I edited the first real IC post to reflect the job goals. And I will be describing the growing cavern in further detail in following posts.
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The citizens of Naedur use a lottery system to staff up big 'public works' projects. It should not be confusing to anyone except the Eladrin (to whom a description like what follows would have been given).
Various groups in the city (The Farmers, the Miners, the Smiths, etc) submit a job to the Hall of Duty with the number of workers they need and the number of days they expect that they'll need to complete it.
When the job is processed, it is assigned a color and a region (or regions) of the city to draw labor from. Satchels of Stones are assembled with even numbers of black and colored Duty Stones. Stone servers are called (like Zlatan and Heskrash) to circulate through the city and distribute the Duty Stones.
When you've done a Duty you keep your Stone to show that you served (it's a punishable offense to fail to show up), and then next time someone comes around serving Stone you get skipped (but you turn in your colored stone for a black 'No Duty' Stone).
Sick and aged and young citizens are always skipped, but carry a stone anyway. A white stone. Children are given this white stone at a very young age to teach them the responsibility of keeping up with it.
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Please do not use sblocks in the IC thread for OOC comments. The OP in this thread shows how the OOC portion of IC posts should be represented.
I wouldn't have even used sblocks for the individual introductions (which everyone should read, because all of them together give you a better introduction to the game and the city) except that the post got really long without them.
Oh, right, Shayuri, I forgot - You could have cast Comprehend Languages if you had the appropriate materials, I couldn't find a link to your character sheet to check for myself.
And please use the quote function only sparingly, quote boxes junk up the IC thread lots. More of my OCD. :/
Draconic seems a resonable thing for dragonborn to speak.
I was being coy about the draconic. I wouldn't have let you burn your 'bonus' language on it and then stung you with it. But, that's meta knowledge. At the moment, Mask is figuring this out.
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.
The PC's are down in a pit, eating food that's been lowered to them. In the meantime, up in the city proper there have been these flashes of light and screams as the sunstone fell down?
Or did we come up out of the pit to eat, and are thus in the city during these events?
Lunch hasn't been lowered down yet. You were to eat it down on the plinth in the cavern, because after the harvest (skill challenge), you were going to do some planting.
The cavern itself is below the city proper, a big bell of space that connects to the city above by a round hole in the top of the cavern. The sunstone just fell through that hole and shattered on the cavern floor.
Ahh! Okay, I see now. So the hole that leads to the cavern is under the sunstone out in the city. Something happened causing that light source to fall directly through the hole in the city "floor" into the cavern with us.
I'm guessing that the cavern hole, the exit to the city, is fairly far over our heads and that there's no easy way to get up there to see what's happening, yar?
Also, I want everyone to have a chance to respond to the latest development before moving along. I expect it will be a bit before everyone gets a chance to respond, so here's a chance for extra XP for everyone:
A Toranthar Holiday:
1. Name (name the holiday)
2. History (brief history of the holiday)
- How it has changed
- How is has remained the same
3. Observance (who, what, when, where, why)
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Each write up will earn a bonus 50 XP for every PC in the game.
Each write up that is related in some way to Naedur will earn an addition 50 XP.
One entry per player.
Happy Holidays!
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Related: Eoghanbt will indeed be joining us, he's submitted a character to me, and I'll be intro-ing him soon. For Naedur natives, he's part of the small (cough-inbred-cough) human community in Naedur. They fancy themselves royalty. They look it with their willowy limbs and their pale hair and their violet eyes and their heirlooms and their haughtiness.
Also, I want everyone to have a chance to respond to the latest development before moving along. I expect it will be a bit before everyone gets a chance to respond, so here's a chance for extra XP for everyone:
A Toranthar Holiday:
1. Name (name the holiday)
2. History (brief history of the holiday)
- How it has changed
- How is has remained the same
3. Observance (who, what, when, where, why)
----
Each write up will earn a bonus 50 XP for every PC in the game.
Each write up that is related in some way to Naedur will earn an addition 50 XP.
One entry per player.
Happy Holidays!
----
Related: Eoghanbt will indeed be joining us, he's submitted a character to me, and I'll be intro-ing him soon. For Naedur natives, he's part of the small (cough-inbred-cough) human community in Naedur. They fancy themselves royalty. They look it with their willowy limbs and their pale hair and their violet eyes and their heirlooms and their haughtiness.
Sorry not to have responded sooner but I've been away on holiday. Would have let you know but my last day at work turned out to be very hectic!
I'll get on to this soon and make sure I include something new.
__________________ DM of Adventure Path Story Hour (now in Thunderspire Labyrinth!): Ryam Plays Dice - updated 8th June 09 (campaign on indefinite hiatus).
Player in Swordlands Story Hour: Interview with a Fey - updated 15th June 09. News just in - this campaign may be restarting in the near future! Watch this space!
I also have the singular honour of being Rouseketeer #20.
A Toranthar Holiday:
1. Name (name the holiday)
2. History (brief history of the holiday)
- How it has changed
- How is has remained the same
3. Observance (who, what, when, where, why)
----
1. Springfeast
2. After the difficult winters on the surface, the farming communities celebrated the coming of spring and its accompanying bounty by throwing a huge feast with foods they had been saving for months. It was a time of joy and hope, and of rejoicing the end of hunger, at least for another year.
- Winter has lost its significance, the holiday has lost its timing. It is no longer based on the beginning of spring, but rather focused on the discovery of a new source of food, or sometimes a new vein of rich ore (since it's a dwarven community).
- The observance is the same. The community leaders hold back a good feast's worth of food, waiting for the right event to trigger the holiday, and the entire community comes together to celebrate. It remains a time to celebrate joy and hope, although the hunger never really ends.
3. Mostly covered in the above. The feasts in Naedur have been held in the open area at the center of the community, underneath the sunstone and its light, as a symbolic (although subconscious) connection to the original holiday's connection to the returning sunlight.
I'm really sorry to do this, and it might be just New Year blues plus a rotten stinking head cold - but I'm not feeling the love for pbp gaming right now and I'd like to pull out.
My utmost apologies, but I don't think I can give this the time it deserves (as there is just so much good stuff going on in this game!) and so I'd rather not do a shoddy job.
Best wishes for the game,
Matt.
__________________ DM of Adventure Path Story Hour (now in Thunderspire Labyrinth!): Ryam Plays Dice - updated 8th June 09 (campaign on indefinite hiatus).
Player in Swordlands Story Hour: Interview with a Fey - updated 15th June 09. News just in - this campaign may be restarting in the near future! Watch this space!
I also have the singular honour of being Rouseketeer #20.
Springfeast, nice! Happy Springfeast everyone! There should soon be a feast after the discovery of the new cache of mushrooms by Krik and Gunna and the others. After this whole SUN CRASHING thing is sorted. Gunna is sweet on Heskrash, by the way. Not that it's a secret.
100xp to everyone for Redclaw's efforts!
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Mathew_Freeman (Tallarn) - say it ain't so!
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Happy New Year everyone! I've been a busy little bee IRL and am ready to settle back down to some DMing. Let's go!
Skill Challenge: Dark Harvest Part II
Level 1, Complexity 2 (6 successes before 3 failures)
Difficulty Moderate (DC 15)
In Part II, the Sunstone has fallen to the cavern floor and in a brilliant flare shattered into a multitude of bright shrapnel. Heskrash is blinded (PHB 277) and the rest of you are free to take actions (I'll post an IC post here soon - probably later today, it's late my time). There were other crews of workers on the cave floor and by the sound of it, some of them are hurt.
Primary skills: Athletics, Endurance, Heal, Perception (feel free to make a case for the use of any other skill for a one-off success)
Come join us in the Shifting Seas and Transitive Isles of Living 4th Edition, amazing adventures and great fun guaranteed!
Then to play community 4e in Eberron join us in LEB too! Give life to your characters and contribute to the living settings!
Please excuse my poor English. It is not my first language.