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Old 20th November 2003, 10:18 PM   #41 (permalink)
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Quote:
Rajah practiced the Way of the Tiger, a 1e-style martial art that we worked up from the original Oriental Adventures. He was, after all, raised by tigers.
Well, that's interesting. . .
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Old 20th November 2003, 10:40 PM   #42 (permalink)
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Quote:
Originally Posted by Lela
Well, that's interesting. . .
Rajah's history, including his true identity, become clear eventually.

He was conceived of as a Tarzan-like figure, except insert tigers where Tarzan had apes. And, of course, I filled the rest in for the player- after all, all he knew was that people were chasing him...
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Old 21st November 2003, 10:45 AM   #43 (permalink)
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Always fun to throw a backstory on a PC and spring it on the player. Sometimes, of course, it's necisary if you want him to have existed at all before the campaign took over. Oi.
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Old 1st February 2004, 07:28 PM   #44 (permalink)
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Obviously, I haven't updated this is a while, and this isn't an update either.

This is just sort of an organizational move for my own future reference (and I suppose a bit of a tease ), so I can figure out more easily what happened when and such.



CYDRA I (Redding- 95-100 O.L.G.)

The Pirate Adventures

001 Mynar
002 Mynar II
003 ? (missing notes)
004 Lendore
005 Coral Caves
006 Coral Caves II
007 The Sea Hag
008 Up the River
009 Dexter's Return
010 Captured by Grugach
011 to Yafall
012 Lair
013 Goblins!
014 Back to Shorult
015 the Aquan Pyramid
016 Betrayal!


--split parties

017 the Aquan Pyramid II
018 the Parrot Isles
019 Aerisa
020 the Aquan Pyramid III
021 Pesh
022 Piracy
023 Mabrack's Isle
024 the Isle of Gloom
025 Captured!
026 the Monestary of Galador
027 the Stone Block
028 Beginning the Journey to Thule
029 Chanti's Quest
030 the Temple of Elemental Evil
031 Kerm (Chanti's Quest II)
032 Blind Faith
033 Enter: Rajah!
034 the Underdark (Chanti's Quest III)
035 Baron of Var
036 Uldinor
037 the Abyss
038 Bandits
039 Farenth's Game I
040 Farenth's Game II
041 Farenth's Game III
042 Farenth's Game (finale)


----Delilah solo
----Dex and friends

043 Enter Billy
044 Dispensing Justice
045 Enter Nydroth/Untitled
046 To the Giant's Isle/Untitled
047 Gargantuan
048 (no title; incomplete notes)
049 Through the Sea Gate
050 Turning
Points
051 When It Rains It Pours

052 (no title, Vrruth)
053 (no title, Vrruth and Grisly)
054 Faux Faerie
055 (no title, pink dragon)
056 the Pink Dragon
057 Ghosts!
058 the Rising Isle
059 Into Faerie
060 (no title, ? one-shot?)
061 On Undemin
062 The Stolen Book
063 the Artifact
064 Therena Does Some Searching
065 Murder Most Foul!

066 (no title, Zsadly)
067 Post-Murder
068 A Mystery
069 Malford's Capture
070 (no title, Vrruth & Klaus with Zsadly)
071 To Littleport
072 the Hand of Vecna
073 To Strogass
074 the Face of Cirrus
075 (no title, 3 groups at once)
076 On the Run
077 Enter Hendrick
078 Vampire
079 Into the Hill
080 the Hill of Skulls

081 Aeromancer
082 the Hill of Skulls II
083 the Death of Vrruth
084 the Hill of Skulls III
085 the Hill of Skulls IV

086 Damn Gypsies!
087 the Hill of Skulls V
088 (skipped in numbering?)
089 the Hill of Skulls VI
090 Pandos' Mount
091 (no title; Rajah solo)
092 the Ostensible Galadorians
093 the Purple Worm
094 the Fair
095 (no title, Rajah, Pandos, etc)
096 A Message
097 A Spellbook
098 Vast Fortune (written in by Matt)
099 the Bear Cave
100 In Darkness
101 Temple Politics
102 the Undercrypts of Ubos
103 (no title, Matt/Katie/Jeff? weird group)
104 Out of the Undercrypts of Ubos
105 the Coming of Heleshnatic
106 Into Philadon's Lair
107 A Party Assembles
108 Into Pilladon's Lair II
109 Into Ketzia
110 the Faeries (come out in 215 O.L.G.)
111 Klaus Alone
112 (no title, Gundon and Jordan end up at the moment of Solurnustice etc)
113 Bad Man of the Woods
114 Bad Man of the Woods II
115 Attempted Murder
116 Attempted Murder II
117 Attempted Murder III
118 Billy Learns of the Tarrasque
119 Grandfather's Bones
120 Grandfather's Bones II
121 Grandfather's Bones III
122 Therighast Joins the Party
123 Servant of the Dragon
124 Servant of the Dragon II
125 Dzaram
126 Malford
127 Malford II
128 the Wyrm's Bayou
129 the Wyrm's Bayou II
130 the Wyrm's Bayou III
131 Gnarichlor
132 Commando Raid (Gnarichlor Interlude)
133 the Dragon
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Old 1st February 2004, 08:28 PM   #45 (permalink)
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CYDRA II (Davis- 217-222 O.L.G.)

Silver College adventures of Lucidemacs and Siglenisten

134 Prologue
135 Nydroth's Glyph
136 Stolen Goods
137 Stolen Goods II
138 Stolen Goods III
139 Stolen Goods IV
140 Enter Amebas
141 Ragage Gimrol
142 the Princess & the Priest
143 Blackroot Grass
144 Blackroot Grass II
145 Into the Spicewood
146 Into the Spicewood II
147 Creation
148 Into the Spicewood III
149 Into the Spicewood IV
150 Into the Spicewood V
151 Geode of Chaos
152 The Son
153 Too Many Chefs
154 the Smuggler
155 the Uprising of Dyshim
156 the Uprising of Dyshim II
157 (no title, bizarre group meets thru Aestherite and heads to Strogass)
158 Maybell's Story
159 Into the Grey Waste
160 the Party
161 Halls of the Hammerhead Clan
162 Halls of the Hammerhead Clan II
163 Halls of the Hammerhead Clan III
164 Halls of the Hammerhead Clan IV
165 Halls of the Hammerhead Clan V
166 Halls of the Hammerhead Clan VI
167 the Ethros
168 Maybell Cameo
169 Campaign of Terror
170 Campaign of Terror II
171 Campaign of Terror III
172 Campaign of Terror IV
173 Campaign of Terror V
174 Campaign of Terror VI
175 Campaign of Terror VII
176 Against the Tarrasques
177 Battle's End
178 Battle's End II
179 Elcruche Enters the Picture
180 A Different Scale
181 Broken Leg
182 Vulker's Problem
183 the Hammerhead Crypts
184 the Hammerhead Crypts II
185 Mourlan Comes
186 Approaching Army
187 Wounded Eagle
188 the Battle of Mount Culthuwasis
189 Return to Aris
190 Peasantry and Priests
191 the Iceburg
192 the Iceburg II
193 To Forinthia
194 the Three Towns
195 the Belmax Agenda
196 the Belmax Agenda II
197 the Belmax Agenda III
198 Rumblings & Portents
199 From Halls of Light to Bleak's Maw
200 Child of Light, Child of Darkness
201 A Little History
202 the Tomb of Pandos
203 the Tomb of Pandos II
204 Fingers of Fire
205 Closing the Earthgate
206 Jobs
207 A Beast From Nydroth's Menagerie
208 the Village of Hommlet
209 the Village of Hommlet II
210 the Village of Hommlet III
211 the Village of Hommlet IV
212 Voyage to Nulb
213 the Temple of Elemental Evil [technically, this is II since the title was used earlier, but I'm not counting it since it's a century earlier]
214 the Temple of Elemental Evil II
215 the Temple of Elemental Evil III
216 Town Interlude
217 the Temple of Elemental Evil IV
218 Crisis in Var
219 Return to the Temple of Elemental Evil [note: this was in 2e, before the module of the same name came out; no connection]
220 Return to the Temple of Elemental Evil II
221 Return to the Temple of Elemental Evil III
222 Return to the Temple of Elemental Evil (Note From a Friend)
223 Return to the Temple of Elemental Evil V
224 Return to the Temple of Elemental Evil VI (the Scaffold)
225 Return to the Temple of Elemental Evil VII
226 Return to the Temple of Elemental Evil VIII
227 Return to the Temple of Elemental Evil IX
228 the Isle of Vuivui
229 Decisions
230 Zsadly's Word
231 (? skipped numbering?)
232 In a New Land
233 Var Interlude
234 Sirens of the Gulf
235 Travel
236 the Clockwork Horrors
237 Return to the Temple of Elemental Evil X
238 Return to the Temple of Elemental Evil XI
239 A Look at the Future
240 the Emerald Mage
241 the Elemental Nodes
242 Reunion
243 the Elemental Nodes II
244 the Elemental Nodes III
245 the Elemental Nodes IV
246 Strange & Ominous Happenings
247 It's Hard to Exist
248 After the Fall
249 the Exorcism
250 Son of Light vs. Son of Darkness
251 Liwisti, the Faerie
252 General Zadrost
253 A Fae Warning
254 A Glimpse of the Future
255 Dinner at Thimbleton's
256 Froth
257 the Shardkeeper
258 Dangerous Journeys
259 Obstacles
260 In Deadly Battle
261 A Few Answers (and a Few Questions)
262 Reprisals
263 Old Business
264 Gates Awry
265 the Passage of Flame
266 Mucus
267 Ill Waters
268 Tunnels of the Firestone
269 Horror of the Plasman
270 the Shape of the Plan
271 A Few Nasties
272 Shipwrecks & Sea Monsters
273 Bloody Mary
274 "I WARNED YOU!!"
275 the Battle for Var
276 Landfall
277 Mystery On the Moon
278 To the Nodes
279 To Collapse the Nodes

numbering change due to shift in time/campaign

----> back in time- Oerth, Fuligin, etc.

+01 Back In Time [1e rules, Oerth]
+02 Knights of Remorse [1e, Oerth]

280 the Masked Avenger [took place in regular continuity, 222 O.L.G.]

+03 the Zypher Connection [1e, Oerth/Zypher]
+04 the Eyes of Boccob [1e, Oerth]
+05 Scanliana [1e, Oerth/Scanliana]
+06 Scanliana II [1e, Scanliana/Oerth]
+07 Attack of the Face Dancers [2e, Oerth]
+08 Seer Bartock [2e, Oerth]
+09 the Knights of Sanctuary [2e, Oerth]
+10 Offers [2e, Oerth]
+11 the Diamond Sword [2e, Oerth]
+12 the Diamond Sword II [2e, Oerth]
+13 the Grey Isle [2e, Clannath]
+14 Heir of Firedawn [2e, Oerth]
+15 Felenga- the Dark One [2e, Oerth]
+16 Felenga- the Dark One II [2e, Oerth]
+17 Felenga- the Dark One III [2e, Oerth]
+18 In Final Battle [2e, Oerth]
+19 Return [Oerth-> Darkhold-> Cydra]

Note: potential misnumbering again- shouldn't the next one by 300? Alas...


CYDRA III (Davis- 345-347 O.L.G.)

Our heroes return to the future.

299 Deep Green Evil
300 Old Friends, New Friends
301 Dorhaus- the Cracked Land
302 Fissure of Steam
303 the Ruins of Morval
304 (missing entry, numbering error?)
305 Broken Var
306 Broken Var II
307 After Fuligin
308 Var's Ruins
309 Counsel
310 Allies
311 Against the Devils
312 Violence & Treasure
313 Sunsi and the Black Turtles
314 Out of the Blue...
315 Dangerous Times
316 In the Delphinate
317 Trouble Comes Knockin'
318 Monkey Business
319 Undead Menace
320 Undead Menace II
321 Moving Ahead
322 the Isle of Winds
323 Rivals
324 Isle of the Turtles
325 Behold the Enemy
326 In Lester's Head
327 to the Magnificent Desert
328 Flat of the Blade
329 Into the Desert
330 Quest for the Maze Master
331 Going Home
332 Stone's Wedding
333 To Platinum Peak

334-340 notes not in binder, need to track down

341 Secret of the Horrors V
342 Secret of the Horrors VI
343 Secret of the Horrors VII
344 Secret of the Horrors VIII
345 Secret of the Horrors IX
346 Secret of the Horrors X
347 Secret of the Horrors XI
348 Secret of the Horrors XII
349 Drelvin's Spanking
350 the Wedding of Malford
351 the Diabolite Horror
352 the Infernal Gate
353 the Infernal Gate II
354 Lift Off
355 Horror Island
356 Horror Island II
357 Visits & Temples
358 Mob
359 Treasure Maps
360 Debts Come Due
361 Into the Sky

362-368 notes not in binder, track down

369 the Clockwork Academy VIII
370 the Clockwork Academy IX (Epilogue)
371 Aresuwil
372 the Elves of Delphi
373 the Private Valley
374 Dwaen Comes to Town
375 Darkest Before the Dawn
376 Treasure Map
377 Master Control
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Now in Adventures in the Eastern Provinces- The adventure begins! First Post 11/14!
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Old 1st February 2004, 09:39 PM   #46 (permalink)
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It's like the table of contents for me. Boring until I get to that point in the story. Then it means everything. *hint hint*
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Can circumvent or hinder or control
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Old 1st February 2004, 09:53 PM   #47 (permalink)
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CYDRA IV (Davis- 3e- 360 O.L.G.)

378 News of Our Heroes' Fortunes Spreads...
379 A Dark and Stormy Knight
380 Festival at Kondin Hall
381 Heart of Stone
382 the Tunnels Beneath
383 Backbiter's Maze
384 Backbiter's Maze II
385 Through the Valley
386 ter of a Day
387 Wrath of Ilmixie
388 Tiefling's Tale
389 Spawn of Semuanya
390 New Lofrax
391 Scattered
392 Kobold Menace
393 Frenzy in the Forest
394 Smoke Over the Forge
395 Dwarven Delve
396 Dwarven Delve?
397 Irongird Valley
398 Temple of the Eyes
399 Revenge of the Backbiters
400 the Sunpowder Plot
401 City of Trouble
402 Zodiak
403 On the Trail
404 Easy Money
405 News From Back North
406 the Contested Tomb
407 the Return of Zodiak
408 From Silver to Steel
409 the Tower of Teeth
409 Big Bad Bug (note: misnumbered, drat!)
410 the Curse of Cromwell
411 the Courtship of Borlad
412 WifeQuest
413 the Troglodyte Warrens
414 the Third Leader
415 Return to Hammerhead
416 prologue to Firestorm Peak: the Glass Gates
417 the Gates of Firestorm Peak
418 Inside the Glass Gates
419 Skin-Pets
420 Mushroom Madness
421 Mushroom Madness II
422 Mushroom Madness III
423 Hallucinatory Festival
424 Corruption of the Form
425 Corruption of the Mood
426 Beyond the Living Wall
427 the Vast Gate
428 the Crystal Components
429 to the Hatching Cave
430 A Lot of Eggs
431 the Battle for the Hatching Cave
432 the Inescapable Adjudicator
433 Transsexuals & Boots
434 More Chaos Than You Can Shake A Stick At (or, Guns & -Butter)
435 Cracks in Eggs
436 Sun Vs. Moon
437 Mounted- to the Moon
438 Pyramid of the Reptilliads
439 Towers of Shadow
440 Time to Put the Dragon in Dungeons & Dragons
441 A Different Country
442 Political Rewards
443 the Moist Master

split parties, orcs and politics

444 Werfolia
445 Ormrs
446 Three Rounds in the Ring
447 the Caves of Truesilver
448 Threat of Kobolds
449 the Light Lends a Hand
450 Hidden Treasures
451 Downriver Towards Shazrok
452 Velwin- Gone
453 the Lake of Eyes
454 the South King's Tomb
455 Edges of Ruin
456 a Stranger
457 the Outlying Ruins
458 the Secret of Old Man Rhumy (spelling error in title: "Rheumy")
459 Strike at Sinjen
460 That Which is Stolen
461 After Athlabach
462 Happy Hunting Grounds
463 Left to Live
464 Return to Shazrock
465 Beneath Sith's House
466 Beneath Sith's House II
467 Beneath Sith's House III
468 Return to the Temple of Elemental Evil [this time it's the module]
469 Beneath the Moathouse
470 Return (of a Classic Monster)
471 the Crater Ridge Mines
472 Return to the Crater Ridge Mines
473 Evil Days A-Coming
474 the Champion of Elemental Evil
475 Anvar
476 Return to the Earthgate

My Old Story Hour starts here

477 Trouble With the Earthgate
478 to the Clay Halls
479 the Black Soil of Addenfort
480 Trapped in Faerieland
481 the City of Var
482 On the Ass-Tral Plane
483 Revenge of Gith'Rashimon
484 In the Serpent's Tail
485 Aboard the Steelship
486 the Orca's Penis-Ring
487 Dangers in the Gloom
488 Sacred Sands
489 Poppin, Dorla
490 Poppin Politics
491 In the Domain of Juiblex
492 Old Friends Return
493 Return of the Wraith


A series of one-shots and mini-campaigns during my travels

494 Deep in the Jungle
495 Down in the Mound
496 Ruins on Forinthia
497 Small Gods
498 the Skull of Jerakai featuring GoldenEagle and his lovely wife
499 Hunt for the Yellow Shocker Lizard featuring diaglo and Olgar Shiverstone




CYDRA V (Davis- 3e- 367-368 O.L.G.)

Agents of Chaos starts here and leads directly into both To War Against Felenga and the Politics of Tirchond

500 Five Years Later...
501 the Formian Infestation
502 Finishing the Formians
503 Deep in Bile Mountain
504 Deeper in Bile Mountain
505 Return to Pesh City
506 Old Friends, New Enemies
507 Warnings
508 To Breach the Resonating Fields
509 the Crux Crystal
510 the Gathering Fleet
511 Against Chemnu
512 (missing notes)
512 Fandral's Errand
513 Into the Plane of Time
514 the Battle of Pesh
515 Unfortunate Enemies
516 Mabrack's Castle
517 Negotiations
518 Felenga's Rebuttal

519 An Unexpected Visitation
520 Them Bones
521 the Knights of Crush
522 the Book of Olaf
523 the Simulacrum Wars
524 Into the Far Realm

525 Meanwhile, On Tirchond...
526 the Auction of Shadows

527 Becoming a Target
528 Child of Dekrasode
529 Hunting Felenga



CYRDA VI (Davis- 3.5- 368-371 O.L.G.)

Of Sound Mind the Halfling Way here

530 Aftershocks
531 Bad Dreams in Bellhold
532 Of Sound Mind
533 In the Old Mines
534 the True Enemy
535 Back to the Gathering
536 Ogres & Other Things
537 In the Ogre's Crypt
538 Beneath the Ogre's Crypt
539 Jam Session

540 Pursuing Felenga
541 Battle Against the Balor (and worse)
542 Into the Tomb of Horrors

543 Jam Session II
544 "The Face of the Fiend Does More Than Devour"
545 the City That Waits
546 the Vestige
547 Perched on the Edge of the Void
548 Return to the Tomb of Horrors
549 Against the Vestige
550 What Lies in the City That Waits?
551 Diamond Hunt
552 The City That Waits II
553 The Darkweaver
554 The Phantom Flyer
555 The Fortress of Conclusion
556 The Fortress of Conclusion II
557 Conclusions

558 An Emissary from the Crimsonkindl
559 Jam Session III: Enter the Yips
560 Secret Ingredients
561 A Look at Some Catastrophic Geology
562 The Neversun Chasm
563 The Neversun Chasm II

564 A Taste of Bile
565 Dark Journey
566 Return to Bile Mountain
567 Return to Bile Mountain II
568 Return to Bile Mountain III: Deceptions
569 King of Bile, Queen of Guts
570 The Gruesome Wedding

571 The Asylum of Advanced Mental Treatment
572 A Bottle of Wine
573 A Bottle of Wine II

574 From the Ashes
575 Trials and Tribulations
576 Wrangling Loonies
577 Evaluations
578 Bugbears in the Ruins
579 Mass Murderer
580 To Leave Strogass
581 To Leave Strogass II: Dam Beavers
582 To Leave Strogass III: More Dam Beavers
583 Lost in the Lofta
584 Out from the Crack
585 Search for the Spices
586 Islands Without a Boat

587 Prophecy of the Worms
588 About That Worm...

589 Islands Without a Boat II
590 The Bastion of Law
591 The Ruins of Ostraghan

592 Islands Without a Boat III
593 R.I.P. Drelvin
594 Back in the Ruins of Ostraghan

595 Halflings- Yeah!
596 The Mine in the Mountains
597 The Mind in the Mine

598 To Blendorag
599 The Depths of Thixil Testa
600 Return to Blendorag
601 The Black Confessional
602 The Return of Lester!!
603 Worms
604 Chapel of the Worms
605 Angels and Assassins
606 Many Assassins

607 To Aid the Urds
608 Many Assassins II
609 Into the Void

610 The Ancestors' Idol
611 The Set Up
612 The Set Up II
613 Storming Hell
(crossover with Ruben's Erath campaign)
614 Among the Islands
615 Dyshim
616 Dyshim II
617 To Cure Beau's Bllindness
618 In the Pit of the Healing Springs
619 The Weird
620 Dovishtal and Fort Kintax
621 Dyshim's Underdark
622 Back in the Underdark
623 Return to Sritivara

624 Escape from Hell
625 Odds and Ends

626 Stabilizing Dyshim
627 The Bloody Fist
628 The Bloody Fist II
629 Trouble at Sea

630 The Conference of Spellcasters
631 The War Wagon
632 Vuivui Today
633 Demon Hunt
634 Showdown with Seclaidra
635 Showdown with Seclaidra II

636 The War Wagon II
637 Return to Methwo
638 Journey to Zacradose
639 Strike Against the Sea Devils
640 To Rescue a Mermaid
641 Ruined Keep of the Small Folk

642 The Harvest Festival of 271 A.F.
643 The Ruins of Castle Laagos
644 The Ruins of Castle Laagos II
645 Money for the Mallard
646 Money for the Mallard II
647 Money for the Mallard III
648 Goblin Gorge
649 Goblin Gorge II
650 Supply Run
651 Goblin Gorge III: Into the Cyst
652 the Elf Ruins
653 the Elf Ruins II
654 The Tydonian Attack!
655 Kamenda City
656 Kamenda City II
657 It's a Nice Day for a Whitewater Wedding
658 The Wedding & the Cemetery Trap
659 To Rescue Cara
660 To Rescue Cara II
661 The Battle of Kamenda
662 Name of the Elf
663 In the Dipper
664 End of the Battle

665 Secret Communications
666 The Ghost Tower of Inverness
667 The Warm Up
668 The Warm Up II

669 Revolutionaries
670 Worm Killing
671 Back to the Bile

672 Revolutionaries II
673 Revenge on Bile Mountain
674 Revenge on Bile Mountain II
675 Revenge on Bile Mountain III
676 Revenge on Bile Mountain IV

677 Against Lord Obliviax
678 Revenge on Bile Mountain V
679 Revenge on Bile Mountain VI
680 Revenge on Bile Mountain VII
681 Ambush in Bile Mountain!
682 Ambush in Bile Mountain! II

683 Against "King" Stackler
684 The Trial of Stackler
685 The Trial of Stackler II

686 Prelude to the Bastion of Law
687 The Guiding of Zacradose
688 Assault on the Bastion of Law
689 Delve into the Double City*
690 Dwarven Dungeon Delve!*
691 Delving Deep*
692 Deeper into the Dungeon*
693 The Dwarven Depths*
694 Diggin' Around in the Depths*

695 The Mustard Sargasso
696 The Mustard Sargasso II
697 The Mustard Sargasso III
698 Back to Strogass

699 Dark Ones in the Delve*
700 In the Night
701 Dark Denial in the Delve of the Dwarves!*
702 Deadly Delve into the Dwarven Deep*

703 The Sunken Temple of the Jerren
704 The Sunken Temple of the Jerren II
705 The Sunken Temple of the Jerren III

706 Against the Arrows of Law
707 Against the Arrows of Law II

708 The Sunken Temple of the Jerren IV
709 Time: NOT on Your Side
710 On the Quest for the Promised Land
711 On the Quest for the Promised Land II

712 Duel with a Dragon
713 Against the Arrows of Law III

714 On the Quest for the Promised Land III
715 Through the Lofta Forest

716 Against the Arrows of Law IV
717 The Final Showdown

718 Payin' the Rent
719 The Final Showdown II
720 After the Great Conflict
721 Squirrel Town
722 In the Age of Madness
723 In the Ghost Tower
724 Across the Mad Land

725 South Forinthian Bandits
726 Across the Mad Land II
727 Across the Mad Land III
728 The Abandoned Village
729 The Abandoned Village II

730 Tasloi
731 The Last Little While in Town
732 The Ruined Capitol I
733 The Ruined Capitol II

734 A Hint of Doom
735 Closing the Distance I
736 Closing the Distance II
737 Closing the Distance III
738 The Shadow Train

739 To Rescue Belmondo
740 The Maze of Grass
741 Confrontation with Voorsikthss

742 The Slopes of Firestorm Peak
743 Return to Firestorm Peak
744 Return to Firestorm Peak II

745 A Revealing Mudslide
746 To the Vast Gate
747 The Ashen Palace of Bleak
748 Setting the Agenda
749 The Horde of Dekrasode

750 What's the Secret Ingredient?
751 The Holstein Factor

752 The Ashen Palace of Bleak II
753 Where is Aunty Flapjacks?
754 Back to the Beginning
755 Back to the Beginning II
756 Back to the Beginning III

757 The Ashen Palace of Bleak III
758 Up the Slither-Ramp
759 Operation Peachtree

760 Father's Legacy
761 What's Eating Benjy Peachtree?
762 Breakfast with Alcar
763 Epic Interludes
764 Epic Interludes II

765 Father's Legacy II
766 Cats, Chaos Worms & Cannibals
767 A Foray into Entropy
768 A Look Around Darkhold

769 Into the Elsir Vale
770 The Painting
771 The Cornbread Run
772 Towards Drellin's Ferry
773 The Cornbread Run II
774 Into the Promised Land

775 Garbage Plot
776 Into the Promised Land II
777 Into the Promised Land III
778 The Final Steps to the Promised Land

779 Drellin's Ferry
780 Beyond Bile Mountain
781 Reconnaissance
782 Beyond Bile Mountain II: Inversion of the TaintedLands
783 Beyond Bile Mountain III: The Ooze Caverns
784 Beyond Bile Mountain IV: The Calling Out

785 To Kill a Manticore
786 Beyond Bile Mountain V: The Hammer Falls!
787 Beyond Bile Mountain VI: The Second Wave
788 Beyond Bile Mountain VII: Enter the Bile Lords

789 Putting Together the Pieces
790 Beyond Bile Mountain VIII: Cometh the King
791 Beyond Bile Mountain IX: King & Queen

792 Old Warklegnaw
793 Beyond Bile Mountain X: To Kill a King... of Bile!
794 Denoument



*These games were for a pickup game that, on reflection, should prolly not have been put in the binder as a part of the campaign, although technically they are. They are unlikely to be chronicled in a story hour, so here is a short synopsis of what it's all about:

The Dwarven Pickup Game Synopsis
A dwarven community, while mining its mountain, breaks into an older series of tunnels. These appear to be a legendary area where a dwarf thanedom and goblin city were hollowing the same mountain and broke into one anothers' territories. This led to the mutual annihilation of the two cultures. Upon the discovery of the ruins, several unsavory groups of adventurers ventured within them, fighting many goblins, some vermin, dark creepers and other, weird things.

There was never a real plot or anything- it was strictly designed to be mindless dungeon delving.



(link) Cydra: the Early Years
(link) Delilah's Tale
(link) The Jester's Old Story Hour
(link) Agents of Chaos
(link) The Politics of Tirchond
(link) To War Against Felenga
(link) Of Sound Mind the Halfling Way
(link) Great Conflicts
(link)Three Kingdoms and Empire
(link) Year 271 Campaign
(link) Empires of Chaos
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Now in The Fall of Civilzation- What knows the Rose? Updated on 11/17!
Now in Adventures in the Eastern Provinces- The adventure begins! First Post 11/14!
Now in Three Kingdoms and Empire- Trouble at the causeway again! Updated 11/14!

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Old 1st February 2004, 09:55 PM   #48 (permalink)
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CYDRA VII 4e- Years 2509 S.C. and on


795 Enemy at the Gates
796 Ahead of the Horde
797 The Fall of Civilization
798 To the Ruins of Rhest
799 To the Xvart Tunnels
800 To the Ruins of Rhest II
801 Into the Mountain
802 The Dangerous Zone
803 Lights in the Darkness
804 Last Chance
805 Beneath the Mountains
806 Along the Darkflow
807 Svirfs
808 Xvaangensleff
809 Return to the Surface World
810 The City of Fandelose
811 Into Fandelose
812 The Argos Affair
813 The Argos Affair II
814 The Argos Affair III
815 Above the Black Gorge
816 Return to the Black Gorge
817 Grandfather's Legacy
818 Grandfather's Legacy II
819 The Keys to Peace & War
820 The Keys to War & Peace
821 The Keys to War & Peace II
822 The Cathedral of War
823 Into the Feywild
824 Total War
825 Man the Walls!!
826 Man the Walls!! II
827 Sappers & Miners
828 Attack from Behind!
829 Celebration
830 Morl's Retreat
831 Morl's Retreat II
832 Morl's Retreat III
833 Baphomet's Warrens
834 The Morkoth of Baphomet
835 On Leave
836 (Still) On Leave
837 After the Goblins!!
838 (Still) On Leave II
839 Find the Rose
840 To Varelose
841 Find the Rose
842 T
he Tower of Krezjarl
843 Ornithopters
844 The Slaves of Northshore
845 The Death Knight and the Goblin
846 Sigil Sequences
847 In the Undercollege
848 In the Undercollege II
849 In the Undercollege III
850 In the Undercollege IV
851 In the Undercollege V
852 In the Undercollege VI
853 The Door into Time
854 In the Undercollege VII
855 Going Beholder Hunting
856 Going Beholder Hunting II
857 In the Undercollege VIII
858 Cardinal Fell
859 "DO NOT ENTER"
860 Bargains
861 Into Arawn's Lair
862 Overland (Eastern Provinces)



link The Fall of Civilization
link Three Kingdoms and Empire
link Adventures in the Eastern Provinces

Quote:
Originally Posted by Lela
It's like the table of contents for me. Boring until I get to that point in the story. Then it means everything. *hint hint*
It's going to help me break off various chunks of story to tell in interesting blocks... it'll take forever to write all of it up!
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Now in The Fall of Civilzation- What knows the Rose? Updated on 11/17!
Now in Adventures in the Eastern Provinces- The adventure begins! First Post 11/14!
Now in Three Kingdoms and Empire- Trouble at the causeway again! Updated 11/14!

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Old 1st February 2004, 10:50 PM   #49 (permalink)
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548 sessions or updates?

Either way, wow!
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Old 2nd February 2004, 09:04 AM   #50 (permalink)
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Quote:
Originally Posted by Lela
548 sessions or updates?
sessions...
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Now in Adventures in the Eastern Provinces- The adventure begins! First Post 11/14!
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Old 2nd February 2004, 09:24 AM   #51 (permalink)
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Somehow I don't think I'll worry about you running out of material. Lifespan, yes. Material, no. [img]images/smilies/wink.gif[/img]
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Old 2nd February 2004, 09:39 AM   #52 (permalink)
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hehe... you got that right. That's why I'm trying to organize my notes a little better.
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Now in Adventures in the Eastern Provinces- The adventure begins! First Post 11/14!
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Old 4th February 2004, 07:38 PM   #53 (permalink)
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Building a Lair

All right, enough with the teasing!

Upon investigating the cavern the lake serpent lived in, our heroes found a side passage, a natural staircase that was inaccessible except via small boat or swimming, that wound up and up until it emerged on a 600 yard by 150 yard ledge most of the way up the mountain on the opposite side from the lake itself. Realizing that it would be hidden from casual view, the group of would-be pirates set out to do a thorough investigation of the area. After a few hours it was obvious that this was the place.

So they set out to build a proper lair.

Galliger immediately started drawing up plans for a huge chapel to Bleak, as well as a barracks for the men and a few other necessary buildings. Reluctantly he put a temple to Lyr's barbaric gods on the map as well, but she protested that the size should be equal to the temple of Bleak. Galliger sneered, but relented at Captain Malford's command.

The construction would take time, over six months total. At first the party stayed around to supervise, and at a few points there were minor goblin raids; but it was nothing that the crew couldn't handle. During the building time our heroes decided to vacation in Shorult (one of the towns of Gorel) while the men finished up the work.

While is Shorult, Malford joined the thieves' guild, hoping to build a relationship with someone he could fence goods that were taken from pirated vessels to; the price was a mere 10% cut of anything the group took in.

Upon the command team's return to the lair, they were gratified to find eveything done. A pair of temples, barracks, a prison- there were a total of seven buildings.* Most turned out very well. Galliger immediately held a service to Bleak, and Lyr set out to capture some goblins and their kin and eat their hearts. "Bring them to me alive," she thundered at the hunting party the group dispatched, and she even experimented with eating the hearts of apes. Would they be sentient enough to serve as a proper sacrifice for the Dreadful Gods?

Yes, they were.

She felt her strength grow as she devoured the steaming heart freshly ripped from the ape's chest, and as hot blood trickled down her chin she grinned. That fool Galliger- he'd never know real power, not as long as he limited himself to following Galador's shadow.

One day, a foraging party- sent out to gather food- came back badly wounded, reporting that the goblins were acting up again, and Malford decided that they'd had enough. "I think it's time we taught them a lesson," he said, and the group assembled and took the Sea Hag out to seek out the goblin lair...

*If I can find the old map of the pirates' lair, I'll try to be more specific here.



Next Time: Our heroes assail a goblin lair!
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Old 4th February 2004, 07:46 PM   #54 (permalink)
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oops, double post
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Now in The Fall of Civilzation- What knows the Rose? Updated on 11/17!
Now in Adventures in the Eastern Provinces- The adventure begins! First Post 11/14!
Now in Three Kingdoms and Empire- Trouble at the causeway again! Updated 11/14!

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Old 4th February 2004, 08:05 PM   #55 (permalink)
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Yo ho, me hearties, yo ho!
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DM of Adventure Path Story Hour (now in Thunderspire Labyrinth!): Ryam Plays Dice - updated 8th June 09 (campaign on indefinite hiatus).
Player in Swordlands Story Hour:
Interview with a Fey - updated 15th June 09. News just in - this campaign may be restarting in the near future! Watch this space!

I also have the singular honour of being Rouseketeer #20.
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Old 5th February 2004, 12:44 AM   #56 (permalink)
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The Goblin Caves

It was at about this time, if memory serves, that Farenth started plotting against our heroes.

Farenth was another Bleakist- but one that Galliger viewed with suspicion. Naturally; after all, having a chaotic evil religion leads to a lot of church politics, and that’s a euphemism for advancement through assassination.

He wasn’t doing anything active just yet; but while our heroes were on vacation in Shorult he’d started making inroads with a few of the crew. Subtly turning their loyalty to him personally, or at least trying to. And always speaking out against Dexter. Dexter, the traitor- but still here, and if the cap’n says he’s okay, then he’s okay, but if Galliger’s right about anything it’s about that stupid kid.

Yes, Farenth despised Dexter. The boy symbolized hope for redemption, in a way; he’d given his soul to Bleak, after all, and still turned back to the Light. Talk about a bad example, and an infuriating one! And that damned scar, that hideous B rune crossed out on his head- oh, that was always a slap in the face to a Bleakist. A reminder of just how little freedom they had, of just how close the Inquisition always was.

But anyway, our heroes were raiding some goblins, once again leaving Farenth to sow subtle seeds.

Finding the caves was easy; they’d already been spotted by the crew. So Malford, Rajah, Galliger, Haart, Lyr, Urick and Dexter journeyed away from the boat, leaving a few crewmen to guard it; and they moved up the hillside and over the shoulder, then descended through a gully and across a streambed gone nearly dry. The cave came into view, and the group moved up and near the entrance. There was a nice approach, so they took it openly, and in moments they’d engaged a half-dozen goblins. The humanoids dropped instantly to Urick’s sleep spell, then were killed efficiently. The group moved in further, slaughtering a group of females- Dex hung back from that one- and taking one prisoner.

“Do we need to know anything from them? Let’s just kill her,” Galliger sneered.

“Hm, perhaps you’re right,” Malford said. “But just to be sure, does anyone speak goblin?”

“I speak dolphin,” Urick offered.

“Very well.” Malford turned his back as Lyr and Galliger lunged for the kill.

A few more scattered groups of goblins fell quickly to our heroes; most weren’t heavily armed, bearing little more than knives or scimitars. Then the little expedition came to a stumbling block: a quartet of hobgoblins. Both better armed and naturally tougher and smarter than the goblins, the hobgoblins put up a decent fight before being slain.

“Looks like they were guarding this door,” said Lyr, opening it brazenly.

With a roar, the ogre let the manticore off the leash.

Next Time: Clearly, nobody just wants to be friends here.
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Old 5th February 2004, 02:32 AM   #57 (permalink)
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Hmmmm, plotting against our lovable Dexter. Evil.
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Old 5th February 2004, 03:09 AM   #58 (permalink)
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Plotting against everyone, really, and Farenth has to be one of the most frightfully effective villains I've run.

On another note, if any particular sections of the campaign seem especially interesting to anyone, let me know- I'm happy to do chunks here and there out of order. After all, if I try to tell all the tales in order I'll never get to a lot of the best ones!
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Old 5th February 2004, 05:30 AM   #59 (permalink)
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The Ogre and the Manticore

Spikes filled the air, whizzing past- and into- our heroes. Rajah gave a great roar of pain as a spike stuck him in the arm, and Haart gasped as one deflected from his shield. Malford dodged to the side; Dexter took one in the chest.

Lyr threw her harpoon and the party surged forward to meet the threat.

The ogre was a brute; he held a gigantic mace in his hands and struck with bone-crushing force, bringing it crashing down on Galliger, stunning him from the force of the blow. The manticore leapt out to tear and rend at our heroes.

Rajah displayed his unbelievable fighting style, not for the first time, but to noteworthy results. He struck out with his hands and feet like they were claws, leaping at the ogre with superhuman ability.* Startled by such an unorthodox attack, the ogre faltered back for a moment and Haart, heartened by the ogre’s momentary pause, darted forward and punctuated the moment- and the ogre’s belly- with his longsword.

“I’ve shot my wad!**” Urick cried frantically, throwing daggers ineffectually. Then a blow from the manticore’s vicious claw struck him across the face and he went down in a spray of scarlet.

Then the ogre fell as Rajah’s mighty kick snapped its neck. Whirling, the wild-haired man sprang at the manticore, heedless of the danger! Now able to concentrate their forces on a single target, our heroes surrounded it, jabbing, punching and slashing at it. Another wound opened on its side as Haart scored a telling blow with his sword; then the manticore sprang forward onto him, like a cat wrestling its prey! Haart gave a horrible cry as the man-like face of the creature opened its mouth to reveal a jagged nest of sword-like teeth; and then it bit down on Haart’s face! There was a terrible crunch as bone shattered, and then a horribly clear tearing sound. A whistling scream stopped almost as soon as it started and the manticore dropped the gnome like a sack.

“Haart!” screamed Lyr. “NOOOO!”

His face was a wreck- his lower jaw was ripped away entirely. It was impossible to tell whether he was still alive in the moment, with all the blood covering him and a raging manticore still to be dealt with- but it didn’t look good.

The rest of the party kept working at the monster, baiting it and striking. Rajah tried to step in but had to retreat before its spiked tail. Then, suddenly, Malford stepped out of nowhere from the shadows and thrust his sword through its back, felling it in an instant with a backstab!

Quickly Lyr moved to tend Urick’s wounds, restoring him to consciousness, and Dexter gingerly approached Haart.

“He’s still alive!” the lad exclaimed. “Someone, quick! Haart’s still alive!”

***

Slowly, Haart opened his eyes. He ached all over, and something... something felt funny about his face. Galliger was looking over him.

“What happened?” Haart said, only it... it didn’t work. It came out more like... “Hrrr... uhhhhr...”

“Hey, he’s awake!” Galliger said cheerily.

“Hhhh! Hhhh!” Haart gasped in horror. He had no tongue! Fearfully, he reached up to feel his face.

If he could have screamed, he would have.



*Among his psionic abilities- Rajah was a 2e-style psionicist- was catfall, and he had a great leaping martial arts move iirc.

**In earlier editions, a 1st-level mage only got one spell per day. That was the sleep he used on the goblins at the entrance. (Of course, I may have all the details of the battle completely wrong- I dunno, it’s been ten years or thereabouts. Hard to remember. I have to reconstruct a lot from my notes... some games have very spotty notes, too.)

Next Time: Well, chronologically speaking, the next adventures our heroes embark on is the Aquan Pyramid. We’ll see if that’s the tale I tell next, though- I may skip ahead. We’ll see- what would you prefer?
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Old 5th February 2004, 07:59 AM   #60 (permalink)
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Quote:
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“I’ve shot my wad!**”
*blink blink* That's some Sleep spell.
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