Name: Yaztromo Denmel
Neutral Good - Human - Sorceror - 1
Description and background
Yaztromo stands straight for his average height, but not necessarily tall; he's not entirely confident in himself and has had a few too many run-ins with dwarven and gnomish merchant doorways to keep his nose too high in the air. His dark brown hair is constantly tousled, if combed. Intelligence sparkles in his chocolate brown eyes. A slight scar runs from the corner of his right eye, along his cheekbone, to just in front of his right ear (the product of an explosive potion gone awry.) His jaw isn't chiseled but rounded and plain. A slight twist of his nose could have been from walking into a door or a riot, but he choses not to draw attention to it.
Dressed in unremarkable clothes, he often can be seen wearing the leather apron his mother gave him as a gift - the one with his name embroidered on it - but takes it off outside of normal business hours.
His ferret familiar Edna can be usually found either on his shoulder, in one of his apron pockets, or in the crook of his arm. Unless she's out being curious. A seemingly typical ferret, her coloring almost matches Yaz' hair, in a deep caramel, but with spots and feet of white.
Yaztromo is the son of a wizard and an apothecary/alchemist. His father 'left' when he was quite young, leaving his mother to raise their boy alone in Ptolus. He discovered early on his propensity for magic - not long after his tenth summer - but it was quite a few years before he was able to develop control, let alone have his mother afford to have him tutored by an old adventuring comrade. He picked up the alchemy and apothecary trade from his mother over the years and often assists her with brewing basic potions to keep their store supplied.
Around his twenty-first summer he received a package from his missing father, which included a small stipend and a spell scroll, intended to assist Yaz in acquiring his familiar.
His magical studies took a sabbatical when Yaz became enamored of a tavern maid down at the Docks... Until her grisly murder.
Name: Yaztromo Denmel
Neutral Good - Human - Sorceror - 1
Strength: 9 (-1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 9 (-1)
Charisma: 16 (+3)
Hit Points: 5/5
Armor Class: 12 (Robes/no armor, +2 dex bonus, FF 10, touch 12)
Spells prepared: ((Level, number of spells, spells prepared, spell DC))
Level 0: Detect Magic, Read Magic, Light, Mage Hand
Level 1: Shocking Grasp, Mage Armor
--Spells per day/ Spell DC (10+SL+ChaMod):
---Level 0: 4 / 13
---Level 1: 2 / 14
Base Attack: +0
((Weapon, Attack Bonus, Damage, Crit Range))
Sling : +0 : d4 x2
Shortspear : -1 : d8 x3
Saving Throws: Fortitude +2 (0 base, +2 familiar mod), Reflex +4 (base 0, Dex stat mod +2, familiar mod +2), Will +2
Feats: Skill Focus: Profession: Apothecary, Combat Casting
Skills: Alchemy +3 (1+2+0), Concentration +4 (0), Diplomacy +5 (2+3+0), Knowledge: Alchemy +4 (3+1+0), Profession: Apothecary +3 (2+-1+2), Spellcraft +4 (3+1+0)
Languages: Common
Class abilities: (Summon Familiar)
Edna (weasel/ferret) Hp: 2; Ac:15 (t14 ff13); Spd 20ft / climb 20ft; Bab/Grap: +0/-12; Attk: bite +4 (1d3-4)
Saves: Fort +2, Ref +2, Will +2
S3, D15, C10, I6, W12, Ch5
Feats & Skills: weapon finesse; balance +10, climb +10, hide +11, move silent +8, spot +3
Special: +2 Reflex save, Alertness, improved evasion, share spells, empathic link, low-light vision, scent and attach
Equipment: Artisan outfit, Backpack, Candles (5), Waterskin, Rations (3 days), Bedroll, Sack, Flint + Steel, Component Pouch, Ammo Pouch, Change of Clothes, Ink (secure, wrapped in clothes), Inkpen, Empty Vials
Weapons and armor: ((Combat equipment))
Shortspear, Sling, Slink Bullets (10)
Wealth: (9g 80s)
Neutral Good - Human - Sorceror - 1
Description and background
Yaztromo stands straight for his average height, but not necessarily tall; he's not entirely confident in himself and has had a few too many run-ins with dwarven and gnomish merchant doorways to keep his nose too high in the air. His dark brown hair is constantly tousled, if combed. Intelligence sparkles in his chocolate brown eyes. A slight scar runs from the corner of his right eye, along his cheekbone, to just in front of his right ear (the product of an explosive potion gone awry.) His jaw isn't chiseled but rounded and plain. A slight twist of his nose could have been from walking into a door or a riot, but he choses not to draw attention to it.
Dressed in unremarkable clothes, he often can be seen wearing the leather apron his mother gave him as a gift - the one with his name embroidered on it - but takes it off outside of normal business hours.
His ferret familiar Edna can be usually found either on his shoulder, in one of his apron pockets, or in the crook of his arm. Unless she's out being curious. A seemingly typical ferret, her coloring almost matches Yaz' hair, in a deep caramel, but with spots and feet of white.
Yaztromo is the son of a wizard and an apothecary/alchemist. His father 'left' when he was quite young, leaving his mother to raise their boy alone in Ptolus. He discovered early on his propensity for magic - not long after his tenth summer - but it was quite a few years before he was able to develop control, let alone have his mother afford to have him tutored by an old adventuring comrade. He picked up the alchemy and apothecary trade from his mother over the years and often assists her with brewing basic potions to keep their store supplied.
Around his twenty-first summer he received a package from his missing father, which included a small stipend and a spell scroll, intended to assist Yaz in acquiring his familiar.
His magical studies took a sabbatical when Yaz became enamored of a tavern maid down at the Docks... Until her grisly murder.
Name: Yaztromo Denmel
Neutral Good - Human - Sorceror - 1
Strength: 9 (-1)
Dexterity: 14 (+2)
Constitution: 12 (+1)
Intelligence: 13 (+1)
Wisdom: 9 (-1)
Charisma: 16 (+3)
Hit Points: 5/5
Armor Class: 12 (Robes/no armor, +2 dex bonus, FF 10, touch 12)
Spells prepared: ((Level, number of spells, spells prepared, spell DC))
Level 0: Detect Magic, Read Magic, Light, Mage Hand
Level 1: Shocking Grasp, Mage Armor
--Spells per day/ Spell DC (10+SL+ChaMod):
---Level 0: 4 / 13
---Level 1: 2 / 14
Base Attack: +0
((Weapon, Attack Bonus, Damage, Crit Range))
Sling : +0 : d4 x2
Shortspear : -1 : d8 x3
Saving Throws: Fortitude +2 (0 base, +2 familiar mod), Reflex +4 (base 0, Dex stat mod +2, familiar mod +2), Will +2
Feats: Skill Focus: Profession: Apothecary, Combat Casting
Skills: Alchemy +3 (1+2+0), Concentration +4 (0), Diplomacy +5 (2+3+0), Knowledge: Alchemy +4 (3+1+0), Profession: Apothecary +3 (2+-1+2), Spellcraft +4 (3+1+0)
Languages: Common
Class abilities: (Summon Familiar)
Edna (weasel/ferret) Hp: 2; Ac:15 (t14 ff13); Spd 20ft / climb 20ft; Bab/Grap: +0/-12; Attk: bite +4 (1d3-4)
Saves: Fort +2, Ref +2, Will +2
S3, D15, C10, I6, W12, Ch5
Feats & Skills: weapon finesse; balance +10, climb +10, hide +11, move silent +8, spot +3
Special: +2 Reflex save, Alertness, improved evasion, share spells, empathic link, low-light vision, scent and attach
Equipment: Artisan outfit, Backpack, Candles (5), Waterskin, Rations (3 days), Bedroll, Sack, Flint + Steel, Component Pouch, Ammo Pouch, Change of Clothes, Ink (secure, wrapped in clothes), Inkpen, Empty Vials
Weapons and armor: ((Combat equipment))
Shortspear, Sling, Slink Bullets (10)
Wealth: (9g 80s)