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Old 27th October 2009, 12:05 AM   #1 (permalink)
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JediJake Kobold Slinger (Lvl 1)
[SWSE] A New Fear (OOC)

If I where to run a Star Wars game with maptools next Tuesday November the third starting at 6 central time would anyone care to play in it?
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Old 27th October 2009, 12:47 AM   #2 (permalink)
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Quote:
Originally Posted by JediJake View Post
If I where to run a Star Wars game with maptools next Tuesday November the third starting at 6 central time would anyone care to play in it?
You may want to post over in Gamers Seeking Gamers.

Usually the Talking the Talk forum here is all about play by post.
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Old 27th October 2009, 01:19 AM   #3 (permalink)
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Thanks, I'll do that. Please let me know if I should delete this one.
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Old 27th October 2009, 01:24 AM   #4 (permalink)
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Thanks, I'll do that. Please let me know if I should delete this one.
No, you're fine to leave it, and someone might respond that they are interested. But most of the games like you are trying to put together are posted over there instead.

Also, welcome to the boards!
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Old 27th October 2009, 05:45 PM   #5 (permalink)
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Thanks, Rhun! I really like it here. Best boards for P&P by far. Warms my heart to see such a large number of friendly, intelligent, and most importantly non edition hating group of people who love to game all in one place.
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Old 28th October 2009, 01:48 AM   #6 (permalink)
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Quick and Dirty CharGen

It is pretty easy to make a character using the SWSE rule set, so I decided to complicate it up for anyone who plays my games.

1st. Choose a race from this web page Whoops! Browser Settings Incompatible or stat up your very own custom race if your feeling adventurous, using what Peteyrock and others have created as a guideline. (subject to my approval)

2nd. Put your stats where you want them. Everyone uses the same array 16,16,15,14,13,9.

3rd. Pick a Class. You can choose from Noble, Scoundrel, or Soldier.

Noble basics: HP=12+Whole Con Number, 6+int Trained Skills, Starting feats=Linguist{must qualify for}, Simple Weapons Pro, and Pistol Proficiency. Pick Two Talents and 2 feats that you qualify for. Your done!

Scoundrel Basics: HP=16+Whole Con, 4+int Trained Skills, Starting feats, Light Armor, one of either Shake it Off or Point Blank Shot{Must Qualify}, Simple Weapons, Pistols Pro, Either Rifles or Advanced Melee Proficiency, 2 Talents, + 2 feats and viola!

Soldat Basics: HP=24+Con, 2+int Skills, Starting Feats; Light & Heavy Armor, Weapon Proficiencies{Simple, Pistols, Rifles, and either Heavy Weapons or Advanced Melee, Weapon Focus{Any proficient}, + any 2 feats you qualify for. 2 Talents and enjoy!

What about scouts you say? I felt that it was just too good. Better at fighting and sneaking than a Scoundrel, almost as tough as a Soldier and thats before we even get to talents! You like those talents?! Fine be that way. The Noble has access to the fringer talent tree sans longstride. The Scoundrel gets Awareness and Camouflage. The Soldier gets the Survivor Talent tree with Longstride thrown in. Happy? If there are other talents in other books that come from the Scout class your free to use them.

But...but...I wanna play a JEDI! That is just fine. Wouldn't really be Star Wars without a few force slingers. But it takes a little extra hardship. Force users are very powerful cats in the 'verse. Able to heal and harm with a thought and a wave of the hand. To play one takes up a Talent for Force Sensitivity, a Trained Skill for UtF training, and a Feat for Force Training. You can swap out your best weapon proficiency for WP Lightsabers.

When you select Force Training you pick the number of powers as normal. You can use them in any order a # of times equal to your Cha Mod +1(min 1). For example say Sid Sith has a 16 Wis and a 14 Cha. Sid chooses four force powers, Surge, Lightning, Grip and Move Object. Sid gets into a fight with some Jedi Scum and fries two with lightning and surges away from the rest. He regrets not just throwing airspeeders at them but he just had to show them the POWER of the DARK SIDE!

As for the Jedi Talents: Noble gets the Consular Tree, Soldiers get the Guardian Tree, and Scoundrels get the Sentinal Tree. Any class can select lightsaber talents, force talents, and force powers from any book as long as they meet the prerequisites.

Defense Bonuses: Every hero gets +3 to boost their defenses however they like. Want to be a tough guy? You can put all three in Fort Def. Balanced? +1 in all defenses. 2 in one and one in another. Whatever makes you happy.

Those are the quick and dirty basics on how I would like you to make your characters. I would also appreciate it if you made them available through The Tangled Web - Online Pen and Paper Roleplaying 's character profiler. I use it all the time. Very handy.

If you have any problems or questions, please ask!

Good Gaming, Jake
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Old 28th October 2009, 02:48 AM   #7 (permalink)
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Other quick notes.

These rules might seem a little over powered at level one. In a normal game it would be. However this is not a normal game. A level one soldier isn't some scrub off the street with a blaster and an attitude. He's a big damn hero. A level 1 Soldier is a highly trained warrior who's battle hardened and ready for more. A lvl 1 Noble knows his way around the political circles and whose decisions reach across the planet. A level one Scoundrel could be a dangerous outlaw, a system's Robin Hood. Or the galaxy-weary detective out to catch him.

Level ones are great. Obi Wan in episode 1, Luke and Leia in 4. They also have a lot of potential for growth. Vader in his prime would be a 6th level character. The Emperor, Masters Yoda, Windu, Katarn and the others? 6th level+. Welcome to E6 SWSE. I hope you have a wild time!

Some other quick changes. Soldiers and Scoundrels get a full base attack bonus. Soldiers get a damage bonus equal to their level. Scoundrels get one equal to half their level, and nobles get to roll damage.

You can select feats as normal with the change that you halve the BAB Requirements rounded down. Dual Weapon Master III would have a BAB Req of 6, Whirlwind Attack of +2 and so on.

Ranged weapons have a threating area of ten feet. Only the suicidal charge people guns pointed at them.

Ranged Weapons do normal damage plus Dex Mod for pistols and Dex and a half for rifles and pistols in two hands. One handed melee weapons do Str and a half damage in one hand and Double Strength in both hands.

You can start taking Prestige Classes at level four as long as you meet the prereqs for the class (-BAB).

The lightsaber is a very versatile weapon. It has an extra square of reach and can be used in a grapple like a light weapon.

Jump, climb, and swim are all one skill called athletics. I think thats about it.

I think thats it. Might be wrong. Nothing else major comes to mind. Though it could be I've lost my mind.

Good Gaming. Jake
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Old 28th October 2009, 05:15 AM   #8 (permalink)
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Opening Crawl

Star Wars
Episode I

A New Fear

Peace! The Galactic Alliance is solidifying under the aid of Nova Corps. Droids aid in nearly every facet of everyday life from harvesting crops, to keeping the peace across the stars. Sanguine days are everywhere.

In a long awaited move, the benevolent Nova Corps scientists have created the very first self aware droid in the galaxy on Coruscant. Promising to usher in an unprecedented era of prosperity by unifying the galaxy and making communication and information instantly available anywhere in known space.

However the Sector Rangers, a group of peacekeepers charged with protecting the innocent, still struggle to bring piracy, slavery, and other harmful and illegal trade to an end. A small band of Rangers attempts to thwart the vile Hutt gangster Draago's dastardly doings on the remote planet of Teranik...

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Old 28th October 2009, 05:58 PM   #9 (permalink)
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Quote:
Originally Posted by JediJake View Post
Some other quick changes. Soldiers and Scoundrels get a full base attack bonus. Soldiers get a damage bonus equal to their level. Scoundrels get one equal to half their level, and nobles get to roll damage.

You can select feats as normal with the change that you halve the BAB Requirements rounded down. Dual Weapon Master III would have a BAB Req of 6, Whirlwind Attack of +2 and so on.
A few quick questions:
1)What level are we starting at, are we at level one?
2)Force Sensitivity and Force Training are both feats in the Core Rulebook; are you house ruling that Force Sensitivty is a talent instead?
3)Do Nobles still have the 3/4 BAB Progression?
and
4)Are BAB feat requirements cut in half rounded down or up? I ask because Dual Weapon Master III has a BAB (normally) requirement of +11, so half rounded down would be +5 requirement, not a +6 like you said in your example

That's all, I'm looking forward to next Tuesday

Last edited by ffanxii4ever; 28th October 2009 at 09:33 PM.. Reason: Typo
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Old 28th October 2009, 09:36 PM   #10 (permalink)
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Originally Posted by ffanxii4ever View Post
Three quick questions:
1)What level are we starting at, are we at level one?
2)Do Nobles still have the 3/4 BAB Progression?
and
3)Are BAB feat requirements cut in half rounded down or up? I ask because Dual Weapon Master III has a BAB (normally) requirement of +11, so half rounded down would be +5 requirement, not a +6 like you said in your example

That's all, I'm looking forward to next Tuesday
1. Level one. The first episode should get you to level two maaaybe three, if you survive...
2.Nobles get full BAB, Leia and Padme where both pretty on target.
3.In half, round down. My math is usually pretty fuzzy. Juyo and the like would be available at level six, MA III at 5, and whirlwind attack at 2.

Good to hear! The more I think about it the more I'm looking forward myself.

I'm interested in what kind of character you where thinking on making.
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Old 28th October 2009, 09:40 PM   #11 (permalink)
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ffanxii4ever Kobold Slinger (Lvl 1)
What about Force Senstivity?
Still a feat, or a ruled as a Talent?

And I'm probably going to play as a Soldier/Jedi or a Scoundrel/Jedi
Almost definitely playing with the force though
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Old 29th October 2009, 12:42 AM   #12 (permalink)
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ffanxii4ever Kobold Slinger (Lvl 1)
Sorry, but I have three more questions:
What are we doing for what equipment we start with?
If we go the Jedi route, taking the Talent, Feat, and Skill, do we still have access to the Talents of the original class (noble/scoundrel/soldier)? And do we have access to the Jedi Class Skills?

And I am definitely making some sort of melee focused Jedi, either a Human or a Kel Dor, probably based out of the Soldier class.

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Old 29th October 2009, 05:01 AM   #13 (permalink)
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i was also planning on playing a jedi character, im still new to the game and was confused on your house rules for the jedi? that or im having a serious brain fart..
i was going to choose Miraluka for my race, and jedi for my class. and beyond that im not sure.. i would like to focus on mobility, and telekinesis type powers. but im still reading threw the books to try and figure out how to achieve that kind of character, any help would be greatly appreciated!!
im also wondering about the racial force sensitive bonus feat, and same feat i gain from the class, do they stack in some way or can i substitute one for another feat?
and where do i find the force perception talent. skimmed threw the main book and dint see it? thxs in advance for any help
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Old 29th October 2009, 05:53 AM   #14 (permalink)
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i was also planning on playing a jedi character, im still new to the game and was confused on your house rules for the jedi? that or im having a serious brain fart..
i was going to choose Miraluka for my race, and jedi for my class. and beyond that im not sure.. i would like to focus on mobility, and telekinesis type powers. but im still reading threw the books to try and figure out how to achieve that kind of character, any help would be greatly appreciated!!
im also wondering about the racial force sensitive bonus feat, and same feat i gain from the class, do they stack in some way or can i substitute one for another feat?
and where do i find the force perception talent. skimmed threw the main book and dint see it? thxs in advance for any help
Right, I may not be JediJake, and I have my own questions, but at least I seem to have the basics worked out, so let's see if I can't help you out

Starting with the class issue, the way that he seems to be doing it is cutting the Scout and the Jedi class, and heavily modifying the remaining three classes. You can still be a Jedi though, because he is giving you 2 feats and 2 talents at level 1 (Normally, you only get 1 feat and no talents at level 1). So one of your feats MUST be Force Training (you need this to get Force Powers), and one of your talents MUST be Force Sensitivity, which considering is not in the books and the similarity of the name, is probably just the Force Sensitive feat house-ruled into a talent. (Also, one of your trained skills MUST be Use the force, but don't worry about that right now) So you have to choose one of the modified three classes remaining, for mobility I would choose Noble or Scoundrel depending on your personal preference, you can look at the talents and starting feats and decide (Scoundrels can be trained in Acrobatics though, and Nobles can't). Also, if you want to use a Lightsaber, you'll need to swap a weapon proficiency feat for weapon proficiency(lightsabers).
Regarding the fact that Miraluka get the Force Sensitive feat as a racial feat, and JediJake has made it into a talent, I don't know how he will rule that, but for know I'd imagine you would simply get an extra talent since you have it already

If you want to focus on mobility and telekinesis powers, you will need a high DEX (for the mobility, it will help with your reflex and your acrobatics skill) as well as a high CHA for better Use the Force checks and more uses of Force powers (another house rule seems to be that you can use any combination of your force powers CHA mod +1 times per (I hope) encounter, sorta like how spontaneous casters work in D&D) and a decent WIS for more power choices (you do get a bonus in WIS from being a Miraluka, so don't worry too much about this stat)
The Force Perception talent is on pg 101 of the Core Rulebook, under the Sense Talent Tree

Since you aren't going to be weapon-focused, a lot of feats aren't going to be too useful, so I would focus on ones that either deal with the Force (Force Boon and Force Training are two big ones) and more defensively oriented feats, like Improved Defenses or Dodge.

For your remaining talent(s) I would focus on the Force talents, mainly those in the Alter Talent Tree (all about Telekinesis) and as a secondary focus, those in the Control Talent Tree (which focus on more "caster" types of Jedi)

As for what Powers, I'm sure you can make up your mind on those, and for skills, I'd imagine you can choose (Don't forget to train in Use the Force, espiecally since you ought to be able to get the skill focus feat for it for free as well)

Another thing (other than how to rule the racial conditional bonus feat of Skill Focus(Use the Force) and whether or not you get Force Sensitive for free) that JediJake needs to respond about is how additional (more than 1) Force Training feats work. This is because normally you choose what force powers you have and how many times you have them when you take the feat; take the feat a second time and you get more powers to use, or more uses of the powers you already have. With the house-ruled Force power system (Force Training only dictates what powers you have to choose from, and you can use them CHA +1 times per (hopefully) encounter) I don't know if additional Force Training feats will simply give more choices, but no additional usages, if it will give both choices and usages, or if it will give additional usages, or if JediJake will simply add in a new feat for additional usages of force powers.

Hope this all helps some (but JediJake does need to answer a few questions)
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Old 29th October 2009, 06:04 AM   #15 (permalink)
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I seem to enjoy double posting today, but a very quick comment/question for JediJake:

It appears that Tangled Webs' Character Sheet for Star Wars is for the old d20 system, not Saga Edition

Do you have any other idea for character sheets for us to use?

I found a nice simple excel-based Character Sheet that has taken a bit of a minimalist approach that is very useful when running with a lot of house rules.
If you PM me your e-mail address I can send a blank copy of it to you
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Old 29th October 2009, 08:20 AM   #16 (permalink)
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thxs for the help ffanxii4ever, i think i'll probably go with the scoundrel class, i still need to do some more reading to figure it out.. thanks again for the help.
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Old 29th October 2009, 09:14 AM   #17 (permalink)
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ok i think i have this figured out, but i have run into a snag. Im doing the Force Scoundrel class and where you say choose point blank shot, or shake it off ( must qualify) i dont really qualify for eather. im not trained in endurance so i cant take shake off, and im blind and dont use pistols so i really cant use point blank.. can i please take weapon finesse insteed? or quick draw?

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Old 30th October 2009, 05:26 AM   #18 (permalink)
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so as far as starting money and equipment? if we are taking the force option do we get a lightsaber? have we figured out what where using for character sheets? thx
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Old 30th October 2009, 12:25 PM   #19 (permalink)
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Seems I have some splainin to do. Sorry I didn't respond sooner, partying for two days straight really eats up your time. I just got home so I'll see if I can't answer yalls questions.

Quote:
Originally Posted by ffanxii4ever View Post
What about Force Senstivity?
Still a feat, or a ruled as a Talent?

And I'm probably going to play as a Soldier/Jedi or a Scoundrel/Jedi
Almost definitely playing with the force though
Force Sensitivity is a talent, mainly so you don't use up all your feats on using the force.

Quote:
Originally Posted by ffanxii4ever View Post
Sorry, but I have three more questions:
What are we doing for what equipment we start with?
If we go the Jedi route, taking the Talent, Feat, and Skill, do we still have access to the Talents of the original class (noble/scoundrel/soldier)? And do we have access to the Jedi Class Skills?

And I am definitely making some sort of melee focused Jedi, either a Human or a Kel Dor, probably based out of the Soldier class.
Yes and yes. As long as you have a justification for why your character would have a particular skill, all skills are class skills.

Quote:
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Right, I may not be JediJake,...snip awesome answers
Good advice! If you pick a race that has force sensitivity you can choose another force talent. Thataway not every Miriluka and Felucian all have the same powers.

Quote:
Originally Posted by ffanxii4ever View Post
Do you have any other idea for character sheets for us to use?
No. I'm open to suggestions though.

Quote:
Originally Posted by Genetic-Jackhammer View Post
im blind and dont use pistols so i really cant use point blank..(HA! ed note) can i please take weapon finesse insteed? or quick draw?
I don't have a problem with that at all. In fact. In the effort of variety, if any of you don't really care for one of your starting feats. You can swap one out.
Quote:
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so as far as starting money and equipment? if we are taking the force option do we get a lightsaber?
Good questions. You guys are all most likely Sector Rangers and come outfitted with some of the best gear in the Galaxy. Everyone starts with 4,800 credits, a lightsaber if your proficient with one, and a special item. Your special item can be anything you can think of. a Weapon would give you +1 to attack, a masterwork medkit that gives you a +2 to heal checks, whatever you can think of, just run it by me first please.
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Old 30th October 2009, 04:12 PM   #20 (permalink)
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Here is a nice, plain excel-based Character Sheet:
4shared.com - online file sharing and storage - download Character Sheet - Blank.xls

Quote:
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Quote:
Originally Posted by Genetic-Jackhammer View Post
ok i think i have this figured out, but i have run into a snag. Im doing the Force Scoundrel class and where you say choose point blank shot, or shake it off ( must qualify) i dont really qualify for eather. im not trained in endurance so i cant take shake off, and im blind and dont use pistols so i really cant use point blank.. can i please take weapon finesse insteed? or quick draw?
I don't have a problem with that at all. In fact. In the effort of variety, if any of you don't really care for one of your starting feats. You can swap one out.
Does this mean we can swap out a starting feat such as an Armor Proficiency (i.e. Heavy Armor Proficiency)

Last edited by ffanxii4ever; 30th October 2009 at 04:15 PM..
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