HUGE SPOILERS BELOW
I've heard that HotDQ is designed for 4 PCs.
If that is true, then your spoilers mean that it's even more nuts.
HUGE SPOILERS BELOW
Please appreciate that I come to this as someone who played in the session -- not as someone who ran it.
The DM has about 30+ years experience as a DM, makes up a LOT of things up on the fly and spends a lot of time differentiating the context in which combats occur and in adding the flourishes which could make a real difference in how I received those combat encounters.
What I am trying to say is that I enjoyed it a lot -- but I can't say for sure that I enjoyed what was on the page -- or maybe I just enjoyed the flourishes he added to it. I'm not able to confirm that with you either way.
I can say that we initially:
- investigated some mysterious deaths, ascribed to a disease and then later investigated to be poisoning;
- fought some kobolds and cultists in the forest who were attacking some women who were fleeing Greenest; this may be an entirely made up encounter - I just don't know. There was a fair bit of roleplaying and moral choices which transpired out of this combat by reason of the capture of the kobold and cultist and the fact we did not trust these ladies we were rescuing;
- We got to the town managing what we had left of the caravan to find it under attack by a dragon (Blue or black was unclear -- probably blue) and many cultists and kobolds. The Big Ass dragon scared the bejezus out of us and we cowered like little bitches, but we got our hero on as we saw the kobolds and cultists attacking the city and killing civilians with kids in tow that were running towards us for safety as we watched the horror spread out before us as we crested the hill and looked down on to Greenest;
- The variation in the three combats with the Cultists/kobolds was differentiated through the threats posed to the civilians and the city streets/houses where the combats took place. They got a little "samey", but that had more to do with the effectiveness of Sleep and FireBolt in 5E then it did with the tactics and environment, imo;
- We avoided a final encounter with winged kobolds when my familiar spotted them on the wing and we ran and hid to avoid them. (Did I mention we ran heroically to avoid them?);
- We also had a brief exploration of a sewer/ sally port entrance into the Keep where we dealt with 2 rat swarms in 5e. While not as large as 3.xx/PF swarms they were mostly just as annoying; and
- We ended it off with a roleplaying encounter with the local lord and his dwarven castellan.
I have a few small concerns about the adventure myself. But I agree that it opens up quite well. Episodes 2 and 4 are quite well put together.I find the adventure, like many of Kobold Press' / Baur's publications, very well thought out. And while it IS very railroad-y at the beginning, as to be expected as it's setting up the ToD 'story', it gets more open in the latter part of the book.
I really hope 5E adventures are not all written with the organized play in mind. Organized play operates under fundamentally different assumptions as regular home play. I love the 5E system and intend to use it going forward. But if this (and Dragonspear Castle) are to be the norm for 5E adventures, I'm going to have to put aside my hopes for strong adventure and setting support and prepare to run a completely homebrewed campaign.
Yeah, me too. I don't dislike the 5e adventures at all. But I do hope they deviate from the organised play mentality.I couldn't possibly agree with this more.
Yeah, me too. I don't dislike the 5e adventures at all. But I do hope they deviate from the organised play mentality.
Yeah, it strikes me as odd that such a prominent company can have such an appalling website. The new layout is cool, but in terms of usability it's surprisingly archaic.Given how difficult it can be to find an Adventurer's League game due to poor group search and coordination tools on the D&D website or the lack of Encounters games with vacancies, putting too many eggs in this basket would be a particularly stupid thing to do.
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It sounds like you have a really awesome and creative DM, because most of that is not in the adventure as written. The first two points aren't in the book at all, and the rest seems like a really good DM's interpretation/improv of encounters that are barely described in the book.