DnDChick
Demon Queen of Templates
Dog, Giant
Huge Animal
Hit Dice: 10d8+70 (115 hp)
Initiative: +4
Speed: 50 ft. (10 squares)
Armor Class: 14 (-2 size, +6 natural), touch 8, flat-footed 17
Base Attack/Grapple: +7/+26
Attack: Bite +17 melee (2d6+16)
Space/Reach: 15 ft./10 ft.
Special Attacks: Dog breath, lick
Special Qualities: Low-light vision, scent
Saves: Fort +14, Ref +7, Will +4
Abilities: Str 33, Dex 11, Con 25, Int 2, Wis 12, Cha 6
Skills: Jump +25, Listen +7, Spot +7, Survival +4*
Feats: Alertness, Improved Initiative, Track, Weapon Focus (bite)
Environment: Any land
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 11–20 HD (Huge), 21-30 HD (Colossal)
Level Adjustment: —
This creature is just like any standard breed of dog, except that it is nearly as big as an elephant. Like any dog of mundane size, these creatures are fiercely loyal and loving, and can be trained to perform simple tricks.
Combat
Most of a giant dog’s barking and growling is only a display. If harmed or seriously threatened, however, it attacks. A giant dog fights in exactly the same manner as a normal sized dog; it barks menacingly, growling and bearing its fangs. Giant dogs view skeletons as a special treat, and enjoy mock hunting them and playing with them. Rarely does one get the chance for such fun with a good chew bone.
Dog Breath (Ex): Any creature made the target of a lick is covered in dog spit, and must succeed on a DC 15 Fortitude save or be nauseated for 1 round, gagging due to the effects of the animal’s breath.
Lick (Ex): A giant dog sniffs, licks, and snaps playfully, and any creature made the target of this large-scale canine affection must succeed on an opposed Strength check or be knocked to the ground for more sniffing and licking.
Skills: *A giant dog has a +4 racial bonus on Jump checks.
Note: To use a giant dog with a more serious tone, remove the Dog Breath and Lick special attacks.
Huge Animal
Hit Dice: 10d8+70 (115 hp)
Initiative: +4
Speed: 50 ft. (10 squares)
Armor Class: 14 (-2 size, +6 natural), touch 8, flat-footed 17
Base Attack/Grapple: +7/+26
Attack: Bite +17 melee (2d6+16)
Space/Reach: 15 ft./10 ft.
Special Attacks: Dog breath, lick
Special Qualities: Low-light vision, scent
Saves: Fort +14, Ref +7, Will +4
Abilities: Str 33, Dex 11, Con 25, Int 2, Wis 12, Cha 6
Skills: Jump +25, Listen +7, Spot +7, Survival +4*
Feats: Alertness, Improved Initiative, Track, Weapon Focus (bite)
Environment: Any land
Organization: Solitary
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 11–20 HD (Huge), 21-30 HD (Colossal)
Level Adjustment: —
This creature is just like any standard breed of dog, except that it is nearly as big as an elephant. Like any dog of mundane size, these creatures are fiercely loyal and loving, and can be trained to perform simple tricks.
Combat
Most of a giant dog’s barking and growling is only a display. If harmed or seriously threatened, however, it attacks. A giant dog fights in exactly the same manner as a normal sized dog; it barks menacingly, growling and bearing its fangs. Giant dogs view skeletons as a special treat, and enjoy mock hunting them and playing with them. Rarely does one get the chance for such fun with a good chew bone.
Dog Breath (Ex): Any creature made the target of a lick is covered in dog spit, and must succeed on a DC 15 Fortitude save or be nauseated for 1 round, gagging due to the effects of the animal’s breath.
Lick (Ex): A giant dog sniffs, licks, and snaps playfully, and any creature made the target of this large-scale canine affection must succeed on an opposed Strength check or be knocked to the ground for more sniffing and licking.
Skills: *A giant dog has a +4 racial bonus on Jump checks.
Note: To use a giant dog with a more serious tone, remove the Dog Breath and Lick special attacks.
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