[E&E] - Goblin's Lair - character creation thread (recruitment closed)

Jack Daniel

dice-universe.blogspot.com
Why thankee kind sir. a question are we allowed to multiclass because I didn't read anything about that?

So what is everybody planing on playing, I'm on the fence about either Expert or Tech

Ah, yeah... nope, no multiclassing. That was an AD&D thing; it's entirely absent from the Classic game. So I'm afraid that you have to pick one class and stick with it.
 

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Frozen Messiah

First Post
Ah, yeah... nope, no multiclassing. That was an AD&D thing; it's entirely absent from the Classic game. So I'm afraid that you have to pick one class and stick with it.

no problem, then I geuss Biggums S. Niper ,gun for hire from down under, will be only an expert and not take a few levels of tech to make an amazing gun, ce la vie
 




Jack Daniel

dice-universe.blogspot.com
Here's an alternate link.

And your stats, rangerjohn, can be selected from among the following:

(1) Str 17 - Dex 13 - Vit 7 - Int 12 - Wis 13 - Cha 14
(2) Str 10 - Dex 12 - Vit 10 - Int 13 - Wis 17 - Cha 15
(3) Str 11 - Dex 14 - Vit 10 - Int 15 - Wis 11 - Cha 10
 


Jack Daniel

dice-universe.blogspot.com
Okay, five potential players so far; room for one more, assuming everybody who has offered to join is still in. Now everybody needs to go ahead and select a set of stats, pick a class and an alignment, and list their trained skills. Character creation is just as simple as that, although of course it never hurts to have a little character bio or some background details tacked on. :)
 


Frozen Messiah

First Post
Which do you think would better at these levels? A scholar or a biology tech. Also where are these pre-made equipment kits, you mentioned?

I would perfer a bio-tech just because of the versatility, but that is just an opioin since i did a squick read through of the scholar not seeing anything interesting

I'm also wondering where these equipment kits are?
 

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