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Old 27th October 2009, 05:45 PM   #1 (permalink)
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[E&E] - Goblin's Lair - character creation thread (recruitment closed)

Recruitment is presently closed for the Goblin's Lair campaign, a trilogy of old-school adventure modules which run from 1st to 5th level.

This campaign will use the Labyrinth Lord (i.e. Basic/Expert) game rules and the Engines & Empires campaign setting.

Download the core rules here >> Labyrinth Lord (zipped PDF file, 5.7 MB)
Download the campaign setting here >> Engines & Empires (PDF file, 8.4 MB)

Character Creation

The first chapter of the E&E campaign guide outlines character creation for the setting in detail. Here's a quick step-by-step rundown:

(1) Once you offer to join the game, I will post three separate sets of pre-rolled ability scores on this thread. Select the set of scores that you like best and then choose from one of the fifteen character classes available in the E&E setting (fighter, mage, scholar, expert, boxer, tech, elf, dwarf, gnome, halfling, fay, centuar, faun, merrow, or sylph).

(2) Choose either Lawful or Neutral for your alignment. This particular campaign will run smoother without Chaotics, so I'm disallowing them.

(3) Allocate your trained skills. In the E&E setting, there are twelve skills to choose from (Athletics, Civics, Craft, Diplomacy, Entertain, Knowledge, Medicine, Outdoors, Perception, Pilot, Stealth, and Trade). Most characters begin the game with (3 + Int mod) trained skills. Expert, halfling, and faun characters receive three bonus skill slots, so they begin with (6 + Int mod) trained skills.

(4) If you are playing a tech or a gnome, you must decide whether your character will begin the game specialized in biology/medicine, chemistry/metallurgy, or physics/mechanics.

(5) To keep character creation as simple as possible, every character will start with a standard equipment package appropriate to their class. Any desired changes to equipment can be handled in-game.

A Note Regarding Combat

Pretty much every play-by-post game that I have ever participated in has fallen apart in short order, due to the tedium of running combat encounters by post. To avoid this, I will not be adjudicating battles from round to round. Instead, I will ask that when a fight breaks out, players describe their characters' intentions and tactics in the broadest terms possible. I will then run the combat myself, controlling both the PCs and the monsters/NPCs. If a combat lasts for more than six rounds, I will pause at that point to ask players if they wish to update their tactics for the next six rounds of combat.

In running the game this way, I will assume that every player characters' primary goal in combat is to survive the encounter. To that end, I will always give the PCs the benefit of the doubt. Likewise, I won't expend any characters' spells or items unless the player says to do so when the fight breaks out. Your declaration of tactics could be as simple as, "I run at the orcs and engage in melee until they're all dead or we have to run away"; or it could be as complex as, "I try to shoot my crossbow for the first two rounds, and then if any monsters are still left standing, I let loose my magic missile spell. If any character falls under half HP, I go ahead use my potion of healing on them." But I'll always assume that your characters aren't taking any foolish risks, and that they'll put safety first. Unless you say otherwise, of course, e.g. "I defend this doorway to cover my allies' retreat, at all costs!"

A Final Word

Too often, I have tried to run PBP games, only to have players drop off the face of the earth with nary a goodbye. So, I must ask, if you join the game and then decide to leave it, please, PLEASE post something to say so! I promise to extend the same courtesy, should I ever have to cancel the campaign for some reason.

This game will begin as soon as four players have finished creating their characters, but I can handle as many as six PCs, should there be so many requests to join. In any case, recruitment will end on 1st November.
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Last edited by Jack Daniel; 4th November 2009 at 07:13 PM..
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Old 27th October 2009, 06:27 PM   #2 (permalink)
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Jack,
This sounds like a lot of fun, so count me in. I am all behind the character creation and combat stuff.
I have been reading over the files you provided and had a few questions. Which sets of rules will we be using? The LL fighter or E&E fighter? Since we have to use say the tech from the E&E book.

And since we are using the E&E setting, this is a Steampunk/Victorian Romance setting?
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Old 27th October 2009, 07:00 PM   #3 (permalink)
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I'd like to play too if that's okay
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Old 27th October 2009, 09:19 PM   #4 (permalink)
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Quote:
Originally Posted by Fenris View Post
Jack,
This sounds like a lot of fun, so count me in. I am all behind the character creation and combat stuff.
I have been reading over the files you provided and had a few questions. Which sets of rules will we be using? The LL fighter or E&E fighter? Since we have to use say the tech from the E&E book.

And since we are using the E&E setting, this is a Steampunk/Victorian Romance setting?
Yes, this game will be set in the E&E world, which means full-blown Victorian retro-punk. The setting-specific E&E material trumps any similar LL rules, especially the character classes. So, here are your options for stats:

(1) Str 14 - Dex 8 - Vit 9 - Int 13 - Wis 10 - Cha 13
(2) Str 10 - Dex 17 - Vit 12 - Int 13 - Wis 16 - Cha 13
(3) Str 16 - Dex 15 - Vit 13 - Int 8 - Wis 15 - Cha 11

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Originally Posted by Queenie View Post
I'd like to play too if that's okay
Okey-dokey. Here're some stats to choose from:

(1) Str 14 - Dex 14 - Vit 14 - Int 13 - Wis 14 - Cha 10
(2) Str 13 - Dex 7 - Vit 11 - Int 10 - Wis 11 - Cha 14
(3) Str 13 - Dex 13 - Vit 12 - Int 9 - Wis 12 - Cha 15
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Old 28th October 2009, 05:24 PM   #5 (permalink)
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Hey, i'm in if possible!
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Old 29th October 2009, 12:18 AM   #6 (permalink)
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Excellent. Here are your stat coices:

(1) Str 15 - Dex 15 - Vit 10 - Int 17 - Wis 5 - Cha 12
(2) Str 12 - Dex 13 - Vit 16 - Int 12 - Wis 10 - Cha 15
(3) Str 10 - Dex 13 - Vit 9 - Int 15 - Wis 14 - Cha 11

Three players down; one to go, and the game can start!
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Old 29th October 2009, 01:58 AM   #7 (permalink)
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I'm willing to join
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Old 29th October 2009, 05:55 AM   #8 (permalink)
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Originally Posted by Frozen Messiah View Post
I'm willing to join
And your stat options are (drumroll):

(1) Str 12 - Dex 9 - Vit 10 - Int 14 - Wis 11 - Cha 13
(2) Str 17 - Dex 15 - Vit 12 - Int 14 - Wis 7 - Cha 10
(3) Str 12 - Dex 17 - Vit 13 - Int 6 - Wis 10 - Cha 12
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Old 29th October 2009, 01:36 PM   #9 (permalink)
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Originally Posted by Jack Daniel View Post
And your stat options are (drumroll):

(1) Str 12 - Dex 9 - Vit 10 - Int 14 - Wis 11 - Cha 13
(2) Str 17 - Dex 15 - Vit 12 - Int 14 - Wis 7 - Cha 10
(3) Str 12 - Dex 17 - Vit 13 - Int 6 - Wis 10 - Cha 12
Why thankee kind sir. a question are we allowed to multiclass because I didn't read anything about that?

So what is everybody planing on playing, I'm on the fence about either Expert or Tech
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"To live is to dream; to die is to awaken"
- La Bamba


“Believe in the ideal, not the idol.”

“Words- so innocent and powerless are they, as standing in a dictionary; how for evil and good they become to one who knows how to combine them.”
--Nathanial Hawthorne

"Those who flow through life, as life flows, feel no wear... feel no tear... need no mending... no repair."
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Old 29th October 2009, 01:54 PM   #10 (permalink)
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I'm considering the Fey or the Elf but I still need to read about the classes again. Trying to think up a backstory to fit whatever character I want to play
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Old 29th October 2009, 06:52 PM   #11 (permalink)
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Originally Posted by Frozen Messiah View Post
Why thankee kind sir. a question are we allowed to multiclass because I didn't read anything about that?

So what is everybody planing on playing, I'm on the fence about either Expert or Tech
Ah, yeah... nope, no multiclassing. That was an AD&D thing; it's entirely absent from the Classic game. So I'm afraid that you have to pick one class and stick with it.
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Old 29th October 2009, 08:17 PM   #12 (permalink)
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Ah, yeah... nope, no multiclassing. That was an AD&D thing; it's entirely absent from the Classic game. So I'm afraid that you have to pick one class and stick with it.
no problem, then I geuss Biggums S. Niper ,gun for hire from down under, will be only an expert and not take a few levels of tech to make an amazing gun, ce la vie
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"To live is to dream; to die is to awaken"
- La Bamba


“Believe in the ideal, not the idol.”

“Words- so innocent and powerless are they, as standing in a dictionary; how for evil and good they become to one who knows how to combine them.”
--Nathanial Hawthorne

"Those who flow through life, as life flows, feel no wear... feel no tear... need no mending... no repair."
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Old 29th October 2009, 09:08 PM   #13 (permalink)
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I too would be interested kind sir.
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Old 29th October 2009, 09:24 PM   #14 (permalink)
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Can't get the second link to come up.
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Old 29th October 2009, 09:40 PM   #15 (permalink)
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Can't get the second link to come up.
It takes a pretty long time but it will come up or your firewall might be stopping it
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"To live is to dream; to die is to awaken"
- La Bamba


“Believe in the ideal, not the idol.”

“Words- so innocent and powerless are they, as standing in a dictionary; how for evil and good they become to one who knows how to combine them.”
--Nathanial Hawthorne

"Those who flow through life, as life flows, feel no wear... feel no tear... need no mending... no repair."
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Old 30th October 2009, 03:08 AM   #16 (permalink)
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Here's an alternate link.

And your stats, rangerjohn, can be selected from among the following:

(1) Str 17 - Dex 13 - Vit 7 - Int 12 - Wis 13 - Cha 14
(2) Str 10 - Dex 12 - Vit 10 - Int 13 - Wis 17 - Cha 15
(3) Str 11 - Dex 14 - Vit 10 - Int 15 - Wis 11 - Cha 10
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Old 30th October 2009, 03:28 PM   #17 (permalink)
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Thanks
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Old 30th October 2009, 10:51 PM   #18 (permalink)
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Okay, five potential players so far; room for one more, assuming everybody who has offered to join is still in. Now everybody needs to go ahead and select a set of stats, pick a class and an alignment, and list their trained skills. Character creation is just as simple as that, although of course it never hurts to have a little character bio or some background details tacked on.
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Old 31st October 2009, 03:46 PM   #19 (permalink)
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Which do you think would better at these levels? A scholar or a biology tech. Also where are these pre-made equipment kits, you mentioned?
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Old 31st October 2009, 06:09 PM   #20 (permalink)
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Which do you think would better at these levels? A scholar or a biology tech. Also where are these pre-made equipment kits, you mentioned?
I would perfer a bio-tech just because of the versatility, but that is just an opioin since i did a squick read through of the scholar not seeing anything interesting

I'm also wondering where these equipment kits are?
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"To live is to dream; to die is to awaken"
- La Bamba


“Believe in the ideal, not the idol.”

“Words- so innocent and powerless are they, as standing in a dictionary; how for evil and good they become to one who knows how to combine them.”
--Nathanial Hawthorne

"Those who flow through life, as life flows, feel no wear... feel no tear... need no mending... no repair."
-Laotzu

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