D&D 5E MTOF: Elves are gender-swapping reincarnates and I am on board with it

In 5e, +1 ability score improvement is an *average* human. Mediocre. Mundane.

The high elf is below average in Charisma performance checks, and the eladrin is below average in Intelligence wizard DCs.

5e elves are disappointing at what in previous editions they are supposed to excel at.
Heaven forbid humans actually be good at stuff...
 

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Yaarel

He Mage
Do you remember what elves were like in older editions. There were near universally +2 dex -2 Con.

And no plus 1 ability score is good not average. Humans can get a +1 to anything cause they are the versatile race. Were as Elves are more dexterous and have a boost to a mental stat. High Elves having a bonus to charisma and Eladrin to Charisma.

I have played older editions.

The 1e grey elf enjoys a +1 Intelligence in a gaming system where in 1e a +1 to a mental ability score for a spell caster is considered broken even by 1e standards.

The 1e grey elf has extremely powerful intelligence.

The 3e grey elf is +2 Intelligence. (The Pathfinder elf, likewise, is +2 Intelligence.)

I remember the 3e sun elf, standard in Forgotten Realms and is +2 Intelligence and −2 Constitution. (It lacks Dexterity improvement.)

I remember the 4e eladrin elf, +2 Intelligence and +2 Charisma. Finally an elf that is actually is good at performance checks to write poetry, sing songs, charm others.



The 5e Players Handbook claims the mediocre intelligence of the high elf is the same thing as a grey elf and a sun elf. Fail.

The 5e elf sucks.



The AVERAGE 5e human gets +1 to all ability scores. The 5e elf is either average or crap.



The 5e grey elf is fail.

The 5e sun elf is fail.

The 5e eladrin elf is fail.
 
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I have played older editions.

1e grey elf +1 Intelligence where in 1e a +1 to a mental ability score is considered broken even by 1e standards.

The grey elf has extremely powerful intelligence.

I remember the 3e sun elf, standard in Forgotten Realms that is +2 Intelligence and −2 Constitution. (It lacks Dexterity improvement.)

I remember the 5e eladrin elf, +2 Intelligence and +2 Charisma.



The 5e Players Handbook claims the mediocre intelligence of the high elf is the same thing as a grey elf and a sun elf. Fail.

The 5e elf sucks.



The AVERAGE 5e human gets +1 to all ability scores. The 5e elf is either average or crap.

The Average human adventurer. Were did 5e Eladrin get +2 Int and +2 Cha.
 

Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
I have played older editions.

The 1e grey elf enjoys a +1 Intelligence in a gaming system where in 1e a +1 to a mental ability score for a spell caster is considered broken even by 1e standards.

The 1e grey elf has extremely powerful intelligence.

The 3e grey elf is +2 Intelligence. (The Pathfinder elf, likewise, is +2 Intelligence.)

I remember the 3e sun elf, standard in Forgotten Realms and is +2 Intelligence and −2 Constitution. (It lacks Dexterity improvement.)

I remember the 4e eladrin elf, +2 Intelligence and +2 Charisma. Finally an elf that is actually is good at performance checks to write poetry, sing songs, charm others.



The 5e Players Handbook claims the mediocre intelligence of the high elf is the same thing as a grey elf and a sun elf. Fail.

The 5e elf sucks.



The AVERAGE 5e human gets +1 to all ability scores. The 5e elf is either average or crap.



The 5e grey elf is fail.

The 5e sun elf is fail.

The 5e eladrin elf is fail.

In use the PHB elf stats for now because I have a new group I didnt want to change the basis too much, but in my usual games, I use the Aasimar base race with the addition of the elves subraces to create the kind of almost-angelic elven grace I seek.
You get:
+ 2 Cha (+1 another stat from the subrace)
Healing Hands
Resistance to 2 damage types
I add the Fey Ancestry trait.
 

MoonSong

Rules-lawyering drama queen but not a munchkin
Personally, I don't care. If this makes some people around happier, more power to them. As a DM I'm not interested into someone else's flavor, and if one player really felt pretty strongly about it, I would allow something like that anyway without needing a book to tell me I could. As a player I don't care as long as this isn't imposed on my character by the DM -and I'l never be desperate enough to allow a DM to intrude into my character anyway-. So overall I'm meh about this. This isn't something that would make MTOF a must buy for me, but it isn't a dealbreaker either. (I'm not getting the book either way, but I decided that long ago)
 

Sacrosanct

Legend
I have played older editions.

The 1e grey elf enjoys a +1 Intelligence in a gaming system where in 1e a +1 to a mental ability score for a spell caster is considered broken even by 1e standards.

.

I don’t think you have played 1e, because this makes no sense at all.
 

delericho

Legend
They aren't gender fluid, they can change their sex.

Well... since, as you say, for most people gender and sex match, you'd expect that most characters who don't have a fixed sex would indeed be gender fluid.

Then there is the whole question of wardrobe... since changing sex will mean trousers get a little too tight in the crotch, etc.

Presumably, it will be like when Peter Capaldi regenerated into Jodie Whittaker and the Doctor's trousers magically changed size as well. Maybe elves use spandex in all of their tailoring?

Either that, or they just retain an almost identical build in both cases. That would explain why they don't change height or weight, and can't use this ability to help escape bonds, or similar.
 

Presumably, it will be like when Peter Capaldi regenerated into Jodie Whittaker and the Doctor's trousers magically changed size as well. Maybe elves use spandex in all of their tailoring?

Either that, or they just retain an almost identical build in both cases. That would explain why they don't change height or weight, and can't use this ability to help escape bonds, or similar.
It might explain why they are often depicted wearing long, flowing robes.
 

guachi

Hero
D&D is not "white fiction," is it? It's rooted in a lot of European mythology and history, and in various early fantasy that drew upon that same European mythology and history, sure . . . but the game has continuously moved toward more diversity, more inclusion.

The thing I loved most about the AD&D books - specifically the Monster Manual and Deities and Demigods - was that it gleefully ripped off just about every culture on Earth. Sure, like you said, the basics are rooted in European history and fantasy, but it quickly expanded beyond that. It made it clear without outright having to say it that AD&D was a fantasy game that could incorporate all cultures if the DM desired.
 

JPL

Adventurer
The thing I loved most about the AD&D books - specifically the Monster Manual and Deities and Demigods - was that it gleefully ripped off just about every culture on Earth. Sure, like you said, the basics are rooted in European history and fantasy, but it quickly expanded beyond that. It made it clear without outright having to say it that AD&D was a fantasy game that could incorporate all cultures if the DM desired.

Agreed, but initially it was importing these ethnic monsters into a default setting that was still overwhelmingly Northern / Western European. As early as 1st Edition, it progressed to cover fantasy versions of Africa, Asia, etc. . . . Kara-Tur was surely a big step. And then over time, it's gotten to where many parts of Faerun are assumed to be ethnically diverse.

It's a bit like these live-action Disney remakes . . . "Beauty and the Beast" isn't historical Europe, it's Once Upon A Time in Fairy Tale Land. Why shouldn't there be a diverse cast? They even took a little baby step forward and let LeFou dance with a guy.

I'll mention that ever since I read China Mieville's criticism of Tolkien, I've wondered if halflings need shaken up a little. Mieville points out that hobbits are a romanticized version of a rural Englishman, with Bilbo in particular a sort of country squire / local gentry who enjoys "the simple life" without really doing any work. I like that the new book leans into it, and suggests that the gods have put a special protection on the halflings which seems to protect their little enclaves of burrows and fields and frequent meals. But I also like the attempts in 3rd and 4th edition to set up some alternate halfling cultures, crafty nomads without being just straight ripoffs of "gypsy" stereotypes.
 

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