CapnZapp
Legend
There is, though. The adventure comes with a clearly established geography.If there is no Standard Map of Chult (because you have to roll randomly for what is in each hex / square).
(Though I guess it's possible to be uncertain what the dominant terrain is for a couple of the hexes)
Of course nothing stops you from not just relocating points of interest on an otherwise fixed map (as the text recommends you to do in order for the party to experience your content), but there is no support for, say, rerouting rivers, and moving mountain ranges.
I'd say that would be kind of hard to randomize, at least if you want to end up with a geography that looks as realistic as the supplied one.
I honestly think it's best to drop the idea, at least for this adventure.
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