I've run a couple 3e rogues, and i've decided that picking locks is the most dangerous and unnecessary thing to do(atleast when they are trapped). quite often, metagaming of course, i've thought to myself, we could always come back to thsi chest, or drag it out of the dungeon and deal with it...
locked doors impeding progress are one thing, but more often then not, why would you risk death in a dungeon? its almost an unecessary risk.
any else run into thsi sort of problem? is it metagaming or out of character for the traditional d&d, dungeon delving flavor?
locked doors impeding progress are one thing, but more often then not, why would you risk death in a dungeon? its almost an unecessary risk.
any else run into thsi sort of problem? is it metagaming or out of character for the traditional d&d, dungeon delving flavor?