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I'd love to see someone count how many posts have been spent on this topic. Before someone says it would e a massive waste of time to count them
The board does that for you for each topic, so do a search, note the # of the last post, add 'em up - shouldn't be hard. Go for it.
Imbalance is not inherently bad.
There are some very powerful arguments that it is in a number of senses, but you are free to hold the opinion that imbalance is not bad or even that it's good - it can certainly be leveraged in specific ways that may be desirable to some.
When you deny that there's a 'problem' it sounds like you're denying that the numeric imbalances in question exist (which sounds absurd, as they're factual and quantitative), when, really, you're expressing an opinion that those imbalances are unimportant or even a preference for imbalanced systems over balanced ones.
Those are not unusual opinions among D&Ders - D&D has not been very well balanced for the vast majority of its history, it's hard to care about balance /and/ keep playing & caring about D&D (but not impossible!). It certainly illustrates how pointless it would be for WotC to try to balance 5e in any meaningful sense - as if the edition war didn't already do that.
Where have I blamed him for playing wrong? Quote it.
Every time you say it's not broken in your game, not universally broken, or only requires a fix in his game, you're implying that he's done something wrong, and you're doing it right. Because if the issue /isn't/ the mechanic, and exists for some DMs and not others, than the issue /must/ be with the DMs who are experiencing it.
That's blaming him, and it's the same kind of OneTrueWayism that you accuse him of, as well. That's the crux of the going-no-where disagreement between you two: irreconcilable TrueWays.
I've simply said that it's not objectively broken for everyone like he claims
As you've admitted, above, it is 'objectively broken' (in the sense of numerically imbalanced, not in the sense of non-functional) for everyone, but
you just like it that way. A valid, and, in the context of D&D, arguably normative, opinion to hold.
and that he should just fix it for his game.
Taken alone, we could agree on this. 5e is meant to be modular (even if it's technically not literally so) and customizable by the DM, so it's up to the DM to decide how (and whether) to balance it.
The 'fix' for an issue like this can be quite different for each table. But, that fix can even be coming to terms with the issue and accepting it as just part of the feel of the game, or even leveraging it to the benefit of the campaign.
Zapp would clearly like a universal, mechanical, fix, but that's at odds with the idea that 5e D&D rules are merely a starting point. Where that starting point may be is not so important it's worth issuing errata and spawning alternate 'versions' of the game, which makes it present, however slightly, a less consistent face as a brand. It's a matter of presenting the best possible brand image, rather than the best possible system. [/quote]
Average damage simply isn't what makes the feat stick out like a sore thumb. Your ability too boost your damage when it really matters is much more important.
It's not like that's an unusual ability in D&D. Anytime you cast fireball at a packed group of opponents, you're boosting your damage when it really matters, for instance. It's a pretty big chunk of the resource-management focus of the game.
That you aren't always stupidly powerful compared to non-feat martials should not be used as an argument against the fact you *can* and *will be* stupidly powerful when you decide you need to.
More generally, the complaint is contrasting two martials, one with the feat and one with some other available game feature.
NOT with banishment wizards. The fact that other people can do stuff too is utterly irrelevant to the complaint that there are no other ways to compete for DPR if you are a martial with a comrade using GWM.
It's not utterly irrelevant, it speaks to how to fix the feat. If the feat is allowing weapon-users to approach the high-impact resource management of other classes, and the problem is some weapon users are left behind, then boosting them would make sense. If the feat is pushing some weapon-users ahead of everyone, then it needs to be nerfed - which is what Xaviat had already settled on in his OP.
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Ive nerfed them down to the -5/+10 only being allowed 1/ attack action on your turn (thus action surging fighters get to do it twice).
Do any Extra Attacks take the -5 but not receive the +10, or are they just normal?
Archery style got totally revamped too. Instead of +2 to hit, it now does this:
'On the first round of combat, if you are not surprised, you may make a ranged weapon attack against a creature you can see at any point during that creatures turn as a reaction. This shot must occur before the start of your first turn. You must have a loaded ranged weapon in your hands to use this ability.'
Hey! I recognize that from AD&D specialization!

Cool.
Now all F/S are pretty much equal.
Did S&B actually get some kind of feat perk?
How about -5 hit to for bonus damage equal to the amount you hit by? Just a thought I have not done any maths on it.
Degree-of-success mechanics have gotten proposed here and there over the decades (they've even seen the inside of rulebooks, I think). I can't recall any of them working really well. But, I'm not doin' the math on it, either, though I feel like it might well reduce average damage.