Maugra Ironcrane, grailwarden dwarf cleric of Tuen 1
Description and background
Maugra is a typical Grailwarden dwarf. She has a dark black hair, though a few grey hairs have started to appear in recent years. She wears her hair tied back into a pony tail to keep it out of her work. She wears glasses though sometimes pushes them back up above her brow. The hide armor that she wears is a bit of an embarassment, one that she is quite self-conscious about. As a dock worker, her father made it for her, but she finds it rough and unattractive but wears it out of respect. At her side is her pistol which she carries with great pride, for it was with her own hands that she managed to create it.
Maugra grew up in Ptolus. Her parents were originally from Prustan, but came west a long time ago. Her father has worked in the docks for quite a long time, trying to keep the crane operating despite the salt spray from the Bay of Ptolus. Early on, Maugra became enamoured with the dying technology of her father and many of his friends. After regular services at the Church of Tuen for much of her young life, Maugra decided that she wanted to pursue a career in the priesthood. With the Mother of Machines looking on she would emmerse herself in the world of machines, clockwork, and blackpowder. Having only recently become an acolyte, Maugra has returned to the docks, worried about her parents.
Maugra Ironcrane
Lawful Good Grailwarden Dwarf Cleric of Tuen 1
Strength: 9 (-1)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 14 (+2)
Wisdom: 14 (+2)
Charisma: 8 (-1)
Hit Points: 10/10
Armor Class: 16 (Hide Armor +3, Light Wooden Sheild +1, Dex +2, flatfooted 14, touch 12)
Spells prepared: (3/2+1; Save DC 12 + spell level):
Domains: Civilization, Technology
0 - Assess Creature, Detect Magic, Detect Chaositech;
1st - Sanctuary*, Bless, Protection from Chaos;
Base Attack: 0
Dragon Pistol (+2 ranged, 1d12, x3, 50')
Club (-1 melee, 1d6-1, x2, 10')
Notes: ammo: 10 shots, powder horn (10 shots)
Saving Throws: Fortitude +4, Reflex +2, Will +4
Notes: +2 save vs. poison, spells, spell-like effects
Feats: Exotic Weapon Proficiency (firearms), Skill Focus - Craft (firearms)
Skills: Craft (firearms) +13 (4 ranks, +2 Int, +2 Race, +2 Domain, +3 Feat), Heal +6 (4 ranks, +2 Wis), Craft (machines) +12 (4 ranks, +2 Int, +2 Race, +2 Domain), Knowledge (religion) +3 (1 rank, +2 Int), Knowledge (machines) +4 (2 ranks, +2 Int), Spellcraft +3 (1 rank, +2 Int)
Languages: Common (Imperial), Dwarven, Palastani
Class abilities: Dwarf movement, Darkvision, Stonecutting, Weapon familiarity, Stability, racial skill bonuses, Turn Undead, Domains (Civilization, Technology).
Equipment: License to Own a Firearm, Artisans Tools, Wooden Holy Symbol
Weapons and armor: Dragon Pistol, 4 Powder Horns (34), 3 Bags of Shot (24), 1 Bag of Scattershot (10), Hide Armor, Light Wooden Shield, Club, pocket watch, protective goggles.
Wealth: 89gp 0sp 0cp