Seeing if anyone would be interested in playing a Star Trek game using Last Unicorn Games Icon rules set.
The game would be placed in 2370 as a new federation dreadnought is ready to launch from Utopia Planitia. This would be nominally based near the Romulan Nuetral Zone and Gorn borders, with some deviations based on story lines.
If enough people are interested, I will post the official thread.
You know, I actually think I have that rulebook laying around my house. I can't say I'm familiar with it all that much, but I might be interested in a game if you can get some other people to go for it.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Would i get to wear a red shirt?? I look good in red
HM
questions
not much listed here.. what would you do for those of us who don't have the rules but love Star Trek and are we going to be bridge crew, planet defenders, scientist, diplomats??
Would i get to wear a red shirt?? I look good in red
HM
questions
not much listed here.. what would you do for those of us who don't have the rules but love Star Trek and are we going to be bridge crew, planet defenders, scientist, diplomats??
If you give me an idea of what you would like to play, I could make the character for you and send you a description of how the rules work for skill tests and combat tests.
I am looking for the bridge crew for the newest federation dreadnought. Each character will be a department head. Such as Flight Control, Science, Strategic Operations, Engineering, Tactical/Security and Medical. The Captain and XO will be currently NPC control under the condition that the XO will stepping down in a few missions for medical reasons, and that a character will be elected into his place by the other members of the group.
Each character can take up to three tours that are 2-7 years in length for more skills, but can not go over the rank of Lt. Commander. Based upon their Department position, then they will be sent to some extra training such as department head school and one other advanced training. Such as the Security/Tatical position will probably be sent to Rapid Response Training since this is a dreadnought, and the Strategic Operations position will be sent for Intelligence training.
I'm with Ryun. I'm somewhat familiar with the system, but would need a little handholding. If there's enough interest then color me interested.
Exactly. I recall being stocked when I bought the rules, but then thinking the rules system was a little wonky, so I never even gave the system a try. I would definitely need some hand-holding.
But I'd be eager to play in a game with HolyMan and ethandrew.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
I think the system works pretty well for PbP too, I'm in a game over at Crazy Monkey's site, and it's nice. I know it's D6 based, but I wouldn't be able to make my character, I can guarantee you that. Well, I can't guarantee that, but yeah, it'd be really difficult.
That being said, I think it's important to make sure that the Department Heads all are able to interact, whether that means giving them bridge locations to those who typically don't (Like Medical, Science, Engineering), that way you don't have a Pilot on the bridge, the Doctor in sickbay, and the Chief Engineer working around the warpcore. That situation is not conducive to good RP and chatter between characters. Just my opinion.
Yeah, Star Trek has always been a little weird as far as roleplaying team dynamics. Your main characters are in different parts of the ship, yet all still go on "away" missions, even though it only really makes sense to send their underlings. LOL.
Still, I'm all up for trying it. I volunteer for the tactical/security roll, as I tend to have an aggresive roleplaying style.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
But I'd be eager to play in a game with HolyMan and ethandrew.
Touched I is. * wipes a small tear* I will not miss a chance to help you add to your post count Rhun
Hmm.. what postion oh I know I want to fly the ship "Petal to the metal, Commander."
opps wrong movie but yes an old veteran pilot needed for the latest and greatest ship "Darn bucket of bolts like any other you ask me," Ilodike of Tess III says.
I will try to post some of the base rules such as the skill tests and such tomorrow.
Holyman, as for races available:
Human, Betazoid, Centauran, Vulcan, Andorian, Tellarite, Bolian, Benzite, Betelgeusan, Grazerite, Ktarian, Napean, Zakdorn, and Zaldan.
I can make the characters, but will still need to ask questions and have the player make some decisions on certain skills, quirks, and background material.
I would like to stay away from very powerful psi powers as I have had a few plot lines revealed way too quickly.
Ethandrew, for the most part the Strategic Operations, Science, Tactical/Security, Flight Control positions, and the Engineer are bridge positions.
Usually the Engineer is down in Main Engineering, but with how automated the ship and the advanced computer controls are a bit touchy, it might be better if that position was on the bridge.
But he will still have the ability to go down to Main Engineering in case of severe problems as well as supervise his work shifts.
If necessary, I can NPC the Medical Officer for away team missions and such.
Last edited by knightemplar; 2nd September 2009 at 03:04 AM..
Reason: Fixing Link
The Ascendant looks pretty sweet...puts the Defiant to shame (which is probably my all time favorite ship, with the possible exception of the Prometheus). The Ascendant has a similar shape to the Prometheus. Does she have Multi Vector Assault Mode?
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
I'll throw out some ideas sometime this week after pondering it for a bit.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
Yes pondering and how about a current events what has gone before thread for your world universe
i'm not to good with star dates i know they are the year followed by the day and then earth hour or some such or is it Solar rotation divided by the day on Vulcan then add three?? can't remember sorry
Are we ignoring the screwed up timeline created by the most recent "Star Trek" movie? And I use the term "Star Trek" loosely.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
i'm not to good with star dates i know they are the year followed by the day and then earth hour or some such or is it Solar rotation divided by the day on Vulcan then add three?? can't remember sorry
A stardate is a means of specifying absolute dates in the fictional Star Trek universe. They are decimal numbers, usually rounded to a single decimal place, which replace absolute Gregorian calendar dates. The in-universe behavior of stardates is much less transparent than that of any known calendar, because the writers chose the numbers more or less arbitrarily, depending on the era of Star Trek in question. One of the stated reasons for stardates was the need to establish the events in the series as taking place far into the future without tying the episodes down to a specific date in time.
And here is a link to a timeline. Basically, the game will take place a couple of years before the Dominion War.
__________________ -Rhun
"I believe that imagination is stronger than knowledge - myth is more potent than history - dreams are more powerful than facts - hope always triumphs over experience - laughter is the cure for grief - love is stronger than death." -Robert Fulghum
<.< A game where I can learn a new system without having to agonize and torment Rhun with questions for character creation?
If there's any room left, I'd be up for playing. I've always been kinda interested in the Betazoids, but as you said you're not into Psi-stuff, would a "Half Betazoid" (Such as Deanna Troi[sp?]) from Star Trek the Next Generation be acceptable? (Rather than being a full-blown telepath, she's empathic, sensing emotions but not reading thoughts)
Not sure what positions are actually available though, atm.
Accessible at almost any time: http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic
These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.
I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Rhun - No it does not have Multi Vector Attack Mode. The Promethus is still in the design phase and will probably have her keel laid out at Utopia Planitia sometime soon. The reason I stayed away from it was 3 sections of battle bridges during one combat. I am not sure if I can keep up with it.
Also this is one of the more advanced anti-borg designs. Every time that the borg have attacked the Federation, they have come right through the Romulan border. It does make sense for the some of the newer warships to be posted to the Romulan border.
Currently we are ignoring the new Star Trek movie. This will be set up right as Next Generation is ending.
Theroc - I think Rhun was playing the Tatical/Security Officer, Holyman the Flight Control Officer. I am not sure what Ethandrew was playing. If you want to play a betazoid that is fine, I dont mind empathy either nor some of its follow up powers. Its the nasty ones such as the Mind altering type of powers that seem to be a little too powerful. If you would like to play the counselor also I can open that up too.
Also due to the Commodore being a Flag officer rank and the medical condition of the executive officer, some characters will be put in charge of the away teams.
Commodore Rardon would not be allowed to go on a mission where there is danger without fielding a whole squad of security personnel as an honor guard. Commodore is the same rank as the lower half of Rear Admiral. The terms are switchable, with Commodore being assigned to a starship command or a frontier command, and Admiral being assigned to starbase or planetary base command.