Pathfinder 2 Character Sheet #1: Fumbus, Goblin Alchemist

If you've been following along with the Pathfinder 2nd Edition playtest news, you're in for a treat over the coming days. Paizo has very kindly sent me the character sheets of all six of the playtest characters, and I'll be sharing them with you one at a time over the next week or so! We'll start today with Fumbus the goblin alchemist.

But first, before we delve into the first character, here's a quick word from Paizo's Mark Seifter:

"Since the announcement of the Pathfinder Playtest, we here at Paizo have been running demos of the game at select shows, using six of our iconic characters to showcase the new rules of the game. By now, countless spoilers have been uncovered from these characters, but we are pretty sure there are a few surprises left to be uncovered. Well, get ready to dig in, because for the first time ever we are going to show off the sheets for all six of these characters.

We have all your favorite familiar iconics, Kyra the cleric, Valeros the fighter, Merisiel the rogue, Ezren the wizard, Seelah the paladin, and of course, Fumbus the goblin alchemist… hang on there, Fumbus is actually brand new to the Pathfinder Playtest! Each of the characters comes with a new sketch by Wayne Reynolds and enough information to play the character in a demo. I should note that these sheets are early drafts and while a few things have changed, the rules are mostly correct, even if the layout and look of the sheets is nothing like what you can expect to find when the game launches on August 2nd. Finally, these sheets reference a lot of the rules we have already previewed in our blogs over at Paizo.com (which you can also find summarized right here on ENWorld), so if you are confused on some of the topics, hop on over and catch up on all the news."


And now... on with the show! First up is Fumbus, the goblin alchemist.

"As an alchemist, Fumbus is all about making and throwing bombs, though he can do relatively decent damage with his dogslicer when he catches the target flat-footed to take advantage of the backstabber trait, especially against foes like zombies weak against slashing. He’s chosen both of the bombs that deal persistent damage, which between the fire and the acid can stack up to quite the damage over time, particularly on a critical hit, which he’s fairly likely to achieve targeting touch. What is most interesting is that he can make a few extra alchemical items during the game, usually on-the-fly in the middle of a fight. This gives him the flexibility to be the star of nearly any encounter."



Screen Shot 2018-07-12 at 10.48.42.png


Screen Shot 2018-07-12 at 10.48.51.png


Stay tuned, as tomorrow it's the turn of Kyra, the human cleric! And right at the end, I'll give you a handy PDF of all six, so don't worry about trying to turn these images into a PDF. I'll do it for you!

Thank you so much to Paizo for sending these along. You can read about my short playtest of the game here.
[FONT=&amp]Save[/FONT][FONT=&amp]Save[/FONT]
[FONT=&quot]Save[/FONT][FONT=&quot]Save[/FONT][FONT=&quot]Save[/FONT][FONT=&quot]Save[/FONT]
 
Last edited by a moderator:

log in or register to remove this ad

Adso

First Post
I don’t know. That skill list is very small and there is no way I’d be able to put all my gear in that list. What about the tents and bed roll and rope etc.

This is not the final character sheet. It's just something that we are using for demos and tailored to each character.
 

log in or register to remove this ad

So, Background "Pathfinder hopeful" has no bearing on the character sheet at first level? Other than being at the top of the sheet, no ability comes from it. (I'm guessing it affects ability scores but we can't see how they were generated here.)
 

Adso

First Post
So, Background "Pathfinder hopeful" has no bearing on the character sheet at first level? Other than being at the top of the sheet, no ability comes from it. (I'm guessing it affects ability scores but we can't see how they were generated here.)

It has bearing on the stats and it's where Fumbus's two lore skills come from.
 

Ghal Maraz

Adventurer
Here's the description, taken directly from Paizo's website:

"Pathfinder Hopeful (Background)
You've long wanted to join the adventurous Pathfinder Society, a world-spanning organization of relic hunters. This aspiration has led you to take up the dangerous life of an adventurer eager to make a name for yourself and gain the attention of the Pathfinder Society.

Choose two ability boosts. One must be to Strength or Intelligence, and one is a free ability boost.

You gain the Additional Lore feat, and you're trained in the Pathfinder Society Lore skill".

An ability boost is a +2.
 

And Wayne is a delightful person: smart, fun and kind.
I'm delighted to hear that, but nobody has claimed otherwise. Expressing a dislike for an artist's style does not constitute an attack - or comment of any sort - on his character. And the good character of an artist is not going to make his style any more appealing to those who dislike it. I'm sure there have been plenty of other artists who are also smart, fun, and kind whom you have decided not to commission based on their work's style and/or quality.
 

mellored

Legend
I like the fact that alchemist's fire and acid are not hideously overpriced now. Interesting that they have changed the alchemist to actual use alchemical items for bombs rather than a proprietary mechanic.
while the gold cost is less, there is a resonance cost instead. So you can buy 1000 acid flasks, but you still can't use them all in a single day.
 

Shasarak

Banned
Banned
I like the main Character sheet and on the other hand the Reference document is way too jargon heavy for my tastes. Like for example instead of Cheetahs Elixir increasing your speed by 5 it instead gives you acceleration 5 which, in a separate section of the rules, tells you that it increases your speed by 5 ft.

And I am not sure why you specifically need an "interaction" action when you could just say action.
 

mellored

Legend
The DC 20 flat check to remove persistent damage seems like a typo; It's my understanding that a flat check is just a D20 roll, and only curing it on a nat 20 seems rather poor. Perhaps it should be DC 10?
Seems fine to me.

10d4 damage may sound like alot, but over 11 turns (since it's at the end of their turn) it's not going to be great in most battles.

And don't forget it cost RP. So it's along the lines of a spell, not a weapon attack.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Re: Wayne Reynolds: I love his style. The business is part of its charm in my opinion. I can see why others might not like it, but I love how every piece of his is packed to the brim with little details. It's also very distinctive. I'll occasionally see MtG cards he did the art for and I can immediately recognize it as his. It's also a very smart move on Paizo's part to associate their brand with such a distinctive style, as when I see such Magic cards, my immediate reaction is that the subject looks like a Pathfinder character. It gives the world a degree of cohesion that you don't see in, say, 5e D&D. Of course, there's always a tradeoff. Having such a distinct visual identity comes with the risk of putting off people who don't like that visual identity, whereas a game with more eclectic art probably doesn't have to worry too much about that.
 


Remove ads

Latest threads

Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top