17 levels in a class to disarm? Urggh. I just got took a pounding today defending 4e from accusations of being too "MMOish" from a group of old-school gamer buddies.
OK, you're scaring me here. The advantage of a PnP game over an MMO is not supposed to be having broader options for rationalizing the limitations on your options. The advantage is supposed to be that you can attempt anything your character could reasonably do. That ought to include knocking a weapon out of someone's hands without beating them down to zero hit points.Just visualise "reducing foe to 0 hitpoints and choosing to let him live" as disarming him. Thats the big difference between an MMO and a pen and paper game - you're allowed to use imagination to describe the results however you want.
How so? They incorporated an opposed roll based off the attacker and defender's attack bonuses. Seems like a sensible way to do it IMO--and certainly more sensible than not having rules for it at all.And really - disarm in 3e was ridiculous.
OK, I believe this is an example of what folks refer to as "gamist thinking", and it's perfect fodder for my old-school gamers, so please don't say it around them.Disarming is extremely powerful in 4e as it can completely prevent a monster from using many of it's powers. Kind of like silencing a wizard in 3e. I was surprised to see that the fighter power that disarms was even there in the first place, and would not want to see that become at all more common.
Disarming is extremely powerful in 4e as it can completely prevent a monster from using many of it's powers. Kind of like silencing a wizard in 3e. I was surprised to see that the fighter power that disarms was even there in the first place, and would not want to see that become at all more common.