The Fighter-Cricket
Explorer
Thanks for all of your advice! Right now I think I'll try to solve the issue with the Tweet Fix (wonder why it is called that). I will tell the party that the surroundings of Stonefang Pass are too dangerous (and too damp ...) to get an extended rest. I'll also fiddle with combat difficulty a bit and see how it works out.
Thinking longer about the whole thing I also wonder if 4E really was specifically intended initially to have the 4-5 encounter "workday". DMG2 speaks about that in the segment "Pacing" but I really didn't find any other official info on that. [MENTION=463]S'mon[/MENTION] makes a good point imo if he says that none of the HPE adventures really cared about that kind of pacing. Only the Encounters program had this built into its mechanics (as I re-read some of it thanks to the mention of [MENTION=6874615]Rolenet[/MENTION]).
I always thought about 4E's challenge being about how to survive a fight with tactics (i.e. movement, HS management, battlefield control etc.) and also about when you use your daily ressources in the long run. So would you say that the long run isn't as important as it looks like and the main challenge being about the single encounter? Wonder what you guys think about that.
Thinking longer about the whole thing I also wonder if 4E really was specifically intended initially to have the 4-5 encounter "workday". DMG2 speaks about that in the segment "Pacing" but I really didn't find any other official info on that. [MENTION=463]S'mon[/MENTION] makes a good point imo if he says that none of the HPE adventures really cared about that kind of pacing. Only the Encounters program had this built into its mechanics (as I re-read some of it thanks to the mention of [MENTION=6874615]Rolenet[/MENTION]).
I always thought about 4E's challenge being about how to survive a fight with tactics (i.e. movement, HS management, battlefield control etc.) and also about when you use your daily ressources in the long run. So would you say that the long run isn't as important as it looks like and the main challenge being about the single encounter? Wonder what you guys think about that.