thundershot
Adventurer
http://www.wizards.com/default.asp?x=dnd/4ex/20080821b
I'm really liking how the conjured critters work in 4E....
Chris
I'm really liking how the conjured critters work in 4E....
Chris
It is interesting that they had both this and the bag of tricks as examples.
Though I think the way comanding the creature worked was slightly different in each?
Oh, and from the pick, I am guessing that we will be seeing barding in AV as well.
And it seems that commanding a creature is a minor action of your own, either way.
Yes. But is it one minor for each critter action, or one minor for all critter actions? Or does it depend?
The bag of tricks seems to me to require one minor action for each of the creature's actions.I'm pretty sure it's like the bag of tricks and that it's one minor action for all three of the creature's actions.
The Adventurer's Vault except uses the same language.Previews for August and Beyond said:Every action it takes costs you a minor action (which you use to issue commands), and a conjured creature cannot exceed its normal allotment of actions (a standard, a move, and a minor action) during its turn. If you spend no minor actions on your turn to command the creature, it remains where it is without taking any actions on its turn.
Note that both suggest that you might spend minor actions (plural) on your turn to command the creature.Adventurer's Vault Excerpt said:Every action it takes costs you a minor action (which you use to issue commands)...
The bag of tricks seems to me to require one minor action for each of the creature's actions.The Adventurer's Vault except uses the same language.Note that both suggest that you might spend minor actions (plural) on your turn to command the creature.
Hmmm.. I seemed to have missed that detail. I was taking it as "you spend a minor action, and the creature gets its' three actions". If that's the case, what's the point of using the creature if your own personal attacks are more likely to be better?