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D&D 5E EB's ToEE and RttToEE Campaign - IC

hero4hire

Explorer
Templeton moved next to Emmyr and aced a hand lightly on his shoulder. "A'ight. It's done then mate." He said regarding the pile of mush the dwarf left. "Ya did him in good like."

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EarlyBird

Explorer
The monster defeated and the coins safely tucked into Emmyr's sack the warriors regroup outside the tower in the moathouse courtyard.

Vexed she has found nothing and still has that feeling deep inside her gut that trouble is but a heartbeat away Rana makes her way back to the broken double doors. Nothing along the courtyard or the steps show her what the group may be up against inside, but that didn't matter it was time to settle this.

The old witch waves the group forward to the stairs leading up into the moathouse, it was time to find these bandits.

OOC: Post from everyone just to let me know you are ready (I'm sure your characters are). Also weapons in hand, any spells you wish to cast before entering the dungeon, etc. etc. Currently everyone at max hp except for Zanword who is -1hp, and Emmyr who is at +5

EDIT: Treasure 71cp, 38sp
 
Last edited:


Shayuri

First Post
Aridha quickly rejoins the group, after having had to attend to the sort of matter than generally wasn't detailed in accounts of heroic goings on...whoever heard of a great hero who had to use a privy?...and realizes too late that she missed some action. With an annoyed grunt she drew her sickle-shaped sword and pushed her way to the front along with Emmyr.

"Sorry bout that. Lets go."
 

KahlessNestor

Adventurer
Hommlet/Inn of the Welcome Wench
26 Goodmonth
2:32 PM
Round 0

Emmyr looked up at Templeton, his green eyes wild for a moment, breathing heavily. But then he shook himself and wiped the ichor from his face and beard with his cloak.

“Bluidy spiders,” he muttered, picking up his sack of coins again and stumping back out into the courtyard.

Emmyr pulled out a flask to steady his nerves, taking a long drink, then stumped up to the front of the group. He glanced over at the young Aridhe. “Nice ye cuild join us, lass,” he needled.

[sblock=Emmyr’s Rolls & Actions]
Move:
Action:
Bonus Action:
Object Interaction:
Action Surge:
Conditions: Aid (8h; +5 max hp)
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: 10
Speed: 25
AC: 16
HP: 28/28 (33/33) HD: 3/3d10+3
Second Wind (1/R): 1d10+3 hp
Action Surge (1/R)
[/sblock]

[sblock=Party Loot]
29 gp
79 sp
81 cp
Blue quartz, 10 gp
Music box: 20 gp (100 gp if repaired)(Templeton)
Cracked helm (1 gp scrap)
Blue spinnel gemstone, 400 gp (Emmyr)
[/sblock]

[sblock=Party]
Lady Rebekah - half elf bard charlatan noble
Gwylla - half elf wizard
Hexeiros - dragonborn fighter
Rana - feylock
Zanword - human fighter pirate
Aridhe - human moon druid
Templeton - human rogue ratcatcher
[/sblock]
 


EarlyBird

Explorer
fantasy-team-anime-style.jpg

Regrouping at the stairs the party cautiously heads up the wide steps to the archway at the top. The huge double doors were destroyed and cast aside long ago allowing everyone to peer inside...

This was once a great audience chamber, as shown by the tattered banners and tapestries on the walls, destroyed furniture, and heaps of rotting cloth thrown into corners. Once richly appointed, it has been thoroughly searched, sacked, and despoiled. Leaves and dirt cover the floor, and cobwebs hang from walls and the ceiling above. Looking up, you see that pieces of beams and chunks of stone poke through, indicating that the upper stories of the place are totally destroyed and likely to be impassable to anything larger than a rat.

At the head of the group the three warriors notice something slightly amiss. A large table and benches probably once dominated this room but now lays scattered and destroyed. The table has been split down the middle and turned on its side, the legs facing the door. Oddly enough the undamaged benches lie in line with the two halves of the table almost as if they were set...

"Get'em boys!" Comes a roar from behnd the door at the far end of the room. Then a gang of bandits comes rushing into the room.

"AMBUSH!" The warning goes up echoing loudly through the hall.

OOC:
Investagation:[/] The three warriors in front and sniffing out a good ambush site get a small reaction prior to the surprise round actions of the bandits.
Rolls:
Emmyr 1d20-1=15
Hexiros 1d20+0=19
Zanword 1d20-1=17
Possible reactions as the bandits fill the room.
- move
- make a ranged atk vs random bandit
- dodge
- switch weapons
Then I will post up the surprise round.
 

Neurotic

I plan on living forever. Or die trying.
Zanword throws himself into a roll toward the barricade in the split second he had to react to the ambush.

OOC: dodge
 

industrygothica

Adventurer
Hexiros grins savagely as the bandits poor into the area. He slides his maul into its straps, and returns to his trusted halberd. "And they're so eager to die..." He lets the statement hang in the air as he picks out a target.



Code:
[B]AC:[/B] 16; [B]HP:[/B] [COLOR=#FF000]28[/COLOR]/28
[B]Initiative:[/B] -1
[B]Saves:[/B] STR +5, CON +4
[B]Passive Perception:[/B] 11
[B]Languages:[/B] Common, Draconian
[B]Current XP:[/B] 425
[B]Level:[/B] 1

[B]Skills:[/B] Animal Handling +3, Athletics +5, Perception +3, Survival +3
[B]Stats:[/B] Str 17 (+3), Dex 8 (-1), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 14 (+2)

-[B]Inspiration[/B]? [ ] Yes, [[COLOR=#FF0000]X[/COLOR]] No
-[B]Second Wind[/B]? [[COLOR=#FF0000]X[/COLOR]] Available, [ ] Used
-[B]Breath Weapon[/B]? [] Available, [[COLOR=#FF0000]X[/COLOR]]Used
-[B]Superiority Dice Available:[/B] 3/4
 

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