Sooo, he doesn't mind sitting out the combat encounter with the seven other players having a good time? Then, I guess, there's no problem at all.
It also seems that in your games it isn't dangerous to go off on your own. If you want to discourage that behavior you may want to want to change that.
I've had a player in my campaign whose character was a one-trick pony with maxed out stealth skills. However, that also resulted in the character being mostly useless in any combat, even if he chose to participate from time to time (typically by shooting an arrow or two before going back into hiding). The other players soon learned not to rely on him. He did have some uses in non-combat situations, though.
The character eventually died during one of his excursions when he was located by a xorn (using its tremorsense) who grabbed him and burrowed, leaving the other party members clueless about his fate.
It also seems that in your games it isn't dangerous to go off on your own. If you want to discourage that behavior you may want to want to change that.
I've had a player in my campaign whose character was a one-trick pony with maxed out stealth skills. However, that also resulted in the character being mostly useless in any combat, even if he chose to participate from time to time (typically by shooting an arrow or two before going back into hiding). The other players soon learned not to rely on him. He did have some uses in non-combat situations, though.
The character eventually died during one of his excursions when he was located by a xorn (using its tremorsense) who grabbed him and burrowed, leaving the other party members clueless about his fate.