Caravan to Ein Arris PC Gallery


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stonegod

Spawn of Khyber/LEB Judge
Damien Bane (CR 2) (~1000 XP)
CN tiefling beguiler 1
Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Listen +1, Spot +3
Languages Common, Common Elven, Draconic, Goblin, High Elven, Mashar
-----------------------------------------------------------------
AC 13, touch 13, flat-footed 10; +3 Dex
hp 6 (1 HD)
Resist cold 5, electricity 5, and fire 5.
Fort +0, Ref +3, Will +1
-----------------------------------------------------------------
Spd 30 ft.
Melee mwk rapier +0 (1d6-1/18-20)
Ranged darkwood shortbow +4 (1d6-1/x3)
Base Atk +0; Grp -1
Beguiler Spells (CL 1, +3 ranged touch, -1 melee touch):
- 1st (DC 15, 17 enchantment): 4/d
- 0 (DC 14, 16 enchantment): 5/d
Spell-like Abilities
- 1/d: darkness (CL 1)
-----------------------------------------------------------------
Abilities Str 8, Dex 16, Con 10, Int 18, Wis 8, Cha 14
SQ Armored mage, trapfinding
Feats Spell Focus (enchantment)
Skills Bluff +8, Concentration +4, Diplomacy +6, Disguise +6, Disable Device +6, Hide +7, Listen +1, Move Silently +7, Open Lock +5, Search +6, Sense Motive +3, Spot +3
Possessions Combat possessions and mwk rapier, darkwood shortbow with 20 arrows, belt pouches (2), courtier's outfit with jewelry (50 gp), spell component pouch, mwk thieves' tools, traveling outfit, 42 gp; 18 lbs. (light load)
Beguiler Spells Known: 0: dancing lights, daze, detect magic, ghost sound, message, open/close, read magic; 1st: charm person, color spray, comprehend languages, detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm
-----------------------------------------------------------------
Armored mage Damien can cast spells in light armor using a light shield.
Trapfinding As a rogue.
[sblock=Advancement]ECL2->Beguiler 1 HP 6 (1d6) SP: 40 (6x4+4x4)
Bluff +4, Concentration +4, Diplomacy +4, Disguise +4, Hide +2, Disable Device +2, Listen +2, Move Silently +4, Open Lock +2, Search +2, Sense Motive +4, Speak Language +2 (High Elven, Mashar), Spot +4
Abilities: Str 8 (0pts), Dex 16 (6pts+2 race), Con 10 (2pts), Int 18 (10pts+2 race), Wis 8 (0pts), Cha 14 (10pts-2 race)
Feats: Spell Focus (enchantment)[/sblock]Background
Damien was born to well off parents of Khedris; they were courtier's, performing the necessary tasks that smoothed the wheels of the merchant empire. Other than their wealth, their families were not extraordinary, thus their was great surprise at Damien's unusual birth. Damein's obvious difference---its hard to hide vestigial horns on a newborn---shocked his family. However, Damein's father, a clerk with a power hungry merchant, saw something in him that made him smile with glee. And thus Damein the spy was born.

The boy was trained at an early age in the art of deceit. At first, it was to hide his obvious difference. However, Damein's father had plans. The merchant lords always were looking for an edge in the market, and if Damein's father was right, the boy's odd lineage would make him well suited for the task. And it did. About puberty, the young lad showed signs of magical talent of the deceptive bent. A few choice words to a sympathetic ear, and Damein was soon being trained in the arts of spycraft, paid by a merchant who expect something in return---Damien's eventual service.

Thus, we find the young Damien, fresh out of training on his first task---infiltrate Halmaro's caravan, observe, and see if this "wedding" truly is as it seems. A simple job, one suited for Damien's tyro talents, but his patron expects results.

Appearance and Personality
Damien appears as a good looking human of average height with a soft build. He dresses well and has a well spoken (some might say sultry voice). The hat or hood he often wears hides his vestigial horns. The boy has sable hair with a hint of red in it with unremarkable blue eyes.

Damein is a very jovial fellow, who generally refuses to see the poor things in life. He is, however, extremely comfortable with lying, telling tales of his own life as if they were natural to him. He is not out to purposely deceive most of the time so much as he cannot help to dissemble. He enjoys stories and the performance aspects of his job, and is totally amoral as to the consequences of them---not out of malice or spite, but out of a shocking naivety about such things.
 

PhoenixAsh

First Post
Character Sheet:[SBLOCK]
Code:
[B]Name:[/B] Malinda Osten
[B]Class:[/B] Bard
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NG

[B]Str:[/B] 10 +0 (2p.)      [B]Level:[/B] 2        [B]XP:[/B] 1000
[B]Dex:[/B] 14 +2 (4p.+2rcl) [B]BAB:[/B] +1         [B]HP:[/B] 12 (2d6+2)
[B]Con:[/B] 12 +1 (6p.-2rcl) [B]Grapple:[/B] +1     [B]Dmg Red:[/B] N/a
[B]Int:[/B] 14 +2 (6p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/a
[B]Wis:[/B] 10 +0 (2p.)      [B]Init:[/B] +2        [B]Spell Save:[/B] +2
[B]Cha:[/B] 15 +2 (8p.)      [B]ACP:[/B] 0          [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +2    +0    +0    +0    14
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +1          +1
[B]Ref:[/B]                       3    +2          +5
[B]Will:[/B]                      3    +0          +3 (+5 vs Enchantment)

[B]Weapon                  Attack   Damage     Critical[/B]
Longsword                 +1     1d8        19-20x2
Mwk. Longbow		  +4     1d8        x3
Unarmed Strike            +1     1d3        x2

[B]Languages:[/B] Common, Common Elven, High Elven, Goblin, Draconic, Trade Pidgin,
Mashar

[B]Abilities:[/B] Immune to Sleep, Low-Light Vision, Bardic Knowledge +6, Bardic
Music 2/day (Countersong, Fascinate, Inspire Courage +1)

[B]Feats:[/B] Skill Focus (Perform, Wind)

[B]Skill Points:[/B] 40       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance			   0	+2    +2    +4  (+2 Syn)
Bluff                      5    +2          +7
Craft (Calligraphy)	   5    +2    +2    +9  (+2 Mwk. Artisan's Tools)
Diplomacy                  5    +2          +12 (+4 Syn, +1 Glammerweave)
Disguise		   0	+2          +2  (+2 Syn, acting in character only)   
Jump			   0	+0    +2    +2  (+2 Syn)
Knowledge (History)	   5	+2	    +7
Knowledge (Nob & Roy)	   2	+2	    +4
Listen			   0	+0    +2    +2 (+2 Rcl)
Perform (Wind)             5    +2    +5    +12 (+3 Skill Focus, +2 Mwk. Instrument)
Search			   0	+2    +2    +4 (+2 Rcl)
Sense Motive               5    +0          +5
Speak Language (Draconic)  1
Speak Language (Mashar)	   1
Speak Language (Trade)	   1
Spot			   0	+0    +2    +2 (+2 Rcl)
Tumble   		   5	+2	    +7

[B]Spells Known:[/B]
0 - Daze, Ghost Sound, Lullaby, Mending, Prestidigitation
1 - Silent Image, Tasha's Hideous Laughter

[B]Spells Per Day:[/B]
0 - 3/day
1 - 1/day

[B]Equipment:               Cost  Weight[/B]

[B]Worn:[/B]
Leather Armor            10gp   15lb
Glammerweave
Entertainer's Outfit*	 103gp	-

[B]Shoulder/Back:[/B]
Mwk. Longbow		 375gp  3lb

[B]Haversack[/B]                2gp    2lb
Mwk. Artisan's Tools**   55gp   5lb
Lantern, Hooded		 7gp    2lb
Oil, 5 pints             5sp    5lb
Sealing Wax		 1gp	1lb
Waterskin		 1gp	4lb
Bedroll			 1sp	5lb
Wine, 2 Fine Bottles	 20gp	3lb
Flint & Steel            1gp    -
Candles, 10              1sp    -
Sewing Needle            5sp    -
Ink 2/oz		 16gp	-
Inkpen			 1sp	-
Parchment, 20 sheets	 4gp	-
Chalk, 3 pieces		 3cp 	-
[B]Weight:[/B] 27lbs***

[B]Belt/Waist:[/B]
Longsword                15gp   4lb
Quiver, 20 Arrows        1gp    3lb
Mwk. Instrument (Flute)  100gp  3lb
Spell Component Pouch	 5gp    2lb

[B]Belt Pouch[/B]               1gp    0.5lb
Antitoxin                50gp   -
Potion of CLW x2         100gp  0.2lb
Potion of CLW            50gp   0.1lb
(Gift from Pasha, Red)

*Eberron Campaign Setting (p.122) - Glamerweave is a fine,
light fabric that has delicate illusions woven into its
threads.  The color of glamerweave seems to shift subtly
and is hard to describe, but this property makes for a
striking and strangely beautiful appearance.  A character
wearing glamerweave clothing gains a +1 Circumstance bonus
on Diplomacy checks.  Glamerweave clothing costs 100gp more
than a normal outfit of the same sort, and weighs 1lb less.

**Mwk. Artisan's Tools - Calligraphy kit containing inks of
several pigments, pens of multiple shapes and utility, rolls
of parchment paper of various sizes, sharpened cutting
implements and portable tray to hold writing material.

***Typically her haversack not carried in combat or while
traveling (stowed with caravan).  If carried, total weight
increases to 58.7lb, putting Malinda at a Medium load.

[B]Total Weight:[/B]31.8lb    [B]Money:[/B] 31gp 6sp 7cp (1lb)

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               -33   -66  -100   100   500

[B]Age:[/B] 127
[B]Height:[/B] 5'1"
[B]Weight:[/B] 103lbs
[B]Eyes:[/B] Sky Blue
[B]Hair:[/B] Curly Golden Blonde
[B]Skin:[/B] Fair
[/SBLOCK]
Appearance:[SBLOCK] Malinda is a curly-haired blonde elf with sky blue eyes that have a tendency to glitter when she is passionate about something. Her complexion is pale, and she protects it against the sun with a light wrap that covers her shoulders and extends down to mid-calf. A white scarf, wrapped loosely under her chin typically hides her tapered ears that tend to jut out from under her shoulder-length golden tresses.

Under her wrap she wears tight jerkin, dyed a soft gray. Beneath that she wears a loose cream dress, with just enough sleeve to cover her shoulders. It is slit on both sides to help keep her cool and to allow for freedom of movement. The dress seems plain, but has a tendency to capture the light and display intriguing hidden color that fascinates the eye. She wears open sandals, ties up with criss-crossing leather string up to above her heels.

At her waist she bears a quiver of arrows, as well as her flute in a slim black leather sheathe. At her opposite side is a longsword, of common make. Slung over her back is a longbow, of exquisite craftsmanship and inscribed by her own hand with delicate elven script from tip to tip.

She carries most of her other possessions in a bulging knapsack, that she has a tendency to struggle with when forced to carry it herself.[/SBLOCK]

Personality:[SBLOCK] Malinda is playful and friendly, and often comes across as flirty at first acquaintance. She is tactile, both with people and her craft, and is easily distracted by indulgences of the senses. Malinda is equally as captivated by history, literary works, and writings of many sources, and can easily get lost in them - and may need to be pried loose from them with stern words. She has a serious side, which often comes through in her focus with music or calligraphy, though she still acts quite aware of an audience, most of the time.

Though sweet, Malinda has been in business for almost half of her life, even before becoming an adult and is quite skilled at negotiation and barter. Though she strives for a good bargain, she doesn't take what she considers an unfair advantage nor make deals that she feels would be overtly harmful to another. She makes a real attempt to have good 'customer relations' in this respect.

Malinda does not do well alone. Immediately after her father's disappearance, many of her nights were spent in tears or dealing with barely held back dark fears. She's generally much more calm if she can discuss her fears or feelings with someone, and or other individuals she is on good terms with are nearby.[/SBLOCK]

Background:[SBLOCK]

Early History: Malinda's father was born and raised in Khedris and became a scribe of some skill, establishing a store there for his services. He was a quiet sort, who kept to himself, until he met Malinda's mothr. A golden haired beauty, she was a recent immigrant to Khedris and required his services for her paperwork. On the sight of her he was smitten. She worked as a singer and her unique styling made her very popular at first in inns and in theatres, but the ardent attention of Malinda's father won her heart. They settled together, married and in the fullness of time bore Malinda.

Malinda has the inquisitive mind of her father, but also the expressive and artistic personality of her mother. She tore into studies, athletics and the arts with an un-dampening enthusiasm. Language and the written word soon became her favorite of these activities. She dug into historical texts, always searching for how words, script and runes were formed. When she needed to read a tome that was in an unknown language the solution was simple - learn the language.

Her studies of text and script naturally transitioned into music, and written sheets of music soon captivated her attention. She besieged her parents with her desires, and they soon gave in and hired a tutor to help her learn musical instruments. Malinda became adept at them, particularly wind instruments and the flute.

As she became a juvenile elf her tastes for writing matured and went from the pragmatic to the artistic and she engaged in the study of calligraphy, enjoying the way scripted language could be interpreted and made into beauty that could be seen by all. Malinda's hobby soon turned into a profitable side-business for her father and her delicate writings soon adorned many stores and stalls, advertising wares and services. Malinda's kind and engaging demeanor further swelled demand for both father and daughter's services.

Shortly after becoming an adult, Malinda's mother and father separated, amicably. Her father was becoming all too focused in his work, while her mother desired more sights, sounds and locations to perform. It was agreed Malinda would stay with her father, though in her heart the desire to see more of the world took seed.

Fifteen years later, Malinda's father disappeared, with all his possessions and wealth. The matter of his disappearance has gone a mystery, though Malinda spent a considerable amount of what resources remained to her to find the answer to his disappearance. A year later, she was forced to give up this search, her father's store and most of her own savings dried up.

Recent History:

After this, she returned to her music and to her calligraphy, and made a fair living once again, though it was harder to prosper without her father. She soon found it necessary to branch out and search for clients and she soon came under the employ of the Merchant's Guild. This short span of employment thrilled Malinda, as there unique needs often demanded all of her resources and talents. She finally resolved to use her connections with the Merchant's Guild to join with Halmaro the Red's caravan, to see Mashanda, the kingdom beyond the desert.

[/SBLOCK]
 
Last edited:

nonamazing

Explorer
D'n Pashabek ("Pasha")

D'n Pashabek ("Pasha")

"Ah, well, anybody can be a trader, yes? Trader, ah, that's easy. You give me this, I give you that, we're traders. Yes? But I, ah, I am not a trader. No, no. I am a merchant. Not the same, yes? Traders trade stuff. But merchants, ah...merchants make deals."

[SBLOCK=Character Sheet]
Code:
[B]Name[/B]: D'n Pashabek ("Pasha")
[B]Class[/B]: Artificer
[B]Race[/B]: [URL="http://www.d20srd.org/srd/monsters/goblin.htm"]Goblin[/URL]
[B]Size[/B]: Small
[B]Gender[/B]: Male
[B]Alignment[/B]: N

[B]Str[/B]: 06 -2 (0p.-2rcl) [B]Level[/B]: 2        [B]XP[/B]: 1000
[B]Dex[/B]: 12 +1 (2p.+2rcl) [B]BAB[/B]: +1         [B]HP[/B]: 9 (2d6)
[B]Con[/B]: 10 +1 (2p.)      [B]Grapple[/B]: -5     [B]Dmg Red[/B]: N/a
[B]Int[/B]: 17 +2 (13p.)     [B]Speed[/B]: 30'      [B]Spell Res[/B]: N/a
[B]Wis[/B]: 13 +1 (5p.)      [B]Init[/B]: +1        [B]Spell Save[/B]: +0
[B]Cha[/B]: 12 +1 (6p.-2rcl) [B]ACP[/B]: 0          [B]Spell Fail[/B]: 5%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
[B]Armor[/B]:               10    +0    +0    +1    +1    +0    +0    12
[B]Touch[/B]: 12              Flatfooted: 11

                         Base   Mod  Misc  Total
[B]Fort[/B]:                      0    +0          +0
[B]Ref[/B]:                       0    +1          +1
[B]Will[/B]:                      3    +1          +4

[B]Weapon[/B]                  [B]Attack[/B]   [B]Damage[/B]     [B]Critical[/B]
Dagger                    +0     1d3-2      19-20/x2
Dagger, thrown		  +3     1d3-2      19-20/x2
Sling			  +3     1d3-2      x2
{Note: All Weapons are Small sized)

[B]Languages[/B]: Common, Goblin, Trade Pidgin, Low Speech, Painted Elven

[B]Abilities[/B]: Small Size, Darkvision 60', +4 racial bonus on Move Silently and Ride,
Artificer Knowledge, Artisan Bonus, Disable Trap, Item Creation, Craft Reserve (40)

[B]Feats[/B]: Scribe Scroll, Brew Potion, Open-Minded

Skill Points: 35       Max Ranks: 5/2.5
[B]Skills[/B]                   Ranks  Mod  Misc  [B]Total[/B]
Appraise		   1	+3    +0    +6
*Bluff                     4    +1    +0    +3
Concentration		   0	+0    +0    +0
Craft (Alchemy)		   5    +3    +0    +8  
*Diplomacy                 4    +1    +0    +3
*Gather Information	   4	+1    +0    +3
*Hide			   0	+1    +4    +5 (+4 Size)
Knowledge (Arcana)	   3	+3    +0    +6
*Listen			   0	+1    +0    +1
*Move Silently		   0	+1    +4    +5 (+4 rcl)
Profession (Merchant)	   3	+1    +0    +4
*Ride			   0	+1    +4    +5 (+4 rcl)
Search			   2	+3    +0    +5
*Sense Motive              2    +1    +0    +2
Spellcraft		   5	+3    +0    +8
*Spot			   0	+1    +0    +1
Use Magic Device	   5	+1    +0    +6

[B]Skill Notes[/B]:
+4 on Use Magic Device checks involving scrolls
*= Cross-class skil

[B]Infusions Known[/B]:
1 - Lesser Armor Enhancement, Energy Alteration, Enhancement Alteration,
Identify, Inflict Light Damage, Light, Magic Stone, Magic Vestment,
Magic Weapon, Repair Light Damage, Resistance Item, Shield of Faith,
Skill Enhancement, Spell Storing Item, Personal Weapon Augmentation

[B]Infusions Per Day[/B]:
1 - 4/day

[B]Equipment[/B]:               Cost  Weight

Worn:
Eclectic Outfit		  4gp    2lb

Carried:
Small Dagger		  2gp    .5lb
Sling                     --     0lb
Small Sling Bullets (20)  .2gp   5lb

Scroll Pouch: (scrolls cost 25 gp each)
mage armor (x4)
enlarge person (x2)
magic missile (x6)
floating disk (x2)
sleep (x2)
burning hands (x6)
shield (x4)
charm person (x2)

Potions: (potions cost 50 gp each)
cure light wounds (x2)
[s]cure light wounds[/s]

Total Weight:11.5lb    Money: 43gp 8sp (4lb)

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                -15   -30   -45   45   225

Age: 24
Height: 3'1"
Weight: 43lbs
Eyes: Black
Hair: Bald
Skin: Bluish-Green
[/SBLOCK]

Appearance

Pasha is a strange looking little creature--even for a goblin. His oversized head features wide eyes and a broad, sharp-toothed mouth, but his oddest feature must be his eclectic manner of dress. Pasha adopts the styles of half a dozen different cultures, wearing bits and pieces of whatever seems to have caught his eye. A massive orange and purple turban sits atop his head, streaks of white paint decorate the side of his face in the manner of the nomad elves, and a shaggy goat fur belt holds up his fine Mashandan silk pants.

The overall effect is of an eccentric, slightly mad little individual with questionable taste. His appearance attracts attention (which is just the way he likes it0 while still allowing him to seem completely harmless (which is also to his liking). Although he may appear clownish, Pasha is actually quite cunning.

This same eccentricity carries over to Pasha's magical style. He uses bits and pieces of whatever he can get his hands on: elvish runes, gemstone chips, ancient spellthread, and the occasional prayer. By all rights, Pasha's infusions shouldn't work--they're just random collections of magical detrius--but somehow they do. Well, most of the time, anyway. Due to the unpredicatble nature of his magic, Pasha's goblin-rigged infusions fail roughly 5% of the time.

Personality

Pasha is friendly to an extreme, always making time to chat with anyone on any possible subject. This is primarily because of Pasha's core beliefs about business: that if he is to be successful as a merchant, the key is to develop as many contacts and relationships as possible. Pasha strongly believes in the "it's not what you do, it's who you know" theory, but his almost agressive friendliness can sometimes be off-putting.

One thing to note, however, is that Pasha's good nature is genuine, unlike many other merchants. Pasha actually likes everyone he meets, indiscriminately.

History

Pasha has spent the last 18 years of his life working in trade, first as a simple servant, then as an artificer's assistant, and finally as the head of his own (tiny) caravan. But at 24, he's already past goblin middle-age, and he's beginning to get desperate in his attempts to finally "make it big".

Luckily for Pasha, a cousin of his may have just the solution. Rumor has it that Halmaro is hoping to bring rare white desert roses to his daughter's wedding, and Pasha's cousin, a goblin druid, is one of the few individuals who can successfully find and harvest the roses. If Pasha can get those roses for Halmaro, it might just be the break he needs.
 
Last edited:

fenixdown

First Post
[SBLOCK="Character Sheet:"]
Code:
[B]Name:[/B] Kibek "Yappy" Danar
[B]Class:[/B] Cleric
[B]Race:[/B] Kobold
[B]Size:[/B] Small
[B]Gender:[/B] Male
[B]Alignment:[/B] NG

[B]Str:[/B] 10 +0 (6p.-4rcl) [B]Level:[/B] 2        [B]XP:[/B] 1000
[B]Dex:[/B] 10 +0 (0p.+2rcl) [B]BAB:[/B] +1         [B]HP:[/B] 11 (2d8-2)
[B]Con:[/B] 08 -1 (2p.-2rcl) [B]Grapple:[/B] -3     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 14 +2 (6p.)      [B]Speed:[/B] 30'      [B]Spell Res:[/B] N/A
[B]Wis:[/B] 15 +2 (8p.)      [B]Init:[/B] +0        [B]Spell Save:[/B] +0
[B]Cha:[/B] 14 +2 (6p.)      [B]ACP:[/B] 0          [B]Spell Fail:[/B] 30%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +3    +2    +0    +1    +1    +0    17
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 17

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    -1          +2
[B]Ref:[/B]                       0    +0          +0
[B]Will:[/B]                      3    +2          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Sm. Morningstar           +2     1d6        x2
Sm. Spiked Gauntlet       +2     1d3        x2

[B]Domains:[/B] Protection, Travel

[B]Languages:[/B] 
Draconic, Goblin, Common, Snow Elven, Mashar, Trade Pidgin

[B]Abilities:[/B] Small size, darkvision 60ft, Aura (Good), turn undead 5/day,
  [i]protective ward[/i] (Su) 1/day, locate true north, +2 Knowledge (religion) bonus
  on turning checks vs. undead

[B]Feats:[/B] Self-sufficient


[B]Skill Points:[/B] 20            [B]Max Ranks:[/B] 5/2.5
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Craft (trapmaking)	      0     2     2     4  (+2 racial)
Heal			      5     2     2     9  (+2 self-sufficient)
Hide			      0     0     4     4  (+4 size)
Knowledge (religion)	      5     2     0     7
Profession (miner)	      0     2     2     4  (+2 racial)
Search			      0     2     2     4  (+2 racial)
Spellcraft                    1     2     0     3
Speak Language (Mashar)	      2
Speak Language (Trade Pidgin) 2
Survival		      5     2     2     9  (+2 self-sufficient)


[B]Spells Per Day:[/B]
0 - 4/day
1 - 3+1/day

[B]Equipment:                  Cost  Weight[/B]

[B]Worn:[/B]
Sm. Traveler's Outfit          -  -
Holy Symbol, Wooden          1gp  -
Sm. Mwk. Studded Leather   175gp  10lb
Sm. Spiked Gauntlet          5gp  0.5lb

[B]Back:[/B]
Sm. Hvy. Darkwood Shield   207gp  2.5lb
Sm. Morningstar              8gp  3lb

[B]Belt:[/B]
Healer's Kit                50gp  1lb
Spell Component Pouch        5gp  2lb
Potion [i]cure light wounds[/i]x6 300gp  0.6lb

[B]Sm. Backpack:[/B]                2gp  0.5lb
Sm. Cleric's Vestments       5gp  1.5lb
Sm. Bedroll                  1sp  1.25lb
Healer's Kit                50gp  1lb
Scroll case                  1gp  0.5lb
Parchment, 20 sheets         4gp  -
Inkpen                       1sp  -
Ink, 2oz                    16gp  -
Ink (red), 1oz              16gp  -
Ink (yellow), 1oz           16gp  -
Ink (blue), 1oz             16gp  -
Flint and Steel              1gp  -
Holy Symbol, Wooden          1gp  -
Candle x10                   1sp  -
[b]Weight: 4.75lb[/b]

[B]Total Weight:[/B]24.35lb    [B]Money:[/B] 20gp 7sp 0cp (0.54lb)

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]            -24.75 -49.5  -75   75   375


[B]Age:[/B] 22
[B]Height:[/B] 2'2"
[B]Weight:[/B] 36lb
[B]Eyes:[/B] Red
[B]Skin:[/B] Rusty black
[/SBLOCK]
[SBLOCK="Appearance:"] Kibek prefers a practical, plain appearance, using instead his personality to draw attention to himself. When not in his cleric's vestments, he generally wears a simple cloak over whatever else is readily available. He is small, even for a kobold, and not particularly striking in any way; even if he were, any distinct characteristic he might have would be overshadowed by his eyes. He is somewhat nearsighted, not in small part because of all the years of peering at religious texts, and as a result, his eyes have formed into a permanent squint. Besides giving him an air of eccentricity, this has caused him to form the bad habit of not looking at someone while he's talking to them.
[/SBLOCK]

[SBLOCK="Background:"] Kibek spent most of his childhood at the temple helping his mother, who was a priestess of Ssuth at the time. He was an ardent follower, and couldn't understand why more people weren't as devoted as he was. Moreover, nobody seemed interested in bringing the faith to those unfortunate enough not to have been born a kobold, those who might never hear of the Mother of All. Obviously, something had to be done, and his deity had chosen him to do it. So, his duty in sight, he decided to join the clergy himself. He began as an altar boy when he was ten, and soon worked his way up to the priesthood.

The temple then sent him to preach to the snow elves, who despite Kibek's best intentions were somewhat less than eager to convert. Not to be discouraged, he spent several years in the unhospitable mountaintops, praying each night that the elves would see the truth. While most of them thought him to be a few fish short of a tank, they at least considered him harmless, and he was more or less welcome. His work eventually paid off, and he was able to establish a small gathering of believers.

Several years passed, and then one day he heard about the caravan to Mashanda. Understanding it was time for him to move on, he thanked the Mother of All for her guidance. He returned to his homeland, leaving his elven disciples to carry on the faith in his absence, and began preparing himself for his next task.
[/SBLOCK]

[SBLOCK="Personality:"] Kibek likes to talk. A lot. So much, in fact, that the real reason he was sent up to the snow elves was to get him out of the other priests' hair (figuratively speaking). Despite his verbosity, he's actually somewhat eloquent, as well as very strong-willed, which gives him great potential as a missionary. He can be quite intimidating, though; on more than one occasion he has driven off a potential convert with his sheer fervor, although he means well. He tries to be helpful whenever possible, but is often oblivious to such opportunity thanks to the rather selective reality he lives in.[/SBLOCK]
 
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