardless, there are people who recognize you, and for you, any attention feels like good attention.
Skill Proficiencies: Culture & Perform
Other Proficiencies: Choose two languages, musical instruments, or gaming sets, or disguise kit.
Equipment:
Feature: Choose two of the following features;
In Demand: Any noble would love to count you and your followers as friends. You can easily gain access to nobles and noble organizations.
Good Contract: You know how to turn fame into cold hard cash! Whenever you make a living using the perform skill, double the amount of money earned. You can always find a place to perform in a settlement.
Well Liked: Not only are you famous, but you are adored. You gain proficiency with the persuasion skill, and people generally have a friendly starting attitude towards you.
Law Enforcement
Law enforcement personnel include uniformed police, state troopers, federal police, federal agents, SWAT team members, and military police.
Skill Proficiencies: Pick two from: Athletics, Insight and, Investigation.
Tool Proficiency: Evidence Kit
Starting Equipment:
Watcher’s Eye: You have access to law enforcement personnel and facilities and you can easily identify dens of criminal activity.
Medical Practitioner
You might be a physician (general practitioner or specialist), nurse, pathologist, a surgeon, or a psychiatrist.
Skill Proficiencies: Education and Medicine
Tool Proficiencies: Surgery Kit & Medical Lab
Starting Equipment:
Feature???
Military
Military covers any of the branches of the armed forces, including army, navy, air force, and marines, as well as the various elite training units such as Seals, Rangers, and Special Forces.
Skill Proficiencies: Athletics and Intimidate.
Tool Proficiencies: Firearms
Starting Equipment:
Rank: Even if you are no longer a member of the military, you are respected by your fellow soldiers. You can requisition some basic equipment from allied military members, and gain access to personnel and military installations.
Pilot Savant
Languages: Machine Spirit
Tool Proficiencies: Pick two from; Navigator’s tools, Repair Tools, or any vehicles
Starting Equipment:
True Bond: You can have up to one additional bond at a time. This extra bond must be made with a spirit imbued vehicle.
Primitive
You come from the outlands, a place where the wonders of Technomagic has never reached. You grew up in a primitive fashion.
Proficiencies: Athletics and Survival.
Languages: Outlandish.
Equipment: Any one archaic weapon with which you are proficient. A survival pack. Tattoos, piercings or other indications of your previous lifestyle.
Nature’s Bounty: When traveling in the wilderness, you can find enough food to feed yourself and up to five other companions. Also, choose one of the following options.
Outlander: You and your group never risk becoming lost in the wilderness.
Badlander: You gain advantage in attempting to avoid ‘natural’ hazards.
Religious
Ordained clergy of all persuasions, as well as theological scholars and experts on religious studies fall within the scope of this starting occupation.
Skill Proficiencies: Education and Insight.
Languages: Pick one of your choice.
Starting Equipment:
Shelter: Most communities will support you and your allies at a modest lifestyle. You gain access to religious figures and facilities.
Technician
You belong to a powerful techno guild responsible for creating and repairing spirit imbued machines.
Skill Proficiencies: Education & Computers
Tool Proficiencies: Repair Kit
Language Proficiencies: Machine Spirit.
Starting Equipment: Repair Kit
Over Time: You are used to working long exhausting hours. Each day you attempt to build or repair a piece of equipment, you can spend 12 hours doing so.