DND 3.5 "Pain Pride and Prejudice" [Interest/Recruiting]
Sorry to all you premade Campaign fans, but this is a homegrown story and world that I have been making for some time now. I would enjoy running the game. If you have any questions regarding the story or game setting, please feel free to post them. Please post your questions, and do not PM me with questions, unless they are character related, as more people may have the same question.
If you are interested, let me know. I wouldn't mind seeing some character sheets and a possible story line as well. Restrictions and character info is below.
I play roughly 65/35, 65% story, 35% fighting. I enjoy roleplaying quite a bit, so if you are a hack and slasher, this may not be the game for you.
It begins:
War raged a thousand years ago in the lands of Alaria. It was a terrible war that engulfed every species and every race. For 50 years this war raged unabated. People lost mothers, fathers, siblings, and children... No person was uneffected by this horrible onslaught.
It was a war bred on mistrust, and hatred for the opposing races. The beasts and beast-like men wanted violence and war. Dwarves wanted coins, jewels, and earthly possessions, elves wanted to be left alone, not to have anything to do with any of the other races, and humans wanted it all; money, power, and land. All the races fought one another for a time, until the beastmen began invading, and destroying everything in their path. During the last 25 years of the 50 year war, all the goodly races, such as elves, dwarves, and humans finally put aside any differences they had and eventually pushed the beastman races, the orcs, trolls, and other goblinoids into the barren northlands, and very near extinction. The north was sealed with magic granted by the gods, a prison sentance that would last 500 years, and the beastly inhabitants of the north were left to dwell on their mistakes.
After the war, the goodly races celebrated a peace that they had not seen in half a century, and life was good...
However, this peace only lasted for a short time, as prejudice and mistrust found their way back into the hearts of the goodly races. The elves took to their own and retreated into the eastern forests, seeking solitude and enlightenment. The dwarves receded into the western mountain ranges, seeking riches and earthly desires. The humans were left with the vast plains to the south, where they lived their short lives, and waged their wars for power.
The central lands of Alaria were called the Ciserean fields, and during the war, these fields contained the majority of the fighting, and the most brutal clashes between the races.. More people died in these vast fields than in any other part of the world, and through all the bloodshed, the land was cursed.
After the war the gods created a spring of life in the center of these fields, as a gift to all the races; of which, the water could wash away any stains of regret or guilt, and make a man whole once more. This spring slowly cleansed the sins of the land, and the beautiful Ciserean fields grew once again. The gods deemed that this area could not be ruled by any one race. This area would be controlled by all races, working in unison for the betterment of Alaria. It is in the Ciserean fields that the grand city Cisera was born, and from the halls of that righteous city, the Ciserean Council, a congress of representatives to all the races, attempts to rule the Ciserean fields.
To make matters worse, the magic barrier that imprisoned all the beastmen was removed after their 500 year sentance was complete. However, after small unsuccessful clashes with the races, the beastmen slowly began to integrate themselves into society. Orcs, goblins, giants, and any other willing race was allowed to freely roam the Ciserean fields, and join the council, if their intentions were noble.
A half millenia went by and the emnity between the races only grew. The council did its best to keep things peaceful, but when it couldnt even control the prejudice in its own lands, the world wondered how it could bring peace to the masses.
In a world filled with fear, and bereft of any semblance of peace; racial emnity and prejudice is all you've ever known.
In this land, hope is a dying light, and its rays are reaching far less people....
(EDITED: Please View) Game related information:
DND 3.5, Level 3 characters. Looking for honest players. I will not be rolling the majority of your dice rolls, You Will! You can use software or hardware, whichever you chose, as long as its honest. (Hardware - noncomputerized dice)
(-80 point buy. (1-15 is 1 point each, 16, 17, and 18 are 2 point buys) -For example, if I want to buy a 16 stat for strength, i pay 15 points for 1-15, and two additional points for 16, for a total of 17 points spent on strength.) No longer using this stat generation method.
EDIT-Sorry guys, put in a home rule thing. Should have thought before posting this part. Instead, lets go with a simple 30 point buy. Please use the stat generator at hack/ » Blog Archive » Point Buy Calculator for D&D to generate your stats. (would suggest everyone run their stats through here, as I will be when I check character sheets)
-Please keep character classes within the main books. (PHB 1 and 2, Complete Divine, Arcane, Warrior, Adventurer) -No restrictions on races (even if race is outside books listed above), please be sure to calculate Level Adjustments into your class if you chose MM races. -Technology is more advanced in this game. Crystals that can harness magic are used to power small technologies like lamps and other such items. More powerful versions of these crystals can power self moving carriages, and help people lift heavy objects. Mixed with other powerful magics, these crystals can do amazing things. May even power weapons, however I am undecided at this time.
Game Setting (Still rough around the edges):
A hundred years ago, the southlands broke into three provinces due to the wars it waged amongst itself. In the last year, the central and eastern provinces have declared war on the Dwarves to the west. Both sides must travel around, or through the westernmost province of the human lands. The western province, being the most powerful of the three human civilizations, is respected in its wish to remain neutral. The dwarves and the two other human provinces travel through this land, but will not commit to war on its soil.
Currently, you reside in Rawee... a small village of 3000-3250 people, depending on the trading season. How you have come to be here is a story for another day.
Rawee is a small village within the western province of the southlands. However, being so close to the Ciserean border, this small town governs itself under the laws of Cisera. As the western province is mostly attuned with the hearts of the Cisereans, this situation is agreeable by both sides, and Rawee is left pretty much alone.
Within the last year both sides, the dwarves and the eastern provinces, have come through Rawee, on the way to their battles, but at this time, the eastern human provinces have stationed a small regiment of soldiers within the walls of Rawee, to ensure that their supply lines continue through this heavy trade city, unmolested.
As Rawee hosts many people from many of the races, this has caused some problems with the prejudice human soldiers. Fights have broken out, and both soldiers and citizens have been fatally wounded. This has only enraged the soldiers, and made the citizens fear for their lives.
May 1st will be final day for registration.
EDITING: Added Names of Players, as well as answers to questions I was asked.
Tank - Pneumatik has claimed this position with his Shifter Fighter.
Support - Arkhandus has claimed this position with his Dragon Shaman. (Please update backround if you get a chance.)
Healer - Bedford has claimed this position with his Half-Ogre Cleric/Barbarian. (Saw your character sheet, everything looks good, will go over it tonight.)
Arcanist -
Add 1 - Jemal has claimed this position with his warlock/paladin. (Still need a working character sheet.)
Add 2 - Theroc has claimed this position with his Lizardfolk Barbarian.
Additional Information
2700 starting gold per DMG pg 135
MAX hit dice for all levels
Minimum stat = 8
I think I'm interested. I could use a second game to play in.
My first thought is a little off the wall but based on what you've described above I think it might be an interesting concept.
A full-blooded orc samurai (complete warrior class) with only one good eye that seeks a place in the world for his kin and the other so-called 'beast-men'. While he has a great deal of contempt for the 'high' races that look down on his brothers, he also feels great shame because of the honorless nature of many of the others from the tribes as they either grovel and beg at the heels of their masters or become feral and barbaric savages.
__________________ Red Hand of Doom: IC I, IC II, OOC, RG
I too may be interested. I've been looking for another game where I can play something at least a little different from the core. I'm considering some concepts that use the Players' Handbook II; a beguiler, dragon shaman, or duskblade.
But could you give a little more info? In particular, my first concerns for char-gen are:
1) what deities/religions are used? The ones in the Player's Handbook, the expanded set of deities from other 3e books (like Deities & Demigods, or Defenders of the Faith, or Living Greyhawk Gazeteer, or Forgotten Realms Campaign Setting), or an entirely different set? For the characters I'm considering, I'm wondering about Bahamut, Corellon Larethian, or Sehanine Moonbow.
2) are you expecting a relatively lawless campaign (buncha chaotic or non-lawful activity involving the PCs) or not in particular? (important matter for the lawful good character concept I'm considering)
3) do you think Track would be a fairly useful feat in the campaign, or only occasionally useful, or not sure about it yet? (important for one of the character concepts I'm considering)
DMing the PbPs: (FR 3.5) A Hard Time in HarrowdaleOOC , IC , IC 2 , RG
and (3.x/d20) The FirstOOC , IC DMing on OpenRPG: D&D 3.5 - T13K Fall of the 14th Kingdom, T13K For More Than Glory, SR3 - Welcome to Seattle, Chummers Playing: (PbP) Alaric the Alchemist, Cade the rogue, Grackle "Grubeater" Granitetop, Kerrix Malzan, Lars Crichton, Liiros Tivaniel, Vardok Stonekennel, Warren the halfling, (OpenRPG) Kaleverithis, Oobla Fat Cheeks
*EN World's Eyros Creative Exercise and Rules/Crunch of Eyros
*My Rhunaria D&D setting, prestige classes, feats, etc. *Favorite links
(Rhunaria and Links temporarily offline now)
*My Aurelia D&D thread on EN World, setting and rules; new and
revised 3e races, classes, variants, PrCs, feats, spells, etc.
How far are you planning on this campaign going and how quick/slow do you intend characters to level up?
I have a few concepts I've been wanting to play, primary amongst them is a duel-wielding finesse fighter. Problem is he doesn't become exactly what I want until lvl 7 (Half-dragon Swashbuckler3/Monk1). I can play him at lower levels, but it's a bit more difficult. First, the character won't be able to be a half dragon (The only way to gain it after start is through the 10 lvl prestige class, raising his 'working level' to 15: swash3/monk1/sorc1/dragon disciple10). I can start him as a lvl 3 swashbuckler and he'd still be interesting to play, but I'd prefer to do so only if he'd end up where I want him.
Otherwise, I can use a different concept. thoughts?
But could you give a little more info? In particular, my first concerns for char-gen are:
1) what deities/religions are used? The ones in the Player's Handbook, the expanded set of deities from other 3e books (like Deities & Demigods, or Defenders of the Faith, or Living Greyhawk Gazeteer, or Forgotten Realms Campaign Setting), or an entirely different set? For the characters I'm considering, I'm wondering about Bahamut, Corellon Larethian, or Sehanine Moonbow.
2) are you expecting a relatively lawless campaign (buncha chaotic or non-lawful activity involving the PCs) or not in particular? (important matter for the lawful good character concept I'm considering)
3) do you think Track would be a fairly useful feat in the campaign, or only occasionally useful, or not sure about it yet? (important for one of the character concepts I'm considering)
I would like to keep the deities within the basic 3.5 setting, not branch into the Forgotten Realms, Eberron, etc. The three you have listed above, will all work without a problem. For the rest of you with a similar question, yes v3.0 Dieties and Demigods can be used to select diety. It is the only book I have of the ones listed above.
Alignment wise, I would like to keep the game within the neutral to good standpoint. However, the law/chaos half is entirely up to you. I tend to make several options for the party to follow, and if for example, you have a monk, paladin, and/or lawful cleric in the group, the choices may change the means in which you reach the end result. Whereas a Barbarian, Rogue, and/or Samurai might take another path. I can tell you, I do plan on putting in game situations that would be morally and ethically stressful for a lawful character. [That said, im not trying to dissuade a lawfully aligned character, I just want you to know that difficulties may arise that will challenge his code of ethics]
As for the Track feat; looking at the game plans I have, I can't see a situation in which this will be absolutely necessary. However, I can't promise that situations wont arise in which this feat would be useful.
On that same note, Trapfinding isn't an absolute necessity, but may be helpful at times (for those of you wondering).
How far are you planning on this campaign going and how quick/slow do you intend characters to level up?
-
Otherwise, I can use a different concept. thoughts?
Unfortunately, I cannot guarantee a 15th level campaign. I would love for it to go that far, but it depends on the continued interest of the players.
As for leveling speed: I will most likely level up lower levels at a slightly quicker pace than average, but will most likely slow down to average pace once we hit a Mid tier level (7-13).
I apologize to burst your bubble, but I would lean towards not building a character that specifically needs a long path of development. On a higher note, if interest in the campaign continues, I will be breaking the story i have into multiple 'chapters,' and if you would like to move from one chapter to the next with a new character, I will give you that option.
-However, please don't create a 'silly' character with the intentions of dumping him upon start of next chapter. I would still appreciate a seriously played character, even if you intend to 'move on' to better things later.
I'm in. I'm thinking a shifter fighter going into dervish (that shifter int penalty is going to hurt). Name forthcoming, but he'd be trying to deal with the fact that he looks human ("normal"), but is actually related to the beastmen. Shifting in front of people he doesn't know and trust would be only in the most dire of circumstances.
Edit: oooooohhhhh, PHBII is in. Then I'd also be happy playing a Beguiler. I don't know what race ... I'll work on it.
Well, I'm certainly interested. I'll need to read through the plot again more thoroughly, but I would like to play.
As for my ideas... well... I've seen some of the "Complete" books but don't currently have access to them. I'm assuming I should choose a class whose abilities I can access so I know what I'm doing, lol.
I have a few questions: Are you going to allow players to use the LA buyoff rules from Unearthed Arcana later on during the campaign?
Also, how would Lycanthropy fit into your campaign? I was considering a Weretiger character of some type. They'd obviously need to be Afflicted, as the LA and the level three beginning preclude a natural born Lycanthrope, but I would assume it could be considered a 'taint' of the Beastmen or something of that ilk.
Another question would be: How do Outsiders and the undead fit into your campaign setting? A Clerics ability to turn Undead would be far less important in a setting where the Undead don't exist, and outsiders seem... outside the box of the campaign. Are they permitted and simply minor players in the grand scheme or something else?
Hopefully my questions aren't bothersome, I'm very interested in playing, though this will be my first time playing a serious, fullblown campaign or adventure, and my first PbP experience... so I'm full of questions.
Edit: Just got another question... >.>
How many players will be in this adventure/campaign, and are there any classes that will be crucial in your campaign? For example, will things be incredibly difficult if the group lacks a healer?
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
@Theroc - Dont worry about the questions, I don't mind answering them. We all gotta start somewhere, and im semi-new to this as well. So dont worry about it.
I don't have Unearthed Arcana, so at this time, I'm going to have to say no. I have friends with it, so I will review the info and make a judgement if it comes up later.
Question on Lycanthropy, Undead, and Outsiders.
The lycanthropic creatures and outsiders are in my game, but are not as common as some of the other creatures. I've never had a good experience with a Lycanthrope character in my games, but if you want to do this, you can. You can also run the story of your disease however you want, a curse on your bloodline, beastmen dishonor, etc.
Undead are a different story. I do have the book of the undead (Libris Mortis I believe its called), and will be using them during the game.
I didn't want to add too much on to the original storyline thread, as it is already fairly long, but here is some more information to assist with the question on undead:
There is a 'rumor' or 'myth' that everyone knows. It has been turned into stories to scare children, and is alluded to in some of the ballads.
It is of the Necropolis.
"It is said, in the great war, that a fierce battle was raged that lasted months. Thousands, nay millions, died in this single confrontation.
The bodies of the fallen have rested on this battlefield ever since, without proper burial or peaceful rest.
Few people go to this place, and even fewer return. No single survivor, has returned with pleasant stories. It is said that the dead walk, and continue to wage their fierce battle to this day."
It is also rumored that within the last war between the Central and Western Provinces of the southlands, after a crucial battle in the war, where both sides suffered heavy losses, the Central arcane force raised the entire battlefield, friend and foe, to continue their march on the Western Capital. Noone was left alive to confirm this rumor, except for the wizards who did the deed, and they refused to talk.
@everyone
When I say beastmen, I mean any intelligent monster manual creature that leans towards the evil side. Orcs, goblins, Trolls, Giants, Gnolls, kobolds, hobgoblins, bugbears etc. Along with the 'beastment', beasts of all nature were forced into the northlands and imprisoned as well. Beasts include most creatures that lack a high intelligence that would be a danger to peace and people; i.e. a large majority of the MM monsters.
All these creatures were forced into the northlands, and when the barrier was released after the 500 years, all of the remaining ones (albiet few of each species survived 500 years of imprisonment) were released back into the world. Thus, you can expect to see any creature within the MM1 and possibly from MM2 or 3 (I have the books but rarely use them)
@Roc + everyone: To answer your last question Roc, I would really like to see a healer somewhere within the group. I can live without an Arcanist if noone wants wizard, but w.o cleric or other healer, game will go slower, and the challenge level of possible encounters will be lower (and therefor less challenging for you - the players)
Not pressuring you Roc to play healer, because I assume someone will pick up the spot, but just saying, I would really like to see one in the game.
Well, I had been toying with the idea of playing a Lycanthrope of some kind, or a Lizardfolk Barbarian(or fighter)/Druid, but with the Lizardfolk, I'd have to begin without any class levels, as they have 2 racial hit dice and an LA of +1... leaving them at ECL 3 right off the bat, unless I misunderstand how racial hit dice and LA interact. Would something like this be allowable?
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
You are right in assuming that ECL = LA + Racial Hit Dice + Class lvl Hit Dice.
If you chose to play a lizardfolk, yes you would just be the monster type with different stats and no class levels. :P would be an interesting character type.
Well, the SRD in my signature has the relevant Unearthed Arcana information, if that helps you at all. The material is listed as "Variant rules".
I'm thinking about playing a Lizardfolk Barbarian/fighter and eventually moving into Dragon Disciple as levels and such allow, reflecting the character's perception that dragons are the epitome of his aspirations. Powerful, intelligent, and respectable. If it appears we're without a healer, I'll have him take a few levels of druid to acquire some healing spells.
Does this sound alright with you? I'm fairly flexible in what I'm doing atm, as I'm not sure exactly where I want to take it, so I'll likely just go how the campaign flows as much as possible.
Edit: hrm... I'm having trouble finding a program which does point-buy in your method to draft out the type of thing I'm trying to do... I usually use http://www.pathguy.com/cg35.htm
For a quick looksee, but that doesn't use the right point buy. I suppose I can use it as a general guideline though.
Edit #2 Additional question:
What rules are you using regarding starting wealth/gear for the campaign. >.> Keep in mind if you're allowing me to play a level 3 Lizardfolk, I have no class until my first level increase.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Last edited by Theroc; 23rd April 2009 at 09:14 PM..
Enough interest has been shown on this game setting for me to announce its release. Recruitment ends on May 1st (edited main post to show this). Game will begin on May 2nd.
Just to give you an idea of where we are currently sitting.
4-6 players, The team I will be DMing will be one of each of the four main classes (Tank, Support, Heal, Arcane) and two additional teammates. Will be doing a first come first serve on the positions listed below.
Tank - Creamsteak has claimed this position with his Orc Knight.
Support - Arkhandus has claimed this position with his Dragon Shaman.
Healer - Still Available
Arcanist - Jemal has claimed this position with his warlock/paladin.
Add 1 - Pneumatik has claimed this position with his Shifter Fighter.
Add 2 - Theroc has claimed this position with his Lizardfolk Barbarian.
*Great Ideas all around, would like to see character sheets and backstories*
Have seen interest from the following but do not have set character concepts;
Arkhandus
Edit @ Jemal - Sorry about misspelling your name, no offense was intended. :P
A: Redeemed Warlock (Paladin/warlock). This would require the Paladin of Freedom variant from the UA (also the d20srd.org link theroc mentioned earlier), as warlocks must normally be chaotic or evil, and paladins have to be lawful good. If you were to allow access to the freedom variant, it's a CG paladin, which would allow me to play the Warlock/pally. I can still play it without freedom, it's just harder.
This concept would (If we reach high enough level) eventually lead into the Enlightened Spirit PrC (Complete Mage)
B: Combat Medic (Cleric or Favoured Soul). you know the type. Probably war/healing domains, hopefully ending up in the Pious Templar PrC (Complete Divine).
C: Combat rogue/Sneak (Orc Rogue). Pretty basic rogue with an orcy twist. He'd still be very sneaky and dextrous, but unlike his halfling counterparts, not so easy to stop if you DO catch him. Possibly leading into Nightsong Enforcer(Complete Adventurer).
All three of these types would be melee for combat purposes, but would fill different niches. The warlock would be a very smitey character, charging headlong to prove himself. The medic would be more concerned with keeping his companions up, whether that means inserting himself between them and the oponents, or healing. The sneak is straight DPS.
As far as personality/background goes, those would vary widely for the three, but they're all party-friendly. I'm just suggesting the base info to see which you'd prefer in your game.
Also, I mean no offense by this, but I really cringe every time someone mispells my name. It's Jemal with an E, pls.
Since you've expressed dislike for Lycanthropes, I'll just go with the Lizardfolk. Not sure what 'support' is, but I guess I'd be the second "other party member" unless the other roles remain open as I level.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
@ Jemal - I rather enjoyed reading over your ideas, and The paladin Warlock looks 'interesting'. However, I don't have unearthed arcana.
I will give you the ok for the other 2 if you want to create one of them, but I will need to borrow UA from my friend to look over the variant for the first one. Will post the accept/decline later tonight when i get the chance. I will mark you down as the arcanist to save the spot, taking the warlock into consideration.
@ Theroc - I will mark you down for lizardfolk to save the spot, and take a look into the UA for you too, Will look at the variant that you pointed out in your first post.
@ everyone - My definition of 'support' is bard, rogue, ranger, druid, scout, ninja etc. A supporting role, whether its a flank dmger, or a tracking/trapfinding specialist. Any roll that doesnt fit the tank/heal/arcane spots that helps the party succeed. *Typically can be identified by its larger than average amount of skill points.*
"Here are your mandatory 32 skill points, trapfinding, and sneak attack. Thank you for shopping Rogue! We hope to see you back again soon, for our Evasion special!"
Sounds to me like I'll end up a support character then, seeing as I was going for 'offtank/damagedealer' initially, but if the party composition leaves a hole, my character will likely seek to shore those gaps.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Well, looks like I'll finish working on my Dragon Shaman concept, then. Sort of a healer but more of a support character....... Dragon Shamans don't get any major healing until 7th-level, and the Touch of Vitality is fairly limited compared to a cleric's healing. So, stick Seamus O'Brady in whichever of those two slots nobody else fills. Now I just have to try finding the site I did years ago describing Scottish (or was it Irish?) English terms.....somehow......
For that matter, can anyone point out if "Seamus O'Brady" is more of an Irish name or a Scottish one? I'm not from the UK or thereabouts so I'm not really up to snuff on the important cultural differences.
DM Tiali: What starting gold do we get, and what starting hit points? For Seamus, I've just assumed for now that it's average DMG-listed starting gold for 3rd-level and max HP for 1st-level + half the maximum roll for each additional level (so 5 from each of his d10s past 1st, + Con bonus).
Edit: I'm still working on his background, but stat-wise he looks like this. Whaddya think folks, should his 3rd-level feat be Combat Expertise (to lead into Improved Trip later), or Improved Initiative, or Negotiator, or Skill Focus (Diplomacy)?
Dragon Savant Seamus O'Brady, Male Human Dragon Shaman 3, XP 3,000
Tanned Caucasian Skin, Curly Brown Hair & Sideburns, Brown Eyes
Age 23, Height 5'-11", Weight 165 lbs., Medium-size
Alignment: Lawful Good, Patron Deity: Bahamut
Languages: Common, Draconic, and Halfling
Str 14, Dex 14, Con 14, Int 14, Wis 10, Cha 14
HP 26, Nonlethal 0, AC 20, Touch 12, Flat-Footed 18
Fortitude +5, Reflex +3, Will +3, Speed 30/20 ft. (run x4)
BAB +2, Grapple +4, Melee +4, Ranged +4, Initiative +2
Attacks:
MW Morningstar +5 melee for 1d8+2 bludgeoning/piercing (20/x2)
Javelin +4 ranged for 1d6+2 piercing (20/x2, 30 ft. increment)
Class Features:
Dragon Shaman Proficiencies (all simple weapons, all light armors, all medium armors, all shields except tower shields), Draconic Aura +1 (swift action to project out to 30 feet, ends when unconscious or dead or dismissing as a free action, cannot project multiple auras at once, knows the auras of Electricity Shield 2, Presence +1, Senses +1, and Vigor 1), Totem Dragon (Bronze, bonus class skills: Disguise, Survival, Swim), Skill Focus (bonus feat with one of the totem's skills), Draconic Adaptation (Water Breathing, Ex, can breathe and cast spells or use other abilities freely underwater)
Racial Traits:
Medium Humanoid (Human), Speed 30 ft., bonus feat, extra skill points, favored class: highest-level class
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.